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Running with Rifles | a new indie war game
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http://img684.imageshack.us/img684/9381/logoedz.png Website (http://www.modulaatio.com/runningwithrifles/) What is Running with rifles? Running with rifles is a 3D warfare PC-game with solid action/stealth/tactics flavor. One soldier is controlled at a time from sky perspective by the player. You run around with the keyboard, aim and shoot with the mouse. The soldier’s authority/rank affects how many fellow soldiers controlled by the AI will follow and support him in his glorious efforts. The ultimate mission is to conquer all the bases on the map and defend the already occupied bases against the invading enemy forces. The bullets are extremely harmful in the game, so it is more about getting quickly into a good position and firing those few well-aimed bursts, before the enemy does the exact same thing to you. Fighting along several fellow soldiers significantly increases the odds of staying alive. http://www.modulaatio.com/runningwithrifles/wp-content/uploads/2011/05/screenshot4.jpg How’s it going with the project – where are we now? free roam world you can join a team of soldiers and support your superiors in an attack, defend your base near the border against invading enemies, become a team leader and lead your men into the battle, execute stealth missions in the night alone or with a handful of hardened soldiers; it’s up to you! terrain, buildings, trenches, walls, sandbags, trees, roads, crates, rocks, containers rifle shooting, grenade throwing and knife swinging soldiers reloading, crouching, running, walking, jumping over walls, “opening” crates with the knife — no equipment to be found in yet though two different assault rifles: ak47-like and g36′ish: only the sound and appearance is different, for now single 1km * 1km map with 10 bases day time changes; during the night the soldiers won’t see that far and wide, enabling better stealth opportunities commanding AI orders team leaders to move around in the world where needed AI team members follow their leader’s behavior, finding cover positions when leader crouches for ambush, engage on leader’s first fire killed in action, the player is simply reborn a different soldier (with skill/stats retained) in the nearest peaceful base new reinforcements arrive in each of the bases at times; there’s a maximum soldier capacity for each nation depending on amount of occupied bases radio messages about imminent threats near own bases a map (rather crude one) unlimited number of magazines with 30 bullets each, limited grenades cartoonish point based rendering for soldiers and various world objects colorized world appearance for that monotonic style rag doll physics http://www.modulaatio.com/runningwithrifles/wp-content/uploads/2011/05/screenshot1.jpg Where are we heading in the short run? something to indicate that the aimed target is unreachable, to help understanding the elevation and the line of sight a visual indicator for the user controlled character(s) sandbag wall height and/or shooting height to be adjusted grey team soldiers should be made more visible, perhaps making them brighter bugs and crashes to be fixed, parameter balancing, getting rid of collision issues more options for e.g. rate of rank increase, AI accuracy, number of initial occupied bases, controls configuration online gaming, 2 – lots-of players; cooperative gaming ought to be the thing here improving AI steering — sometimes AI has huge problems with trench corners limited ammo, different bullet types, ammo collecting machine guns suppressors for silent approach on stealth missions larger scale world and/or more maps more bases with shorter distances more details, tree types, buildings variety of soldier models possibility to create new maps with free tools, possibly other type of modding too sounds need more processing, and more sounds commander AI needs to be able to arrange simultaneous attacks to different locations better map medic features, pulling wounded teammates to cover and healing them, AI friends would also do this to save player’s life DOWNLOAD (http://www.modulaatio.com/runningwithrifles/running_with_rifles_prealpha_0.1.zip) Note that there’s no installer, so you just unzip it anywhere and run “Start Running with rifles.bat”-file, or browse to “rwr”-subfolder and run “rwr_game.exe”. The first time it will show you a config dialog for some settings; you can get back to that config later by running “rwr_config.exe” in “rwr”-subfolder. If there are problems launching the game or the config, please see if there’s anything informative in “rwr_config.log” or “rwr_game.log” under “rwr”-subfolder and let me know about it by leaving a comment on this page or contacting me directly at pasi.kainiemi at modulaatio dot com. So far the prealpha has been tested to be working with Windows 7 64bit and Windows XP 32bit. Shader model 2.0 enabled graphics card is currently required, though this ought to be fixed in a later release. Controls: Run: WASD Walk: Left shift + WASD Crouch: Left ctrl Climb wall: Space Aim: Mouse Shoot: Mouse left or right button Throw grenade: G Reload: R Stab: V Toggle map: TAB Toggle menu: ESC The game automatically saves your progress whenever you arrive near your own peaceful base or when a battle ends where you were involved. VIDEOS (http://www.modulaatio.com/runningwithrifles/?page_id=9) Another gem that someone shared with me; for being pre-alpha it's already pretty **** impressive and I can't imagine what else is going to be added. | 2011-06-23 11:24:00 Author: oldage Posts: 2824 |
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