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#1

Sending a DOWN signal?

Archive: 8 posts


I am creating a character out of material who can move left and right, jump, and automatically fall back to the ground.

I want this character to be able to continue moving left or right WHILE jumping or falling.

I thought the best way to do this was with an advanced mover. Left/right on the dpad, Up disabled, and a down signal sent to the advanced mover when the jump was finished. I am having a problem making the game automatically send a DOWN ANALOG signal to the advanced mover, without any risk of sending an UP ANALOG signal.

Any ideas?


edit: Separate movers do not work, because only one mover seems to activate at any given time. This means that if I am holding right, I could walk off a cliff without falling as long as I continued to hold right. THIS IS BAD.
2011-06-15 22:19:00

Author:
Unknown User


Attach the up/down output of the D-PAD to a signal Splitter, then use the negative output to your mover. You'll only get "Down" signals that way2011-06-15 22:21:00

Author:
RoharDragontamer
Posts: 397


Attach the up/down output of the D-PAD to a signal Splitter, then use the negative output to your mover. You'll only get "Down" signals that way

I tried that method. However, I do not want the DPAD to control DOWN movement. I want my logic system that detects when there is NO GROUND, to activate DOWN movement.



EDIT: I am wanting the game to AUTOMATICALLY move the character down, NOT the player.
2011-06-15 22:32:00

Author:
Unknown User


I'm sorry, I was confused by your without any risk of sending an UP signal. What ever logic you are using to send the DOWN signal, simply insert a Splitter prior and connect the negative output to the Up/Down input of the Advanced Mover.2011-06-15 22:43:00

Author:
RoharDragontamer
Posts: 397


I'm sorry, I was confused by your without any risk of sending an UP signal. What ever logic you are using to send the DOWN signal, simply insert a Splitter prior and connect the negative output to the Up/Down input of the Advanced Mover.

That didn't work either, and it is kind of hard to explain how my logic looks. HOWEVER I GOT IT TO WORK! For some reason, using a DIRECTION COMBINER solved my problems and now my system is working REALLY REALLY WELL.

By the way, if you are curious, I am working on a port of the classic indie title, Cave Story. The main character now navigates his environment, including slopes, with easy and agility.
2011-06-15 22:56:00

Author:
Unknown User


I very simple thing that I like doing is to put a battery with a negitive percent, then place it on its own microchip. When you activate the chip (input on the bottom) a negitive signal to the mover.

I just want to share the way I do it.
2011-06-15 23:27:00

Author:
Unknown User


I very simple thing that I like doing is to put a battery with a negitive percent, then place it on its own microchip. When you activate the chip (input on the bottom) a negitive signal to the mover.

I just want to share the way I do it.

:/

I feel like this information would have been beneficial 2 hours ago.
2011-06-15 23:37:00

Author:
Unknown User


when there is NO GROUND

Inverted impact sensor. Will not work all the time; walking into a wall or hitting the ceiling will trigger it.
2011-06-16 00:42:00

Author:
Antikris
Posts: 1340


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