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Final Fantasy XIII-2: Good or bad for JRPG's?

Archive: 21 posts


http://www.youtube.com/watch?v=fPPuHHfUwOc&feature=player_detailpage

With the new generation, many JRPGs simply are not being created. If you were like me, you bought FF XIII thinking it was going to be the savior of the JRPG drought, but unfortunately the game was oddly sub par for such a critically acclaimed series. If arguably the most praised JRPG series in the world is getting sub par ratings, what does this mean for the genre?

Are JRPGs doomed on console gamings now today? Perhaps they just need a savior, something big. Perhaps the demand of JRPGs in LBP is just another indication that people still want to play these titles. Even the recent Tales of Graces F has been announced for the US due to high demand. So whats the hold up?

Perhaps it calls for a rpg that will get those high ratings and respect from critics alike. The question is could any game carry such wieght, and even then, is FF XIII-2 such a game? If it fails again, it could potentially dampen the influence to create JRPGs even further.

Whats everyone think about the new Final Fantasy?
2011-06-19 23:41:00

Author:
Rpg Maker
Posts: 877


Personally, I think they just need a vision. Some person to want to make a story and telling the story THEY want to tell would be awesome, instead of this "Try to appeal to the masses" BS we have.

As for recent RPGs, I think Nier was a better Final Fantasy 13 then Final Fantasy 13. I just beat it the second time (having gotten it 5 days ago)... ya, I totally recommend it. Not a traditional RPG, biut man, it's the only RPG in recent memory to cause me to cry. Evil tears, of course. And the second playthough was just even more sad But yeah, recommend that to people who never played it <_>
2011-06-20 03:38:00

Author:
RockSauron
Posts: 10882


Bah, JRPG in the west are really a niche nowadays.
People is not so appealed anymore with Japanese characterization, they're all for realism over fantasy at any cost.
So Japanese stuff that is quite dreamy in his roots, simply doesn't work anymore.
Japan wanting to appeal in the West makes things seriously worse.
I think the Final Fantasy era has ended, if it ever started.
Final Fantasy reached its story telling apex with FF VI in my opinion, but most didn't play it, it become succesful with FF VII, then started to go down and down.
2011-06-20 06:22:00

Author:
OmegaSlayer
Posts: 5112


FF13-2 will sell well enough just because it has the Final Fantasy name and can still ride on the back of the success and brand recognition that FF7 established but the rest of the genre will not get a sales boost from it.

Tales of Graces F may have huge demand from the Tales fanbase (every entry in the series does) but like so many other Tales games and JRPGs it'll be sent out to die at retail probably with only a few magazine ads as the entire marketing campaign and a release at the same time as something else that has a higher profile and better marketing campaign.

I do wonder if non FF JRPGs have actually become more of a niche genre or if they're selling as well as they have in previous console generations and it's the increased production costs of current generation development thats made them not financially viable to produce.
2011-06-20 08:52:00

Author:
Rabid-Coot
Posts: 6728


What do you mean fail again? FFXIII is in no way a failure regardless of your personal opinion of it. As for FFXIII-2, it's just an expansion of FFXIII. It's not going to have any impact on the genre as a whole and it certainly won't matter to people who didn't like FFXIII to begin with. JRPGS have always been a niche genre with few exceptions and will likely continue to be. If anything is gonna impact the genre it's gonna be FFversusXIII and that's because it'll probably be quite different from typical JRPGS. Maybe that'll spawn some lower budget copycats that a handful of people will play.

I'll be getting FFXIII-2 the day it comes out. I thought the end of XIII begged for a sequel and I'm happy the current battle system will return.
2011-06-20 13:45:00

Author:
Reef1978
Posts: 527


I think alot of you are forgetting what an old genre JRPG actually is... it's about 30 years old now.
And really, hasn't progressed all that much since the days of Final Fantasy or Phantasy Star.

There aren't many game genres that have changed so little in such a long space of time.
And when they try and move it in a new direction - like FF12 or 13 - there is alot of Fan Friction - with most JRPG fans not wanting to move with the times and resisting.

But I think it's a case that the genre isn't moving in the right direction.... most JRPG fans (at least the ones I know) like JRPG's for the Turn-Based-Combat, but that seems to be what most devs are abandoning now, and instead they focus on Action. They are more concerned with winning over the action crowd, than with pleasing the Turn-Based crowd.

