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#1

Straying from the classic Bomb Survival Concept

Archive: 2 posts


Bomb survivals, always the same, I myself do enjoy them, but their's nothing different, no variationg other than the setting and bombs. Recently I started a project inspired by the Sackfighter level from the LBP2 Beta, I kept changing it until I came to a point of using a form of 3d futurisic tunnel which you might race down or avoid enemies within, I built the tunnel, (after much effort and putbacks -.-) and it turned out really well, I added a few things until I was satisfied, then thought about maybe addinng bombs, or more realisticly looking like floating space mines, I designed one, put it in the level, after much twiddling around it worked, and then I realised that i'd basically just made a 3d futuristic spaceship flying bomb survival minigame! So I added controls to the amount of bombs, and i'm hoping to edit it more soon, but thats my new concept on my most recent project, I was hoping for some feedback and suggestions for the level to try and make this the best it can be, so please, harsh critism is king and feedback is simply awesome

Thanks for reading, I'll post some pictures soon, anything in particular you want to see, just say, thanks!
2011-06-25 16:35:00

Author:
Unknown User


I was also planning on making something like this, but it broke. So if you need help, I could help with your tech or level making.2011-06-28 03:07:00

Author:
Undarivik
Posts: 442


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