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Lightning Effect!

Archive: 3 posts


Here's a cool way to simulate a blat of lightning for your level!

Step 1: The set up.

Pick your spot you want the lightning to activate. Stick a proximity switch on the wall/ground.

Now go grab a "enviornment" sound, and stick it right beside it. Make sure the two are set too invisible.

Now tweak the enviornment to lightning strike and activate on switch.

Step 2: The lightning.

Scroll up out of sight and make a 2 x 2 sqaure of dark matter.

Grab a fairy light (Under objects, about 1/3 of the way down under the light listing)

Stick the light to the dark matter. Now tweak it. Set it to white, maybe yellow if you want, and change to fog mode.

We'll cap out the brightness, but it is annoying to work with so leave it as is for now.

Step 3: The switch

Scroll out of sight.

We're going to make a "one shot switch". A new invention of mine since oe shot doesn't work for a light.

First make a 3 wide, 10 tall chunk of dark matter.

Take out a 1 wide, 8 tall chunk out of center.

Build a 1 x 1 chunk of glass and put it at top of hole, so when you hit play it falls down.

(Don't)

Now make a 1x1 block of dissolving and put that below the glass, leaving a small space and glue it to the dark matter.

Put a magnetic key on the glass, and magnetic key halfway down the dark matter, not at the bottom

Make sure it's high enough that it turns back off when the glass hits the bottom.

Now attach the proximity switch from step 1 to the dissolve material. Connect the magnetic key to the sound and fairy light.

Set the fairy light's brightness to max

what we just did

Now normally if the proximity switch was hooked to the sound and the light, not only would the light turn on and stay on for a lot longer, but it would do this every time the player runs by.

Instead, the fairy light flashes and a big loud BANG of lightning, but only once.

Build 3-5 of these along the level to add a reall cool effect, and add i some rain enviornment and thick fog. Set color correction (at end of tools below fog) to the 3rd/4th option to make it look like it's raiinging, and there you go =D

Hope you enjoyed!
2008-12-10 21:39:00

Author:
lionhart180
Posts: 200


Nice, step by step tutorial. This can be really helpful for levels.2008-12-10 23:17:00

Author:
Whalio Cappuccino
Posts: 5250


cool idea but generation of sensors raises headroom. Might want to have a controlled generation with pistoned oneshot mag switches instead

Edit: Let me clarify. The flipper out pistoned sensor can be hooked up to both a oneshot and on/off mag switch, which after some tweaking with the delay and mag switch range can allow for controlled timing of the light
2008-12-10 23:42:00

Author:
snowflakecat
Posts: 102


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