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#2

A Cinematic Zombie Apocalypse Series

Archive: 314 posts


hold on....... so theres not gunna be an awesome feel-good scene? gawwwww......2011-09-05 09:11:00

Author:
nerzdadestroyer
Posts: 1527


http://en.wikipedia.org/wiki/The_Zombie_Survival_Guide

Imagine if one of the characters break into an abandoned bookshop to find this book.
http://upload.wikimedia.org/wikipedia/en/c/c2/Zombiesurvivalguide.jpg

EDIT: Did somebody mention this before? If you did sorry, can't remember all the posts. By the way I'm not a big fan of Zombie Apocalypse, however I'm not a fan of happy endings. Even bleak, sometimes I can't stand, like those movies when the main character survives everything. If you turn this into a series, can everyone die, and then you show some new characters. Maybe you could focus on teenagers, and their experiences with the Zombie Apocalypse.

One question, if the zombies kill every human, what would they do next?
2011-09-05 14:35:00

Author:
Roneranger
Posts: 415


Sorry For not Posting Here for A while But I have Been Busy....What do you Ask.....Sleeping I Say

Anyways, I Have A Idea For A Brilliant Ending ,After Running For Miles The Survivors Come Across A Hospital, They Have No Choice But To Hide In the Hostipal And Hold there Ground. All Seems Well Untill A Power Shortage Gets Our Main Character and Some Survivors Trapped In An Elevator (I Think The main Survivors Should Be Trapped with The Main Character) They Can Hear The Zombies Entering The Hospital And The Endless Sound Of Rapid Gun Fire but they Can't help.

And All of A Sudden They Hear The Banging On The Elevator Door They Have too escape but how...It seems they're going to have to cut the Cable And let the Elevator Go Crashing down To The Ground. Do They Survive.....We Dont Know! DUN DUN DUN
2011-09-05 15:26:00

Author:
butter-kicker
Posts: 1061


Oh god, open endings? When I see a TV series, game or movie ending in a completely retarded cliffhanger the firt thing I think is "Either they did in in purpose for a cash-in sequel or someone hasn't been paying the writers enough for them to do their jobs properly".2011-09-05 16:54:00

Author:
SnipySev
Posts: 2452


what so you want them to show them well-and-truley dead at the bottom of the lift shaft? thats.....thats disturbing.....2011-09-05 19:59:00

Author:
nerzdadestroyer
Posts: 1527


what so you want them to show them well-and-truley dead at the bottom of the lift shaft? thats.....thats disturbing.....

No, I just like a decent story. With beginning, unfolding and conclusion, so it's complete. And I don't need them to completely die or cure the plague to feel like a conclusion. Imagine if they find a good place to live, safe from zombies, with ways to produce food, energy and on a smaller scale, entertainment (pretty much the place the protagonist of Jimbo's levels just left behind, but I doubt it'll remain that way for too long). That's a good ending. The character's stories are far from finished. They could die after the end and not have a good life like we predicted at all but they at least lived to give the story a purpose. Its not too open an ending and definitely not a cliffhanger. Cliffhangers are the worst writer cop-out a story can get.

But let's imagine a cliffhanger actually rendered an acceptable ending. Imagine if the ending had the group of main characters surrounded by zombies fighting while more and more start to round up on them. The camera pans out to show a crowd of zombies they can't have hopes to escape or fight off. You think they'll tearfully shoot themselves and end all the suffering in a moving, sad ending. But they don't, they seem determined to continue using up their bullets. Then you start worrying if the writers resorted to an infamous Deus Ex Machina to save the characters, like for example one of them revealing they have amazing super powers he uses to kill all the zombies. But something even lamer than that happens. The fricking screen fades to black and the credits roll. It's the most retarded ending possible and it either means:

"Hey, this is actually a story composed of multiple movies/games, and you just paid the first part! In a few months get your money ready to pay for the second!"

or

"What did you expect, we giving you the satisfaction of actually showing you what happens at the end, the climax you waited for the whole movie? No, we're not giving this any closure. You'll feel investing in this was pointless and a waste of time but I don't care. Why? Because SCREW YOU, that's why!"
2011-09-05 21:49:00

Author:
SnipySev
Posts: 2452


First I will say that most of the story is already written, including the ending. I just have to worry about details that will be added in between the important stuff. I basically have a storyboard for the whole series already written, and I just need to add the script and details to make it complete. I'm not really open to changing the format of my story that much. I think I have something pretty good here, if I change it I'm afraid I will ruin it.

