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#1

Lasers and bouncy things ~

Archive: 4 posts


Just some little suggestions that I edited out of my Variables thread :3

http://i.imgur.com/AX49w.png

http://i.imgur.com/33Qk7.png

If you're wondering why I always do pictures it's because I'm terrible at explaining things ^^
2011-06-26 19:50:00

Author:
Dexiro
Posts: 2100


Mirrors that reflect lasers, dunno if its possible, but it would be nice, not many uses tho, so wouldn't be desperate to get.

Momentum bounce pads, well in levels you can pretty much control from where the sackperson is is gonna bounce from (height wise) so it wouldn't be that difficult to manually make it like so, also remember "bounce momentum" i guess you could call it, is mostly determined by the bounciness of the object its bouncing from, so there can't be an actual set "momentum" law, unless its just a set bounciness, and if you say "well can't we have adjustable bounciness?" then you're asking for what we already have pretty much since the "power" of the bounce pads can also be interpreted as bounciness, so in short, we already got it.

Also, please elaborate on this "bouncy material" as we already got the ability to make objects bouncy.
2011-06-26 20:01:00

Author:
Silverleon
Posts: 6707


Mirrors that reflect lasers, dunno if its possible, but it would be nice, not many uses tho, so wouldn't be desperate to get.

Also, please elaborate on this "bouncy material" as we already got the ability to make objects bouncy.

The lasers are more of a puzzley suggestion, their are entire puzzle games based on manipulating lasers and such but they're always rather simple. With the LBP engine their would be even more possibilities for those type of puzzles, and they'd work really well theme-wise. Besides everyone loves lasers!

If the lasers were lethal then they'd also work extremely well as a hazard.

The bounce material would pretty much act the same way a regular bouncepad would, but you can give it complex shapes and such. The direction you bounce in is determined by the surface you bounce from, so imagine if you made a bouncy circle it'd get pretty messy
2011-06-26 21:10:00

Author:
Dexiro
Posts: 2100


Momentum bounce pads, well in levels you can pretty much control from where the sackperson is is gonna bounce from (height wise) so it wouldn't be that difficult to manually make it like so, also remember "bounce momentum" i guess you could call it, is mostly determined by the bounciness of the object its bouncing from, so there can't be an actual set "momentum" law, unless its just a set bounciness, and if you say "well can't we have adjustable bounciness?" then you're asking for what we already have pretty much since the "power" of the bounce pads can also be interpreted as bounciness, so in short, we already got it.


Sorry went off to play with LBP a bit there just to check what you were talking about ~ By "momentum conserving" I simply mean that the bouncepad will bounce you back up to the height you jumped from, kind of like the blue gel does in Portal.

At the moment the height that you bounce to is always constant, set during create mode, as far as I'm aware there's no way of dynamically changing the strength of a pad. What I'm proposing is that their be an option to have it bounce you higher depending on the height you jump from. Their isn't a massive amount of puzzles that this would open the door for, but I think it'd be a nice simple addition.

I think a better suggestion would actually be to have the strength of bouncepads change strength based on the analog signal rather than just be on/off. On the topic of analog signals positional pistons and motor-bolts would be great too
2011-06-26 21:35:00

Author:
Dexiro
Posts: 2100


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