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Platforming Extremists!!??

Archive: 42 posts


After quite a bit of browsing this site, peoples profiles and levels in different search filters I have come to notice a very large amount of people that prefer platformers that are incredibly similar to something that could/would have been made in LBP1... While creators that try incredibly hard and spend a ton of time to create new and unique game mechanics don't get as many plays!
I am a fairly harsh judge when it comes to my opinion on levels and favor innovation over swinging around, jumping and getting 1 shotted by lethal stuff like we all have over..and over.. and over again.. but I still wont review them badly..

I think if your going to make a platformer then at least have a unique sackbot with interesting abilities and/or really good cinematics and story... I'm sorry but running around and swinging from grappling hooks is old and boring to me..

I seem to be the only one with this view... strangely enough..

Anyone else sick of doing the same thing repeatedly and want to see new, unique and different stuff or am I just crazy?

I do know that if these preferences continue then LBP will not evolve into anything more than the same idea rehashed into different environments and stories.
2011-06-16 20:11:00

Author:
Dortr
Posts: 548


Well, this game is still a platformer at it's heart. The wonderful thing about the new tools is the ability to expand your gameplay and levels if you want to, but nobody has to. Personally, I'm just fine with straight up platformers... as long as they look nice, play well, and have some thought put into them. It's a pretty vast community with equally vast tastes... you can't please everyone.

I disagree about the game evolving. It already has, in many many ways. I also disagree that the newer game types developed by creators aren't getting them the attention they deserve. There's been plenty of ground breaking and new ideas put into levels, and those levels get lots of plays and are noticed by the community (as as well as Mm from time to time).

Mabye we aren't seeing the same levels? Can you give us some examples of specific levels that you think aren't getting the attention they deserve? I'd be happy to check them out and give them some plays.

PS. You aren't crazy.
2011-06-16 20:45:00

Author:
Rustbukkit
Posts: 1737


I still love platformers. I understand what you mean though.2011-06-16 21:16:00

Author:
craigmond
Posts: 2426


I couldn't wait for LBP2 to come out solely because I wanted to make top down levels, custom music and take advantage of sackbots better abilities, so i did. I always felt that Sackpeople were weak and can only jump and grab... with no powerups.. All LBP1 levels were jumping around and swinging on bits of sponge strung to the ceiling.. with the addition of the Grapleinator this just makes the concept of "bits of sponge strung to the ceiling" mobile... I never made anything in LBP1 because I felt that everything has been done... and it pretty much has. Now its the same just with the new powerups.

Personally I find all IonPulsars LBP2 levels are exceptional and contain the things I'm talking about... I guess my top-down preference applies here.. and I'm not just saying that because I'm in her HUB darnit!
Comphermc's bot in Wizard is also really good. They expand on the Sackpeoples' limited abilities.
2011-06-16 21:52:00

Author:
Dortr
Posts: 548


Platformers are my primary joy in LBP. Nothing beats a story-driven platformer with a variety of puzzles and good looks, in my honest opinion.

If something new is done, I'm not one to write it off and ignore it. I will go play it, and I will likely enjoy it if it is done well, but platformers are what keep my interested in LBP. If they all dissapeared, I'm not sure how often I'd play LBP.
2011-06-16 21:52:00

Author:
piggabling
Posts: 2979


I love platformers! But yeah, I expect the creator to give me a unique experience in LBP2. I expect them to use the tools and push the boundaries a bit.2011-06-16 23:05:00

Author:
CYMBOL
Posts: 1230


I'm A BIG Fan Of Sidescroller games. that's why i got LBP.
I did not buy LBP to get A FPS Or Race car games. And LBP1 was only Run and jump and swing?
You sure you played all the LBP1 levels I did? sure most were that way, and I don't think that was bad.
but there was lots of other stuff too. And LBP has a fan base for MM type Storymode levels.

There's room for everything on LBP and i Do enjoy seeing different stuff
but platformers is it's heart. And I'd hate to see it lose that my self.
And not all platformers want to Add A bot for you to control. while i also love that type of level.
some like to play as normal Sack like in the MM levels. *mew
2011-06-16 23:10:00

Author:
Lord-Dreamerz
Posts: 4261


Extreme!!!


Yeah, I love platforming, and I certainly didn't get LBP2 for top down.. stuff.
Platforming is LBP's strength, why not play toward that?