What they need is a "good" turn-based-combat system, rather than get rid of it all together.
Everyone is bored with the "Attack/Magic/Potion" options that most JRPG's give you - but there is so much more to "turn-based-combat" than that. They just have to go back to the roots of Turn-Based-Combat - the Pen & Paper RPGs.

Maybe the JRPG as we knew it is dead - the same way 2D side-scrolling platformers don't get the same recognition as they once did;
But there are still a few contenders.... like Disgaea - it does what it does extremely well... or even something like Valkyria Chronicles - still Japanese, still a turn-based RPG, but takes things in a slightly new direction.

I'll say yes, the Final Fantasy series has had it's day and should be put to rest (though it won't stop Square Enix from digging it up and defiling it's memory).

If only I could get the funds to create my own dev team... I'd show you all how a proper turn-based RPG should be done
2011-06-20 15:25:00

Author:
Macnme
Posts: 1970


As for recent RPGs, I think Nier was a better Final Fantasy 13 then Final Fantasy 13. I just beat it the second time (having gotten it 5 days ago)... ya, I totally recommend it. Not a traditional RPG, biut man, it's the only RPG in recent memory to cause me to cry. Evil tears, of course. And the second playthough was just even more sad But yeah, recommend that to people who never played it <_>

Hmm i have heard mixed opinions on it, but i will give it a try. After FF XIII depressingly uninteresting story, i need a good plot.


What do you mean fail again? FFXIII is in no way a failure regardless of your personal opinion of it. As for FFXIII-2, it's just an expansion of FFXIII. It's not going to have any impact on the genre as a whole and it certainly won't matter to people who didn't like FFXIII to begin with. JRPGS have always been a niche genre with few exceptions and will likely continue to be. If anything is gonna impact the genre it's gonna be FFversusXIII and that's because it'll probably be quite different from typical JRPGS. Maybe that'll spawn some lower budget copycats that a handful of people will play.

I'll be getting FFXIII-2 the day it comes out. I thought the end of XIII begged for a sequel and I'm happy the current battle system will return.

Final Fantasy will probably never fail in sales, but it has in influence, and without some JRPG or Gs carrying the genre forward, JRPGs will continue to die out. Look at all the failures and mediocore ratings jrpgs are getting nowadays. Level 5 games =WKC 5.0, Tri-Ace= Resonance of Fate, 5.o, and FF 14 was a bombshell; i could go on and on. I dont think any JRPG besides Demon Souls has a 9.0 plus average--and even then that isnt turnbased.

I do agree FF XIII Versus is sort of the trump card if FF XIII-2 fails. I am getting weird ToS2 Vibes from it. You have mainly have two main characters, and monsters taking up the third slot, with occasional guest characters....
2011-06-21 19:11:00

Author:
Rpg Maker
Posts: 877


Let me start my FF fanboy rambling with a quote:

"I don't have what it takes to make an action game. I think I'm better at telling a story."
—Hironobu Sakaguchi

FFXIII was one the most recently played JRPGs I've played, and to be honest, the only thing that really comes to mind when I think of it was the fighting scenes. I could not really follow the story and the graphics/action scenes were really the only thing that impacted me. The rest was MEH.

Let's look at the series in general. In my view, there are three things that make the games shine.

Story, it has to be interesting and/or something that you can follow with pleasure.
Characters, they have to be memorable and someone you can like.
Gameplay, it has to be fun of course (or at least be playable )

Now, let's look at FFXIII again.
As I said, the story was pretty iffy to me. So automatically it isn't the best in my book.
The only characters I paid attention to were those who were good in battle really... again I could not follow their backstories well.
Gameplay, all I can say is it was a stupid move to give you a gameover just because one characters dies. The very LEAST they could've done was something like FFXII where you could switch to another character.

Overall, it really, REALLY was the worst of the mainstream series I've played.

Now, I can see that Squeenix is trying to make FFXIII-2 something better, but obviously they're taking it very business like. Not really too much heart and soul put in.

In my honest opinion, instead of being innovative (I mean, sure new things are good but seriously), they should look back in the series. Back when Square was about to die, but saved by the four Warriors of Light; when Final Fantasy VII set the genre on the road of popularity, all that stuff, and see what made the series awesome.

Great stories, the most memorable characters, and the best gameplay.

If they really try to still be innovative, they should boost their points in ALL of those soon, or else the fate of the cycle of JRPG success will drown in the depths of the Void.

