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#1

Sackpets?!

Archive: 33 posts


What if we could have sack pets. They act just like sackbots, except theey take the shape of the animal u want! Like u wantt a dog to follow on your journey, Who walks on 4 legs well just grab a sackpet and change body style to Dog. What do you guys think?!2011-06-26 23:49:00

Author:
fighterwindplus
Posts: 403


I like I want a Sackhusky!2011-06-26 23:54:00

Author:
Dexiro
Posts: 2100


meh, dont really like this idea.2011-06-26 23:58:00

Author:
Cactii
Posts: 426


meh, dont really like this idea.
Thats cool i respect your opinion, can you tell me why?
2011-06-27 00:02:00

Author:
fighterwindplus
Posts: 403


I can see why some people wouldn't like it because it wouldn't add a great deal gameplay-wise, but sackpets would just be a really nice thing to have. Besides they'd make really good enemies!

Hmm you could have sackpets run a lot faster than sackbots but disable their ability to grab things, that'd add something to gameplay.
2011-06-27 00:16:00

Author:
Dexiro
Posts: 2100


I don't see how this could hurt. Sounds like fun.2011-06-27 00:17:00

Author:
Unknown User


I can see why some people wouldn't like it because it wouldn't add a great deal gameplay-wise, but sackpets would just be a really nice thing to have. Besides they'd make really good enemies!

Hmm you could have sackpets run a lot faster than sackbots but disable their ability to grab things, that'd add something to gameplay.

Thats all true, and making the run faster is great idea. and besides, its great for costumes designs as u daid enemies, like a sackmonkey would have longer arms and longer legs but smalller body. That would make a great monster and just decorate him.
2011-06-27 00:30:00

Author:
fighterwindplus
Posts: 403


Thats all true, and making the run faster is great idea. and besides, its great for costumes designs as u daid enemies, like a sackmonkey would have longer arms and longer legs but smalller body. That would make a great monster and just decorate him.

For bipedal animals you could just dress up a regular sackbot I was thinking more about having a 4-legged sackbot that you could dress up to look like cats and dogs and tigers or whatever.
2011-06-27 00:56:00

Author:
Dexiro
Posts: 2100


Sounds cool. Maybe even get one as a costume piece so you could have it follow you around in play mode without affecting gameplay2011-06-27 02:19:00

Author:
Zero10100
Posts: 385


Sounds cool. Maybe even get one as a costume piece so you could have it follow you around in play mode without affecting gameplay

Tha would be a great idea.. and you could sticker them up like a normal costume piece...
2011-06-27 02:24:00

Author:
fighterwindplus
Posts: 403


I can see why some people wouldn't like it because it wouldn't add a great deal gameplay-wise, but sackpets would just be a really nice thing to have. Besides they'd make really good enemies!

Hmm you could have sackpets run a lot faster than sackbots but disable their ability to grab things, that'd add something to gameplay.

Actually, they could grab things with their jaws. Stronger Sackpets could even have a pick up ability analogous to the Grabinators.

To make up for their obvious inability to use power-ups, perhaps they can be outfitted with various parts such as wings and fire breath? And you can even adjust a setting that allows you to ride them.
2011-07-02 23:45:00

Author:
Brandon
Posts: 106


i think this would be great, you could use different poses for other stuff, like recreating the beast in inFAMOUS 2 (which some people are having trouble with.

one problem i see is the costume portion, people trying to save a dag costume, and they put it on, and they are in that pose, etc.
2011-07-03 14:56:00

Author:
flyinhawaiian
Posts: 357


Sounds like something MM might want to think of, if they haven't already. Until now the only NPC's that have a dynamic feel are the sackbots, if you want to have non-humanoid NPC's then you have to create statues like in LBP1. But if there'd be pets, how many variations would there be? If there would be dogs, why not cats? If there are cats then why not mice and birds? In no time there would be requests from the players for MM to make every animal on earth or even some people whining for a Spore-style creature editor.2011-07-03 22:12:00

Author:
SnipySev
Posts: 2452


If there would be dogs, why not cats? If there are cats then why not mice and birds? In no time there would be requests from the players for MM to make every animal on earth or even some people whining for a Spore-style creature editor.

