#1
The Little Big Legend of Zelda Majora's Mask
Archive: 41 posts
(I apologize in advance as I am posting with my PS3 (IE6 FTL)) with that said... expect a wall of text... Now then, on to the actual post ![]() ![]() ![]() EDIT: PUBLIC ALPHA OUT NOW ![]() | 2011-06-27 19:49:00 Author: travis54449 ![]() Posts: 52 |
What still needs to be done: making the actual items themselves(bow firing and what not)(check post 9 on page 2 for updates), the first level ![]() | 2011-06-27 19:50:00 Author: travis54449 ![]() Posts: 52 |
as this level series is getting quite complex (logic wise, you can see a partial picture on my lbp.me) I have decided to ask for some help with the following: Basically any music from the beginning through the first temple (woodfall), excluding termina field and song of healing as I have those. | 2011-06-27 19:51:00 Author: travis54449 ![]() Posts: 52 |
Feel free to reply if you have questions or would like to help ![]() | 2011-06-27 20:10:00 Author: travis54449 ![]() Posts: 52 |
wow not a single reply or question in 4 days? ![]() | 2011-07-02 08:51:00 Author: travis54449 ![]() Posts: 52 |
Sounds interesting, and is this top down, or whhat? | 2011-07-02 09:45:00 Author: fighterwindplus ![]() Posts: 403 |
Hey trav how are you going with music so far... I might give you a hand in that area if you still need? Cheers | 2011-07-02 10:44:00 Author: Unknown User ![]() |
I will help with the HUD. If you want to see my HUD making skills then check out this http://www.youtube.com/watch?v=GHLfQfEvlLE Heres the real game HUD http://www.naboo.org/pyts.cache/pic.63423.jpg | 2011-07-02 18:42:00 Author: keanine ![]() Posts: 114 |
Sorry for taking so long to reply (was away from home for the last few days) as for the perspective, I currently plan to work in the standard LBP camera angles, for the music I still need a lot of songs (in particular the ocarina songs), and as for the HUD, I'm still in the process of programming the hearts and magic bar so the HUD is still in a rough condition. (though the Rupee counter is fully finished) | 2011-07-07 00:16:00 Author: travis54449 ![]() Posts: 52 |
Ok, I'm pretty good at copying music, so I'll see what I can do. I've got the house music from one of my previous canceled levels (If only you were making Ocarina, I've already got kokiri forest too) | 2011-07-07 07:29:00 Author: keanine ![]() Posts: 114 |
I'll likely do OOT after I (eventually) finish Majora's Mask (I did a few OOT levels in LBP1(not exactly the greatest quality) so I'd like to eventually upgrade my LBP1 levels ![]() ![]() | 2011-07-07 08:24:00 Author: travis54449 ![]() Posts: 52 |
If I were you, I would NOT do a side scrolling zelda. Not to sound like a negative nancy, but side scrolling looks kind of cheap when you are trying to do a project like this. Zelda, even the 3rd person ones, are essentially top down as they are not huge on platforming. It would be best to look up the maps online, and try to recreate them. Just a suggestion... | 2011-07-07 18:13:00 Author: poorjack ![]() Posts: 1806 |
I actually thought about that when I started this project back in February and while most of the 3d zeldas don't have much for platforming, Majora's Mask actually has a rather substantial ammount of it .Not only things like Deku Link using Deku flowers and Zora Link swimming but, also the temples and areas before the temples. (every temple is several floors tall and uses multi-floor rooms and then theres issues like the fourth temple being turned upsidedown at will for its latter half) and it's also much easier to animate 5 different sackbots when you consider that I currently have 18 items to deal with (possibly more if I decide to include bottles, non-transformation masks, and key items ![]() | 2011-07-07 22:56:00 Author: travis54449 ![]() Posts: 52 |
No way! Majora's Mask? best game I ever played! I have to see this! | 2011-07-07 23:17:00 Author: LBNinja ![]() Posts: 204 |
True with the upside down portions of the 4th temple. I guess that would be a bit tricky in top down ![]() | 2011-07-07 23:29:00 Author: poorjack ![]() Posts: 1806 |
Attention to detail is my primary focus for this level series (and I've been forming out a method through which I can implement non-linear gameplay (such as revisiting clock town after beating various parts of the series to partake in the various sidequests that exist within the game)) the only downfall of which is that it'll require loads of level links and a robust code system to store all of the variables like time, story progress, rupees, and unlocked items :/ (I can program this but I would like to find a way through which to bypass what would likely be a 10 character code) | 2011-07-07 23:47:00 Author: travis54449 ![]() Posts: 52 |
oh and while I think of it, Clock town may end up being top-down with side-scrolling building interiors as I want to finally use my dynamic time logic in a level where it's needed ![]() ![]() | 2011-07-07 23:56:00 Author: travis54449 ![]() Posts: 52 |
Sooo, I was working on my version of the Pictograph and something rather unexpected occured while I was programming the logic. It turns out picture cameras can't be triggered by logic >.< Don't suppose anyone knows a work around for this? (other than using the popit or pausing) | 2011-07-08 21:12:00 Author: travis54449 ![]() Posts: 52 |
Sooo, I was working on my version of the Pictograph and something rather unexpected occured while I was programming the logic. It turns out picture cameras can't be triggered by logic >.< Don't suppose anyone knows a work around for this? (other than using the popit or pausing) Have the logic turn on a tag and hook up the camera to a tag sensor | 2011-07-08 21:17:00 Author: Flamento ![]() Posts: 352 |
