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UltraSpeed - Super-highspeed Racer/Survival Challenge [VIDEO!]

Archive: 5 posts


http://lbp.me/v/37byyq

http://www.youtube.com/watch?v=S1m4No7b9HI

If you are with multiple players, you will not be able to play the level, but you will get a small teaser of what you can expect of the level.
The level description explains it all.

Pictures:
http://i2.lbp.me/img/ft/b2235df740c479883b0b6c453385764fc4223fd7.jpg
http://i7.lbp.me/img/ft/3476fc98e89df55c9f31ce83906af0b501486561.jpg
http://id.lbp.me/img/ft/18d68e324e0f8b617f5aaf8a7f4058fdfbcc5e2e.jpg
http://ib.lbp.me/img/ft/50b8784a6a8f19363d823ca0e91c947c1098a6c2.jpg
http://i8.lbp.me/img/ft/dc83228a991e3e21dd8bebf5984f4c7ad0825c48.jpg
2011-06-13 20:35:00

Author:
robbit10
Posts: 450


It had a bug that made you invulnerable (I forgot to turn the testing invulnerability off). That's fixed now and it works as it should again.2011-06-14 06:41:00

Author:
robbit10
Posts: 450


This was quite entertaining robbit10

I really enjoyed going faster and faster i'm not sure how you got the speeder to move like it did but it was awsome.
There was a bit of glass at the begining start point that i accidently jumped into when going fast and got stuck for a bout half a minute before falling off. It didn't break the game as i was able to continue but it might be something to remove or turn into see through hollow which may actually look beter anyway.

Great game.
2011-06-15 07:20:00

Author:
Lordwarblade
Posts: 761


@Lordwarblade: Thanks for the review. I made it move like it did by using a path of Tags, and a Look-At-Rotator that looks at the next tag in front of the ship. A "Game Speed" tag sensor is connected to the Advanced Mover that propels the ship forward. The Tag Sensor is set to Signal Strength and the Mover is set to "Speed Scale". The Game Speed tag is being gradually increased remotely inside the level's main logic. So now, the ship rotates towards whatever next Path tag is in front of the ship, and moves faster and faster by means of the level's logic. That's how it works.

Also, added a video.
2011-06-18 10:48:00

Author:
robbit10
Posts: 450


Very nice work. This may be usefull to me as i wanted to make waypoints. Thanks a lot2011-06-18 11:24:00

Author:
Lordwarblade
Posts: 761


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