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Question about water (DLC)

Archive: 5 posts


Can you only set waters level globally? Is there a way to, for example, fill a container full of water but leave the rest of the level "dry"?

Cheers
2011-06-12 15:11:00

Author:
Unknown User


Can you only set waters level globally? Is there a way to, for example, fill a container full of water but leave the rest of the level "dry"?

Cheers

Nope. there is no way to do that. globally is your only option.
2011-06-12 15:15:00

Author:
Lord-Dreamerz
Posts: 4261


Ahh ok, looks like i'll have to work around that then 2011-06-12 15:17:00

Author:
Unknown User


You can, however, add a Water-switch in the container, which triggers when the player gets near. So basiclly, when you get in the container, the level fills with water (Giving the illusion of the container having water) and when you leave, the water disspaears again2011-06-12 15:26:00

Author:
DoomeDx
Posts: 132


Using the extra layers (3D glitch) to add foreground and background layers can be useful in making water appear contained. I did this is a couple of my levels.2011-06-12 17:55:00

Author:
Pookachoo
Posts: 838


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