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#1

Mirroring/flipping objects?

Archive: 11 posts


I need some help with this!
I have a water pool area with a jetski, but later on, you have to go back to the start. But driving backwards looks redicilous!
Is there a way to mirror/flip the jetski?
Like this:

Jetski now: ---->
mirrored/flipped: <----

You get the point right ? My english is horrible sometimes
2011-06-26 19:40:00

Author:
DoomeDx
Posts: 132


Simple as soon as you get off destoy it then emit it a gain except fliiped, but make sure you destroy it when the player is away form the jet ski area2011-06-26 19:48:00

Author:
fighterwindplus
Posts: 403


Simple as soon as you get off destoy it then emit it a gain except fliiped, but make sure you destroy it when the player is away form the jet ski area

Well it happens while driving the jetsky. Go to A, then return to B. without getting off
2011-06-26 19:59:00

Author:
DoomeDx
Posts: 132


Simple as soon as you get off destoy it then emit it a gain except fliiped, but make sure you destroy it when the player is away form the jet ski area

Or you could have another jet ski waiting on the other side so that you cant get in the way and keep it from emitting.
2011-06-26 20:01:00

Author:
Zero10100
Posts: 385


You can also just have another jet-ski set in a different layer there, no biggie, doubt people are picky enough to really complain about that. 2011-06-26 20:02:00

Author:
Silverleon
Posts: 6707


You can also just have another jet-ski set in a different layer there, no biggie, doubt people are picky enough to really complain about that.

True that. Shame MM didnt gave us some mirroring tool. Like what happens when pressing R3 in the editor
2011-06-26 21:23:00

Author:
DoomeDx
Posts: 132


That would be cool but I don't know how many people would use it tho.2011-06-26 22:46:00

Author:
Zero10100
Posts: 385


So, why can't you destroy and emit a new one with an auto enter controllinator going the other way?2011-06-26 23:22:00

Author:
CYMBOL
Posts: 1230


Yeah, do that, but make it happen as you go past a marker so it is obscured.2011-06-27 07:41:00

Author:
Mr_Fusion
Posts: 1799


Could use the destroying/emitting technique as said, but have the player sitting in a controllinator on hologram that follows a tag on the jetski. Have this seat set to transmit and one on the jetski(s) set to reciever, to activate thrusters or whatever.
Once the new one is emitted to turn around the player's seat will follow the new jetski. Only problem is the player might be facing backwards
2011-06-27 19:10:00

Author:
Radishlord
Posts: 706


Offtopic but you should add an inflated banana with 3 more seats on it.2011-06-27 19:44:00

Author:
Antikris
Posts: 1340


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