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#1

Discreetly killing Sackboy

Archive: 4 posts


I'm thinking about building a Sackbot based level, but I just can't figure out one minor element of this whole thing. It's this: How do you go about killing Sackboy after the Sackbot is killed?

To be more specific, I'm going to be using the invisible holo method to get the camera tracking done, but I still want to use the life system that the game provides. In the tutorials I've seen, the way they go about killing Sackboy is by putting a Destructor set to Explode on the Controlinator, but that causes an explosion and makes the Sackboy jump out of the seat. I'm looking for a way for Sackboy to die without the player ever noticing.

I'm pretty sure I've seen this in action in some community levels, but I just can't figure out how to do it! Can any of you guys help?
2011-06-22 02:52:00

Author:
Unknown User


I hope shane_danger doesn't mind, but..



If you are still not emitting just the sackbot but a sackbot with the player, then your holo follower needs to have an inverted tag sensor (set to the sackbots tag label and color) wired to a destroyer. If you destroy the holo that the player's controlinator is on, you'll kill the player.

Besides, I'm in the same boat as you.
2011-06-22 03:00:00

Author:
Unknown User


Wait....all you have to do is destroy the holo? It doesn't matter how?

Theoretically, won't making the destruction type 'Disappear' solve the problem then? Or do we still have the problem of Sackboy jumping out?

Sorry I can't test it out personally at the moment; not in front of my PS3...
2011-06-22 03:16:00

Author:
Unknown User


Yes, sackboy does still jump out and fall off the screen.2011-06-22 14:22:00

Author:
shane_danger
Posts: 283


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