*sigh*

To this day, the reason why I set off on my quest to build my own Final Fantasy, was because of the rotten chasm the series has become.

A game as awe inspiring as the past FFs, that's my dream...

/rambling over
2011-06-21 19:52:00

Author:
Fang
Posts: 578


So White Knight Chronicles released a few weeks ago.

Did they advertise it? No.

What did it release against? Infamous 2 and Duke Nukem Forever.

How did it do? Week 1 #13 on the PS3 Chart didn't enter the all-format or individual format charts (both by value and by units) Week 2 #26 on the PS3 chart didn't enter any of the other charts.
2011-06-21 21:35:00

Author:
Rabid-Coot
Posts: 6728


Hmm i have heard mixed opinions on it, but i will give it a try. After FF XIII depressingly uninteresting story, i need a good plot..

I got Nier 8 days ago... and I just got the true ending (which in order to get, you need to beat the game THREE TIMES... albeit the second two times are only the final half, but still. It's been about six years since a game made me cry, but at points this game did... although the true ending disappointed me, but the replay is just genius. It's cheap now, so just get it, its not a typical JRPG but it has one of the best stories ever... ;-;


So White Knight Chronicles released a few weeks ago.

Did they advertise it? No.

What did it release against? Infamous 2 and Duke Nukem Forever.

How did it do? Week 1 #13 on the PS3 Chart didn't enter the all-format or individual format charts (both by value and by units) Week 2 #26 on the PS3 chart didn't enter any of the other charts.

In Europe its out... months till America D:

got the first game since was starved for JRPG, it disapointed since it had a cliche to the core story and was focused on mediocre online quests with no real story :/ Ah well.
2011-06-22 00:50:00

Author:
RockSauron
Posts: 10882


Just had a look and they've got the North American release on a week with no strong competition in the middle of a quiet period for new releases so maybe it'll sell a bit better.2011-06-22 01:05:00

Author:
Rabid-Coot
Posts: 6728


Huh, I just read the opinion section of Game Informer and ironically it was also talking about the decline of the RPG/JRPG... apparently what they said was that even though that the RPG genre is declining in many people's views, they said that it's still flourishing, we're just looking in the wrong places.

And actually, I kinda agree with them.

There are actually a bunch of great RPGs/RPG remakes in these times, it's just all on handhelds. Take the Dragon Quest series, it's going on strong, just not on any mainstream systems like PS3/Wii. Pretty much all great RPGs are slowly becoming handheld, it says.

Shifting back to Final Fantasy related stuff: Squeenix is putting lots of resources into new entries, but the way they're doing it is both hurting their budget and smudging its reputation. They're trying so hard into making phenomenal graphics and not so much as story that really they're just making a graphic showcase. Several great RPGs I've played were all 2D and I didn't give a sack about the graphics. Sure they wanna utelize the graphics of the big systems, but handhelds have much better game quality overall. I love playing the GBA version of FFV over FFXIII

So, to keep it short and clean, yeah, they either have to just go a tad more simplistic (honestly I'm pretty sure many RPG players like story more than flashy graphics) so that their budget doesn't fail on them if sales are bad (plus then they'll focus more on the better aspects of RPGs), and such, or they have to actually put some love into it.
2011-06-22 01:41:00

Author:
Fang
Posts: 578


I just want my party to stand in a line with dramatic spell effects and things and have big numbers come up on the screen.2011-06-22 01:44:00

Author:
Ayneh
Posts: 2454


I just want to point out one fact to people that think XIII-2 is a good game: As weird as it sounds, XIII-2 uses RAP MUSIC in battle, and also in dungeons, as you can see in this video: http://www.youtube.com/watch?v=AjVMW1BwPAU!! o_O... Rap music has no relevance to FF, it is even the opposite of FF.
I think this says alot about Square-Enix's desperate attempt to appeal to a larger, western audience. Perhabs the same desperation than when they called the paradigms COD/FPS terms such as "Commando" or "Medic"..

I've been waiting for the occasion to make a rant about Final Fantasy, so i guess i'll start:

I am a pretty big FF fan, but FFXIII is pretty much the worst attempt at a RPG i have ever played in my life. Actually i am surprised that this excuse for an RPG got away with being considered as part of the genre "RPG", because it really isn't one, after the definition of a RPG. Plus FXIII just sucked so much in almost every single aspect:

I)

I don't know if people noticed, but there is literally nothing gameplay-wise that is not either:
A) battles with a flawed battle system, or B) walking through linear corridors..
At no point at any part of the game, is there any mini-game,sidequest,towns, NPC's, exploration, not even anything that you can do on the actual linear maps apart from mindlessly walking.

