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#1

Crazy idea: make the publish button a paid dlc item

Archive: 39 posts


If MM makes it so you have to pay for the publish button on levels, it will increase the average quality of levels since anyone who isn't really into making levels won't buy it and anyone who takes the effort to make good levels can take the effort to spend $10 and probably understands the value of a dollar. Since less levels would be made, your levels would get more plays and have more of a chance to be noticed. This is a big transition, so it might not come out until LBP3 if it even does.

This may seem like a controversial idea, but hear me out. Some people may quit because they would think MM was greedy, but they'd mostly just be noobs and the price of the dlc would pay for it. The price of the game could be dropped a little since not everyone uses create mode for serious level making anyway. Personally, I think if this was introduced from the start it wouldn't be as bad since people would be used to it, but now it's too late and people might not like the transition. What's your stance on the issue?
2011-06-24 18:41:00

Author:
GameRoom
Posts: 200


Maybe, that is pretty good, however LittleBigPlanet will get a lot more haters than it has now!2011-06-24 19:59:00

Author:
Roneranger
Posts: 415


I don't think that many people will hate the idea. Most people don't create anyway. There's already dlc out there and noone complains about that. (Except that one guy that posted that topic, but he had no idea what he was talking about.)2011-06-24 21:01:00

Author:
GameRoom
Posts: 200


That's a horrible idea :/ Their are tons of people out there who wouldn't be able to afford this, and among them are some of the best creators we have in our community. I don't even want to dwell on the thought for too long, it seems like a very selfish idea.

The best you could do is have a "gold pass" type thing that showcases peoples levels somewhere separate from the non-gold levels, "cool levels gold" perhaps, but even then you're driving the majority of players away from those that can't afford this.

Best idea is just to leave it as it is, and those creators that want more recognition can come to sites like this.
2011-06-24 21:14:00

Author:
Dexiro
Posts: 2100


Sorry but this idea seems terrible to me, who's to say that people should have to pay to express themselves via creation..
And as Dexiro said, many people such as kids wouldn't be able to afford it/ not have access to a method of payment.
2011-06-24 21:25:00

Author:
Radishlord
Posts: 706


I don't exactly think I would mind this if it were implemented. I produce levels very rarely, but when I do, I try to put effort into it so that people can have fun or be inspired.

Having something like this would definitely help relieve server stress and save space, and good levels would get enough plays because they wouldn't be pushed off into oblivion 3 seconds after they were made.

I do agree that it's a bit late to implement it, though. Maybe if there was a paid option to keep your level on the top of some of the pages, or a new page where all paid publications could appear. That way, the foolishness could be kept to the cool pages and new levels. If a user wants to search through certain levels with effort put into them, they could search that list. That would allow good users to get plays and feedback, while people who didn't want to pay to publish could carry on with everything as-is.

Forgive me if this has been asked before or if it is extremely obvious, but can we good grief people who do nothing but spam the pages, or do the mods on the game simply ignore it/it's simply a futile effort?

EDIT: Yeah, Radishlord and Dexiro's points are valid, even though I totally understand the frustration behind the request. Getting innocent, creative kids caught in the crossfire of this issue wouldn't be good.
2011-06-24 21:29:00

Author:
Unknown User


I would sell LBP2. Why? There would be a shortage of levels on LBP and any great levels would make the creator feel annoyed he spent ?10 pounds just to publish the level and 2 months making it he wouldnt make another level. Im sorry this idea is just awful. Sorry.2011-06-24 21:40:00

Author:
craigmond
Posts: 2426


I wouldn't pay a penny to publish a level. Not sure what problem you are really trying to solve...can't remember the last time I played a truely horrible level...there are plenty of ways to find good ones. Hey maybe we could start paying people to play our levels as well! 2011-06-24 22:31:00

Author:
fullofwin
Posts: 1214


That's a horrible idea :/ Their are tons of people out there who wouldn't be able to afford this, and among them are some of the best creators we have in our community. I don't even want to dwell on the thought for too long, it seems like a very selfish idea.

The best you could do is have a "gold pass" type thing that showcases peoples levels somewhere separate from the non-gold levels, "cool levels gold" perhaps, but even then you're driving the majority of players away from those that can't afford this.