Don't worry snipysev, I don't believe in leaving things in stupid cliffhangers either. Im ok with things being left open somewhat for a sequel, or second season, but still giving a decent conclusion to the story that has just taken place. A lot of TV show seasons can finish off the previous story while leaving room for the next. Dexter is one that comes to mind, MOST season finales of Dexter are relatively conclusive.

Yes Roneranger, snipysev has been mention the Zombie Survival Guide quite a bit in this thread. I wasn't planning on including that one in particular, but one character DID get a lot of knowledge from all the zombie films he obsessed over before they became a reality. I am going to give a lot of my favorite works mentions in the series, the only reason I don't want to include the Zombie Survival Guide is because I haven't gotten a chance to read it yet, so I wouldn't feel right by citing it when I don't even know what it really says. So far I have 3 references to my favorite works! Rick is the name of the hero in the Walking Dead, Ed is Shauns beat friends from Shaun of the Dead, and Wiltshire Estates is the name of a gated community that Rick and his crew find during ther travel in the Walking Dead Comic, they didn't stay long.

Many of the locations are based on real world locations. Fullerton, CA is the city I work in, and I lived there a few years too. While I made-up the map myself, many of the locations and landmarks are based on places from my daily life. More on that will unfold later.
2011-09-05 23:44:00

Author:
sp0ngyraver
Posts: 407


Hey, I thought of something, it's a variation of what u said , but its a cliffhanger... A random dude wakes up and says what a weird dream, the camera pans out and several waves of zombies are approaching, the end!2011-09-06 00:57:00

Author:
benia123
Posts: 82


Lol I couldn't find the pump station!!!
Also, how did the zombies start to come back to.... Life? Partial life.
2011-09-06 01:01:00

Author:
benia123
Posts: 82


Finding the station is pretty easy. You just go with the directions that aren't blocked off.
What confused me at the start of the level was the way the motorcycle rotated. I didn't expect a joystick rotator but after I realized that it was pretty smooth sailing.
2011-09-06 01:12:00

Author:
SnipySev
Posts: 2452


A lot of ppl seem to be having trouble steering, I thought the opposite when I was creating it. I tried a traditional left-right steering system, but I didnt like how it steered when i was going south, so i changed it to a joystick rotator for simplicity. I wish the 3D camera would just turn correctly, that camera would have been perfect if it was smoother. As far as not being able to find the exit, I think a lot of ppl just give up too soon, most of the paths are one way, Only a few break off to dead ends. It didn't seem too hard to me when I was creating it, so I thought it would be fine.

I want to use that map again in cutscenes to show where the characters and levels are located throughout the city. I plan to include locations from most of the map in the entire story. I may not use it for gameplay in any more levels, though. It has a lot of graphic glitches that randomly appear in gameplay.
2011-09-06 04:38:00

Author:
sp0ngyraver
Posts: 407


About difficulty of it going south... it's because as Rick is coming towards us, so his left is our right and vice-versa. Experienced players do have that reflex of adapting to the direction switch, others haven't. But players seem to have expected that system.2011-09-06 06:09:00

Author:
SnipySev
Posts: 2452


Yeah that's exactly the reason, then if you're facing west it right to go up, and so forth. I just didn't like the way that felt at all. If I could use a better camera I would consider changing the control scheme.2011-09-06 08:45:00

Author:
sp0ngyraver
Posts: 407


Many of the locations are based on real world locations. Fullerton, CA is the city I work in, and I lived there a few years too. While I made-up the map myself, many of the locations and landmarks are based on places from my daily life. More on that will unfold later.

Wait your not planning on adding yourself into the story are you? (Actually that would be awesome! )


Yeah that's exactly the reason, then if you're facing west it right to go up, and so forth. I just didn't like the way that felt at all. If I could use a better camera I would consider changing the control scheme.