Basicly the whole gaming process can be literally repeated in a cycle as follows:
1) Walking through a staright line with boring enemies
2) Entering a boss fight
3) More mindless walking through corridors
4) Activate boring 20min long cutscene
5) Repeat step number 1.
And it continues such until the end of the game. Don't expect any sidequests, the "l'cie missions' are a cheap throw-in in the last minute of production, with no story, interesting gameplay or anything.

That is the opposit of FFXII's awesome monster hunt sidequest, wich was very fun, it had story, puzzles, story interaction and sense of accomplishement, and amazing enemies that actually have relevance to Ivalice such as Yiazmat, Omega, King Behemoth or Gilgamesh.. it feels like the developpers put as much effort in the optional content as in the non-optional content in that game..

II)

The battle system was terrible. You can not really build tactical strategies, because you only control one character, and the others are computer-driven with mediocre AI.
Here is an example of many frustrations with the battle system:
Since magic makes the enemy's stagger bar go up, and and sabotage makes the enemy obtain negative statuses, it would be very time-saving and productive to use sabotage magic to make the enemy's stagger go up, especially since the negative effect's duration is increased each time you renew it. But the AI of the saboteur would just stand around and do nothing , thus wasting precious time and prolonging the "stagger-up" process of like 2 mins, while i want to keep the enemy slowed down and poisened for example.
I don't know, but since you have 3 party members, is it so much to ask that you can control all of them?? Or at least use a gambit system like in FFXII, so that you can at least influnce the AI..
The game doesn't allow you to build stategies in combat because of the stupid uncontrollable AI, it requires you to grind, to become stronger, in order to beat certain foes, even if you could be able to defeat them at your current level if only you could control certain characters..
I hate grinding, i never do grinding in any game, i just like being underleveled, i think it adds more fun and strategy to the battles (i actually beat Yiazmat at level 60), so i kinda left the game in boringness after i completed the story (wich was boring too).

The story itself was not interesting. I appreciate and understand the message they tried to send with the story, basicly to follow your dreams, protect your honour, and all that stuff, and to go and to try to make anything come true in order to embrace it, even if it meant your death because it's better to just stand around and do nothing, because if life doesn't have a purpose, then you must set one one yourself, in other words a focus, and do anything in order to realise it even if it meant to kill yourself if it would give a 0.0001% of a chance of it being realised..
By the way Lightning's speech at the end is a complete rephrasation of Tidus's speech, she says the exact same things such as "if we think there is no way we'll find another one", and "there's no way we'll stand around without dying to try", etc...

Anyway FF is pretty terrible now. The only FF games from Square enix that are good are games that are made by a specific departement of them (like Ivalice alliance, etc..)
I think that Versus XIII could be one of the greatest RPG's, it really uses the PS3's engine without needing to lower the quality to make it compatible with a port to an inferiour console (wich was one of the main reasons 13 sucked), similar to Uncharted, to create real RPG gameplay such as classic Overworld gameplay with even airships, etc..
But idk.
2011-06-22 10:41:00

Author:
thi766
Posts: 135


Wow. thi766 said it better than I ever could. Completely agree with everything ^ here.

I'm not too aware about the specifics of FFXIII Versus, but hearing mroe in here I think I may take a sneak around about it. After playing FFXIII I was left kind of cold. I miss the good old days when the story was the main focus of the game, when it was well written and Squeenix didnt have to throw a half hour long video in your face every time you beat a subpar boss. I also hate all the hand-holding that's happening in FF nowadays. I can't speak for much of the JRPG genre as I really haven't investigated it fully enough. I'm going to check out Nier on Sauron's recommendation, and I can echo Macnme's recommendation of the Valkyria Chronicles - great game that!

It's a shame that the promising games are all handheld. I like that they can (potentiallY) focus more on gameplay and story more than shiny pretty things, but I'm not about to fork out for a handheld after havingjust bought a second ps3 lol. My bank just wouldnt take it, and I have enough stuff lying around the place as it is...

Guess I'll go take a look at the hype again!
2011-06-22 11:31:00

Author:
rialrees
Posts: 1015


Wow. thi766 said it better than I ever could. Completely agree with everything ^ here.


