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Whats the point of plasma?
Archive: 45 posts
Seriously, what is the point of plasma? Its just electrified except with a different death animation, option to be colored, and just looks uglier. Personally, I liked Plasma better when it was a projectile than a lethal option. But those are just my thoughts, what are yours? | 2011-06-21 13:49:00 Author: TheUltraDeino Posts: 1274 |
My thoughts are, you can never go wrong with more options. | 2011-06-21 13:51:00 Author: smasher Posts: 641 |
You can also disable layer changing by using thin plasmafied hologram with 0% brightness. OK, you could also use other dangers but plasma is the only one which is invisible And I also don't think it looks that ugly. Just a bit xD | 2011-06-21 15:54:00 Author: frexy18 Posts: 62 |
I think we need even MORE hazards even if they all do almost the same things~ *mew | 2011-06-21 15:58:00 Author: Lord-Dreamerz Posts: 4261 |
Originaly it was made for MGS pack plasma bullets the first big LBP1 DLC, as they had this avable in the game why it needs to waste just for the balls? so they add full plasma support in LBP2 So yea, it really was just made for diffrent animation, also plasma and electrification effects holo diffretly. Either if oyu don't like plasma.... just don't use it if you want | 2011-06-21 17:05:00 Author: Shadowriver Posts: 3991 |
I recall reading somewhere that originally sackboy had other death animations but MM cut them because it made the game too gruesome. It might have just been a rumour. | 2011-06-21 17:07:00 Author: Antikris Posts: 1340 |
I recall reading somewhere that originally sackboy had other death animations but MM cut them because it made the game too gruesome. It might have just been a rumour. But it's don't have anything to do with plasma | 2011-06-21 17:11:00 Author: Shadowriver Posts: 3991 |
I recall reading somewhere that originally sackboy had other death animations but MM cut them because it made the game too gruesome. It might have just been a rumour. It was in some concept art released, no? Also, plasma is the only one that goes invisible with holo, so I guess there's a use. But also, it looks better in some situations, especially after they gave electricity that hideous blue glow. | 2011-06-21 17:15:00 Author: kirbyman62 Posts: 1893 |
Hideous blue glow... couldn't agree more! That, and ugly huge flames. > If you think Plasma is ugly... maybe you haven't seen it used very well yet. Like all things in this game, you need to experiment and push the tools and options to achieve interesting and beautiful results. | 2011-06-21 21:28:00 Author: Rustbukkit Posts: 1737 |
Well have you ever seen a sackbot with a splat destoryer? Looks pretty gruesome to me... I also wonder if the knife was suppose to cut sackboy in half? | 2011-06-21 21:52:00 Author: BonBonBoi Posts: 246 |
Hideous blue glow... couldn't agree more! If you think Plasma is ugly... I didn't think my glowing was that ugly... *sniff* Fine.. I guess I'm not wanted... Seriously though, I'm not too keen on plasma either, but I guess it suits certain levels better than fire or gas etc. | 2011-06-21 22:05:00 Author: Plasmavore Posts: 1913 |
Why do we have spikes when making our own spikes coated with a thin layer of gas would suffice? Variety is the spice of life. Plasma is more fitting to sci-fi levels and such. As smasher said, it hurts nobody to have more options. Personally I like plasma's death animation. I love the sight of a sackperson being disintegrated into nothing | 2011-06-23 00:08:00 Author: SnipySev Posts: 2452 |
Makes ya think, maybe Mm could add ice and make it the same as fire, rather than have all the messy business with freezing. We don't have any other alternative to fire afterall, every other hazard is instakill. | 2011-06-23 00:18:00 Author: Dexiro Posts: 2100 |
Well, I know one awesome use Plasma has that Electricity doesn't - It actually has player signitures, and, at least in Versus levels, your own Plasma won't kill you. Definitely a very useful function. | 2011-06-23 00:50:00 Author: Ostler5000 Posts: 1017 |
I would personally like the ice and wind hazards that were in development but never finished. | 2011-06-23 01:06:00 Author: synchronizer Posts: 287 |
...Have you guys never seen? Ice was in the beta (or before?) of LBP1. You slid around in a block and had to shake the controller to break out.. This was back whem they had the oval shape popit... I was actually kinda sad ice didn't make it into 2 | 2011-06-23 16:04:00 Author: Dortr Posts: 548 |
