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#1
GBA remake w/ sprites?
Archive: 5 posts
Scale of 1-10, how crazy is it to try to totally remake a GBA game's level? Would it even be possible enough to bother trying? I don't mean like classic mario, I mean like one of the newer games. | 2011-06-11 06:55:00 Author: Unknown User |
Eh, I dunno. Earlier per example, I was making random character sprites from Final Fantasy V Advance (Bartz x Lenna forever ) and well... I had a hard time just finding the right colors! Imagine doing backgrounds... *shudders* Yeah, can't give a scale really. Though if you don't know this already, this website makes spriting easier... http://www.spriters-resource.com/ Edit: You can try, but you'll need to use holograms and pictures because those pixels make nasty complexity bugs... | 2011-06-11 07:39:00 Author: Fang Posts: 578 |
The backgrounds were actually one of my main concerns with the project. That and large bosses with complicated attacks. There's just so many tiny pixels... I'm afraid I'd go completely insane. Especially since I'm already halfway there. I'm more of a kingdom hearts guy. I did play ff10 though. Not a fan of turn-based combat. | 2011-06-14 03:26:00 Author: Unknown User |
Ohhhh, KH huh? That'll be a bit harder with all those animations and stuff involved in faster-paced games... yeahhhh... | 2011-06-14 05:58:00 Author: Fang Posts: 578 |
What I'm really interested in is both the megaman zero and Metroid gba games. The first is a very fast passed platformer, and I think we're all well familiar with the second. The series were so good, it's a shame they ended, so I've started to devote thought to making continuations of the series. Unfortunately, I can't come up with a plot if it would save my life. | 2011-06-15 05:34:00 Author: Unknown User |
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