Oh please.

I'm sorry but I can't let this go. Thi766, your argument is not only idiotic, much of it is a flat out lie. I can understand that FFXIII may not be for everyone, but do you really have to lie about it?


At no point at any part of the game, is there any mini-game,sidequest,towns, NPC's, exploration, not even anything that you can do on the actual linear maps apart from mindlessly walking.

This quite simply isn't true. There are towns, there are NPCs, there is exploration, and the monster hunt side quest on Pulse is so massive it could almost be its own game. Seriously, did you actually play FFXIII or did you just read about it and watch videos? There is a definite lack of minigames, I'll give you that, but personally I'm not too broken up about the absence of typically crappy RPG minigames.



The battle system was terrible. You can not really build tactical strategies, because you only control one character, and the others are computer-driven with mediocre AI.
Here is an example of many frustrations with the battle system:
Since magic makes the enemy's stagger bar go up, and and sabotage makes the enemy obtain negative statuses, it would be very time-saving and productive to use sabotage magic to make the enemy's stagger go up, especially since the negative effect's duration is increased each time you renew it. But the AI of the saboteur would just stand around and do nothing , thus wasting precious time and prolonging the "stagger-up" process of like 2 mins, while i want to keep the enemy slowed down and poisened for example.
I don't know, but since you have 3 party members, is it so much to ask that you can control all of them?? Or at least use a gambit system like in FFXII, so that you can at least influnce the AI..
The game doesn't allow you to build stategies in combat because of the stupid uncontrollable AI, it requires you to grind, to become stronger, in order to beat certain foes, even if you could be able to defeat them at your current level if only you could control certain characters..

That's absurd. Of course you can build tactical strategies. That's what Paradigms are for. You do control all your characters, you just control them differently. Instead of commanding them one by one you command them all at once. It's just a party command system with custom commands. There are enough roles to execute pretty much any strategy you can imagine and being in total control of your leader is enough to fill any holes in the AI. I don't remember the duration of status effects being renewed each time you use them, that's why the AI ceases to use them after the effects have been inflicted on the enemy; there's no point. Even if it were true, all you had to do was create a paradigm where the saboteur is your leader. Unless the game totally sucks, you're gonna have to do a little grinding. It would be pretty stupid if you could just walk through the game without having to fight any enemies at all.


That is the opposit of FFXII's awesome monster hunt sidequest, wich was very fun, it had story, puzzles, story interaction and sense of accomplishement, and amazing enemies that actually have relevance to Ivalice such as Yiazmat, Omega, King Behemoth or Gilgamesh.. it feels like the developpers put as much effort in the optional content as in the non-optional content in that game..
Eww, FFXII. I guess that's the difference between you and I. I think that's the worst of the series and not like an FF game at all.


I just want to point out one fact to people that think XIII-2 is a good game: As weird as it sounds, XIII-2 uses RAP MUSIC in battle, and also in dungeons, as you can see in this video: http://www.youtube.com/watch?v=AjVMW1BwPAU!! o_O... Rap music has no relevance to FF, it is even the opposite of FF.
I think this says alot about Square-Enix's desperate attempt to appeal to a larger, western audience. Perhabs the same desperation than when they called the paradigms COD/FPS terms such as "Commando" or "Medic"..

Rap music?! Oh noez! Rap music is the opposite of FF? You mean like the evil rock music in FFVII? That's funny because I always thought FF presented new worlds where anything could happen and that in every game they wanted to try something new. Silly me. Oh, and they used the words "Commando" and "Medic" instead of "Fighter" and "Healer"?! That's it. I say we all strap on suicide vests and bomb the hell out of Square Enix. Who's with me?!
2011-06-22 17:13:00

Author:
Reef1978
Posts: 527


.

*initiates EX Mode, FF Fanboyish Rioter*
*I FANG WILL KNOCK YOU ALL DOWN*

If you've played much of the old FFs you'd understand that FFXIII was subpar in comparison to rest of the series.

Let me go back to the three golden points of RPGs.

Story
Characters
Gameplay

Let me evaluate FFXIII again if I must...

Story really was confusing. I'm sorry, but I had a twisted brain trying to follow it. The backstory of all of it, I really had to think hard to piece the logic together. If you actually get the plot well, your focus is amazing. Unfortunately lots of us can be a bit low in focus.