You might want to add a visual instruction guide for people to follow in-game (like subtitles). Might be easier for people to understand that way.
2011-09-06 18:49:00

Author:
Roneranger
Posts: 415


Well I thought i eliminated the need for such a system, but it seems that mr and the community are not on the same page here.

And no, I won't be in the story myself, however, one of the character archetypes is BASED on me, it was a very easy character to write. This character will also be serving a bridge between the old world and the new world. I figured it was easiest to use my own experience from the "old world" as my daily life is pretty typical and mild mannered. I want to show the transformation from normal guy to cold hearted killer.

OH! I don't know if any of you read the Walking Dead comic, but I'm looking for digital versions of issues #78-88 IN ENGLISH! I found a bunch in Spanish but not English. Free downloads, BTW, thanks.

EDIT: nevermind, I think I found them all. I have some catching up to do!
2011-09-06 20:05:00

Author:
sp0ngyraver
Posts: 407


OH! I don't know if any of you read the Walking Dead comic, but I'm looking for digital versions of issues #78-88 IN ENGLISH! I found a bunch in Spanish but not English. Free downloads, BTW, thanks.

I've been reading them, man. They're awesome. A curious thing about the infection in the comic, it's that you can amputate the bitten limb to stop the infection from spreading and survive, if conditions are right. Do you have this in mind for your series? Thing is, not being able to mutilate sackbots is kind of a problem.
Christ, mutilating those little fellas? What's happening to me? I'm becoming a monster!
2011-09-07 02:10:00

Author:
SnipySev
Posts: 2452


Remember LittleBigPlanet 2 in a 7+ so I believe that isn't necessary. (Said that because your in Portugal, and you should have PEGI right? It is for all of Europe after all)2011-09-07 17:30:00

Author:
Roneranger
Posts: 415


I've been reading them, man. They're awesome. A curious thing about the infection in the comic, it's that you can amputate the bitten limb to stop the infection from spreading and survive, if conditions are right. Do you have this in mind for your series? Thing is, not being able to mutilate sackbots is kind of a problem.
Christ, mutilating those little fellas? What's happening to me? I'm becoming a monster!

I think you need to read on a bit further, the guy who got amputated after being bitten doesn't make it. I think it was the guy who got bit in the ankle, and got his leg cut off. If I remember correctly he still died a bit later. One big influence I got from the comic was the bite-resistant kevlar riot gear found at the prison. That's how I'm going to simulate "health" in later levels, the riot gear can only take so many bites before it finally gets punctured. Of course, that riot gear does contribute to the fall of their safe society.

EDIT: apparently there were TWO amputations in TWD, but the second dude didn't make it either. I don't think amputating the limb actually works, but they tried it out of desperation.

On another note, it seems update 1.06 has fixed local space on the camera! I think this means we can finally use 3d camera properly! Now I can probably switch the cam in chapter 2 to 3d
2011-09-07 22:29:00

Author:
sp0ngyraver
Posts: 407


Sounds pretty good. Did you try asking the moderators to record the level for you? That could work.2011-09-08 17:31:00

Author:
Roneranger
Posts: 415


I think you need to read on a bit further, the guy who got amputated after being bitten doesn't make it. I think it was the guy who got bit in the ankle, and got his leg cut off. If I remember correctly he still died a bit later. One big influence I got from the comic was the bite-resistant kevlar riot gear found at the prison. That's how I'm going to simulate "health" in later levels, the riot gear can only take so many bites before it finally gets punctured. Of course, that riot gear does contribute to the fall of their safe society.

EDIT: apparently there were TWO amputations in TWD, but the second dude didn't make it either. I don't think amputating the limb actually works, but they tried it out of desperation.

