Home    LittleBigPlanet 2 - 3 - Vita - Karting    LittleBigPlanet 2    [LBP2] Everything Else LittleBigPlanet 2
#1

Favorite Hide and Seek levels......

Archive: 53 posts


Everyone knows of Angel-Box's hide and seek levels but I am wondering if anyone has played any other excellent Hide and Seek levels. I played an excellent office level by "Itz_Will_I_AM", and would like to find other Hide and Seek levels that should not be missed. Thank you very much.......2011-06-13 17:25:00

Author:
Godzilla
Posts: 224


Not many people on LBP2 has even come up with the complicated logic for a game of Hide n' seek like Angle-box and Itz_Will_I_AM, let alone make a working map with "no duh" and "where the heck are you?!" hiding places that are perfectly balenced as well. i'll keep an eye out for them, its going to be hard find a REALY fun one thats not buggy.2011-06-13 22:40:00

Author:
Unknown User


I might make one eventually. it's not long before this kind of stuff takes over, anyway. XD2011-06-13 22:46:00

Author:
LBNinja
Posts: 204


Not to toot my own horn... Hide 'N Seek in the Library (http://lbp.me/v/14myxs). I'm also working on a new one, Hide 'N Seek in Hogwarts.2011-07-18 21:47:00

Author:
silmedriel
Posts: 64


A good one is Hide n' seek Christmas edition by Michael09041999.2011-07-18 22:07:00

Author:
StaticLinuxpro
Posts: 482


I'm curious if there are any intricate hide'n'seek levels with powerups that help you find players or invisibility, etc.2011-07-18 23:12:00

Author:
GameRoom
Posts: 200


look like hide'n'seek levels is coming to throw away bomb survivals from there throne 2011-07-18 23:24:00

Author:
Shadowriver
Posts: 3991


look like hide'n'seek levels is coming to throw away bomb survivals from there throne

why not make a OMG ITS HIDE AND SEEK BOMB EDTION!!!!!! XD
2011-07-19 01:03:00

Author:
WESFUN
Posts: 1336


Forgive my ignorance, but what do these level entail exactly???2011-07-19 06:39:00

Author:
midnight_heist
Posts: 2513


@Slimedriel,

I have played your Hide and Seek level and its awesome. I like how massive it is and the face that there are so many places to hide. I was hiding in one spot and it took forever for anyone to find me so I organized my Blu-Rays. Plus, it has many multiple paths and passageways which make it epic. My only complaint is when a hider is found, I wish they had a little more time to hide. It is hard to hide in that short amount of time, but still it is awesome.
2011-07-20 14:30:00

Author:
Godzilla
Posts: 224


@GameRoom:
I wouldn't go so far as to say there are powerups in my level (http://lbp.me/v/14myxs), but you may notice there are several areas that can provide hints to the seeker. Some holograms, when grabbed, change the camera angle so the seeker can spy on other rooms where unwitting hiders might be visible. Also the pendulum in the central clock points to the nearest hider, giving you a hint. Finally, to make it a little more interesting, I added an optional bubble feature which (hopefully) draws hiders out of their hidey-holes, giving the seeker more opportunities to catch a glimpse.

@Godzilla:
I have had another person mention that 20 seconds doesn't seem long enough for such a large level. I kept it short because I tend to think the seeker is at enough of a disadvantage already with all of the secret passages and hiding spots available.

On another note, I just finished my second HnS, Hide 'N Seek in Hogwarts (http://lbp.me/v/3fsjrt)!
2011-07-25 18:26:00

Author:
silmedriel
Posts: 64


Forgive my ignorance, but what do these level entail exactly???

Of course the best way for you to understand would be to try it. I will try to explain. I'm going to talk about ITZ_WILL_I_AM and my versions because ANGEL-BOX did something very different that doesn't really make sense to me.

