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Assassins Creed Brotherhood (Official Production Thread) Tech Demo Available!

Archive: 78 posts


http://images1.wikia.nocookie.net/__cb20091119202605/assassinscreed/images/2/26/Assassin%27s_Creed_Logo.jpg

Tech Demo Available Now!

Hello LBPCentral, I'm working on a new project on Assassins Creed Brotherhood.

Since no one has made a really quality Assassins Creed level, or at least not that I've seen I decided I ought'a do it, And I love Assassins Creed .

Currently I'm working on the HUD & Logic for Ezio, including fighting and Climbing, ect. I had some before, but It wasn't very flexible. But building on what I did before, I mostly cought up, and its much neater.

As far as features go...

I was planning it to be a Free Roam level, with assorted assassin misson and collectable stuff to find, and the always fun fighting guards

If You guys have any suggestions or tips on what you'd like to see in this level, please let me know.

If you'd like to contribute to this project in anyway, Also let me know.

And now I leave you with some screenshots (Kinda)

http://i9.lbp.me/img/ft/1391998c717acfbed168e304827c72cc7cb0794e.jpg

Ezio in the Armor Of Brutus, likey an unlockable skin anyone?

http://i1.lbp.me/img/ft/5518a463e3e6761e448f8e34baf64b24e56ce636.jpg

Costume for the assassin recruit

http://i8.lbp.me/img/ft/08811c97622c26d2a9372491c200ea1f73a905f4.jpg

And finally the costume for Ezio, exclusively designed by monkeysboys for the level (Thanks monkeys )

http://i5.lbp.me/img/ft/92597f71998f785927b40b7ca686e7a6b949cb2b.jpg

Got the updated HUD

Ok thanks for reading, see ya.
2011-06-09 01:29:00

Author:
SPARTANDUDE924
Posts: 285


Looks good.

I've actually got practically all the face button actions Logiced out. I was making a AC level ages ago (first thing I started)
2011-06-09 12:53:00

Author:
Nurolight
Posts: 918


How exacly did you go about doing it? I used selectors for weapons and all this other variable stuff. Still doesnt work fully :C.2011-06-09 18:41:00

Author:
SPARTANDUDE924
Posts: 285


So far I have health, stance switching, and weapon switching done.

Which is weird becuase you'd thing that'd be the hardest...
2011-06-09 18:54:00

Author:
SPARTANDUDE924
Posts: 285


nice the pic you uploaded looks great btw how do you upload pics2011-06-10 00:44:00

Author:
supertwinbros14
Posts: 69


You take a picture with your popit, then up load it and go to LBP.me and go to your photos and open it in a new tab and copy the image URL2011-06-10 01:05:00

Author:
SPARTANDUDE924
Posts: 285


Weapons switching was the easiest thing to program in Mythicos... well magic switching, but same thing. It is too easy sometimes to do this stuff and you psych yourself out thinking it will be hard lol2011-06-10 01:26:00

Author:
poorjack
Posts: 1806


that looks really cool from the photo, i hope to see this project completed, and ill give you a hand with logic if youd like, just hit me up on psn 2011-06-10 03:01:00

Author:
Skalio-
Posts: 920


That HUD looks awesome...I would suggest having the icons locked onto the edges of the screen however. Take a look at the Creator's Camera System in my sig if you don't know how.2011-06-10 04:04:00

Author:
anthman852
Posts: 66


Well the thing about that is the way I do my enviornents is that there is a very thin peice of material for the ground, if you look at my metro screenshots, your know what I mean.

Imo, its worth sacraficing for dynamic camera angles and detailed envoirments.

This level focuses HIGHLY on details.

But also great gameplay, however I really need a person who is VERY skilled at logic. Sadly no big creators want to help. :/

I don't blame them, but still.
2011-06-10 04:21:00

Author:
SPARTANDUDE924
Posts: 285


I kinda got the Walk, fast walk, run, sprint. Things working. Problem is, I used movers, and that makes the sackbot trip around when he runs :/2011-06-10 05:30:00

Author:
SPARTANDUDE924
Posts: 285


Ok, I've got the Climbing sorted... completely.
I redid it in my moon - everythings works correctly!
2011-06-10 12:22:00

Author:
Nurolight
Posts: 918


About the HUD:

I've thought about this before actually, but you can do some interesting thing with a persistent HUD and changing game cameras if you use followers. Basically you are going to want to make a large piece of hologram that fills the entire screen and follows the sackbot around. You can put movie cameras right on this, setting their time to be infinite. Then you can communicate with tags to determine which camera is active at any time (selectors are handy here, as you only want one on at a time).

