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Final Fantasy XI Online RPG "La Plateau1" (DEMO) 1~3 Players

Archive: 9 posts


Feedback please on everything.

All the level isnt quite done yet and Mega Boss is still needs tweeks.

This is ment to have a MMORPG style kinda gameplay.

This just post to be a Field Level with enemys.
http://lbp.me/v/1q7tvs
2011-06-20 03:48:00

Author:
venat
Posts: 715


feedback please.2011-06-22 18:33:00

Author:
venat
Posts: 715


Took me a while to get into it on my own, it is quite hard. Maybe make a single player alternative?
In multi player it didn't take as long because I already knew the controls from the first time. We managed to defeat all enemies except the secret mega boss, golly that thing is huge and hard.
It is fun though, maybe explain the controls a bit and maybe make the regeneration of health on players a tiny bit faster. Also the Mage would be better with a healing spell, which I feel it should have.
2011-06-22 21:17:00

Author:
Darkcloudrepeat
Posts: 606


This is a brilliant idea for a little big planet level, especially with the world map where you have to complete areas to unlock others. I'll try my best to tell you things to improve upon

-When i started this level i had no idea how to play it, i had to go to another level to learn how, it wouldn't hurt to have the instructions (on how to play) on every level you have like this (even ones that need to be unlocked as people might be bringing friends that have not played it before, or might just need reminding)
-Normal attacks don't seem to do any damage, i'm not sure if they are meant to though
-Darkcloudrepeat is right about it being too hard for 1 player, maybe change the title of this to 2-3 player and have another titled single player with easier enemies.
-The Sackbots don't run fast enough or jump high enough in my opinion.
-The high jump attack doesn't seem to connect all the time
-The big hitting attacks sometimes seem to give an enemy back as much hp as it takes off
-Some battle/scenic music would also help
I hope this is useful to you.
Nosebleed__ F4F Reverse Raccoon Russian Roulette
2011-06-23 12:45:00

Author:
Unknown User


Yes I agree with Nosebleed. I read Final Fantasy and i thought " I had to play that cause I love Final Fantasy" but I couldn't maybe my english is not good enough or I don't understand what I should do but I couldn't enjoy...I'm really sorry...maybe it is my fault, I'm from germany and don't understand different discribtions in english. But I like your try and work and Idea Final Fantasy is great!!! Greetings Dini.

Could you please leave a feedback at my level too?
https://lbpcentral.lbp-hub.com/index.php?t=57227-Musical-Theater-The-Phantom-of-the-Opera-by-Andrew-L.-Webber

Thank you, greetings Dini.
2011-06-23 16:06:00

Author:
Unknown User


More Feedback please from other people. Like to mention the levels get harder as you play threw the game. This is ment to be a level 3 sorta area. There is a super enemy but thats really just for players to return to those levels to complete Quests in the city area.

(City level)Quest-Starting Spawn Sticker (Field/Dungeon) Sticker Sensor-Emiter=Enemy. Enemy=Dead=Reward Sticker.
(City Level) Reward Sticker- Sticker Sensor= Emite Cutscene & Level Points.

500 points= Level key to next level.

This is really what gonna be behind the senses that gonna keep players contuning playing old levels. That and unlocking new areas on the map by reaching level links. I have multple level links in some levels.

My level has some solo aspects as well as some large group play which may be the reason why its so tough.


Reason why enemys gain health by getting hit sometimes is sorta like you missing him with your attack.
I could tue up the auto-heal timer a bit tho to speed up gameplay.

Id like more feedback & plays on that level before I contune making the game. Large amount of it is completed but since I published this and noone checking it out or not even its letting me down.

I am trying togo for a Cool Page or even a MM pick on (opening movie/Map Level) toget the game rolling.

I really dont want to complete this at the first update and have it unseen under tons of levels. My first zelda level has more hearts then any of my other levels and I consider it as a Bad level. The Duegeon is bad, Gameplay isnt that good, Boss is totally glitched. Its about at 50 hearts. The idea of it is good but how I did it layout wise is just bad. Its just getting hearts and good reviews just cus its Zelda. Even if it was a turd level.
2011-06-24 20:45:00

Author:
venat
Posts: 715


Id like toget some battle music in before some area music.

Main problem is im gonna have to make out is a toogle system that switchs songs back and forth during gameplay

Walking mode, Battle Mode
2011-06-24 20:53:00

Author:
venat
Posts: 715


Changing the music from one to another shouldn't be too hard. If you have tags on all the enemies + tag proximity detectors on the sackbots. They can activate the battle music and temporarily disable walking music. Another question to ask yourself is 'Do I want the music to start from the beginning each time there's a switch or to carry on from where it left off?'
Personally I think the battle music should start from the beginning every time as that's what happens in final fantasy games.

Thanks in advance for your feedback as i might not play 4 a while.
2011-06-25 01:56:00

Author:
Unknown User


The graphics are good and I loved the controls interface and the attacks effects.
Maybe the scenario is quite empty, but It's ok. And the main problem are the enemies, it is hard to kill them and also quite long...

Please leave me feedback at my level https://lbpcentral.lbp-hub.com/index.php?t=56955-Math-Millionaire-Quiz
2011-06-25 10:52:00

Author:
ara_que
Posts: 63


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