There's still a lot of innovation left in LBP platformers too.


PLATFORMING 4 LIFE!
*makes a gang sign "P"*
2011-06-17 07:09:00

Author:
midnight_heist
Posts: 2513


I'm not a platformer fan myself, I got into LBP for the create mode, but it's to be expected that there are a lot of platforming fans around. Furthermore, LBP is still geared mostly to a side view, while most other genres use top down or first person view. And finally, doing a non-platformer is not just making new logic, it's designing new gameplay, and new user interfaces, whole new fields for expertise.

We as a community have platforming gameplay figured out by now, but we're only just beginning with the other genres. Which means some levels will be copies of games we've already played but lacking the tools to be as good as the original, and others will have clunky controls, or unpolished gameplay. I say: give it some time, we're still learning.
2011-06-17 12:29:00

Author:
Rogar
Posts: 2284


I'm into platformers with some kind of combat mechanics, as with nearly all the great platformers that have ever been made, from Contra to Mega Man to Castlevania. I prefer to create and play these kind of levels.

I think that a platformer without combat in it has to be exceptionally good in order to keep people interested. The only developer I can think of who consistently pulls that off is Nintendo, although even the Mario games can be said to have some combat in them.

Things I like:
- variety of enemies
- variety of weapons
- a shop system

It's a pity that the thermometer is so small; I suspect that's the reason nobody puts shop systems in their levels.
2011-06-17 15:24:00

Author:
zabel99
Posts: 179


The cool thing about platformers is you can just jump in and play them. No need to learn new contols or gameplay mechanics - you should already be familiar with all the skills you'll need. Whilst levels like Compher's Wizard are great, every level can't be like that, because then every level is like a different game rather than a different level for the same game. Because of this, the basic platformers are always going to be popular.2011-06-17 16:31:00

Author:
Nuclearfish
Posts: 927


I think that a platformer without combat in it has to be exceptionally good in order to keep people interested. The only developer I can think of who consistently pulls that off is Nintendo, although even the Mario games can be said to have some combat in them.

Then LBP1 can also be said to have combat. And while you think combat is a must, others care more about the platforming. In fact, that seems to be the main complaint in the original post.


It's a pity that the thermometer is so small; I suspect that's the reason nobody puts shop systems in their levels.

More likely the reason is lack of proper game state saves. If players can't save their progress, they're not going to invest time looting for gold to buy stuff either.
2011-06-17 16:53:00

Author:
Rogar
Posts: 2284


I agree with the original post inteirly, unoriginal "platformer" levels are boring. Even if they have good visuals, gameplay matters. It's a game for pete's sake. I personally hate the generic "swing and jump and pull a switch" level2011-06-17 16:53:00

Author:
Screeno
Posts: 153


It's ridiculous to complain about any level someone has chosen to create in their spare time. It's your right not to like it, but that's where it stops...don't try to dictate what others ought to create. Want something new/innovative...make your own bloody level! And if you've discovered some great innovative gem of level that you feel is under-appreciated...by all means post in the Recommendations thread.2011-06-17 18:28:00

Author:
fullofwin
Posts: 1214


Mm said in E3 that there is some crap levels too in community, they were complaining lvls that ppl has done in their spare time :O!!!2011-06-17 18:58:00

Author:
Lakera-13
Posts: 85


I must agree. The general lack of interest in non-sidescrollers is rather disappointing.
I don't really think people need to stop producing platformers, as such, but a little more interest in other types of levels would certainly be nice.

Personally, I stopped hearting platformers that didn't absolutely knock the ball out of the park for this very reason a few weeks after LBP2 came out.
2011-06-17 19:15:00

Author:
Ostler5000
Posts: 1017


It's ridiculous to complain about any level someone has chosen to create in their spare time. It's your right not to like it, but that's where it stops...don't try to dictate what others ought to create. Want something new/innovative...make your own bloody level! And if you've discovered some great innovative gem of level that you feel is under-appreciated...by all means post in the Recommendations thread.

I have made my own bloody level that encompasses a whole bunch of innovative stuff and plenty of content that I'm expanding on and I'm not complaining that people have made old school platformers, just trying to understand why the preference is the same thing as long as its pretty... I like plenty of old school platformers but honestly they're becoming out-dated almost to the point of being like bomb survival and yes Ostler5000 I only really enjoy basic platformers like that as well.. Its becoming very hard for the old school platformers to be new and refreshing, but I still see some from time to time.


