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#1

Move Level Ideas

Archive: 13 posts


Have you had any cool ideas you've thought of that you want to make when the Move level kit comes out? I have one.

I'm gonna make a level where there's this guy who just continously walks forwards, and you gotta clear the way so he makes it through the day alive safely. He dies very easily, and just something like bumping into something or tirpping can kill him.

You have to do things like open doors before the guy hits them and dies, things you have to clear out the way like rocks, trash, or things that make him trip and die, draw bridges that you most open or he falls to his death, pedestrians he might bump into, and much more.
2011-06-16 16:36:00

Author:
lemurboy12
Posts: 842


good idea. To open certain doors you should have to navigate the cursor through a small maze or something.2011-06-16 16:44:00

Author:
Krondelo
Posts: 136


I'm thinking a fishing level. Or a samurai level.2011-06-16 19:48:00

Author:
GameRoom
Posts: 200


Have you had any cool ideas you've thought of that you want to make when the Move level kit comes out? I have one.

I'm gonna make a level where there's this guy who just continously walks forwards, and you gotta clear the way so he makes it through the day alive safely. He dies very easily, and just something like bumping into something or tirpping can kill him.

You have to do things like open doors before the guy hits them and dies, things you have to clear out the way like rocks, trash, or things that make him trip and die, draw bridges that you most open or he falls to his death, pedestrians he might bump into, and much more.

That actually is very cool sounding.
2011-06-16 19:52:00

Author:
CYMBOL
Posts: 1230


I'm thinking of making a level where there's 2 options on the screen, one that might lead to a good ending and one to a bad ending, there's multiple rooms that will have those choices.

Another might be one of the hide-and-seek levels except you have to move the cursor on the move to use the hiding places.

Finally, a detective like level that you must use the move to investigate clues.
2011-06-17 04:33:00

Author:
TheUltraDeino
Posts: 1274


I am thinking of a recreation of the classic game Lemmings, using the Move as your cursor. A practical solution for a sackbot digging through ground in a random locations is what keeps me from starting on this level.2011-06-17 15:30:00

Author:
Antikris
Posts: 1340


What about a very dark level in which you use the move controller as a flashlight. Or maybe some sort of maze which can be rotated by the move controller.2011-06-17 15:54:00

Author:
thieso31
Posts: 31


I'm thinking of making a level where there's 2 options on the screen, one that might lead to a good ending and one to a bad ending, there's multiple rooms that will have those choices.

I hope you make your level Move-only just for that
2011-06-17 16:50:00

Author:
Shadowriver
Posts: 3991


Ever since the very first LBP move demos, one idea has been on my mind: A sackboy with telekinesis.2011-06-17 20:31:00

Author:
SackBolt
Posts: 97


I had the survival idea. You use Move to protect your sackboy from missiles that are coming from air (Move controls like something small ball or something and can get power ups to make it bigger to some time). And you can control sackboy at same time too . I think that will be really cool idea and I hope you people won't copy it away from me (You never know :O)2011-06-17 20:43:00

Author:
Lakera-13
Posts: 85


http://farm4.static.flickr.com/3304/5841777819_4bee1e3418_o.jpg

http://farm6.static.flickr.com/5225/5841777889_ea6698abdd_o.jpg

Two new images from PS Blog (http://blog.us.playstation.com/2011/06/17/littlebigplanet-2-playstation-move-even-endless-er-possibilities/)
2011-06-17 20:56:00

Author:
lve_msg
Posts: 408


By the way, in downer pic there you can see backround that I think is Move DLC's. Seems to be some kind of house too :/.2011-06-17 22:08:00

Author:
Lakera-13
Posts: 85


Hehe good to see there a hype for Move 2011-06-18 21:42:00

Author:
Shadowriver
Posts: 3991


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