Basically the level loads, you choose your lighting, music, etc. Player controlled sackbots come out - you can't use L1 to find these guys so there is no cheating. Someone is it (random in ITZ_WILL_I_AM, based on Not it! contest in mine). The person who is it has the camera zoom in close so they can't see where everyone goes while their bot is disabled so they can't follow during counting. Once counting is finished, the seeker runs off to try to find the other players who are hiding in bushes, ducting, under desks, behind books, whatever. When they find someone and grab them, that person becomes it and the process is repeated. The goal of the game, you might ask? If you aren't having fun so far maybe it's just not for you

Also, in mine there are optional bubbles so you can compete for the high score. The trick is, you can't get bubbles when you are it, and you have to move around a lot to get them all so you won't be able to just find a good hiding place and wait if you want to win. You have to take the risk of being seen by the seeker as you run between hiding spots looking for the bubbles.

The game ends when everyone has had enough. It really can be quite fun with a good group of people, especially if you use mics so you can talk without giving away your position.


look like hide'n'seek levels is coming to throw away bomb survivals from there throne

I will admit to being a little hurt by this... the logic for these levels is very complicated and I doubt you will see many that work well. The levels created by myself, ITZ_WILL_I_AM, and ANGEL-BOX are not 4 hour endeavors... I wish you would give them a try before you lump them in with some of the least respected levels out there.
2011-07-25 18:36:00

Author:
silmedriel
Posts: 64


Well i notice that there hide n eek poping up and there like bomb survivals bomb survivals are not bad levels overall and you can like randomness specialy on train survivals where train slowly being destroyed. Only reason they are hated because they overused, but they overused because they popular and thats not bad thing ;]

I really dont understand why people jurge levels on time of creation, it doesnt matter you makei t in 4 hours or whole year, as long is it fun in game play o nicely made people will like it, ofcorse thats matter of opinion

Oh btw if you know about angel_box level... is been copiable? because there was a clone level and people didnt know if it's hack or not:

http://getsatisfaction.com/littlebigplanet/topics/hacked_level
2011-07-25 20:24:00

Author:
Shadowriver
Posts: 3991


I'm sorry for misinterpreting your comment. There certainly are a lot of hide and seeks popping up these days, though I believe many of them are of a very different kind than the ones mentioned (and looked for) here. I may have taken it badly because I am not a fan of bomb survivals. I understand they can be done well, they just aren't my thing, just like I'm sure hide and seek is not for everyone

I definitely judge on time of creation. I mean, you can make an awesome level in a short time depending on what you are making, but I challenge you to find a level that is the best it can be that took less than a day to make. Time is not the only factor, but it definitely does have a noticeable effect.

I've heard both that it was hacked and that ANGEL-BOX accidentally published it copyable for 2 days. I don't know what actually happened, except that there are now about 3,000 copies out there (or it seems like it).
2011-07-25 23:00:00

Author:
silmedriel
Posts: 64


well i will only ever play the original.

i think mm should make it completely impossible to copy levels to the moon unless the creator sends you a copy key.
2011-07-28 19:52:00

Author:
nerzdadestroyer
Posts: 1527


If only it was so easy to tell the copies from the originals 2011-08-01 02:55:00

Author:
silmedriel
Posts: 64


I'm curious if there are any intricate hide'n'seek levels with powerups that help you find players or invisibility, etc.
Yes, there is a level. http://lbp.me/v/1w4-7r

This has 3 power-ups for both hider and seeker. I still prefer Angel-Box's levels, but this one is still good and unique.
2011-08-01 03:45:00

Author:
Tileno
Posts: 81


So there is a new angel-box hide and seek, I see. I haven't had a chance to try it yet. How does it compare? Is it everyone's new favorite?2011-08-08 17:59:00

Author:
silmedriel
Posts: 64


Honestly, I have never been a big fan of Angel-Box's Hide and Seek levels. I prefer Itz_Will_I_Am's and Silmedriel's Hide N Seek levels. First off, I think they have better places to hide and secondly, I never really cared for the whole counting box idea. A big reason I don't like Angel Box's counting box idea is because some people will refuse to count in Angel Box's and then the game never gets started. I like how in Itz_Will_I_Am's and Silmedriel's Hide N Seek levels, it chooses who is it (I really like how in Silmedriels level, how they have the little contest to decide who is the seeker first). This totally eliminates the fighting involved when deciding who is the seeker.