On another note, it seems update 1.06 has fixed local space on the camera! I think this means we can finally use 3d camera properly! Now I can probably switch the cam in chapter 2 to 3d

Nope, if I recall correctly (and I have been reading it pretty recently):
SPOILER ALERT FOR THOSE WHO HAVEN'T READ ISSUE 66 YET:

The first one that got bit was Allen, and Rick cut his leg off. Allen still died because the amputation was sloppy work and didn't receive proper medical attention. He died from the amputation's infection and blood loss. The second one getting bit was Dale when he and Glenn were getting gas to keep the prison's generator going for the birth of Rick's daughter. They got Dale to the prison's infirmary and were able to make a proper amputation, and because this time they had someone with actual medical knowledge they could prevent him from losing too much blood or letting the stump infect. He survived and lived quite a few weeks before receiving another bite on the shoulder, and that's the one that killed him.
2011-09-08 19:11:00

Author:
SnipySev
Posts: 2452


Nope, if I recall correctly (and I have been reading it pretty recently):

Your making me want to read it now!
2011-09-08 20:43:00

Author:
Roneranger
Posts: 415


i read that issue a long time ago, perhaps I forgot. I remember Dale but I forgot he was ever amputated. I do know that the (third, apparently) character to get bit met Michonne's (one of the best characters) katana VERY shortly after, and he still didnt make it. I won't mention WHAT character yet, it was pretty sad.

But as far as using that in my series? I won't be, first of all, like you mentioned, it will be hard to simulate using sackbots, and second of all, I just don't like the idea of putting my characters through that. There is larger group for support in TWD, but my story features far less characters. It would be very hard for my characters to get around town with a stump for an arm, and they would die very quickly.

I'm still loving those riot suits though! They will be seen throughout my entire series, in levels where it applies, you will be allowed to be bit 4 or 5 times before the suit gets too weak and after the next bite it's over.

Roneranger you should totally read it, you can find tons of downloads on sites like Magazinedown.com, mediafire.com, megaupload.com, megadownload.com, filesonic.com, fileserve.com, etc. Some people on magazinedown.com have been nice enough to keep a file including ALL issues, including the latest issue (#88) in one download. They usually come in a .cbr or .cbz file, just change the extension to .rar and open it with winrar. They will come as a series of pictures, I loaded them all onto my iPhone and read them from there, it's awesome. I'm thinking of getting all the old issues and reading it all through again. It's a very well written comic!

And I also found out that update 1.06 did basically, NOTHING to the local space cam function! I don't know why they even bothered to mention it. Ok, I'll admit, it did SOMETHING, it made it crappy in a different way, but it's still pretty useless.
2011-09-09 00:32:00

Author:
sp0ngyraver
Posts: 407


It's curious how the characters in TWD come and go pretty quick, don't you think? The group is nothing like the initial group of survivors from the Atlanta arc. Old characters die almost as easily as recent ones, new characters appear all the time... If someone were to draw a timeline with bars representing each character's presence in the series it'd be a mess.

And I like that riot gear too, it looks pretty neat. Other stuff looking cool would any kind of protection like hockey pads and stuff. And also any character that looks like Mad Max earns the instant "Post-Apocalyptic badass" label:

http://surbrook.devermore.net/adaptationsmovie/madmax/max_rw.jpg
I think that screenshot from Fallout 3 with the Lone Wanderer walking alongside his dog was inspired in this.
2011-09-09 14:18:00

Author:
SnipySev
Posts: 2452


Also check the poster in Stans room in South Park, it says "the Street Warrior" I believe.

And yes, fallout 3 art was replicating that. A lot of fallout is straight outta Mad Max. Leather armor, medical brace, character named "Mel", paint gun, all the raiders! Speaking of Mad Max raiders, I can make this full circle by saying that I think the Road Warrior raiders were inspired by the raiders in 1978 Dawn of the Dead. I don't remember if they rode motorcycles in Mad Max 1, I just remember the "Nightrider"
2011-09-09 16:40:00

Author:
sp0ngyraver
Posts: 407


Ok, as it turns out, I'm only having problems with the GLITCHED camera, I got my regular camera to work nicely. Check out chapter 2 again, I updated it with new controls. Although, it makes the level more confusing, so I will be adding arrows that pop up after 15 seconds to deal with that.2011-09-09 18:33:00

Author:
sp0ngyraver
Posts: 407


wait.. youve done chpt 2 in 3D???2011-09-10 09:05:00

Author:
nerzdadestroyer
Posts: 1527


Not in 3d, but with a 3rd person camera. I couldn't get the first person horizon-view to work right, I don't think this update made the glitched cams work yet. I also added some arrows to guide you if you get lost. They turn on 10 seconds after you drive near one, or whenever you are near a checkpoint.