Characters, I couldn't follow backstories well, because well, again story was twisty. I really just paid attention to their skills and usefulness. It's pretty sad but true.

Gameplay, I'm sorry, but really, let us face some truth.

Sure there were towns, NPCs, exploration, and some sidequests, but let's face it.

Towns, there's only one I can really recall, and it was abandoned and filled with monsters.

NPCs, they didn't say much usefulness for me.

Exploration, meh. There was some, but it was all like, do blah blah blah to go to blah blah blah.

Siequests, the l'cie hunts were boring after awhile. It was always something that killed someone or something that someone failed to defeat. Their backstories are boring after seeing it so much.

Even though I don't think FFXII was the best either, the hunts were actually interesting. They had different backstories that gave it a bit of variety, like Gilgamesh or Yiazmat.

And the actual battle system? I'm sorry but Paradigms don't cut it for me if we have very little control over allies. Changing their job doesn't do much unless the AI is helpful, and when it isn't it is Void, and you die.

So really, the only really outstanding points for me were music (it's not Uematsu but it works), and graphics. I mean, I can understand music being good, but when the sole outstanding other thing is graphics, that's actually pretty sad.

Point: thi isn't lying, he's just putting it into much harsher words.

So, how does that stack with the rest of FF? Let's see all their great points (in my opinion anyways):

Final Fantasy: Sure, story is a bit simple, but I liked the gameplay alot tbh.
Final Fantasy II: A bit half and half with the leveling system, but it had a dark yet intriguing story.
Final Fantasy III: Not the best, but the job system is gold.
Final Fantasy IV: One of the best stories in FF imho. Characters were awesome.
Final Fantasy V: Story, maybe not great, but its job system makes it extremely fun to play.
Final Fantasy VI: Again, one of the best stories in FF. It really explored the stories of all the characters rather than the typical main chara formula.
Final Fantasy VII: Even though it was a major shift from the normal formula, it has a very deep storyline ranging through many games and even a movie.
Final Fantasy VIII: Tbh the draw system was tedious and such so uh... well at least the story was decent.
Final Fantasy IX: The story was good for me, and the battles were pretty fun. Plus, there were fun little things outside of that such as the play duel (100 Nobles were impressed) and Chocobo Hot n Cold (that game was kinda addicting). Characters were pretty humorous.
Final Fantasy X: The battle system was awesome, and there was plenty of stuff to do before fighting Sin.
Final Fantasy XI: I don't really count it as part of the main series due to MMO status...
Final Fantasy XII: Although there are bad points (i.e. Basch should of been the main character instead of Vaan imo :F), the sidequests were plentiful and added lots of replay value, and exploration was very free.

The only real thing I honestly think stands out in FFXIII are the graphics. Again, that is sad.

We all have opinions, but it is clear that most of us like the classics better than this stuff.


(I do think though you have some points though, rock and roll music isn't Fantasyish yet there was the badazz Otherworld from FFX.)

And no, we shouldn't blow up Squeenix for naming, we should take over it so we can show them what's the difference between a good RPG and an excellent RPG, and the difference between heart and business.
2011-06-22 18:21:00

Author:
Fang
Posts: 578


Many people from the company are gone.
Probably only leaving people that are easy to push around to do what they want them to.
And its necessary to present RPGs in a new way on newer consoles, in my opinion.

I had fun playing FF13, the battle system made me feel like I accomplished something.
Winning and losing was mostly dependent on my decisions not my levels.
(if you only auto-battle your missing out.)

I don't care for comparing it to other games, if a game is fun its fun.
And it needed to be a bit odd for me to like it since I have long since reached my limit for any JRPG that's generic at all.

I just don't think making a game like the older ones is the solution.
As much as I like some of them ( I'll leave out my opinion of FFX)
2011-06-23 03:33:00

Author:
Morgalaga
Posts: 164


Many people from the company are gone.
Probably only leaving people that are easy to push around to do what they want them to.
And its necessary to present RPGs in a new way on newer consoles, in my opinion.

I had fun playing FF13, the battle system made me feel like I accomplished something.
Winning and losing was mostly dependent on my decisions not my levels.
(if you only auto-battle your missing out.)

I don't care for comparing it to other games, if a game is fun its fun.
And it needed to be a bit odd for me to like it since I have long since reached my limit for any JRPG that's generic at all.