My favorite Angel Box's Hide n Seek level is still the haunted house one. I like how pitch dark the level is and my Ninja Lombax costume is the perfect costume to wear for that level.
2011-08-08 18:16:00

Author:
Godzilla
Posts: 224


Now I'm blushing...

Have you tried the new one? I'm not a fan of the counting either but you can't argue with results.
2011-08-08 18:24:00

Author:
silmedriel
Posts: 64


The Hogwarts one?2011-08-08 20:32:00

Author:
Godzilla
Posts: 224


angel-box's new one?2011-08-08 20:38:00

Author:
nerzdadestroyer
Posts: 1527


Angel-box's. Hide and seek in the Lab I think.2011-08-08 20:59:00

Author:
silmedriel
Posts: 64


yeah, I have played the lab. I still prefer his Haunting Edition one. My ninja lombax costume fits in the darkness, perfectly. 2011-08-08 21:09:00

Author:
Godzilla
Posts: 224


only thing though, i usually dont like levels that are made in a few minutes, not saying there bad, but i agree with shadowriver they are somwhat becoming bombsurvival on the cool levels and such, another annoyance is random parkour levels that take 2 seconds too make, main moral if your going to make a hide and seek.......... make it intricate / look nice, and dont publish 90. try making one with multiple settings in an option level to show that you know what your doing.2011-08-09 09:12:00

Author:
dragonights
Posts: 209


Hide n seek levels are definitely not bomb survivals nor are they made in a few minutes. The amount of logic that is needed to make those levels work is mindblowing. I have seen both Angel-Box's and Silmedriel's Hide n Seek levels in Create Mode and let me tell you they are not easy to make. Plus, I remember when Silmedriel was having trouble getting hers to work... It took a lot of playtesting and figuring out to finally get it working.2011-08-09 14:24:00

Author:
Godzilla
Posts: 224


Agreed. Not to say there aren't quickly made and terrible ones out there... but then the same could be said about any kind of level. Unfortunately, the bad do seem to outnumber the good when it comes to hide and seek (I can see why no decent creator would want to try when angel-box is accusing them of stealing his concept) but that's why we have a thread - to help us find the good ones 2011-08-09 18:16:00

Author:
silmedriel
Posts: 64


I like Angel_Box's Haunted Hide n Seek. It is pretty fun in the dark with many great hiding spots. Great multiplayer level. I also don't think they will be the new bomb/shark survivals.2011-08-10 02:05:00

Author:
tanrockstan34
Posts: 1076


i think if anyones gunna do multiple hide and seek levels, they should do a hub for them all. the level links seem to be fixed for multiplayer travel.2011-08-10 09:52:00

Author:
nerzdadestroyer
Posts: 1527


fair enough, sorry to acuse but... the concept of hide and go seek, seems to be just as simple as, ok now player one sits here while player 2 runs and goes behind a peice of meterial... and idk, it just seems like ALOT of kids will use this as an easy level with alot of plays, but i have played angel's now, and i have to say there CAN be some good ones.2011-08-11 11:37:00

Author:
dragonights
Posts: 209


The same could be said of platformers, you just need to get from here to there, but the creator is what makes it good. Kids wouldn't be able to get a bunch of plays with hide and seeks if there were more good people making them - there is just so little good competition out there. Partly because hide and seeks don't have the prestige of platformers, which is not surprising given the main audience you get looking for hide and seeks. Of course this audience is partly due to the large number of low-effort levels being made. I'm getting caught in the loop here

Anyway I'm glad you gave angel-box's a try, you should definitely check out iTz_Will_i_am's Hide 'n' Seek: In the Office (http://lbp.me/v/05je06).
2011-08-11 17:25:00

Author:
silmedriel
Posts: 64


https://lbpcentral.lbp-hub.com/index.php?t=60911-Abstergo-Animus-Training-%28LBPC2%29-%282-4P%29

Brilliant level with a great visual flair. Play with 4 friends for maximum fun.
2011-08-12 05:41:00

Author:
Nightshade_games
Posts: 76


Personally I despise all of them, as soon I'm in a pod with someone and they say they want to play hide a seek, I leave. The first one by angel box was fun at first. Just the same old thing now, hopefully the community moves on with this fad.2011-08-12 14:46:00

Author:
Bang126
Posts: 157


Have you tried ITz_Will_I_Am's and mine?

