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Overriding Player Sensor on Sackbot?
Archive: 2 posts
I have a Player Sensor on a Sackbots Microchip. The Player Sensor is connected to a Mouth, so the Sackbot begins to talk when the player comes close. Good. Now i want that the Player Sensor stops working when i get a marker So i put a Marker Sensor on the Bots Chip and connected it to a mouth (you got the key, blabla..come in). The only problem now is that sometimes the player sensor gets activated too, like when someone jumps into the Zone of the Player Sensor fast. So is it possible to deactivate the Player Sensor, destroying it somehow, or that the sackbot ovverrides the player sensor and using from then on the marker sensor? | 2011-06-09 08:39:00 Author: Unknown User |
Put the sensor on its own microchip and hook the key/marker/tag sensor through a NOT gate to the on/of input of the microchip with the sensor on it. This will result in the microchip being on if the marker is not collected, and will turn of if the marker is collected. Make sure that the Tag sensor range is larger than the player sensor range. | 2011-06-09 09:04:00 Author: Mr_Fusion Posts: 1799 |
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