I like to see the community grow as a whole and see new stuff. I won't judge a level solely based off of its perspective and will rate up and review any level I like regardless of genre but limits are being pushed with top down and 3d (which wouldn't exist if there wasn't top down). I hate that our levels are called "levels" if they are more like their own unique game... they should be called games XD

I don't understand why people opt for sackpeoples weak and limited abilities over a sackbot with much more advanced abilities and attacks... when it comes to platforming. So.. ease of creation and pretty environments are better than new gameplay, advanced logic and games full of content? I have wasted a ton of effort and time XD and so have so many others.

So.. you guys don't like games like Frozen Flame? or Blast Radius or Crimson Lance? or any of those tower defense games? and prefer mimic story levels!?

LBP2 a platform for games to make more platformers!
2011-06-17 19:18:00

Author:
Dortr
Posts: 548


> So.. you guys don't like games like Frozen Flame? or Blast Radius or Crimson Lance? or any of those tower defense games? and prefer mimic story levels!?

You don't think there are better options than LBP for RPGs, shooters, and tower defense games? There are lots of RPGs available on PSN for $6 that are vastly superior to anything that can be created in LBP, etc. Also, how exactly are these types of levels more innovative than your generic platforming level?

Give me a good story level where I can bounce, grapple, and shoot sticky cakes any day. This is what LBP does best and to me does not feel inferior/derivative of other genres.

> I have wasted a ton of effort and time XD and so have so many others.

Why do you say that...didn't it turn out well? Just because some have a preference for platformers doesn't mean there isn't an audience for other types. If it's fun/enjoyable it doesn't matter what sort of game it is.
2011-06-17 19:49:00

Author:
fullofwin
Posts: 1214


I'm willing to bet there are tons of vastly superior and cheap platformers in the ps store too... Since LBP is a "Game/Movie/Art" creating game its nice to add several genres and unique gameplay to this. I'm not saying a top-down RPG and a sackbot platformer is superior but if someone makes a game with new mechanics and abilities, yes, this is definitely more innovative than bouncing on bounce pads and swinging with a grappling hook. While the pretty backgrounds are fun to look at and I respect peoples detailed environments.. it only goes that far..

I am often saddened by people thinking that LBP is restricted to being just a custom platformer with pre-set powerups. I think it demeans the vast options and tools Mm has given us to be different. When i show people levels in LBP they notice the repetitive nature of basic platforming and are turned off to the idea of playing the game... Its these levels that are popular too XD "I'm like nooo! You can do so so much more.. people just don't...very often" I don't see how you guys haven't noticed that the trends are constantly repeating themselves.. yet people complain about bomb and shark survival.. So would bomb survival with bounce pads and grappling hooks be new and fun? That sounds just as fun as a basic platformer to me.

I think LBP2 is much more than a platforming game with new powerups.. They even gave us a tool to map out our own controls.. They might as well should have just made bounce pads, grappling hooks and creatinators DLC for LBP1 since thats all people seem to like... We all played basic sackpeople platformers for 2 years... it baffles me that people aren't taking advantage of all the new options and prefer the same old stuff.
2011-06-17 20:58:00

Author:
Dortr
Posts: 548


The beauty of LBP is that we can make anything we want. Anything. Well, within the limits of the tools, and raw materials provided that is. Whether it's a platformer, a top down, a pinball, a RPG, a shooter, a movie, an art gallery, anything..... You guys are here discussing which is better, but to me they're all great, so I'm just gonna kick back and enjoy all the great stuff you guys send my way. No matter what the genre.2011-06-17 21:04:00

Author:
smasher
Posts: 641


Ok, so to sum things up, you don't enjoy things you've grown tired of or don't find appealing. Everyone should only publish professional quality levels with innovative/fresh gameplay that caters to your particular whims/tastes? That about right?

If your friends can't have fun and appreciate the story levels for 30 minutes and think the game is repetitive, it's clearly not a game for them. LBP as a platformer has a unique charm that sets it apart from other platformers. The fact that people occasionally create something worth-while that isn't a platformer is an added bonus.