Then to make the HUD make sense, you can make the HUD elements follow tags on the corners of the full-screen holo. When you change the camera zoom/angle, you can change which tag is lit up in the corner. Your HUD will thus move around so that it's always in the corners (assuming you set the tags up correctly). Does that make sense?
2011-06-10 15:09:00

Author:
comphermc
Posts: 5338


Different camera angles are easily implemented as comphermc stated.

One thing to keep in mind if you make a persistent HUD using this method is that you need two versions. One for those with 4:3 Televisions and one for those with 16:9 Televisions. You wouldn't have to remake everything though...just have the HUD pieces follow different tags.
2011-06-10 17:46:00

Author:
anthman852
Posts: 66


About the HUD:

I've thought about this before actually, but you can do some interesting thing with a persistent HUD and changing game cameras if you use followers. Basically you are going to want to make a large piece of hologram that fills the entire screen and follows the sackbot around. You can put movie cameras right on this, setting their time to be infinite. Then you can communicate with tags to determine which camera is active at any time (selectors are handy here, as you only want one on at a time).

Then to make the HUD make sense, you can make the HUD elements follow tags on the corners of the full-screen holo. When you change the camera zoom/angle, you can change which tag is lit up in the corner. Your HUD will thus move around so that it's always in the corners (assuming you set the tags up correctly). Does that make sense?

.....


.....

Comphermc actually responded to me. Thanks man. I'll have to try that out.
2011-06-10 18:34:00

Author:
SPARTANDUDE924
Posts: 285


Just a quick question have you even started enemy A.I yet?2011-06-10 20:08:00

Author:
fighterwindplus
Posts: 403


Well, a little. XD2011-06-10 21:52:00

Author:
SPARTANDUDE924
Posts: 285


Here is another quick question... Can I see your health bar outside of preview mode? I mean, we are both working on pretty intensive projects, and I was wondering if I could see how your logic was set up and cross compare with my own. The reason being that I want to know weather it is worth SACKrificing simplicity of logic for a heart or blip based health system. i currently have a timer based health bar, and yeah... Just wondering how tidy your logic is basically. 2011-06-11 18:10:00

Author:
poorjack
Posts: 1806


It's quite simple really. It's really rather flexible. For instance if I wanted to say when I have 3 health squares, I could make him fly around. Assuming I WANTED to do that, which I'm not going to do. But I could. Basicly its a counter hooked up to a positional sequencer with a lot of tags. You'll have to see it to understand what I mean2011-06-11 22:39:00

Author:
SPARTANDUDE924
Posts: 285


Also I was wondering, how do I do sprint? I tried using a the sackbot behavior, but it had no effect, then I tried using movers, which just made the sackboy trip around. So any suggestions? Comphermc got a sprint working on his level, but I dont know how he did it2011-06-11 23:05:00

Author:
SPARTANDUDE924
Posts: 285


Anyone have any suggestions at all for the level?

Im planning free roam, but do you guys want to see?

Missons? (I was planning)

Recruiting Assassins? ( I was planning Assassins, but wasn't planning to recruit them)

Assassin mission?

Please Share.
2011-06-12 04:25:00

Author:
SPARTANDUDE924
Posts: 285


Also I was wondering, how do I do sprint? I tried using a the sackbot behavior, but it had no effect, then I tried using movers, which just made the sackboy trip around. So any suggestions? Comphermc got a sprint working on his level, but I dont know how he did it

This is probably coz ur using the advanced mover when instead you should be using movers. I could help with the logic if you want.
2011-06-12 11:29:00

Author:
CYBERSNAKE
Posts: 280


I also made an AC level as my first project. For your running, if you wire yup two controllinators, and then put out batteries within microchips each with say 50% & -50% for walking, 80% & -80% for run and 100% & -100% for sprint. Have AND gates wired to say L3 is just walking, R1 and L3 is run and R1, L3 and X is sprint. Much like the original AC. Of course, directional splitters can be used for the negative input and all else

