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Blast Radius
Archive: 4 posts
Just an idea I'd like to play around with. How could I get a destroyed object to create a blast radius which would destroy other objects? | 2011-06-10 04:16:00 Author: Wolf Posts: 35 |
If it were me, I'd do something along the lines of emitting a circular piece of invisible hologram and using collision sensors to detect whether something is in the radius. The collision detector would then activate a magnetic key (I can't what the lbp2 equivalent of this is called) which in turn activate destruction switches on the objects. That's the basic idea anyway Then you'd just need to add the visuals. | 2011-06-10 04:25:00 Author: SR20DETDOG Posts: 2431 |
Depending on how big you want the blast radius to be, you could also embed a bunch of triggered explosives in your object, which you'd trigger a fraction of a second before destroying the object itself (assuming the explosives don't take care of that). Even if you shrink them down to a tiny size they always have a normal blast radius. And as a bonus they make a nice boom and can send charred shrapnel flying. | 2011-06-11 09:37:00 Author: Dr C Posts: 122 |
I would set up a sequencer so when one bit breaks so does the next in line on the sequencer. | 2011-06-11 11:17:00 Author: craigmond Posts: 2426 |
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