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#1

Advanced Followers

Archive: 4 posts


I want to see some sort of advanced follower that will follow a tag or player but recognizes materials as places it can't go so it goes around them instead. How hard would it be for Mm to impliment something like this into the game? This would be awesome for RTS games and RPGs. Let me know what you think.2011-06-13 19:50:00

Author:
Unknown User


You could just use many tags and a selector around walls, bu yeah, it'd be cool, but probably would glitch up.2011-06-13 21:36:00

Author:
Unknown User


it can also be nice if it had a option to only snap on one player.
Lets say that theres a thin piece hologram and its set to follow the nearest player, when a player goes inbetween the player and the hologram it snaps to the OTHER person. kinda annoying.
2011-06-13 23:15:00

Author:
Unknown User


it can also be nice if it had a option to only snap on one player.
Lets say that theres a thin piece hologram and its set to follow the nearest player, when a player goes inbetween the player and the hologram it snaps to the OTHER person. kinda annoying.

This problem would be solved if we can have dynamically generated tag names based on player data and object id. Please see my suggestion and support it!
https://lbpcentral.lbp-hub.com/index.php?t=58086-Dynamically-generated-tag-names-using-keywords

As for the followers going around obstacles, it would be quite nice indeed. More creative and customized solutions to the problem could be achieved if we could mix and match followers, for example find a balance between flee and follow (where the follower would flee from the obstacle, and follow the player)
2011-06-14 10:23:00

Author:
hesido
Posts: 166


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