Hope this helps
2011-06-12 11:33:00

Author:
TheLittleSoAndSo
Posts: 181


Using movers with direction spliters, and it makes ezio do a weird tripping motion, hard to explain. Moving is fine, but getting rid of the strange tripping thing is the problem2011-06-12 11:36:00

Author:
SPARTANDUDE924
Posts: 285


I also made an AC level as my first project. For your running, if you wire yup two controllinators, and then put out batteries within microchips each with say 50% & -50% for walking, 80% & -80% for run and 100% & -100% for sprint. Have AND gates wired to say L3 is just walking, R1 and L3 is run and R1, L3 and X is sprint. Much like the original AC. Of course, directional splitters can be used for the negative input and all else

Hope this helps
What exacly do I hook up the batteries to?
2011-06-12 11:38:00

Author:
SPARTANDUDE924
Posts: 285


The battery % output controls how much effort is being combined with the L stick towards the walking (Speeds)2011-06-12 12:17:00

Author:
Nurolight
Posts: 918


I understand that much, but does it just go with in OR for the L stick?2011-06-12 12:31:00

Author:
SPARTANDUDE924
Posts: 285


yes, sorry, i forgot to add that. you hook it to an OR gate and it should work2011-06-12 14:36:00

Author:
TheLittleSoAndSo
Posts: 181


and he doesnt trip if you use my method (:2011-06-12 14:36:00

Author:
TheLittleSoAndSo
Posts: 181


and he doesnt trip if you use my method (:

I tried it out, it works

Thanks man
2011-06-12 22:20:00

Author:
SPARTANDUDE924
Posts: 285


I got movement working

This is starting to shape up, imo.

Tech Demo soon anyone?
2011-06-13 06:38:00

Author:
SPARTANDUDE924
Posts: 285


From the climbing wall, I've actually added a lot of features into the SackBot2011-06-13 13:46:00

Author:
Nurolight
Posts: 918


http://i9.lbp.me/img/ft/1b9140bae3edd1604a599c00ad2bd09552686ef0.jpg

Thats the logic so far.

Sad that it'll be multiplied at least 5xs before it's done.
2011-06-14 04:31:00

Author:
SPARTANDUDE924
Posts: 285


whats all that logic for? because the walk run sprint was only like one microchip for me?2011-06-14 07:16:00

Author:
TheLittleSoAndSo
Posts: 181


the sequencer I am guesing is for some attack animation? I cant see exactly where it is coming from, but that is pretty much how the sword swing looks in Mythicos.2011-06-14 13:38:00

Author:
poorjack
Posts: 1806


the sequencer I am guesing is for some attack animation? I cant see exactly where it is coming from, but that is pretty much how the sword swing looks in Mythicos.

Air Assassination

Oh and wayne, it has more than just walking.

And I half the walking speed on one big chip, and have 4 other smaller chips for the specific forms movent, walking, fast walk, ect.
Its just more organized to me.
2011-06-14 18:23:00

Author:
SPARTANDUDE924
Posts: 285


I just added a fall & roll thing.

Its so pointless. But I love it.

XD
2011-06-14 19:59:00

Author:
SPARTANDUDE924
Posts: 285


If it adds detail and depth, it isn't pointless 2011-06-14 21:06:00

Author:
poorjack
Posts: 1806


Yeah, lol. Suprisingly it only took me a few tries to get it working2011-06-14 21:07:00

Author:
SPARTANDUDE924
Posts: 285


Does he roll EVERY time he touches the floor or is it only after a huge jump or fall? Coz it will look stupid if he rolls after a 'hop.2011-06-14 21:25:00

Author:
CYBERSNAKE
Posts: 280


I would assume it is only for longer falls. If not it wouldn't be too hard to change.2011-06-14 21:58:00

Author:
anthman852
Posts: 66


Yeah only after long falls, I COULD make it hop if I wanted. Lol I also just finished rewiring the health bar. And it took FOREVER. It was very tedious thing to do.2011-06-14 22:23:00

Author:
SPARTANDUDE924
Posts: 285


Is there anyone who would know how to do sword fighting?2011-06-14 23:31:00

Author:
SPARTANDUDE924
Posts: 285


like sword fighting like Zelda? or more like... God of War?2011-06-14 23:48:00

Author:
poorjack
Posts: 1806


Hmm, neither.

Its more like its own stlye XD.

You attack in low profile and block in high profile, and when an enemy is in mid attack you can counter kill him.