I think we need even MORE hazards even if they all do almost the same things~ *mew BINGO BOINGO! We have a winrar! I will take as many options as I can. Who knows when it will come in handy? | 2011-06-23 16:07:00 Author: poorjack Posts: 1806 |
Lolol I found an old video of it... in case people didn't believe me... Man i so wish it was back in. Alex Evans said it was his favorite hazard in the video XD .. but i read that it caused issues... I'm guessing because so the particle effects when broken.. http://www.youtube.com/watch?v=EkJ7g-fOn5M ....and yes more hazard would be nice... especially ones that didn't 1 shot sackpeople. | 2011-06-23 16:22:00 Author: Dortr Posts: 548 |
The problem with ice was that if you had a large area of it, Sackboy would freeze, then be defrosted by the player, with Sackboy landing back onto the ice block and freezing again - creating a vicious circle the player could not escape. Sorry if that made no sense... | 2011-06-25 20:53:00 Author: Plasmavore Posts: 1913 |
Perhaps it was because in LBP1, some people used some glitch to make objects plasma-fied. I remember seeing it in Comphermc's Roller Inc. level I think back in the days of LBP1 life. So the point is probably if people are finding ways to use plasma not originally intended by MM, then why not give them an easier way to do it? To me it's just a simpler way of pulling off something that wasn't as simple to do in LBP1, same as the logic tools, just simpler versions of throwing around a load of tags on pieces of dark matter and stuff. To me, Plasma becoming an actual lethal tool rather than just a little floating ball of death is no different to water being changed from just one big body to the ability to shoot little balls of that from a Creatinator. | 2011-06-25 21:18:00 Author: Moonface Posts: 310 |
The problem with ice was that if you had a large area of it, Sackboy would freeze, then be defrosted by the player, with Sackboy landing back onto the ice block and freezing again - creating a vicious circle the player could not escape. Sorry if that made no sense... That's like saying Fire is bad because a player makes a level out of it and puts a check point right over it. it should be left up to the player to know how to use something right. plus at least it should not have been hard for MM to fix it. or make it act like other hazards and kill you soon as you hit it. *mew | 2011-06-25 21:22:00 Author: Lord-Dreamerz Posts: 4261 |
@fumetsusozo, Well, imagine falling down a hole with ice at the bottom. You'd never be able to escape. I doubt creators could change that with the tools given in LBP1 at least. I guess they could have made it a hazard. There were probably other reasons to. I'd imagine it would be quite buggy. And players without a motion-sensitive controller wouldn't be able to free themselves. | 2011-06-25 21:49:00 Author: Plasmavore Posts: 1913 |
@fumetsusozo, Well, imagine falling down a hole with ice at the bottom. You'd never be able to escape. I doubt creators could change that with the tools given in LBP1 at least. I guess they could have made it a hazard. There were probably other reasons to. I'd imagine it would be quite buggy. And players without a motion-sensitive controller wouldn't be able to free themselves. Like I said. It makes no sense for a player to turn to ice right after they got out of it. (just a simple bug IMO) soon as you get out the timer should have been reset. and also again if it was that much of a problem they could have just make it so it kills you soon as you turn in to ice. as far as them not being able to get out of the hole. even without the ice a player can't get out of a hole if the creator did not put a way for them to. It would have been easy for MM to fix it, and we all know it. they just don't care about it anymore as it's yesterdays news so to say. *mew PS: as for players without a motion-sensitive controller. remember how the jetpack use to use the motion-sensitive controller to turn it off back on LBP1 before patch? same fix here. they just make it the O button. | 2011-06-25 22:10:00 Author: Lord-Dreamerz Posts: 4261 |
You can still use Plasma as a projectile you know. :=) | 2011-07-02 11:48:00 Author: Flame Dragon Posts: 312 |