I also just got done redesigning my earth for the series. It's used as a world map marking which continents have been entirely wiped out (except for Russia, which has a status unknown). I also included a diagram which I plan to include in a later level as graffiti left by a former survivor. It's not COMPLETELY done yet, but that's all I'm adding at the moment. Go check it out!!!
2011-09-10 10:55:00

Author:
sp0ngyraver
Posts: 407


Lots of progress and very few posts about it. This is shaping up to be an amazing LittleBigPlanet level. I wonder if you fixed that level link bug you had or did you just give up?2011-09-10 15:17:00

Author:
Roneranger
Posts: 415


It's a system bug, that needs to be fixed via update. I read people complaining about how this bug WASN'T fixed in this update. It looks like I'm at the mercy of a patch to fix it, I don't think the users can do anything about it.

And as far as progress for the level goes, I haven't got much on chapter 3 yet, I've been updating my chapter 2 since update 1.06 came out and modified local space.
2011-09-11 01:08:00

Author:
sp0ngyraver
Posts: 407


Okay hope it worked out well for you.2011-09-11 16:54:00

Author:
Roneranger
Posts: 415


As of Last night chapter 2 is now playable with a MOVE controller, as well as a wireless controller like before.2011-09-11 22:23:00

Author:
sp0ngyraver
Posts: 407


As of Last night chapter 2 is now playable with a MOVE controller, as well as a wireless controller like before.

That's great! Keeping up with the times, huh?
Now this reminds me how cool it'd be if Foofles point-and-click levels were Move-compatible
2011-09-11 23:21:00

Author:
SnipySev
Posts: 2452


Yeah, I'm trying to make it as accessible as possible to everyone. So far all the other levels in the series will work fine with MOVE. One of my levels I'm afraid won't, as it uses a joystick rotator, which so far does not work well with MOVE, you would need a mechanical wrist with a gyro to accomplish that. It's kind of similar with the creatinator and paintinator, except those only need 180 degrees, not the full 360.2011-09-12 00:50:00

Author:
sp0ngyraver
Posts: 407


...One of my levels I'm afraid won't, as it uses a joystick rotator, which so far does not work well with MOVE, you would need a mechanical wrist with a gyro to accomplish that...

That will keep all the MOVE haters at bay!
2011-09-12 18:48:00

Author:
Roneranger
Posts: 415


Haha, it's on one of my levels that is outside the series. It's a two stick shooter. Has anyone tried playing Gobotron with a MOVE yet? It's **** near impossible, you can't even shoot!!! Your ship just spins around and every once in a while a shot comes out, by complete mistake. I don't even know why they bother putting MOVE instructions in the level to begin with.2011-09-12 19:41:00

Author:
sp0ngyraver
Posts: 407


They fell into the peer pressure XD!2011-09-12 19:58:00

Author:
Roneranger
Posts: 415


I'm thinking that a lot of the instructions that have been changed since the update may have been automated, MM might have just applied a single formula to change all level descriptions and magic mouths to include MOVE controls, so they may not have added controls to that level intentionally. For example, every time the right control stick was used, they added "or MOVE controller", every time R1 was used they added T, and so on and so forth.2011-09-12 20:51:00

Author:
sp0ngyraver
Posts: 407


So is this good or bad?2011-09-12 20:57:00

Author:
Roneranger
Posts: 415


It depends on the user, really. It is bad that they automatically applied everything, and decide not to do it on a case-by-case basis. It would take longer if they did that, but ALL the data would be correct if they did. One GOOD thing about it is that in story levels, R1 stickers are replaced with T stickers, clearing up some confusion.