I certainly don't complain about bomb survival levels, if people want to create them, and other people want to play them...that's totally fine with me...no one is forcing me to play them. Don't like a level you are in the middle of playing? Quit, boo, and move along.

The gameplay in BloodStone Saga: Part 1 for example is almost non-existent...I just wanted to create a pretty garden...I couldn't care less what you think about it, it's my game, I'll create what I want to create!
2011-06-17 21:44:00

Author:
fullofwin
Posts: 1214


I just wonder why/think it sucks that basic platformers are most popular..I will play anything and not boo for any reason other than someone stole something. Since platformers are the prefrence and sometimes thats what several players in the community only want. People that make innovative new levels get rejected. Quite a few people said they straight up wont play top down levels... I wish those people would be more open and accepting to new levels, like Smasher I love the optimism and the open-mindedness!2011-06-18 05:08:00

Author:
Dortr
Posts: 548


I just wonder why/think it sucks that basic platformers are most popular..I will play anything and not boo for any reason other than someone stole something. Since platformers are the prefrence and sometimes thats what several players in the community only want. People that make innovative new levels get rejected. Quite a few people said they straight up wont play top down levels... I wish those people would be more open and accepting to new levels, like Smasher I love the optimism and the open-mindedness!

I think the larger community doesn't care to be challenged...a basic platformer is comfortable and familliar. A platformer with challenging gameplay or intricate puzzles is likely to not be well received by many either...you can't let this affect what you want to create. Take your PvP battle area, looks really interesting/complex and well thought out...but many will be turned off by this perceived complexity...it's a little overwhelming, it also pretty much requires that you play with a friend, that will limit its audience.

I'm not certain these new types of games are being rejected or just lost in the sea of levels being published...it may be more about exposure than rejection. It would different if these levels were getting lots of plays but a high percentage of boos. It's funny because when LBP2 was released and everyone was trying out the new stuff and MM was picking retro stuff people would bemoan creators lack of love for platformers n LBP2.

As for yay/boo...I rarely boo either...I think I may have only done so once. People seem to read too much into this...you shouldn't have to think, well I didn't enjoy it...but it looks like they spent a lot of time creating it...better not boo, they might get upset. Should just be, that was cool, yay...not to my taste, boo.
2011-06-18 08:03:00

Author:
fullofwin
Posts: 1214


I like platformers more but to say you cant do something new or unique with a platformer is wrong, as long as the ideas good who cures if its a platformer.

Just because you can do something doesn't mean you should.

I find FPS and RPG to be a little soulless
2011-06-18 10:05:00

Author:
jump_button
Posts: 1014


Heh.. Yeah... Making a top down vs level XD Was a terrible idea... But Im pretty sure its the only team based vs level in lbp.. Which Im happy about at least.. And jump-button i do think its impossible to make a new and innovative platformer without a controlinator or sackbots. I think thats pretty much common knowledge... and what do you mean RPGs are "souless"!?2011-06-18 15:47:00

Author:
Dortr
Posts: 548


Personally, I'm just fine with straight up platformers...

hey, thats what i make!


as long as they look nice, play well, and have some thought put into them.

oh wait, never mind.
2011-06-18 16:30:00

Author:
Deftmute
Posts: 730


Heh.. Yeah... Making a top down vs level XD Was a terrible idea... But Im pretty sure its the only team based vs level in lbp.. Which Im happy about at least.. And jump-button i do think its impossible to make a new and innovative platformer without a controlinator or sackbots. I think thats pretty much common knowledge... and what do you mean RPGs are "souless"!?

Nothing is Impossible, as for RPG i love them I just think in LBP RPG and FPS in LBP they just dont feel right, if you making somthing make it with LBP in mind, work with LBP don't fight it
2011-06-18 18:58:00

Author:
jump_button
Posts: 1014


LBP FPS are the worst...at least an LBP RPG can benefit from the charm of LBP/sack folk.