Best idea is just to leave it as it is, and those creators that want more recognition can come to sites like this.

I AGREE! If MM did this, I would throw the LBP2 disc out the window and make sure it gets run over by something. GameRoom, you are right this is CRAZZZZZY!! I mean, REEEAALLLLLLYY CRAZZY! INSANE!! GAAHHH!
2011-06-24 22:41:00

Author:
LBP2_Tutorialist
Posts: 225


I don't think that many people will hate the idea. Most people don't create anyway. There's already dlc out there and noone complains about that. (Except that one guy that posted that topic, but he had no idea what he was talking about.)

Wait a sec, so you would be willing to pay for everything huh? So if Black Ops made you pay $5 just to customize your emblem? Or even worse, to play online with other people?! I'm going crazy right now... I'm sorry for all the Capital letters and exclamation points.
2011-06-24 22:44:00

Author:
LBP2_Tutorialist
Posts: 225


I think we're going around in circles. There is no real issue or problem with the community levels. You can't turn players into talented creators, and splitting the community into two groups won't't add anything to the game. There will always be gifted creators with a lot of inventiveness, and things won't come as easily to some people as they do to other ones. If you're looking for good levels, then search the Cool Levels section of the site or the Mm picks but don't stop people from expressing themselves ;]2011-06-24 22:51:00

Author:
Oddmania
Posts: 1305


We could pay for it in money, or pay for it in a few bad levels... And i am all out of money.2011-06-24 23:54:00

Author:
poorjack
Posts: 1806


Alternate idea: bribe your way into the cool pages via credit card. Whoever pays the most to sponsor the level gets higher up in the cool pages.

Naah. But there is a correlation between people who make good levels and people who have credit cards. But if we could find another solution, it would be great. Like level showcase. Hmm...

PS: One level showcase thread I made got 0 replies.
2011-06-25 04:22:00

Author:
GameRoom
Posts: 200


Alternate idea: bribe your way into the cool pages via credit card. Whoever pays the most to sponsor the level gets higher up in the cool pages.

Naah. But there is a correlation between people who make good levels and people who have credit cards. But if we could find another solution, it would be great. Like level showcase. Hmm...

PS: One level showcase thread I made got 0 replies.

There is no correlation between good levels and people with credit cards. Furthermore it's not about people not being willing to pay up, it's that you're closing the door to people without the ability to pay and to those that simply can't afford.

And your idea about bribing would only divide the community. What happens when some 13 year old with no credit card publishes a genuinely great level and struggles to get recognition, and then some ******* with some crappy level shoves his way to the front just because he thinks he's gods gift and can afford to pour money into it.

The system works great as it does now. If you're wondering why a level called "Collect the Points 2" didn't get much recognition then you need to read up on some marketing theory or something ~ their are hundreds of people out there who are perfectly capable of getting recognition without using their wallet.
2011-06-25 17:29:00

Author:
Dexiro
Posts: 2100


Sounds like a horrible, horrible HORRIBLE idea.

This itself would probably kill the game. If barely anyone publishes because of the cost, then alot of players will leave due to the drop in levels, resulting in the end of this game.
And even if there were a "Golden Publish List" that you buy into, that would seem like a sellout to me. :


There is no correlation between good levels and people with credit cards. Furthermore it's not about people not being willing to pay up, it's that you're closing the door to people without the ability to pay and to those that simply can't afford.

You see, this person says what we're all thinking. I would quote more, but that would be a bit too much. xD
Anyway, Dex has summed it up nicely.
2011-06-25 17:32:00

Author:
Tmjtk
Posts: 258


You know I was joking about the bribing thing, right?2011-06-25 17:35:00

Author:
GameRoom
Posts: 200


That kills idea of whole game. Guys this is user-generated content game, it's obviues that people will make lot of wrong and low quality things, it happens with every game like that, just deal with it2011-06-25 17:41:00

Author:
Shadowriver
Posts: 3991


You know I was joking about the bribing thing, right?

