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#1

Ran into a problem

Archive: 3 posts


I have a system of "teeth" that I have moveing in a wave starting from left to right and then looping back on itself.

I want the bottom row to do the same but I don't know how to get them to stay in their place until the sequencer activates thier mover again.

I want it to look something like http://www.youtube.com/watch?v=OtyF0uCtdQw at 5:00 but I want a bottom row to do the same. All on a continuous pattern.
2011-06-11 12:02:00

Author:
Unknown User


Wouldn't batteries on a sequencer connected to pistons set to fowards/backwards do what your asking.2011-06-11 12:21:00

Author:
Jakeamorris25
Posts: 72


Yea, I tried pistons but I can't get the timing to work properly, the pistons fire too fast and slowing them down makes the timing on the battery run out too fast to look like a wave motion.

**EDIT UPDATE**

I managed to get it working now, its not as pretty as using movers but w/e. but after getting it working I ran into another problem. My Two-Way switch isn't flipping. Any idea's on how to fix it? The switch will start two sequencers (to start the teethish things moving), a mover (to raise the door), and a chip that will push out a spinning wheel with sponges on it for the player to grab ahold of and swing across to the next part.
2011-06-11 14:18:00

Author:
Unknown User


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