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#1
Background Sound Glitch
Archive: 3 posts
This is an interesting glitch to make the proxmity of a sound really REALLY big. First, pick your sound. Let's try rain. Make a single unit of something destructible, dissolving material, sponge, cardboard... Grab your sound and put it on it. Tweak your sound to desired background sound. NOTE: This neads to be a looping sound. From what I see the enviornment (purple) sounds are mostly this, though a few others do i, like sqeauking metal. Wha this means is once you turn on the sound, they dont just play once ad stop (IE footstep), hey'll keep going and going as long as sackperson can hear it. Now, set the sound to "on impact" Now build a nice big ground layer for you torun on. For now make a long strip of, meh, green sponge, or rock. Detach the sound from your chunk of destroyable material and put it on the ground. Suddenly the proximity of the sound jumps all the way up to the size of the ground. Now you'll have the background sound of rain! | 2008-12-10 21:28:00 Author: lionhart180 Posts: 200 |
WOW! Nice find I'm gonna try that tommorow, cheers! | 2008-12-10 21:39:00 Author: oldage Posts: 2824 |
Wow yea that is pretty neat! I'll have to give that a try. gotta love them glitches (sometimes!) | 2008-12-11 03:41:00 Author: KAPBAM Posts: 1348 |
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