Have the logic turn on a tag and hook up the camera to a tag sensor The problem I see with that solution is that snapshot cameras have no logic input or output ![]() | 2011-07-08 21:23:00 Author: travis54449 ![]() Posts: 52 |
Put it on invisible holo and have the logic emit that | 2011-07-08 21:26:00 Author: Flamento ![]() Posts: 352 |
I like this idea. I've played almost half of the original (still need to beat the second boss) and I want to see how this turns out. As for the Zora thing... good luck with that. I know sackbots can't swim, so I want to see what you do with that. Sounds like a challenge that's worth it. | 2011-07-08 22:07:00 Author: Unknown User ![]() |
I have some tricks up my sleeves when it comes to water ![]() oh and that method proved to have worked flamento ![]() | 2011-07-08 22:55:00 Author: travis54449 ![]() Posts: 52 |
Pictograph (Fully) Deku Mask (Transformation) Goron Mask (Transformation) Zora Mask (Transformation) Fierce Deity Mask (Transformation) Ocarina of Time (Songs charted minus sound) | 2011-07-09 01:16:00 Author: travis54449 ![]() Posts: 52 |
Possibly have all the exterior maps be top down, and have the interiors and dungeons be side scrolling like Adventure of Link? (The game wasnt that bad, people...) | 2011-07-09 04:47:00 Author: poorjack ![]() Posts: 1806 |
this could potentially be possible but i'd have to make 5 months worth of logic work in two perspectives, which would take a fair ammount of effort ![]() | 2011-07-09 06:45:00 Author: travis54449 ![]() Posts: 52 |
Sounds like this could be pretty snazzy. Will be keeping my eye on this. | 2011-07-09 19:43:00 Author: Veyneru ![]() Posts: 115 |
I have decided to open my ALPHA level for my Majora's Mask Engine ![]() ![]() | 2011-07-14 10:36:00 Author: travis54449 ![]() Posts: 52 |
I have decided to open my ALPHA level for my Majora's Mask Engine ![]() ![]() Just added it to my queue. | 2011-07-14 17:41:00 Author: Veyneru ![]() Posts: 115 |
I have recently began integrating my Ocarina of Time logic into my Majora's Mask Engine. With that said, I'm terrible at making custom music ![]() ![]() | 2011-07-14 23:22:00 Author: travis54449 ![]() Posts: 52 |
Hey travis54449, As I can see, this thread hasn't been really active in a while (a week or so) so I do not know how much progress you might have made so far and where you're at. You also might not have been on LBPC. Anyways, I recently posted another Majora's Mask project idea on this forum and I have a question** First of all, my level would not a re-creation of the game. It's just to "vivify" the popular Tower of Babel theory and add a lot more depth to it. I'm gonna make it very similar to how a real Zelda game works, like how you're making this level. I was just wondering if you'd be willing to maybe collaborate? Being how similar our projects are. I totally understand if you don't want to, but I was just wondering. Other than that question, this looks really really promising and I can't wait to play it. I especially like that you're recreating the clock with the different schedules and events (that was my favorite part of the game). | 2011-07-23 15:42:00 Author: kuppokid ![]() Posts: 79 |
i saw your thread a few days back (nice use of the extra layers ![]() ![]() | 2011-07-26 04:31:00 Author: travis54449 ![]() Posts: 52 |
since I'm logged on.... Don't suppose anyone could help me upload some content pictures? (am currently without reliable PC and cant upload via PS3 ![]() send me a message on the PSN if you're feeling heloful ![]() | 2011-07-26 04:42:00 Author: travis54449 ![]() Posts: 52 |
i saw your thread a few days back (nice use of the extra layers ![]() ![]() Thanks for the offer! I was thinking more along the terms of smaller things, I understand how logic is hard to copy and plus I would feel like a lazy mooch. Basically I was just wondering if you could tell me how you work with your scenery (top down). I'll ask on PSN so its more... uh.. confidential? I don't know but I will ask there.And Thanks again though! | 2011-07-26 14:28:00 Author: kuppokid ![]() Posts: 79 |
Just a message to pump some life back into this thread while I prepare a public alpha level ![]() ![]() | 2011-08-26 08:48:00 Author: travis54449 ![]() Posts: 52 |
I just published the ALPHA for my Majora's Mask engine. Please keep in mind that it is incomplete (but capable of more than you can immagine ![]() oh and i purposefully didn't leave directions as I wish to test how intuitive my controls are. | 2011-08-27 04:06:00 Author: travis54449 ![]() Posts: 52 |
I'll try out the Alpha later and let you know what I think. | 2011-08-27 12:17:00 Author: Veyneru ![]() Posts: 115 |
1. Entering the Menu no longer makes sounds. Solved ![]() 2. 3. | 2011-08-27 21:35:00 Author: travis54449 ![]() Posts: 52 |
Hey! Guess who just got all the Ocarina songs and the Bremen march made! join me next time your online and i'll give em to you. also, what do you want next. | 2011-08-28 22:30:00 Author: keanine ![]() Posts: 114 |
I have decided to work on the Flagship level (read as level hub) for this level series. I'm planning on having this level be modeled after the 'load file' screen in the actual game (except there will be a password system which will take you to each level) | 2011-08-29 08:00:00 Author: travis54449 ![]() Posts: 52 |
Thanks to Keanine I now have no less than 65 custom made ocarina songs to add to my engine ![]() | 2011-08-29 23:34:00 Author: travis54449 ![]() Posts: 52 |
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