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Waterpoofing Sackbots?
Archive: 7 posts
So I wanna have my sackbot go underwater, problem is, he explodes =D. Please tell me there is a way of waterproofing them =[ | 2011-06-25 13:14:00 Author: Unknown User |
There isn't. Mm found it too hard to program. | 2011-06-25 15:08:00 Author: Jakest123 Posts: 319 |
Make fake water. Foofles has done a LBP2 Beta tutorial on it, on Youtube. | 2011-06-25 23:40:00 Author: Antikris Posts: 1340 |
alright cheers, I'll check it out =] | 2011-06-26 01:59:00 Author: Unknown User |
I just made some, and I give you a tip : if you want, you can use the walkthrough glitch to make your water! Just place a NOT gate connected to itself, and connect it to a destroyer set to "break". Pause, delete the logic, copy-paste the material. Unpause. The original material will dissapear while the copy stays there, but its proprieties change (weight, gravity, floating proprieties) so you might put a gravity tweaker on it. Now sack and bot can walk through, but it is still there and copy-able and all... but material-changing will turn it back solid. | 2011-06-26 02:34:00 Author: Unknown User |
I'm sorry...i don't follow what you're trying to explain =[ | 2011-06-26 03:21:00 Author: Unknown User |
NOT gate connected to itself, and connect it to a destroyer set to "break" (perhaps that is not the right name, I have the french version. The animation effect that makes something fall of and then dissapear. Go see videos. Or just place a brain on a piece of material. Jump on/shoot it and pause before the material dissapears. make a copy of it and delete the original. Now you can walk through it and it wont dissapear, but materials still hit on it. | 2011-06-26 04:38:00 Author: Unknown User |
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