Thats what stickers are for
2011-07-04 19:02:00

Author:
Zero10100
Posts: 385


And they could always nail common body types, such as weasel, rodent, bird, lizard, frog, and snake. Fish and other marine creatures would make sense too, as long as they're waterproof.2011-07-04 20:57:00

Author:
Brandon
Posts: 106


Sackpets FTW ! I want some !!!!2011-07-09 01:07:00

Author:
SackBoy98
Posts: 588


The best for now is to play Little Big Pets 1 or 2 By Haymurus
Pets 1: http://lbp.me/v/xpdjsh
pets 2: http://lbp.me/v/x2y1wz

They are pets you can play with in create mode and are quite cute
2011-07-09 02:15:00

Author:
kabirdsall14
Posts: 180


@snipysev MM probably could do this. But mostlikely MM dont read are great ideas, and just follow with there own ideas...smh....
@brandon, yeah you could have a generic types of bodyies for these animals and recreate them as another type, like if you have a snake body, you could make him to a worm, so yeah....
2011-07-09 05:05:00

Author:
fighterwindplus
Posts: 403


It's a really cool idea and I like it but it sounds like it would be a major rewrite in the behaviors department, maybe too much for DLC. The behaviors we have now for different characters were written on the original game disc and to add to it might be more problems than what it's worth especially with all the bugs the game has been having lately and that MM is going to focus their energy on a different projects other than LittleBigPlanet. It would be awesome but not logical for them to make it.2011-07-09 18:09:00

Author:
tabycatmeow
Posts: 52


I think for this to work and not interfere with other behaviors, the sackpets would have to be just a separate thing like Sackbots are in a menu and not another behavior switch option. They would work just like sackbots, except they wouldn't be able to use the powerups and would be able to run faster. They could also use the creatinator I suppose, maybe the scuba gear too. Since these would be a completely new addition, Mm could also make it possible for these bots to swim in the water and "doggy paddle." Great idea!2011-07-09 18:44:00

Author:
WoodburyRaider
Posts: 1651


why not just include a crawl mechanic and then the community can make their own pets2011-07-09 19:29:00

Author:
GribbleGrunger
Posts: 3910


why not just include a crawl mechanic and then the community can make their own pets

That would be interesting too. Pressing R3 for example could drop your sackboy/sackbot on to all fours.
2011-07-09 19:31:00

Author:
WoodburyRaider
Posts: 1651


That would seem weird and prone to fetishy interpretations. I'd much rather have animal sackbots myself. Besides, there's more to animals than simply walking about on all fours. What people here seem to be requesting the most are Sackcats and Sackdogs, which yes could function a lot like quadrupedal sackbots I suppose. I'm simply suggesting we get several major animal body types to add some variety. Cats and dogs can have the basic quadrupedal model, while bird and fish models add believable options for air and water. Snakes, lizards, frogs, and rodents would also add some variety. And you can't forget about bugs. 2011-07-09 19:55:00

Author:
Brandon
Posts: 106


That would seem weird and prone to fetishy interpretations. I'd much rather have animal sackbots myself. Besides, there's more to animals than simply walking about on all fours. What people here seem to be requesting the most are Sackcats and Sackdogs, which yes could function a lot like quadrupedal sackbots I suppose. I'm simply suggesting we get several major animal body types to add some variety. Cats and dogs can have the basic quadrupedal model, while bird and fish models add believable options for air and water. Snakes, lizards, frogs, and rodents would also add some variety. And you can't forget about bugs.

I agree completetly =]


why not just include a crawl mechanic and then the community can make their own pets
A crawl mechanic is complicating things up. You could just go to the sackpets menu, grab the quad body and be done with it, its just much easier.
2011-07-09 22:00:00

Author:
fighterwindplus
Posts: 403


Eh...I don't really like it, I mean they would get annoying and you would have to wait for it to catch up and plus, that's why Mm gave us sackbots. Imagine a sackbot following you all the time...that would be really annoying. To me it wouldn't feel like Littlebigplanet it would feel like.... Littlepetplanet.2011-07-11 19:28:00

Author:
Unknown User


I see what your saying,but there could be turn off feature,so you dont have to have it follow you. About it catching up,i'm pretty sure,it will run as fast as a regular sackperson.2011-07-11 22:22:00

Author:
Unknown User


@Sackpapot. It's optional you dont have to include it in your level. Again I say theyre just like sackbots except different bodystyles and different abilites. So it's not like were changing the gameplay completely, just adding a new feature.
But if your talking about it being a costume piece, you dont have to include it. Just ignore it.
2011-07-12 04:24:00