I just don't think making a game like the older ones is the solution.
As much as I like some of them ( I'll leave out my opinion of FFX)

Maybe you have a point, though I still think the story, gameplay, and all that stuff 'n fluff needs a lil heads up at least in one of those directions. I don't think is has to be nessesarily modeled on old games, it can be new and innovative, but at the same time they should'nt stray to far to induce identity crisis, and can be very fun. Look at Crisis Core for instance, it was pretty different than turn-based combat, but I had fun hacking down Wutai troops

Even though I might be saying FFXIII was bad because I said so, really I just didn't have the kind of fun I had playing other FFs. :F If it was better in those stuff above then I probably would've found it very enjoyable :F
2011-06-23 04:05:00

Author:
Fang
Posts: 578


Many people from the company are gone.
Probably only leaving people that are easy to push around to do what they want them to.
And its necessary to present RPGs in a new way on newer consoles, in my opinion.

I had fun playing FF13, the battle system made me feel like I accomplished something.
Winning and losing was mostly dependent on my decisions not my levels.
(if you only auto-battle your missing out.)

I don't care for comparing it to other games, if a game is fun its fun.
And it needed to be a bit odd for me to like it since I have long since reached my limit for any JRPG that's generic at all.

I just don't think making a game like the older ones is the solution.
As much as I like some of them ( I'll leave out my opinion of FFX)

FF XIII was made by the same team that made FF X, which made it disappointing for me mainly in the story. The world of FF XIII is very intriuging...on paper. Its suprising they couldnt portray the world as well as they did in FF X, which destroyed the game mainly in my opinion. However, maybe your right, turn based games aren't being made anymore on consoles isnt entirely FF's fault.

Lets take the father of Final Fantasy, Hironobu Sakaguchi for example. He made two huge turn based games this gen...

http://xbox360media.ign.com/xbox360/image/article/812/812365/blue-dragon-20070815002849582.jpg

Blue Dragon, being the first, had a mixed reception. Despite having the best job system since FF V and and traditional turnbased innovation. Perhaps it was the animeish characters and slightly childish plot.

So then he released a game i consider a true FF XIII or at least closest to it this gen

http://s2.n4g.com/media/11/newssi/35000/38097_0_org.jpg

Lost Odyssey had a way better story and more interesting gameplay and world...yet FF XIII is still pretty much the face of RPGs today. Both of the games sold decent for a new company, though not enough to promote the traditional turnbased gaming. Sakiguchi should have released both games on PS3, he would have probably got way more spotlight and maybe that would have helped the JRPG drought.

Lets look at how fighting games became super popular this gen. Super Street Fighter 4. It went back to the roots of its original titles and got in well with critics and fans. Now look at all the fighting games coming out, including the recent mortal Kombat. All successful and fun to play, simply because they went back to the roots of the series.

Im saying Final Fantasy has to do it. That was always its place as the face of Turn Based rpgs Imo its the only franchise that can bring back the good ole turn based games to consoles. I mean look at sakiguchi's latest game, The Last Story is an action rpg. He says the times have changed when really they havent. Gamers need to experience that classic nostalgia of classic JRPGs with HD graphics in order for JRPGs to make its comeback-- Something only FF has the funds to do.

I dont want this to become the lets bash FF XIII thread, but lets face it, a game that took 5 years to develop was oddly lacking in content and the usual FF charm. A charm in which i am not getting from this new game, and thats what i worry about.
2011-06-23 19:08:00

Author:
Rpg Maker
Posts: 877


Honestly Versus FXIII looks like the return of real RPG to me..


http://www.youtube.com/watch?v=YiIx9VJWSl8

The only thing that bothers me is it's ridiculously long developpement time (it was announced in 2006).
It's directed by Nomura, (and he's awesome), and his team is very motivated about the creation of this game as they said in some interview..
It is too bad that the Square enix company doesn't care enough for this game to make it's production more important, they always put the production of other games in the foreground, such as FIXV and FFXIII, FXIII-2, etc.. thus the delayement of the production time..

- It has an awesome story and graphics and awesome artstyle and atmosphere
- It has an overworld map like in FF1-9, where you can transport by feet, airships, etc
- It has towns
- It's goal is to "make the player experience a dream and believe in another world", wich is what in my opinion made the original FF games so awesome, magical in a way.

It doesn't really have a turn based battle sys, but i don't really think a turn based system is neccessarily needed for a FF game to be "FF", as long as they keep the same battle methods and aspects etc..