I should hope you were joking about the first suggestion too ಠ_ಠ

The bribing suggestion was the better of the two, but neither would work.
2011-06-25 17:53:00

Author:
Dexiro
Posts: 2100


There will still be the same amount if not less good quality levels if this was implemented. Making people pay to publish levels won't instantly make everyone amazing at making levels.2011-06-25 18:14:00

Author:
ADS_LEGEND
Posts: 140


Hmmm... 40+ dollars for LBP2.
Then even more money just to publish levels?
It sorta ruins the whole PLAY,CREATE,SHARE thing doesen't it?
2011-06-25 19:39:00

Author:
DarrienEven
Posts: 217


The yea and boo system was originally suppose to be the way you could tell if a level was good or not but there aren't a lot of sacks that know how to use it. I don't know how many people boo and heart at the same time. And then there are people who boo every single level that they play. I estimate there are about 10% of all players that do this. It is causing a lot of games to go unrecognized because a few bad griefers gave bad reviews to good levels. I think they should get rid of yea's and boo's and make heart it the only way of showing support of the level or make it easier for children to see the difference between a yea and boo (you can't tell if you are wearing a sackbot costume or something that covers the face).2011-06-25 20:23:00

Author:
tabycatmeow
Posts: 52


The yea and boo system was originally suppose to be the way you could tell if a level was good or not but there aren't a lot of sacks that know how to use it. I don't know how many people boo and heart at the same time. And then there are people who boo every single level that they play. I estimate there are about 10% of all players that do this. It is causing a lot of games to go unrecognized because a few bad griefers gave bad reviews to good levels. I think they should get rid of yea's and boo's and make heart it the only way of showing support of the level or make it easier for children to see the difference between a yea and boo (you can't tell if you are wearing a sackbot costume or something that covers the face).

Heart suppose to be Faverate/Bookmark feature, not rate feature
2011-06-25 20:48:00

Author:
Shadowriver
Posts: 3991


Heart suppose to be Faverate/Bookmark feature, not rate feature
Do you know how many levels you have hearted? I know I have several hundred and with them displaying 9 or 10 at a time, it's not a very good way to bookmark, it would take a long time to search that way. I see the heart system as really liking the leveling because you can't depend on the yea or boo system.
2011-06-25 21:02:00

Author:
tabycatmeow
Posts: 52


It's Play Create Share, not Pay Create Share. =/2011-06-25 21:24:00

Author:
Moonface
Posts: 310


PLAY,CREATE,SHARE thing doesen't it?
Just wanted to point out that you probably should have bolded the share, not the create. Anyways, you guys are completely right. I mean, it's not like we had to pay for the game itself+dlc or anything.
2011-06-26 02:05:00

Author:
GameRoom
Posts: 200


Just wanted to point out that you probably should have bolded the share, not the create. Anyways, you guys are completely right. I mean, it's not like we had to pay for the game itself+dlc or anything.

Rather than being sarcastic, you should try to actually make an intelligent point. However, after attempting to do so, you would probably realize you did not have one, and would then resort back to sarcasm.

Your argument is that "we already paid to play, why not pay more?" Well, first of all, there are MANY reasons why we should not be forced to pay more. For one, WE ALREADY PAID. This is a game, not a mortgage. Secondly, you're saying that Mm should force the people who provide additional content for the people who play their game to pay to put up this content? Mm is a smart company, and they would never NEVER do this. If your grandma were to give you a hand-knit sweater that she made, you wouldn't say "Oh yes, I'll wear it for everyone to see. But you have to give me ten dollars if you want me to even OWN it" now would you?

Not only is your entire idea pointless, but your arguments are invalid, sarcastic, and downright ignorant. So rather than continuing to run a thread whos basis is a point that many people have already shown the loop holes to, why not just stop and ask for the thread to be closed. The only thing you've managed to do in this thread is prove that your completely unknowledgeable as to how the game runs and that you are unwilling to admit that you are wrong.