I recall reading somewhere that originally sackboy had other death animations but MM cut them because it made the game too gruesome. It might have just been a rumour. No it wasn't a rumour. They posted a video on their site last year. I can see why they took some out though. http://www.youtube.com/watch?v=0_J_3qtj1I4 | 2011-07-02 20:06:00 Author: ADS_LEGEND Posts: 140 |
LittleBIGPlanet?2 Beta onwards: ? Water no longer requires Pirates of the Carribean? Levels DLC. ? Plasma no longer requires Metal Gear Solid? Levels DLC. Me: http://img.reversegif.com/3938_o.gif | 2011-07-04 03:26:00 Author: Cronos Dage Posts: 396 |
I think it should have been if you're trapped in ice for too long, the ice slowly disappears, your sackperson freezes, falls over, then shatters. | 2011-07-04 17:30:00 Author: lemurboy12 Posts: 842 |
I recall reading somewhere that originally sackboy had other death animations but MM cut them because it made the game too gruesome. It might have just been a rumour. It was actually true, apparently some of them were quite nasty. EDIT: Sniped by ADS, oh well... I actually really liked those animations, really detailed and realistic. | 2011-07-05 00:50:00 Author: abyssalassassin Posts: 717 |
There is never anything wrong with giving us more options. | 2011-07-05 07:45:00 Author: sp0ngyraver Posts: 407 |
I personally like plasma as it makes the dangers in my level, ElectriCity (http://lbp.me/v/29scqc), in which that was the only danger I used. | 2011-07-06 16:34:00 Author: L1N3R1D3R Posts: 13447 |
Wouldn't electricity make more sense in that situation? | 2011-07-06 20:47:00 Author: GameRoom Posts: 200 |
I think plasma creates a nice electric effect, sometimes it looks better than the electricity does. | 2011-07-06 22:44:00 Author: sp0ngyraver Posts: 407 |
I personally like plasma as it makes the dangers in my level, ElectriCity (http://lbp.me/v/29scqc), in which that was the only danger I used. Shameless plug ftw... | 2011-07-06 23:07:00 Author: abyssalassassin Posts: 717 |
So you basically made an electricity themed level with no electricity in it? That makes no sense. | 2011-07-07 19:40:00 Author: GameRoom Posts: 200 |
But it LOOKS like electricity. It's just like the rest of Hollywood, fake, but it looks good! | 2011-07-07 23:23:00 Author: sp0ngyraver Posts: 407 |
I'd ike to see ice as a projectile, but more harmful as it's been shown to be. | 2011-07-07 23:33:00 Author: LBNinja Posts: 204 |
I'd ike to see ice as a projectile, but more harmful as it's been shown to be. Ice would be useful as a projectile for jumps, ie, you jump a gap and if the ice hits you midair, you freeze and fall into the gap. | 2011-07-08 00:04:00 Author: sp0ngyraver Posts: 407 |
I'd ike to see ice as a projectile, but more harmful as it's been shown to be. You've inspired me to make a fire themed level that only uses gas. | 2011-07-09 04:12:00 Author: GameRoom Posts: 200 |
Well, remember in LBP1 how people went crazy for that glitch where you could make a material plasma? That may be the reason. I like the way it looks, but you are right, it is sort of useless... | 2011-07-09 04:16:00 Author: StaticLinuxpro Posts: 482 |
But it LOOKS like electricity. It's just like the rest of Hollywood, fake, but it looks good! This is totally true.. Small objects that are electrified dont show the effect very well. Plus you can adjust the color which is nice too. If you mute the sound and put a sustained electric sound near it, it can replucate electricity almost better than electricity XD but electricity does look better on large objects... | 2011-07-09 07:31:00 Author: Dortr Posts: 548 |
just for the balls? Really? | 2011-07-09 13:46:00 Author: Unknown User |
I personally prefer my sack people to pop rather than to dissolve in their entirety. I guess it's all a matter of taste. Not everyone likes electricity. Some like plasma better and besides, it doesn't exactly spoil the game, right? | 2011-07-09 14:31:00 Author: DoodVogeltje Posts: 81 |
It really IS just a matter of creators choice. Obviously some people like plasma, and others do not. It would be neat if you had full control over what death animation you could pick. The more control they give to us, the better. | 2011-07-09 15:15:00 Author: sp0ngyraver Posts: 407 |
Does anyone have a link to a video with the more violent annimations? I never heard of that :o | 2011-07-10 15:16:00 Author: Dortr Posts: 548 |
Does anyone have a link to a video with the more violent annimations? I never heard of that :o It's on the previous page of this thread. lol | 2011-07-10 15:23:00 Author: Ostler5000 Posts: 1017 |
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