---

Response to Mr. Reef (i'm not in the mood to write a long text but i guess i'm forced to)

- To me rap music, or any song with lyrics except maybe latin choirs, are completely anti-climatic in a battle. I don't know if it's just me, but when i saw that battle i felt a bit like pop music would start playing during Aeriths death LOL..

-
I always thought FF presented new worlds where anything could happen and that in every game they wanted to try something new. Silly me.

Just because you try something new, it means it is automaticly good? Square makes a game 5 seconds long with only a black screen, and the player is able to complete the game by pressing one button, and you would say: "Hmmm.. they have tried something new. I think it's cool." ?

No. You wouldn't. Mainly because you didn't like FFXII, as you said in your post. FXII tried to take risks adding new revolutionary elements, and they have really "tried something new", and perhabs more than any other game in the FF series ever.
They have added a more open-field battle system, that starts out pretty simple but that is actually the most complex and in my opinion the most fun in the series. They tried to tell a different, more political story with a shakespear-like script, with complex emotional drama, etc, that the player must actually do efforts to analyse and to understand. (And i'm not refering to Van and Penelo, i hate them, they have nothing to do with the plot. Kinda sucks that the game begins with them, because they give a bad image of the game).

-
There are towns, there are NPCs, there is exploration, and the monster hunt side quest on Pulse is so massive it could almost be its own game. Seriously, did you actually play FFXIII or did you just read about it and watch videos?

There are not towns. the developpers even said so themeselves.. They may be towns visually represented in the background of the playable area, but the area you can acess as a player is always a corridor, or at best a two-way corridor or something with both sides guiding to the same end, at most of the time you even get attacked by monsters in those "towns". There is nothing in those "towns" that differs them from dungeons apart from the decor, you can not interact with anything, you can't buy anything at shops, etc.. Gameplay-wise these "towns" are really just decorated dungeons.
Have a look at this image for example (was the best i could find):
http://images2.wikia.nocookie.net/__cb20101206044538/finalfantasy/images/thumb/7/75/Outside_estheim_residence.jpg/830px-Outside_estheim_residence.jpg
There technically is a town portrayed in the background of the playable area, but you can not acess it and the playable area in itself has nothing that differs itself from a dungeon. I know this example is maybe a bit exaggerated with the small map but i couldn't find a better one, and i have played the game and there aren't any towns..

- The same could be said about NPC's , etc.. you can never interact with them, talk to them, anything...
Sure you may hear them say random stuff when you walk by them, but none of it is really important, and you can not really answer them, etc..

- When i arrived at Grand Pulse, i amit i was happy. I admit is is big. But despite how big it is, there isn't anything you could do there except the boring monster quest wich i hate. It is a terrible ripoff of the one in FXII wich was actually fun and interesting, and somewhat storydriven. Playing the FXIII monster quests however, made me feel somehow stupid.. I admit i beat like 30 of the 52 monsters, but you just do the same thing over and over, there is literaly nothing apart from battle after battle after battle.. No puzzles in dungeons, no talking around in towns, no certain key to be obtained to enter a certain cave, or whatever, nothing.. And for most of the monsters i fought i just got so much frustrated, because i could beat them, if only you would allow me to control the other characters who do whatever they feel like, or at least tell them what to do via gambits or something...

But instead the game forces you to rely on strength instead of strategy to beat the enemies.. You have to go and beat like.. 30 behemouts until your party is strong enough to beat a certain hunt if your part does whatever they feel like. I just don't think that's fun.. I gave up on some boss in the titan trial because i fought him like 50 times and some fights would take me like 20 minutes then i'd die.. and i'd have to do it all over again..
It just isn't fun, and i just don't like grinding; i wanna build strategies. I want the healer to use a large cure spell on the entire party instead of using the weakest cure spell 10 times on the same character, while the saboteur staggers the enemy while inflicting him bad statuses at the same time.. etc..

Unfortunately the AI-based battles don't allow that.. Btw i always wondered why the game ends if the character you play as dies, but not when any of the AI- controlled characters die.. they could just use a pheonix down, just like i use one if an AI character dies.. That's another thing that caused me lots of frustration..

Anyway i could diss this game further, but i wanted to stop because it's kinda off-topic as Rpg maker said...
2011-06-23 21:54:00

Author:
thi766
Posts: 135


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