As far as an update on the series, I'm still working out my script for Chapter 3 Cutscene. I want it to slowly turn into a dark story, and for that I will need to make sure ALL elements paint the same picture. I want it to have a very lonely, dark feeling. I just wish we had better camera editing tools, I HATE the way it looks when cameras switch in this game, the only good way to do it is by using a sequencer, which works for cutscenes, but it doesn't work as well during actual gameplay. Got some more figuring out to do. I still haven't even built the set for that scene yet, let alone the actual level. Still a lot of time ahead of me.
2011-09-13 02:19:00

Author:
sp0ngyraver
Posts: 407


Maybe some logic will sort that out! 2011-09-13 17:46:00

Author:
Roneranger
Posts: 415


It's doubtful, hundreds of players have been trying to fix the camera issue since the game first came out, and nobody has really been able to get it right yet., I think it's another flaw in the game's system. So far the best way seems to be a cut on a sequencer, but that's not very gameplay-friendly, and I want everything to transition into and out of gameplay very smoothly.2011-09-13 19:25:00

Author:
sp0ngyraver
Posts: 407


Just gonna have to live with it or bring it to Mm's attention somehow... 2011-09-14 20:54:00

Author:
Roneranger
Posts: 415


MM knows about it, it has been reported on getsatisfaction.com months ago. I have learned to live with it, I'm not making any effort to try and fix it, because I know it can't be fixed.2011-09-15 01:03:00

Author:
sp0ngyraver
Posts: 407


I am happy to know that Mm are aware of it. Maybe they will patch it.2011-09-15 07:05:00

Author:
Roneranger
Posts: 415


i played them the other day, very good. are you thinking about including any move compatibility? i dont think it would make it better at all but ya know.2011-09-15 21:15:00

Author:
nerzdadestroyer
Posts: 1527


Anything else you plan on adding Jimbo?2011-09-15 21:45:00

Author:
Roneranger
Posts: 415


I'm having problems with the move capability right now, i can't publish my move-capable level for some unknown reason, I have never just not been able to publish a level like that before. All levels should work fine with move except for chapter 2, that's the one I'm having problems publishing.2011-09-15 23:43:00

Author:
sp0ngyraver
Posts: 407


wierd... could you explain a bit more what happens when you go to publish?2011-09-16 20:39:00

Author:
nerzdadestroyer
Posts: 1527


wierd... could you explain a bit more what happens when you go to publish?

Yeah that will help us to understand your situation. Might just be a bug, or something that affects a whole bunch of people.
2011-09-16 22:55:00

Author:
Roneranger
Posts: 415


Whenever I go to publish, I get a error pop up that says sorry your level cannot e published right now, please try again later. But I try later and same thing. It may have to do with the Unicode symbols I am using for the T button in the description, it's the only "new" feature I really included, everything else was old logic.2011-09-17 01:08:00

Author:
sp0ngyraver
Posts: 407


try taking out the symbol and then publishing, see what happens2011-09-17 09:26:00

Author:
nerzdadestroyer
Posts: 1527


Could be one of those annoying little bugs, Mm will fix it soon. For now just get rid of the symbol like nerzdadestroyer said in the above post.2011-09-17 21:53:00

Author:
Roneranger
Posts: 415


Darn, it wasn't the Unicode like I thought. It has to do with the new logic I added. I will probably just go back through it and make te changes again and see of it works this time. I am currently only 2 trophies away from a Platinum in Killzone 3, so I'm trying to get that done before I do any more level work.2011-09-18 23:22:00

Author:
sp0ngyraver
Posts: 407


lol, got a friend who still needs to do that. Apparently it's worse than Killzone 2, and the multiplayer went into a more Call of Duty style game, which he didn't like.

And the UK got a new Best Buy where I live, and it's an awesome place, so I'm getting some stuff from there. Looks awesome, no wonder Americans have such cool gadgets.
2011-09-19 17:25:00

Author:
Roneranger
Posts: 415


I've heard mixed opinions on it. Multiplayer is not so bad, I HATE call of duty and I don't find KZ3s multiplayer to be that bad. The game gets pretty hard though, I have to beat it on Elite for my last trophy. I die like 30 times at one checkpoint.2011-09-19 20:36:00

Author:
sp0ngyraver
Posts: 407


Wow must be very difficult, but at least it's not as bad as Heavy Rain. To get your first trophy, you need to complete the entire game, so you can see how long that will take. And a trophy is to see every ending. THERE ARE ABOUT 50 OF THEM!!!

