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#1
Sending a DOWN signal?
Archive: 8 posts
I am creating a character out of material who can move left and right, jump, and automatically fall back to the ground. I want this character to be able to continue moving left or right WHILE jumping or falling. I thought the best way to do this was with an advanced mover. Left/right on the dpad, Up disabled, and a down signal sent to the advanced mover when the jump was finished. I am having a problem making the game automatically send a DOWN ANALOG signal to the advanced mover, without any risk of sending an UP ANALOG signal. Any ideas? edit: Separate movers do not work, because only one mover seems to activate at any given time. This means that if I am holding right, I could walk off a cliff without falling as long as I continued to hold right. THIS IS BAD. | 2011-06-15 22:19:00 Author: Unknown User |
Attach the up/down output of the D-PAD to a signal Splitter, then use the negative output to your mover. You'll only get "Down" signals that way | 2011-06-15 22:21:00 Author: RoharDragontamer Posts: 397 |
Attach the up/down output of the D-PAD to a signal Splitter, then use the negative output to your mover. You'll only get "Down" signals that way I tried that method. However, I do not want the DPAD to control DOWN movement. I want my logic system that detects when there is NO GROUND, to activate DOWN movement. EDIT: I am wanting the game to AUTOMATICALLY move the character down, NOT the player. | 2011-06-15 22:32:00 Author: Unknown User |
I'm sorry, I was confused by your without any risk of sending an UP signal. What ever logic you are using to send the DOWN signal, simply insert a Splitter prior and connect the negative output to the Up/Down input of the Advanced Mover. | 2011-06-15 22:43:00 Author: RoharDragontamer Posts: 397 |
I'm sorry, I was confused by your without any risk of sending an UP signal. What ever logic you are using to send the DOWN signal, simply insert a Splitter prior and connect the negative output to the Up/Down input of the Advanced Mover. That didn't work either, and it is kind of hard to explain how my logic looks. HOWEVER I GOT IT TO WORK! For some reason, using a DIRECTION COMBINER solved my problems and now my system is working REALLY REALLY WELL. By the way, if you are curious, I am working on a port of the classic indie title, Cave Story. The main character now navigates his environment, including slopes, with easy and agility. | 2011-06-15 22:56:00 Author: Unknown User |
I very simple thing that I like doing is to put a battery with a negitive percent, then place it on its own microchip. When you activate the chip (input on the bottom) a negitive signal to the mover. I just want to share the way I do it. | 2011-06-15 23:27:00 Author: Unknown User |
I very simple thing that I like doing is to put a battery with a negitive percent, then place it on its own microchip. When you activate the chip (input on the bottom) a negitive signal to the mover. I just want to share the way I do it. :/ I feel like this information would have been beneficial 2 hours ago. | 2011-06-15 23:37:00 Author: Unknown User |
when there is NO GROUND Inverted impact sensor. Will not work all the time; walking into a wall or hitting the ceiling will trigger it. | 2011-06-16 00:42:00 Author: Antikris Posts: 1340 |
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