And after succsessfully killing someone, you can counter kill another person quickly.
Thats the best I can explain :/.

Its basicly like realistic sword fighting, aside from the part where you kill everybody really fast.
2011-06-14 23:56:00

Author:
SPARTANDUDE924
Posts: 285


yeah, i've had some eperience with that sort of thing, i'll show you an example. Basically, it's sequences, movers, acting and sounds. (:

Haha lol i was going thinking of adding the roll after a long jump in my Free-running level. Do you think i could still use it? I dont mind if not but i had liked the thought and was going to make it until urgent matters called me away.

If you need any other help with acrobatics, gimme a shout; my free running level has got all the acrobatics you could need it's all entirely fluid as well, so the pace never lets up and the result is a fiery, fast-paced and frantic level


hope this helps (:
2011-06-15 07:37:00

Author:
TheLittleSoAndSo
Posts: 181


Have a hitbox for every stance, and have the sensor key on the hitbox only active when that stance is activated on a sequencer... that way, you could trigger a different reaction in ever phase of battle with the same move.2011-06-15 14:27:00

Author:
poorjack
Posts: 1806


Hmm, sounds like something to try. Thanks.

And Wayne, let me know when your next on.
2011-06-15 19:08:00

Author:
SPARTANDUDE924
Posts: 285


Yeah. You can use hitboxes as a custom radius tool for anything. I use them a lot in Mythicos for lots of different things not just attacks.2011-06-15 21:31:00

Author:
poorjack
Posts: 1806


Tech Demo is now available!2011-06-16 03:00:00

Author:
SPARTANDUDE924
Posts: 285


Cannot wait to play it!

EDIT: I added it to my queue!
2011-06-16 13:36:00

Author:
poorjack
Posts: 1806


Im going to update it soon2011-06-18 01:22:00

Author:
SPARTANDUDE924
Posts: 285


Its very good i must say, the HUD is spot on! may i just ask how you did that ariel jump kill at the start? because that was particularly impressive and i would love to see how it worked (:2011-06-18 07:17:00

Author:
TheLittleSoAndSo
Posts: 181


I played the tech demo but the gentle push dont work. Otherwise it was good.2011-06-18 10:43:00

Author:
craigmond
Posts: 2426


Well yeah I havent made it yet XD2011-06-18 21:57:00

Author:
SPARTANDUDE924
Posts: 285


I would love to play this level, but I don't have little big planet 2 ( sad ikr? ) Do you mind posting some more pictures of the stuff you can do in the demo level? Also, even though I don't have the game I learned about all the logic in the game and might be able to help you out with certain stuff.2011-06-18 23:15:00

Author:
Unknown User


I'll see if I can get some pictures2011-06-19 02:00:00

Author:
SPARTANDUDE924
Posts: 285


Oh wow, This looks stunning, if you need any help with building (Not logic) I could possibly help, otherwise I am a great tester!2011-06-20 03:05:00

Author:
Unknown User


I could probably use some testers,

My main skill is building objects and stuff so I got that down
2011-06-20 05:00:00

Author:
SPARTANDUDE924
Posts: 285


I could probably use some testers,

My main skill is building objects and stuff so I got that down

I found the level and played it. I really like the engine you have going! HUD is amazing, can you make it fit on all the screen? It's kinda hard to read being so small, try what that guy said on the first page.

And actually, I maybe better at logic then I think I am, alot of my buds keep sayin' I am to modest when it comes to building, and I think it maybe true XD So if you do need any help with logic that wont have me editing a controlinator and could use gates, then i could very well help out

I am a rounded builder (Except music) so if you need something I can try to do it.

I think I will try to make some AC characters like civilians and Scholars for some costume practice.
2011-06-20 06:47:00

Author:
Unknown User


Wow its nearly at 1,100 plays.

I was NOT expecting that
2011-06-21 01:18:00

Author:
SPARTANDUDE924
Posts: 285


If you put together some amazing settings, this would be perfect.

Funny how most of the players that dislike it are those who made their own AC levels....though with much fewer plays.
2011-06-21 01:53:00

Author:
SSTAGG1
Posts: 1136


Yeah I noticed that too

Just jelly
2011-06-21 06:18:00

Author:
SPARTANDUDE924
Posts: 285


When playing the indev level it looked like you had put a costume theft protection thing on, quite smart! My friend found that out cause he wanted the costume stickers.
So we left after talking about what you have so far and then split the party, so while I was not in his group I guess he went back to your level and tried taking the stickers, this time he found a way to do it by zooming in
So you may want to fix that if you want true protection on your levels


Cool thing is though, now he has one of the best looking Ezio costumes ever made
2011-06-21 06:20:00

Author:
Unknown User


Please tell him to delete it.

