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Level Creation Guide

Archive: 8 posts


Hi, I've been looking around and I noticed that there are close to no tutorials for basic level tips and tricks, and so I am creating this thread so that the community can post all of their level creation tips in one place!

Here are some of my basic level tips, but feel free to add more complex ones, and I will add them to this list.

Physical appearance:

]First decide what type of level you are going to make, i.e. Platformer, Scroller, Arcade game, Film etc.
Next decide what theme your level is going to have, and stick with it, unless it is deliberate, changing the theme halfway through the level looks messy.
Use the grid feature to make everything more accurate, unless you want it to look rough, like in a jungle or at a cliff side.
Use the 3D layers glitch to make your own background, I have seen people do some really interesting things with this glitch. (Don't worry, this glitch is perfectly safe, and will not affect your level.)

Atmosphere/Lighting:

The atmosphere of your level mainly depends on your theme, if it is a spooky level, put the fogginess up and the darkness down.
At the end of the level, (when you reach the scoreboard) if the hero (sackboy) has succeeded, the use a global lighting tweaker connected to a player sensor so that they make the lighting increase.

Music/Sounds:

PUT MORE THAN ONE MUSIC TRACK IN YOUR LEVEL! If your level is long, then it gets boring listening to the same thing over and over, use a fast paced song during a race for example, then go back to your original level music.
Don't play a level in silence, that also gets boring. When things move or hit each other, they should make a noise! A flickering light should have a flickering light sound shouldn't it? Elevators make a DING! when their doors close and start to whirr when they move don't they? Use lots of sound effects in your level, they really contribute to the overall feel of your level.
If you think you can, compose your own music, (or sound effects) or you can use some of the music from someone else's level, but player's appreciate it more if you make your own.

Enemies:

Enemies are NOT a necessity for a level, although they do give players a better gaming experience. Enemies can be really fun to fight, as they can give the player a bit of a challenge.
Enemies don't HAVE to be sackbots, they can be made just by using some bolts, pistons, some creature features (creature brain), and a little bit of logic. Sackbots do make really good enemies, but material enemies can be just as fun to beat.
Make your enemies look scary! Don't make them all too big though, leave that for the boss fight. If your enemies are sackbots, give them some scary costumes! If they are material enemies, give them some scary decorations!
Why not try putting in more than one type of enemy? Have some small (sackbot size), easy, foot soldier enemies, then maybe some slightly bigger and slightly harder enemies. This adds some variety and a bit more difficulty (and maybe some uniqueness) to your level.
A common mistake in levels is: making enemies to easy! this happens a lot, and can make the level too quick and less interesting. Give your enemies some complexity and weapons! Now that makes a level interesting.
I have decided to put the issue of boss fights in the enemies section because they are an actual enemy. There are two types of bosses.
1. A big material boss that is totally controlling itself.
2. A big material boss that is being controlled by a sackboy-sized main bad guy.


[/LIST]

More coming soon...

I hope that this thread can become one of the most comprehensive guides for level making anywhere!
I'm going to put pictures and more on this guide at the weekend.
2011-06-19 14:17:00

Author:
Unknown User


I would like to add one thing: Create games and level you think is fun and which you want to play over and over again. And if you are making a platformer, try to come up with new combinations of obstacles that are unique. I always yay a level if I see that there is something I think has potential in the level.2011-06-19 22:55:00

Author:
Willman4
Posts: 170


Here's my checklist

Do you like making it: Yes/No
Do you like playing it: Yes/No

And you're done! As long as you are having fun, you shouldn't need any more reason to do what you're doing. It's a game first and foremost.

If you're looking for plays/hearts. First, you're doing it wrong..., but I do have one suggestion:

Make something new.

Simple as that.
2011-06-19 23:12:00

Author:
SSTAGG1
Posts: 1136


Here are some of my tips.

:star: Do other things than left-to-right platforms for a platformer. Have crossing sections, sackbots, or re-use of areas.

:star: Never use stairs if not put to use in the obstacle. Use an elevator or a bounce pad. Even in LBP1, stairs weren't the only thing you could do.

:star: Put powerups in the level; they add variety to the gameplay.

:star: Don't only make platformer games. That's what LBP1 was for. Make games (like top-down racers, strategy games, or even FPS games) with controlinators, logic, and movers.

:star: Use the tools to their limit; make use of "Ignore Parent Velocity", the strength of connectors, inputs of controlinators, and even the Move features (when released). In my level, "ElectriCity (http://lbp.me/v/29scqc)", I made a camera on an invisible piece of hologram as well as a follower rotated 90 degrees with "Include Up/Down Movement" set to "No", for the effect of a camera that only moves up and down. Up/Down Camera (http://lbp.me/p/34qnnc)

:star: Don't beg for hearts/H4H's, likes, P4P's, or plays of your other levels. That will make you seem immature to others.

:star: Make your own background, or at least don't use the blank background. It looks dumb with nothing to look at.

:star: Make music and sound effects! It makes a better level and entertains the players. However, make the audio fit your level. Don't use a scream sound effect in a candy store (unless the chocolate dispensor breaks).

:star: Never use plain dark or light matter for platforms. It is not original and will guarantee boos.

:star:My final tip: always be creative! In my level, "ElectriCity (http://lbp.me/v/29scqc)", I made a plug that you have to insert into an outlet. My Plug-in (http://lbp.me/p/34qphe)
2011-06-19 23:23:00

Author:
L1N3R1D3R
Posts: 13447


^
Agreed.

My tips?

*Be Original
*Have some of your PSN friends who play LittleBigPlanet 2 test out the level
*Logic is nice and all, but don't use it, unless you understand it
*Always make Controlinators,Player Sensors,etc NOT visible in play mode(This includes bolts)
*Don't be looking to have the most popular level, but make it good quality
*Make something new, like maybe a versus level with split screen or something
*If you're making a dark level, add some lights
*If you're making a random level, make it funny, like a "Dance Party" or something.

And some of the best levels have had a lot of time and work put into them, so don't feel rushed.
I've got a versus level I'm working on and it still isn't published.
2011-06-20 00:03:00

Author:
Unknown User


OK Saohc I will add those2011-06-20 00:27:00

Author:
Unknown User


*Make something new, like maybe a versus level with split screen or something

Funny you should say that, that's my next project. A local split screen game (FPS/RTS/TD, along those lines).

Just look where all those glitch 3D cam levels went. There's one I saw recently combining extra layers and glitch cam. Wasn't anything special (I thought it was poor), but it got 20000+ plays. More than some Mm picks...
2011-06-20 00:57:00

Author:
SSTAGG1
Posts: 1136


Funny you should say that, that's my next project. A local split screen game (FPS/RTS/TD, along those lines).

Just look where all those glitch 3D cam levels went. There's one I saw recently combining extra layers and glitch cam. Wasn't anything special (I thought it was poor), but it got 20000+ plays. More than some Mm picks...

Glitch levels always do really well.
2011-06-20 02:09:00

Author:
CYMBOL
Posts: 1230


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