Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Help!
#1
A second moveset?
Archive: 8 posts
Is it possible that once you press a button (Right on the d-pad for example), you can change your moveset for your sackbot? Kinda like with god of war where you equip a new weapon and every move changes in design. Cause I want to when I press Right, I get ice powers, I'm willing to create a completely new moveset, but how can I toggle between ice and normal movesets with a press of a button, and return back to normal the sameway? Any advice or tips to help me understand how to do this =? Cheers. | 2011-06-28 04:27:00 Author: Unknown User |
If you only have ice and normal use a direction splitter and hook up positive to a toggle. For more then 2 use direction splitters and a selector | 2011-06-28 04:45:00 Author: Zero10100 Posts: 385 |
alright, I think I understand. I'll give it a try when I have the time =] | 2011-06-28 04:51:00 Author: Unknown User |
Hi. If i am getting it right you need 2 sets of buttons (moves) in 2 controlinators (one controllinator for each set). I am sure it mentioned before here somewhere or around the world lol, but anyway the simplest solution will be to have each of those 2 controllinators on its own microchip, a 2 way selector and a 3rd controlinator on bots chip. Simply connect the button(s) from the 3rd controllinator that will change the movesets, in the 2 way selector inputs and the outputs of the selector to the appropriate controllinator chips (on/off input). Hope it gives you an idea. | 2011-06-28 10:35:00 Author: zupaton Posts: 167 |
Different microchips, each containing a moveset, then link a selector port to each microchip On/Off and set the D-Pad Left/Right to Cycle. | 2011-06-28 13:20:00 Author: Flamento Posts: 352 |
GRRRR--- I wish I was at my PS3 now and not at work (don't tell my boss) but I would show you how... My current project uses 6+ different movesets, and so I have tread this path before, and would love to help you out... If i wasn't... AT WORK (don't tell my boss) | 2011-06-28 13:46:00 Author: poorjack Posts: 1806 |
GRRRR--- I wish I was at my PS3 now and not at work (don't tell my boss) but I would show you how... My current project uses 6+ different movesets, and so I have tread this path before, and would love to help you out... If i wasn't... AT WORK (don't tell my boss) That would be great =D!!, thing is, I'm not exactly free myself. Haha it's 11:45pm (sure it's early for me, but terribly tired) Might get around to asking ya tomorrow =] I'll send you a friend request alright =] Also cheers =D! | 2011-06-28 14:47:00 Author: Unknown User |
As other people have said. Move-sets in chips, Have each chips 'activate' input hooked up to a different output of a 4 port selector. have all of this on a 'master' controlinator chipboard with the D-pad left/right and up/down outputs going into 2 direction splitters respectively, plug the +/- outputs of each direction splitter into one of the 4 inputs of the selector. | 2011-06-30 15:26:00 Author: Epicurean Dreamer Posts: 224 |
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