I CANNOT stress this enough. I have had a lot of problems with this, and my friend monkeysboys made it for me, and hes not having a good time with it either.

PLEASE, tell him to delete.

Stealing is not cool. It was an exclusive costume.

I added a new barrier btw
2011-06-21 06:32:00

Author:
SPARTANDUDE924
Posts: 285


Indeed I will the next time he is on.
I figured that if there was a barrier then its there for a reason.
I hope that post helped you fix it
2011-06-21 07:05:00

Author:
Unknown User


Played your tech demo and its looking great. Can't wait to play your full level when its finished. Just wondering though, how did you jump?2011-06-21 07:44:00

Author:
SkaterOllie795
Posts: 145


Dude. Who stole that jewel of a costume? I will hunt them down and gut them like a fish! I hate LBPiracy! I hate it so much!!!!!2011-06-21 12:38:00

Author:
poorjack
Posts: 1806


Dude. Who stole that jewel of a costume? I will hunt them down and gut them like a fish! I hate LBPiracy! I hate it so much!!!!!

I agreed 100%, it drives me crazy, espically since my friend made it for me exclusively.
2011-06-21 18:37:00

Author:
SPARTANDUDE924
Posts: 285


Stop hating on my buddy for trying to help out, he did it with best intentions, he did not claim it to be his or even where it in public.
The only reason he did what he did was so he could leave feed back.

Your lucky it was not some NOOB that took it and would claim it as there own and publish it.
2011-06-21 19:20:00

Author:
Unknown User


Not hatting on your friend, im talking about piracy in gerneral2011-06-21 20:55:00

Author:
SPARTANDUDE924
Posts: 285


"Not hatting on your friend..." "Not hatting on..." "Not hatting..." "hatting..." "HATTING" .... Sorry. Anyways, why would he need to take the costume in question in order to leave feedback?2011-06-22 14:02:00

Author:
poorjack
Posts: 1806


Yeah, the help out part confused me a bit XD. But I see why people want the costume.
Still I mean, just really :/

I've messaged a bunch of people about that have
2011-06-22 17:54:00

Author:
SPARTANDUDE924
Posts: 285


I agreed 100%, it drives me crazy, espically since my friend made it for me exclusively.


Stop hating on my buddy for trying to help out, he did it with best intentions, he did not claim it to be his or even where it in public.
The only reason he did what he did was so he could leave feed back.

Your lucky it was not some NOOB that took it and would claim it as there own and publish it.


"Not hatting on your friend..." "Not hatting on..." "Not hatting..." "hatting..." "HATTING" .... Sorry. Anyways, why would he need to take the costume in question in order to leave feedback?

Yeah, that's what I thought exactly. Your "friend" should have got permission from the owner, because everyone hates piracy.

I love Assassin's Creed, and I think you should start considering a storyline of some sort. I can help plenty with that, so PM if you need any assistance.
2011-06-23 18:00:00

Author:
Roneranger
Posts: 415


looks too complex for me to begin to understand. @_@ by the way, how much thermo does it take up? and could I... test it? 2011-06-23 18:29:00

Author:
LBNinja
Posts: 204


Perhaps.

It doesnt take much, but im holding off on making it until I finish my other level.
2011-06-25 18:11:00

Author:
SPARTANDUDE924
Posts: 285


Spartan When Your Done with the Level Are you Gonna Give Us The Sackbot for Ezio?

EDIT:
Oh I Hope So Because Tht Costume And Connor Are the only Realistic Costumes for Assassin's Creed I Dont Have.
2012-05-21 01:42:00

Author:
Unknown User


Spartan When Your Done with the Level Are you Gonna Give Us The Sackbot for Ezio?

EDIT:
Oh I Hope So Because Tht Costume And Connor Are the only Realistic Costumes for Assassin's Creed I Dont Have.

You might want to check the date on a thread before posting. The last entry was June 2011 and the OP has not been active since Oct. 2011.
2012-05-21 01:49:00

Author:
Lady_Luck__777
Posts: 3458


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