I'm just wondering if you despise them as a concept or you actually despise ours specifically. And if you are really the kind of person who would come into a thread labeled "Your favorite Hide and Seek levels" just to say that you hate them all.
2011-08-12 16:44:00

Author:
silmedriel
Posts: 64


Have you tried ITz_Will_I_Am's and mine?

I'm just wondering if you despise them as a concept or you actually despise ours specifically. And if you are really the kind of person who would come into a thread labeled "Your favorite Hide and Seek levels" just to say that you hate them all.

Sorry, reading that back, I do sound like a bit of a jerk. I meant that I much prefer platformers and unique games over hide an seek, and yes I've playe a lot o them, and I must say Angel and wills' levels are incredibly detailed. I just domt find them of much interest personally, but if were to pick a favourite, I'd say itd be the original, by angel box. Sorry for disturbing your thread
2011-08-12 17:30:00

Author:
Bang126
Posts: 157


Just cause I'm constantly trolling it doesn't make it mine

I also prefer platformers generally, but hide and seek is fun sometimes too when you have a good group of people together (IMO). Sorry if I was a little confrontational there I've got to quit that or no one will post here...
2011-08-12 18:25:00

Author:
silmedriel
Posts: 64


How do these even work? Can't you just press L1 and locate them using the graphical overlay?2011-08-12 19:49:00

Author:
Aya042
Posts: 2870


How do these even work? Can't you just press L1 and locate them using the graphical overlay?

No, they use sackbots, which disables that feature, although opening the popit or typing something does give you away.
2011-08-12 20:53:00

Author:
Bang126
Posts: 157


Well, my cousin and I want to make a hide and seek level, but we need help. So if you think of anything, you know who to tell.2011-08-12 21:30:00

Author:
lark98-2
Posts: 116


Well, my cousin and I want to make a hide and seek level, but we need help. So if you think of anything, you know who to tell.
*
Well, as for the logic, it's just lengthy, not amazingly complex, here's my friend AssasinatorRFC's tutorial he made:*http://www.youtube.com/watch?v=Vug2sCHAl9M

The once you have learnt this, it's easy enough to create a playable level
2011-08-12 21:45:00

Author:
Bang126
Posts: 157


Thanks for linking that awesome tutorial Bang! No longer do I have to ignore help requests from people who want to make their own! Seriously, this is very helpful to me and I feel like a dummy for not already knowing about it 2011-08-12 23:18:00

Author:
silmedriel
Posts: 64


Thanks for linking that awesome tutorial Bang! No longer do I have to ignore help requests from people who want to make their own! Seriously, this is very helpful to me and I feel like a dummy for not already knowing about it

No problem. AssassantorRFC is a good friend of mine, he does some awesome tutorials that are not just standard ones like others do
2011-08-13 00:00:00

Author:
Bang126
Posts: 157


This. http://lbp.me/v/ysp3xj

Yes, I know that it's not really a proper Hide and Seek level, but I was in this with Nerz yesterday and we spent all of an hour playing hide and seek in this. Huge map and cool artwork is a bonus.
2011-08-13 01:16:00

Author:
abyssalassassin
Posts: 717


Yeah, it'd be fantastic if he wanted to do a sort-of follow up video that explained the reset function and the 3 player chip in more detail - he seemed to get a little lost in the logic towards the end of the tut and if I hadn't just built one I would not have been able to figure out what he was getting at with the x2, x3, and x4 chips. And I still don't really understand how he intended to use the reset chips, or why there needed to be four. Even if he just had a little demo that showed the finished product it would be much easier to understand what the different parts do. For instance, it's clear he meant for their to be a counting area like in Angel-Box's, but it wasn't entirely clear f he intended to make the rounds end when one player was tagged or when everyone had been tagged... And wow, I'm definitely going to have to post this on the video. I hope I manage to change all my "he"s to "you"s.