Not sure what's so great about sackbots...and your taking on a nightmare for multi-player, checkpoints, etc. if you want to use them. The best levels I've seen with custom bots are single player experiences. MM could make this so much easier, player 1 controls this bot instead of their character, etc. Sack people could really benefit from functional arms...
2011-06-18 20:29:00

Author:
fullofwin
Posts: 1214


i agree i made a unique hologram platform called chalkboy demo level http://ie.lbp.me/img/ft/a4e4f128a0b5d3316a36396eb1c1dd2dd866c298.jpg

everything made of hologram including a hologram sackboy and only 4 plays? i now realise that either the LBP community rather play levels on coolpages then good artistic levels by ppl who work hrs and some days are even months on and that don't hardly get any plays. attention at all. thats what i realise i play a bunch of levels that had 28 plays and were just jaw droping good. srry to sound rude thats just what was on my mind about the LBP community.
2011-06-19 07:14:00

Author:
The_Lil_JoKeR
Posts: 745


Opps i put this in wrong thread i must be tired srry. (it want let me edit it)2011-06-19 07:26:00

Author:
The_Lil_JoKeR
Posts: 745


No joker that post is pretty applicable and it is sad that the community is this way... I will play that beautiful looking level of yours next time I'm on but honestly I dont get the hate people have with cool pages... And I'm ineligible due to publishing over a demo XD but it seems that cool pages often have object/bot/glitch showcases some of which are pretty cool actually.. Then of course a few spammed levels and trending levels... I find it quite easy to find decent levels, even underrated ones using the good filters. To me if you dive in or lucky dip you shouldnt be able to boo the level XD I mean come on, what did you expect... Do your research people.2011-06-19 08:00:00

Author:
Dortr
Posts: 548


No joker that post is pretty applicable and it is sad that the community is this way.

I give up...people didn't see your level and reject it Joker...they just didn't see it. As for the few that may have seen it, the fact that it has "Demo" in the title and 3% complete in the description isn't helping matters. Finally for the few that do play, while the level is pretty cool visually it's also broken...my chalkboy got stuck and wouldn't move (he also moves kinda slow)...this isn't going to get it recommended to anyone else.

Stop taking a lack of plays as some sort of rejection by the community...how are people supposed to know your level even exists?!? Invest some time in F4F in the level showcase...if you give good reviews and have a decent level, people will heart you, see anything new you do, their friends see what they play and rate highly, etc. It won't make you famous...but it will at least net you a few hundred plays and some decent feedback in the long run.
2011-06-19 23:37:00

Author:
fullofwin
Posts: 1214


Well... The_lil_joker is quite hard to find... I searched his psn and couldn't find him at least om the first 3 pages.. Then added chalk and yeilded no results... Then finally added demo and finally found it. So it most likely just isnt being seen :/ I checked out your first bloodstone level too fullofwin and it was also very pretty ...but as far as incentives for plays.. They don't usually work.. I often heart the creator, play review and probably heart their levels and leave a long personalized comment on their profile asking to check out my V3 concept... Roughly 20% of these people check it out.. XD its an unfair community and I doubt people browse their activity and see this stuff like I do.. If someone did all that for me I would feel terrible for not playing their stuff or thanking them :/ anyways I'm now straying from the topic but my point is clear and proven.. Most of the people who have replied are indeed basic platformer extremists with a few responses of those who like everything..2011-06-20 01:26:00

Author:
Dortr
Posts: 548


It's all personal preference.

Myself. Anything that I thought was impossible/hard to create in LBP will earn my kudos.

That means platformers need to be exceptional, but even then I tend to feel indifferent to them.
2011-06-20 02:19:00

Author:
SSTAGG1
Posts: 1136


Platforming is definitely my favorite type of level, but I only like it if it includes controlling sackbots with special abilities, or vehicles like mechs and whatnot. The best part of this game, in my opinion, is the controlinator.2011-06-20 03:01:00

Author:
Unknown User


Well... The_lil_joker is quite hard to find... I searched his psn and couldn't find him at least om the first 3 pages.. I often heart the creator, play review and probably heart their levels and leave a long personalized comment on their profile asking to check out my V3 concept... Roughly 20% of these people check it out.. XD its an unfair community and I doubt people browse their activity and see this stuff

If you prefix the PSN with @ you'll get an exact match, ex. @the_lil_joker...give it a try.

I'm suggesting doing a F4F thread here at LBPC and being proactive about playing other people's F4F levels...they have to play yours and give feedback...that's the rule for creating a F4F thread. I agree leaving feedback in-game will have a low return rate...it's pretty difficult to keep up with the activity log even with a relatively low play count...I also don't think it's the right place to request feedback.
2011-06-20 04:11:00

Author:
fullofwin
Posts: 1214


My favourite kind of game is platformer, next to RPGs, but they are few and far between on LBP.

