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#1

Choose visibility rules for display of objects in popit menu

Archive: 3 posts


LBP2 has two sets of visibility rules: one for play mode in which electronics, mechanics and hologram meterial can be invisible, and one for edit mode in which they can't. When a captured object is displayed in the popit menu, play mode visibility rules are always applied, which can make the object completely invisible if it's made of invisible hologram material and microchips.

It would be more useful if for each captured object, we could select which set of visibility rules should be applied when the object is displayed in the popit menu.
2011-06-12 11:42:00

Author:
TheBeardyMan
Posts: 26


I agree with you on this. having more than one turned-off hologram material or certain objects with distinguished logic pieces on them in your objects page is a bit of a hassle when trying to find the certain object you want (Although capturing microchips by themselves are invisible). It would probably just be best if the preveiw-affected objects were just visible in the first place.

A minor nit-pick but ah well,
2011-06-12 15:21:00

Author:
Denim360
Posts: 482


No, capture a microchip by itself and it's visible. I keep track of microchips by custom-stickering them to remind me what each one is.2011-06-13 19:41:00

Author:
roux-
Posts: 379


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