Author:
fighterwindplus
Posts: 403


Plus, think of the awesome mounts you could create, especially if they include special parts to bestow abilities upon your creatures. You could create a wolf, a horse, or even a dragon. I'm thinking the abilities could go as thus:

Grab - most Sackpets can latch onto an object with their jaws just like Sackboy does with his hands.
Pick up - the Sackpet equivalent of the Grabinators, this allows them to carry objects in their jaws.
Wings - this grants Sackpets flight.
Emitter Breath - this works much like a Creatinator, only the creature spits or breathes the emitted object.
Water Breathing - most Sackpets can swim, and they can also breath underwater if you so choose.
Dig - this allows the Sackpet to burrow through soft materials.
Ride - by placing a Conrollinator in the Sackpet's circuit board, you can ride the Sackpet as a steed.
2011-07-12 06:32:00

Author:
Brandon
Posts: 106


Plus, think of the awesome mounts you could create, especially if they include special parts to bestow abilities upon your creatures. You could create a wolf, a horse, or even a dragon. I'm thinking the abilities could go as thus:

Grab - most Sackpets can latch onto an object with their jaws just like Sackboy does with his hands.
Pick up - the Sackpet equivalent of the Grabinators, this allows them to carry objects in their jaws.
Wings - this grants Sackpets flight.
Emitter Breath - this works much like a Creatinator, only the creature spits or breathes the emitted object.
Water Breathing - most Sackpets can swim, and they can also breath underwater if you so choose.
Dig - this allows the Sackpet to burrow through soft materials.
Ride - by placing a Conrollinator in the Sackpet's circuit board, you can ride the Sackpet as a steed.

I like the grab and the pickup. You can get them to pickup objects, and Ride away on them I like those.
But flying not really, because you could always just give it an advanced mover on it to make it fly. Flying by itself would make it to....i dont know...well I cant explain it.
Emitter breath, again you could always just do this from the microchip.
Dig, but wouldnt he just dig randomlytearing up your level wothout a specification?
Water breathing, depending on the body style of the animal only some can breathe underwater,, letsay a fish style and a dragon style can breathe underwater everyone else cant...
well those are just my opinions
2011-07-12 19:13:00

Author:
fighterwindplus
Posts: 403


Please tell me no one will carry a Sackdog in their purse.2011-07-14 18:19:00

Author:
49er Nation
Posts: 429


I like the grab and the pickup. You can get them to pickup objects, and Ride away on them I like those.
But flying not really, because you could always just give it an advanced mover on it to make it fly. Flying by itself would make it to....i dont know...well I cant explain it.
Emitter breath, again you could always just do this from the microchip.
Dig, but wouldnt he just dig randomlytearing up your level wothout a specification?
Water breathing, depending on the body style of the animal only some can breathe underwater,, letsay a fish style and a dragon style can breathe underwater everyone else cant...
well those are just my opinions

Why not simply give it wings? Having set logic for flight would be easier than having to set up a Mover logic system.
Why would you need to set an Emitter on the microchip if you can simply set the object to be emitted? Not saying that you can't, just that the animals could have built-in Emitter functions.
It's not like it would constantly dig, that action would be mapped to the R1 button in the programmed controls.
Why not let any type of animal breathe underwater? It's an optional setting, so if you don't want the animal to breath underwater, it doesn't have to. No need to limit the player's options.

In case no-one's figured it out, these Sackpet abilities are analogues of different player power-ups. Wings = Jetpack, Emitter Breath = Creatinator, Dig = Drill, Water Breathing = Scuba.
2011-07-14 20:11:00

Author:
Brandon
Posts: 106


you could make pets out of holo (or the soon to be released like holo material) and have your own whatever you want and its own animations. Then you wouldn't have to suggest things that (though time-consuming) can be made. It seems like it's a win-win to me.2011-07-16 20:37:00

Author:
koltonaugust
Posts: 1382


you could make pets out of holo (or the soon to be released like holo material) and have your own whatever you want and its own animations. Then you wouldn't have to suggest things that (though time-consuming) can be made. It seems like it's a win-win to me.

As you said, "time consuming" It would be much easier just to pop out a sackpet and be done with it, but whatever this will probably never be real so animatioin would probably the best. lol
2011-07-16 21:12:00

Author:
fighterwindplus
Posts: 403


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