There are still amny things that platformers in LBP2 can do that those i LBP1 couldn't. Grapple hooks? Creationators? Grabinators? Sackbots? There is plenty of room for variety in platformers, and there always will be.
2011-06-20 08:12:00

Author:
kirbyman62
Posts: 1893


thnx dhor i just not good at advertise ing2011-06-20 10:25:00

Author:
The_Lil_JoKeR
Posts: 745


It's a pity that the thermometer is so small; I suspect that's the reason nobody puts shop systems in their levels.

I disagree. I think you don't see novel and complex systems like this because it is bloody hard to make. Add to that that it takes a while to flesh it out and test it properly and here is my theory of why we haven't seen the best things in this game yet! The factors are time and difficulty.

I hope eventually a lot of great concepts make it into copyable libraries that the lesser logically evolved creators can go to town with; it is just one step further than tutorials. It takes time, though.



It's ridiculous to complain about any level someone has chosen to create in their spare time. It's your right not to like it, but that's where it stops...

Dissatisfaction with current affairs, regardless of this spare time factor, is what drives discussion leading to progress. Let's not stiffle it with excuses like these.



I must agree. The general lack of interest in non-sidescrollers is rather disappointing. I don't really think people need to stop producing platformers, as such, but a little more interest in other types of levels would certainly be nice.

I think there is a lot to improve in most non-sidescrollers. LBP2 is in essence a platformer and the creation tools make it easy to make platformers (though being original and giving it a polished look aren't easy).

People who make non-platforming games already go extra miles to make the game do something that it can do but was not literally designed to do. A creator may then say "Yeah, it has taken long enough, let's publish." and we have for instance a Tetris game that is novel, but clunky.

If you look at most of the non-platforming MM-picks, they are exceptionally well made; not just for their exploration of new concepts within LBP2, but also their execution.



I think the larger community doesn't care to be challenged...a basic platformer is comfortable and familliar. A platformer with challenging gameplay or intricate puzzles is likely to not be well received by many either...

I believe (and I hope I am right) that a non-platformer can be challenging and popular at the same time. I think it depends for a great deal on:

Originality; never copy an old idea. Instead, expand on it
Quality of execution; get the hard stuff out of the way first, recognize and improve your weaknesses
Patience and willingness to improve good ideas and cut the bad ones; simplicity works, gameplay is king
Advertising and exposure; get out there and make your level known. It won't happen by itself
Creating a long tail by listening to feedback, improving the level and don't stop talking about it
Accepting that your level cannot please everybody; focus on an audience and stick with it
Bonus: replayability! People who played your level and liked it should come back, generate more plays, leave reviews and spread their enthusiasm. These returning customers are the gateway to players who do not know your level yet. Find ways to excite players to come back by multiple ways to play the level, different outcomes, incentives to make the high score list, variable difficulty, multiplayer bonuses, interesting collectables given for certain scores, etcetera



i agree i made a unique hologram platform called chalkboy demo level ... everything made of hologram including a hologram sackboy and only 4 plays? i now realise that either the LBP community rather play levels on coolpages then good artistic levels by ppl who work hrs and some days are even months on and that don't hardly get any plays. attention at all. thats what i realise i play a bunch of levels that had 28 plays and were just jaw droping good. srry to sound rude thats just what was on my mind about the LBP community.

Here is the level link, http://lbp.me/v/1pfzfs

I didn't know this existed and therein lies the problem. Queued for tonight and looking forward to it. It looks wonderful, has great potential and you are denying it the exposure it deserves by keeping the level hidden away from public eye.

This is LBPC. The community is here and so is the exposure. Put a small snapshot in your sig. A level link as well. Put it up on the level forums, with lots of pictures. Let MM at least know about it, to give it a chance for maybe a pick. Modesty will not get you anywhere.
2011-06-21 10:32:00

Author:
Antikris
Posts: 1340


I disagree. I think you don't see novel and complex systems like this because it is bloody hard to make. Add to that that it takes a while to flesh it out and test it properly and here is my theory of why we haven't seen the best things in this game yet! The factors are time and difficulty.