For the love of all that is anything, please close this thread.
2011-06-26 05:48:00

Author:
dr_murk
Posts: 239


So we've gone from paying to play levels to paying to publish levels? Making people pay to publish levels won't help anyway. It costs money to produce music and put an album out, and mainstream music is still crap. I don't see this being a plausible solution.2011-06-26 08:45:00

Author:
booXely
Posts: 654


That goes against the very core premise of the game: anyone can publish any stuff they want to. Don't get me wrong, I don't like the same bad levels spammed over and over. If there were a fair way to end it I'd support it. But if you had to pay to publish stuff you could as well take the "Share" out of the game's motto.2011-06-26 12:58:00

Author:
SnipySev
Posts: 2452


Here's a different approach, how about instead of punishing players into making better levels we simply give better rewards to those that make good levels?2011-06-26 15:12:00

Author:
Dexiro
Posts: 2100


How about leaving the whole LBP experience the way it is now? Nothing's wrong with it, to be honest. Sure, there are many creators that don't get all the recognition they deserve, and there are many terrible creators that get recognized far too much. No matter what you do, there will still be the dividing line.

If the "Pay-to-Publish" idea were implemented, the gap that must be crossed for creators to go from being "unnoticed" to "noticed" would be increased two-fold. Where we are now in the LBP2 community, all a creator has to do is get one great level noticed and from that, the creator will gain a little following, expanding his or her "fan base." Of course, the hardest part in becoming a high-profile, noticed creator is getting levels noticed in the first place, but read on.

After implementing the "Pay-to-Publish" idea, an "unnoticed" creator must first pay for the mere chance that the level may be noticed, and then either find a way or get lucky enough to get the level recognized on a large scale. In comparison, this is like building two boats so you can float yourself across a river. Why would you build two boats when one works perfectly fine? Why exert the extra, unnecessary energy?

I haven't even mentioned the fact that many people would not want to pay the fee or would not be able too. Would you like to build a third boat?

This would not make the quality of levels we all get to play any better. To tell the truth, the make-up of the community's level inventory would look just the same, take away a couple million levels or so. You'll still have a one in fifty chance of finding a great level.
2011-06-26 15:33:00

Author:
piggabling
Posts: 2979


Rather than being sarcastic, you should try to actually make an intelligent point. However, after attempting to do so, you would probably realize you did not have one, and would then resort back to sarcasm.

Your argument is that "we already paid to play, why not pay more?" Well, first of all, there are MANY reasons why we should not be forced to pay more. For one, WE ALREADY PAID. This is a game, not a mortgage. Secondly, you're saying that Mm should force the people who provide additional content for the people who play their game to pay to put up this content? Mm is a smart company, and they would never NEVER do this. If your grandma were to give you a hand-knit sweater that she made, you wouldn't say "Oh yes, I'll wear it for everyone to see. But you have to give me ten dollars if you want me to even OWN it" now would you?

Not only is your entire idea pointless, but your arguments are invalid, sarcastic, and downright ignorant. So rather than continuing to run a thread whos basis is a point that many people have already shown the loop holes to, why not just stop and ask for the thread to be closed. The only thing you've managed to do in this thread is prove that your completely unknowledgeable as to how the game runs and that you are unwilling to admit that you are wrong.

For the love of all that is anything, please close this thread.
Fine. I looked at all the points and you guys were right and I was wrong. This is a terrible idea and shouldn't be implemented.
2011-06-26 16:43:00

Author:
GameRoom
Posts: 200


I ain't payin' for no publishin'.2011-06-26 19:40:00

Author:
Captain
Posts: 92


Here's a different approach, how about instead of punishing players into making better levels we simply give better rewards to those that make good levels?

I like this idea. Why not give a DLC costume to the players who create a level with over a certain number of yays/hearts? The player could then choose a DLC costume from the store for free.
2011-06-27 00:57:00

Author:
SnipySev
Posts: 2452


I like this idea. Why not give a DLC costume to the players who create a level with over a certain number of yays/hearts? The player could then choose a DLC costume from the store for free.

Well I wouldn't take that approach. If you played LBP1 at all you'd know that rewarding players for gaining a certain amount of hearts and such leads to a lot of spam, it spawned "Heart 4 Heart".

I think the only way it would work is if levels are picked manually, either through Mm themselves or by trusted individuals from the community. Imagine a similar system to "Mm picks" but on a larger scale, I think it could work if Mm built up some sort of moderator system.
2011-06-27 02:06:00

Author:
Dexiro
Posts: 2100


Maybe AS AN OPTION, without dropping the free version... sort of a premium level area. But the creator should get some kind of compensation. Maybe instead of paying, PS PLUS members have a premium level area?2011-06-30 00:11:00

Author:
Astralith
Posts: 6


It's quite an unusual idea, not necessarily bad, but pushing it a bit. By doing this MM would alienate some of the players that got the game for the sole reason that anybody can create. It doesn't mean that everybody can create masterpieces, and I agree not everybody takes it seriously, but there is no need to charge people. I myself am not the most "hardcore" creator, yet nonetheless I enjoy creating. I know a great percentage of people would abandon the game from the get-go if you had to pay to publish your levels.

