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The Celestial City - The Outskirts

Archive: 7 posts


http://i3.lbp.me/img/ft/263b87f0997dcd765a8ea99555738a331eb6ba8a.jpg
http://ib.lbp.me/img/ft/5eb43246eda6c15c0859232d430b8a3791fe88f9.jpg

Yay! I made a level to exercise my visual prowess! This is a short level based on aesthetics, so please take your time to admire the pretty (sic) visuals. Grab the red moons for points!


http://lbp.me/v/18h8v2
2011-06-11 19:33:00

Author:
bonner123
Posts: 1487


Looks cool. Added to queue.2011-06-11 19:40:00

Author:
shookie99
Posts: 447


Looks pretty awesome! Like the atmosphere you got their! I be sure to check it out2011-06-11 19:51:00

Author:
Spazz
Posts: 484


You're at the top of your game, chum.2011-06-12 04:03:00

Author:
SLS10
Posts: 1129


You're at the top of your game, chum.

Your opinion isn't valid.
2011-06-12 04:35:00

Author:
bonner123
Posts: 1487


I finally got to this one the other night and I know you didn't necessarily ask for feedback, but here's mine anyway:

Visually there are some real nice touches here and I think you have room to go even farther when you get the time. There are a few places that stick out right away where I thought you could tweak them a bit to help polish this level off. The first was the "ice" dome on one of the first islands. I see what you were after, but for some reason I didn't think it fir the right with the rest of your material choices. Perhaps you could try a different dome material or dirty this one up with some dirt stickers or something similar. The second spot, occurs when you fall to your death. The clouds and gas are fine to get the job done, but it might look better if it were handled a little more cleanly. Perhaps you could hide the gas behind a front cloud layer or just make your own gas death clouds... One other is the jump pad by the ladder. I would at the least bury this flush with the ground or camouflage it somehow so it doesn't look so much like a jump pad and take away from your levels aesthetics.

I like the addition of the red moons and the ability to earn points for those. It was fun finding where those were hidden. How many are there? This might be something you could tell the player at the end...how many they found. My favorite part though was the broken bridges, where you had to catch the end of each one to navigate. Nicely done. Like you said, it was on the shorter side, but this level actually looks like it will allow you to easily add more islands to the mix as you dream them up. All in all it was nice change of pace to play this one and I'm looking forward to playing some of your other levels and stealing a few of you ideas.


One other thing. On the section where you you have to jump off to grab the moving sponge holding the box, there seems to be some layer issues. It's at the top of the jump takeoff that can cause your sack boy will fall to his death for no apparent reason.
2011-06-16 00:17:00

Author:
peoriaspitfire
Posts: 359


Played this a few nights ago. Really cool level design and the visuals were well done. I really liked looking for the hiiden points as it does add some exploration and replay value. The platforming was fun and never frustrating. Only suggestion I have is maybe adding in a camera in spots where the player can't see progression.2011-06-16 17:47:00

Author:
shookie99
Posts: 447


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