PS. Good thing I didn't buy it
2011-09-20 19:47:00

Author:
Roneranger
Posts: 415


Good news ,

Jimbo I finally found a reliable music sequencer on LBPC who can help you with your music. His name... Force Ten (http://www.lbpcentral.com/forums/member.php?u=6997). Very reliable and useful, and he has had some good reviews on his skill. Perfect for the job. Now all we need is someone with the recording equipment and BOOM! Your level gets the publicity it needs.

All thank yous will now be greatly appreciated.
2011-09-20 19:55:00

Author:
Roneranger
Posts: 415


Awesome! I've got one other dude on my friends list who makes good music, he made the track I used in chapter 2, I need to see if he got all the new sequencer instruments, I got them but I haven't tested them yet.2011-09-20 22:29:00

Author:
sp0ngyraver
Posts: 407


Sweet, KZ3 Platinum achieved, now back to this.

I've been trying to utilize the sticker panel material as much as possible, I have gone through the old levels and replaced some of the hard to see stickers with sticker panel. One thing I found out is that the sticker panel doesn't do well in 3d layers, when I tried it the stickers looked WORSE than they did before, so just a heads up to anyone trying to use it for that. It's extremely useful for redesigning building shapes while keeping everything else the same, because you can put decorations on it, and it can occupy the same space as other materials, much like hologram.
2011-09-25 02:26:00

Author:
sp0ngyraver
Posts: 407


Cool even better. This is great to see you altering mistakes.2011-09-26 19:42:00

Author:
Roneranger
Posts: 415


I am writing a post apoc story that will feature conspiracy theory, free masons and the rise of the new world order. They see that the human race is it's own parasite and all the worlds natural resources will be depleted within 2 generations they must destroy it to save itself.They aim to kill 87percent of the human race in order to start again....... Their tactics have been in motion since just after the end of world war 2 .
Every child that was born after 1945 would receive The vitamin K injection as a recommendation via trained professionals, little did they know that this was inoculation was a chemical that could be triggered by adding K52 to the water supply. All they would need to do is stage a decoy terrorist attack and they could pump the trigger k52 into the homes of their victims where the media advises the populous to stay in their homes........many died during the events of eday but an anomaly causes roughly 33 % to mutate and not actually die..... they are known as the infected and are out of control . Only those of Bavarian lineage were not given K52 and these are" the chosen" They were selected to rebuild the new world but this did not go to plan as the infected swarm through the streets and the fight for survival begins..."............. I have a whole backbone of this story typed and ready ,full with main characters, sub plots and conspiracies linked to real world events, i have concept art drawn up and this has been as a hobby for over a year on and off and thought it would be amazing to use lbp2 as a format to bring my story to life. I have already started creating props.

One of the vehicles In my story will be a Range rover vogue, I have made this and just finished the logic side of "wiring" it up last night (at 02:30 lol). I would really appreciate some feedback and constructive critique.

I have published it as work in progress but wanted to get it viewed and chosen against the masses so it is arrogantly named something like best range rover vogue I tried to search for my level via the text option but I could not locate it anywhere. I have looked at my earth and it says published and I can access it from there. If you do have some time to check it out or are interested in finding out more about the project pm me
2011-09-27 12:56:00

Author:
Unknown User


Link to Best Real Range Rover vogue please review car not level (http://lbp.me/v/6mgm9b)

Sounds great, I think you need a production thread, and also use the LBE Engine (A dedicated engine created with LBP 2 logic.) I can get you to the group if you want.

Note: This is not an open group invitation, do not PM about this, you will not get a reply!
2011-09-27 16:57:00

Author:
Roneranger
Posts: 415


Thanks for the feedback I have made a separate thread ! I would be grateful of any help at all to be honest. Thanks again for you kind words I will pm you RoneRanger2011-09-27 18:17:00

Author:
Unknown User


(10 characters)2011-09-27 19:47:00

Author:
Roneranger
Posts: 415


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