Charging people, no; however I would not consider it to be completely out of the question for MM to put in "categories". something that lets people change in between seriousness of levels depending on what they want to play at the time.
2011-06-30 05:43:00

Author:
Unknown User


So not being able to pay = Noob?
Why do people keep thinking that.

There are many really talented kids and many older people who are spammers.
Yes it would reduce amount of bad levels, but also of levels completely, I mean jeez these are meant to be made for fun, not some super serious "ZOMG he made a bad level, KILL THEM!" thing.

My goodness, elitism follows everywhere, doesn't it?
What about the good players/ creators who can't afford to pay or just don't wanna, hmm?
I'm pretty sure there'd be a greater loss of good ones than bad ones.
and JUST to publish a level?

So if lets say a family of 4 plays the game, each their account, that means they gota pay $40?
Jeez, forget that, I'm just gonna go buy another game or something, I can buy better things with that.

Not everyone can pay up for every single whim like you guys, you know?
2011-06-30 07:17:00

Author:
Silverleon
Posts: 6707


I've not read the thread but going off the OP I think this idea goes against the most fundamental element of the LBP philosophy: play, create, share. When one of those elements becomes a pay to use service it stops being about creativity and inspiration and becomes about making money, which is ludicrous and abhorrent. I hope the folks over at MM don't see this thread! They'll be quite upset.

On the one hand it may appear that this idea would raise the 'noise floor' of current published level standards, but looking a little deeper it isn't too hard to realize that this change would almost cripple the prolificacy of the LBP community and instil within it an opinion that only a select sub section of its user demographic are granted free reign to have the option to publish. To some people a little DLC item doesn't even dent the wallet, but too others, many (and remember of the target audience this game is aimed at) are too young and have no personal expendable income. Yes they may ask parents, but the prospect of such an undesired situation will only be negative for many of the LBP players (and would be creators). It simply goes too far against the intended philosophy of little big planet and for that reason alone shouldn't even be considered.

This game does allot to instil within young people an awareness of the power of creativity (something current education standards lack in a big way!). It has been designed as an open and free forum upon which people can explore in their own time and in their own way the possibilities lateral and critical thinking can accomplish, even so far as to enter young minds into the necessity for arithmetic, logical conditioning, the work flow of projects, prior planning and general project co-ordination and team mediation. These skills are very realistically transferable into the adult working world for many reasons that speak very clearly of themselves.

Little big planet is essentially a very inspirational and innovative teaching and learning platform that has somehow managed to sit itself very smoothly in the extremely sought after 'the kids want to learn ' niche. It being a free and all welcome, open to enter, explore and discover platform is so incredibly fundamental to Little Big Planet working the way it does, having something so fundamental as being able to publish a level a pay to use element is a bit of a smack in the face to the people at MM and a big "missing the point here!" from the minds of those that agree with this idea.
2011-06-30 15:38:00

Author:
Epicurean Dreamer
Posts: 224


I could post a long rant about the minuses of pay-for-publish, but there's no need because the point has been made many times especially in the post above. Instead, I think I'll rant about the uselessness of the awarding good creators system.

How are you going to find the creators that are good? How do you define good?

if you think Mm, just one look at their picks shows why it wouldn't work: the list misses so many incridible creators. Which is because there is only one Mm-picker: he can play only so little levels (and has to take vacations every now and then ).

If you think Cool Levels, how many actually good levels are there then? And how many aren't? Cool Levels show what the majority of the community plays and likes.

So there wouldn't be a system that brings the geniouses known, and I think people shouldn't create because they could get rewards out of it, but because they like creating and want to create. Giving out prizes for the best ones could (read: would) have the opposite effect: the current H4H'ers would start spamming to get the prizes.
[/opinion] [/speculation]
2011-07-02 09:22:00

Author:
Unknown User


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