Edit: Just realized youtube has a crazy low character limit, I need to talk less.
2011-08-13 17:53:00

Author:
silmedriel
Posts: 64


Yeah, it'd be fantastic if he wanted to do a sort-of follow up video that explained the reset function and the 3 player chip in more detail - he seemed to get a little lost in the logic towards the end of the tut and if I hadn't just built one I would not have been able to figure out what he was getting at with the x2, x3, and x4 chips. And I still don't really understand how he intended to use the reset chips, or why there needed to be four. Even if he just had a little demo that showed the finished product it would be much easier to understand what the different parts do. For instance, it's clear he meant for their to be a counting area like in Angel-Box's, but it wasn't entirely clear f he intended to make the rounds end when one player was tagged or when everyone had been tagged... And wow, I'm definitely going to have to post this on the video. I hope I manage to change all my "he"s to "you"s.

Edit: Just realized youtube has a crazy low character limit, I need to talk less.

Haha, well, I like making written tutorials here on LBPC. So I'm thinking maybe starting a new series, where I make random tutorials but publish a lockbox level that only users of LBPC who read the tutorials can access the lockbox with the object in them! So they at least understand them....and I'm sure I could do a written one for everyone about hide and seek, although that would mean a rise in hide an seek :L
2011-08-13 18:11:00

Author:
Bang126
Posts: 157


I doubt that the people you would be helping with a Hide and Seek tutorial are the people who you wish were making high-quality platformers you'd rather be playing. You might see a rise in Hide and Seek, but it would not be taking away from the platformer community, it is more likely to come from the Free Costumes and Trophy Survival level crowd. I guess I'm saying that you improving the knowledge of logic-challenged members of the LBP2 community with a tutorial can only be good.2011-08-13 20:33:00

Author:
silmedriel
Posts: 64


I doubt that the people you would be helping with a Hide and Seek tutorial are the people who you wish were making high-quality platformers you'd rather be playing. You might see a rise in Hide and Seek, but it would not be taking away from the platformer community, it is more likely to come from the Free Costumes and Trophy Survival level crowd. I guess I'm saying that you improving the knowledge of logic-challenged members of the LBP2 community with a tutorial can only be good.

Yeah, well I made the logic last night, only took me 30 minutes or so from scratch, it all works fine and actually works well. I only need to add the things such as at least onepersonhas to be counting and at least one person hiding. I highly doubt I'll ever use it for my oen level, but its good to have. I like to make more unique things, rather than another hide and seek level...

And yes, these types of of levels may become the new bomb survival. But at least these do have to have some thought process behind them.
2011-08-14 09:07:00

Author:
Bang126
Posts: 157


I would be very curious to see how you made it, if you are willing to show me?2011-08-14 17:33:00

Author:
silmedriel
Posts: 64


I would be very curious to see how you made it, if you are willing to show me?

Sure, add me, still a few kinks though!!!
2011-08-14 17:57:00

Author:
Bang126
Posts: 157


Hey guys, I'm just finishing a hide and seek pirates of the carribean. I modeled it a lot after angel box's levels. The logic works great, 1-3 hiders or 1-3 seekers. It will sense if a player leaves and it will make sure you don't have to tag players who just entered. Also, it has hiding spots that can be opened and closed with triangle. And, unlike a lot of the other hide and seeks out there, you do not have to replay when all players are found, the counting box (a jail) gets resetted.

I tried to balance the obvious hiding spots with the more difficult ones. The map isn't too big, but it has plenty of hiding spots. Also, the best part, you can choose to play as any of the seven pirates of the carribean characters, and you don't need the dlc because the costumes are on sackbots. If anyone would like to see how this works, send me a message and I will invite you! I'll be publishing on wednesday, sep. 7
2011-09-06 01:19:00

Author:
Trader347
Posts: 57


Never played one, unfortunatly.2011-09-06 17:36:00

Author:
kirbyman62
Posts: 1893


Even though there are a lot of them coming out, I will never get tired of them. I think they are a lot more fun than any bomb survival level. 2011-09-06 18:07:00

Author:
Godzilla
Posts: 224


i agree. they are so much fun to mess around in with friends. you can just spend years in them with a group of friends.2011-09-07 16:01:00

Author:
nerzdadestroyer
Posts: 1527


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.