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#1

Little Big Rocket

Archive: 10 posts


This is the first level I've made. I would appreciate level tests and feedback.
Its fairly short, very do-able. Hope you enjoy.


http://lbp.me/v/1de2nn
2011-06-15 00:18:00

Author:
Unknown User


Hey there BluntsMcGhee.

I 'm sorry to say i couldn't get past the first green tower with a zebra striped arrow. From what i did see though the level is actually very basic looking. I thought i'd play anyway cause i hate to see a level with only one play.
2011-06-16 16:17:00

Author:
Lordwarblade
Posts: 761


If your having trouble getting past the beginning green wall, I assure you its possible. But if you give up message me.

Just a quick thought - if you have to say this in your description, then it's probably too difficult and will turn prospective players away and possibly get you dislikes. Just sayin'.
2011-06-16 16:37:00

Author:
jblalock78
Posts: 24


Hey there BluntsMcGhee.

I 'm sorry to say i couldn't get past the first green tower with a zebra striped arrow. From what i did see though the level is actually very basic looking. I thought i'd play anyway cause i hate to see a level with only one play.


When you first start, think about all the usable layers.

"Just a quick thought - if you have to say this in your description, then it's probably too difficult and will turn prospective players away and possibly get you dislikes. Just sayin'."

It's really not that difficult, once you figure it out you'll kick yourself for not thinking about it sooner.

Edit: Thanks to jblalock for the quick thought, I made a few changes to the level and the description.
2011-06-16 19:14:00

Author:
Unknown User


Ah ok thanks i'll try it again now.


Ok i have now played it through.
You may want to inform people ingame how to get pass the green tower cause most people just wont be bothered to figure it out.

For a first level its not to bad there are a lot of things that you will need to do though to improve your creating skills such as.
- Try not to use the grid so much when creating as a level where everything is straight and equal doesn't always stand out.
- More gameply elements that will interest the players and drag them in.
- A good use of sticker and decoration also lighting effects helps a level go a long way if used properly though.

My first level was like this also and i ended up deleting it after a few months as i learned how to make better levels.
Good job anyway so keep at it and build on your creating skills.
2011-06-16 19:30:00

Author:
Lordwarblade
Posts: 761


lol, the funny thing is I didnt use the grid tool. I'm working on some ideas at the moment for a more elaborate and hard level. I made this level in about 6-8 hours, with most of the time spent re-making stuff.

But thanks so much for the feedback, it's much needed so I can learn what people do and dont like.

When you played was the upgraded arrow with the text there?
2011-06-16 19:50:00

Author:
Unknown User


When you played was the upgraded arrow with the text there?

Can't say i saw it there. You should make this thread a feedback for feedback then more people will help you out as well as F4F seems very poular on this site.
2011-06-17 10:26:00

Author:
Lordwarblade
Posts: 761


Can't say i saw it there. You should make this thread a feedback for feedback then more people will help you out as well as F4F seems very poular on this site.

I thought about making it F4F, but I'm worried I couldnt give good enough feedback just yet. But I've been contemplating changing it to that.
2011-06-17 13:58:00

Author:
Unknown User


The Good: The beginning looks great. Nice UFO. And the grabbing part is pretty fun.

The Bad: Try using something other than dark matter, or sticker it. Also, use infinite checkpoints.

Overall: :star::star::star:
2011-06-26 15:34:00

Author:
smartboy494
Posts: 34


^for my sushi adventure level.2011-06-26 16:13:00

Author:
Unknown User


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