I hope eventually a lot of great concepts make it into copyable libraries that the lesser logically evolved creators can go to town with; it is just one step further than tutorials. It takes time, though.




Dissatisfaction with current affairs, regardless of this spare time factor, is what drives discussion leading to progress. Let's not stiffle it with excuses like these.




I think there is a lot to improve in most non-sidescrollers. LBP2 is in essence a platformer and the creation tools make it easy to make platformers (though being original and giving it a polished look aren't easy).

People who make non-platforming games already go extra miles to make the game do something that it can do but was not literally designed to do. A creator may then say "Yeah, it has taken long enough, let's publish." and we have for instance a Tetris game that is novel, but clunky.

If you look at most of the non-platforming MM-picks, they are exceptionally well made; not just for their exploration of new concepts within LBP2, but also their execution.




I believe (and I hope I am right) that a non-platformer can be challenging and popular at the same time. I think it depends for a great deal on:

Originality; never copy an old idea. Instead, expand on it
Quality of execution; get the hard stuff out of the way first, recognize and improve your weaknesses
Patience and willingness to improve good ideas and cut the bad ones; simplicity works, gameplay is king
Advertising and exposure; get out there and make your level known. It won't happen by itself
Creating a long tail by listening to feedback, improving the level and don't stop talking about it
Accepting that your level cannot please everybody; focus on an audience and stick with it
Bonus: replayability! People who played your level and liked it should come back, generate more plays, leave reviews and spread their enthusiasm. These returning customers are the gateway to players who do not know your level yet. Find ways to excite players to come back by multiple ways to play the level, different outcomes, incentives to make the high score list, variable difficulty, multiplayer bonuses, interesting collectables given for certain scores, etcetera




Here is the level link, http://lbp.me/v/1pfzfs

I didn't know this existed and therein lies the problem. Queued for tonight and looking forward to it. It looks wonderful, has great potential and you are denying it the exposure it deserves by keeping the level hidden away from public eye.

This is LBPC. The community is here and so is the exposure. Put a small snapshot in your sig. A level link as well. Put it up on the level forums, with lots of pictures. Let MM at least know about it, to give it a chance for maybe a pick. Modesty will not get you anywhere.

Jeez Antikris! What a long and informative post! I like your view!

Lol now a bunch of people are talking about innovation and new genres XD
I appreciate the patience FullofWin and your perspective and I'm not trying to bash basic platformers just trying to understand why they are more popular and your points are clear as to why. They are easy to understand and familiar to all players... I just wish more players would broaden their horizons and try out the newer stuff made with the new tools.. I can only get the attention of creators with my game and I thought it would have replay value... Im not too great with appealing to the masses but I don't see how my sig doesn't make it sound interesting...
And LBPC really sucks at loading on my computer for some reason so I cant get on too often with much success and... its not like LBPC has helped me much anyway.. I would make a F4F thread on the level but i already made a non F4F and the new one would most likely get deleted for making 2 XD is there an option to change your non F4F to one without loosing responses? ...since the replies are the only thing that will get you bumped to LBPCs cool pages which doesn't seem to help either XD ...I wouldnt want to make another thread from scratch to yield no responses, but out of everything LBPC has allowed me to meet a whole bunch of interesting creators and I love checking out all their stuff and hope that they will for me and some have helped me too So I guess LBPC has indirectly helped XD but the loading issues are intolerable and I have lost so much that I have typed or finally load a page to see someone post a smart aleck uninformative response that for some reason the admin allow :/
2011-06-21 19:49:00

Author:
Dortr
Posts: 548


I think you can change the thread to a F4F-thread by editing the OP of the thread.

EDIT: Yes, now I'm sure. Go to 'Edit Post' --> 'Go Advanced'. Now there must be an option saying 'Use F4F?' at the top of the page.
2011-06-21 20:48:00

Author:
frexy18
Posts: 62


I would make a F4F thread on the level but i already made a non F4F and the new one would most likely get deleted for making 2 XD is there an option to change your non F4F to one without loosing responses? ...since the replies are the only thing that will get you bumped to LBPCs cool pages which doesn't seem to help either XD

If you set your level post to F4F then I'll take a look and give you a review. Send me a private message when it's up.
2011-06-21 21:46:00

Author:
Antikris
Posts: 1340


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