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#1

I need help with lowering input/output usage

Archive: 3 posts


I am working on an (amazing) series of levels where you get to wear a costume that gives you superpowers. The costume is a sackbot. I am having a lot of trouble with giving lives to the sackbot. Once you die, you have to restart the level. I find it very inconvenient for me, so I highly doubt anyone else would like a shabby death system.

My plan at first was to have an emitter emit a new sackbot each time you die. However, the emitter will not keep the inputs/outputs that communicate with the outside world, so the majority of the powers will be useless.

For example, one superpower is telekinesis. If you walk up to an object with a small, burning circle on it and hold R2, it will levitate. Here is a diagram of the logic:
http://img30.imageshack.us/img30/5681/screenshot20110619at146.png (http://imageshack.us/photo/my-images/30/screenshot20110619at146.png/)

I would like to know if there is any way that I could do all the logic on the sackbot's motherboard to where I could let the sackbot be reemitted when it dies and still retain its powers? Thanks for any help.
2011-06-19 19:51:00

Author:
aar2697
Posts: 143


Use the sackbot merely as a tool for the functions. Keep all the essential logic on a non-destructible holo board (which you likely already have to carry the player). Put a DCS receiver on the sackbot. Now, whenever the sackbot is destroyed, you just need to wait for another to be emit in order to broadcast which ever signals activate whichever things on the sackbot. Use tags and tag sensors to allow each sackbot the work even if they are re-emit....

Wow, that sounds confusing. Just make all the logic without the sackbot, then get the sackbot to respond to what you do on the holo board.

Not sure what this has to do with lowering input/output powers usage.

For your example, you shouldn't even need logic on the sackbot (unless you're using arm motions). Just put it all on the holo board and you should be fine.
2011-06-19 20:02:00

Author:
SSTAGG1
Posts: 1136


Use the sackbot merely as a tool for the functions. Keep all the essential logic on a non-destructible holo board (which you likely already have to carry the player). Put a DCS receiver on the sackbot. Now, whenever the sackbot is destroyed, you just need to wait for another to be emit in order to broadcast which ever signals activate whichever things on the sackbot. Use tags and tag sensors to allow each sackbot the work even if they are re-emit....

Wow, that sounds confusing. Just make all the logic without the sackbot, then get the sackbot to respond to what you do on the holo board.

Not sure what this has to do with lowering input/output powers usage.

For your example, you shouldn't even need logic on the sackbot (unless you're using arm motions). Just put it all on the holo board and you should be fine.

Oh wow, you totally just made me feel stupid. Thanks A BUNCH.
2011-06-19 20:07:00

Author:
aar2697
Posts: 143


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