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LBP Confirmed for PSVita

Archive: 262 posts


We'll, it's confirmed, live footage at E3 showed that there will be indeed a LBP for the next generation portable.

The game largely looks like LBP2 with extremely impressive graphics, some things noted is that things like costumes obtained on the PS3 can be found in the portable version.

Thanks to valmassoi for the following information (unconfirmed info however):

1. LBP will support multiplayer online, and locally.
2. LBP will include touch gameplay, both the front screen and back touch screen.
3. Levels from LBP2 will be accessible.
4. All the tools on LBP2 will be incorporated into the PSPVita version of LBP.
5. Menus look really cool.
6. Touch-create
7. PSV to PS3 integration, costumes will be synchronizable


HD TRAILER:




http://www.youtube.com/watch?v=HiTPX24uf68



-----------



More info to be added to this post later.
2011-06-07 02:51:00

Author:
warlord_evil
Posts: 4193


Heck Yeah! That game looks awesome! Def going to get the PSV and this game! In the trailer, I liked the ways that the PSV can be used for levels. Its going to be exciting to see what people come up with.

Edit: In agreement with Silvers post below, that worries me about this game. I do like the small community that the PSP side has. Though with a larger community means more amazing levels than before.
2011-06-07 02:53:00

Author:
Random
Posts: 673


The one thing I don't like. Is the possiblity of my small LBP PSP community turning into... the PS3 community.

EDIT: IN response to Random's Edited post above. The PSP community doesn't need anymore people to create high quality levels. We were able to thrive by ourselves, and we can continue that with the PSvita.
2011-06-07 02:53:00

Author:
Silver39
Posts: 1703


Grr I wasn't fast enough! Well heres some info and thoughts I had.

Thoughts/Theories:

1. If it has become a lot like LBP2, expect the dynamic/static feature to disappear.
2. This game looks like it will not be supporting all of the levels we have made for the PSP. I think they would've mentioned that it it will.
3. I did not see a pod, but I expect there to be one. How else would multiplayer work?
2011-06-07 03:04:00

Author:
anoken
Posts: 1654


Yeah, from what I've seen it doesn't look like any PSP love is going to be ported to LBPV. It looks like the same situation with ModNation Racers as well (even though the PSP version for that game didn't get any love in the first place).2011-06-07 03:04:00

Author:
Night Angel
Posts: 1214


Yeah, from what I've seen it doesn't look like any PSP love is going to be ported to LBPV. It looks like the same situation with ModNation Racers as well (even though the PSP version for that game didn't get any love in the first place).

Yeah, it seems that way. But there was barely any PSP love in the first place.
2011-06-07 03:06:00

Author:
Random
Posts: 673


Oh well, at least there's still an entire summer and more to dish out some great PSP levels on LittleBigPlanet PSP and ModNation Racers PSP so both games can go out with a bang. After that, it looks like remakes for the NGP, which I'm sure won't be too bad (Space Temples Vita lulz)

And just think of the possibilities with level creation. If we're able to port levels from console to handheld (which I'm sure is going to happen, considering other functionalities), will be able to create and continue creating a level anywhere. Woot! No life when Vita comes out!

And even though the PSP community will slowly fade away after this holiday season, I expect most if not all the superb PSP creators to create some amazing levels on Vita (if they haven't already creating some amazing levels in LBP2 already!)
2011-06-07 03:12:00

Author:
Night Angel
Posts: 1214


Guys epic win LBP2 content plus awesomeness of massive Vita inputs in our hands.... awesomeness pure awesome ness and best off aly ou can still stay with LBP2 made me want by vita in day one2011-06-07 03:12:00

Author:
Shadowriver
Posts: 3991


The touch features look really interesting!

I probably wont be getting a Vita, but it looks like fun!
2011-06-07 03:12:00

Author:
Mr_T-Shirt
Posts: 1477


Oh well, at least there's still an entire summer and more to dish out some great PSP levels on LittleBigPlanet PSP and ModNation Racers PSP so both games can go out with a bang. After that, it looks like remakes for the NGP, which I'm sure won't be too bad (Space Temples Vita lulz)

And just think of the possibilities with level creation. If we're able to port levels from console to handheld (which I'm sure is going to happen, considering other functionalities), will be able to create and continue creating a level anywhere. Woot! No life when Vita comes out!

And even though the PSP community will slowly fade away after this holiday season, I expect most if not all the superb PSP creators to create some amazing levels on Vita (if they haven't already creating some amazing levels in LBP2 already!)

Haha, that would be cool to see you finish your Space Temples Trilogy on the PSV.
2011-06-07 03:15:00

Author:
Random
Posts: 673


About PS3 to PSV compatibilty. I think the line is drawn with the costumes.

I really think that playing PS3 levels on the PSV won't be done and vice versa. Mainly because of the control scheme differences.
The PSV does not have R2 and L2 buttons and the PS3 does not have a touchpad.

I strongly believe that PSV will only play PSV levels.
2011-06-07 03:18:00

Author:
Silver39
Posts: 1703


Wow, that was fast. I thought it would've taken an hour before you decided to make this thread.

Anyways, yeah. Best. Handheld. Ever. Sony just made my whole day when LBPV was announced.

My reaction during the show:

http://i750.photobucket.com/albums/xx148/CyberSora/mindblown.gif
2011-06-07 03:19:00

Author:
CyberSora
Posts: 5551


I'm not a genius at this stuff, but I strongly believe that PSV will only play PSV levels. So rejoice at that for awhile, my fellow PSPers. Because we (might) have some problems with the new (larger) community.

Adding to that, all our hard work on the PSP will probably not be visible to the PSV.

I just really hope they don't shut down the PSP servers.
2011-06-07 03:26:00

Author:
anoken
Posts: 1654


Really, Val. I don't know why that's so hard. I'll happily get rid of it, if that means I can create better stuff. That's how I personally see it.

And you do know that the PSV playing only PSV levels theory, was supposed to be a good thing right?
2011-06-07 03:30:00

Author:
Silver39
Posts: 1703


**** it! Did I miss Sonys E3? ****




I put those asterisks in on purpose...I didn't actually curse! **** cursing! I did it again
2011-06-07 03:32:00

Author:
Unknown User


Adding to that, we can kiss our hard work on the PSP goodbye.

Whoa whoa whoa. Why so negative? If anything, this could boost our community by a lot.

The PSP community thrives in keeping pesky spammers and annoying trends out. While the reasons for this are obviously clear *cough* Trophies *cough* the reality is that we, the players, keep the community as it is. Honestly, if you ever go to the Community Moon on the PSP, it's littered with "PETITION FOR [x]" and "H4H scorpionz".

You can't assume we and the PS3 won't get along. Once PSP levels that are compatible with PS3 ones reach other, the community will not only get stronger, but ideas, creativity, and originality will grow too as the bond between both platforms increase. That's why our community is way different than the CoD, Halo, and other ones: they can't grow and stay together like LBP can.

Seriously, you guys have got to stop lurking in that shell of yours and be more open to everyone. We're only here to have fun.
2011-06-07 03:34:00

Author:
CyberSora
Posts: 5551


About PS3 to PSV compatibilty. I think the line is drawn with the costumes.

I really think that playing PS3 levels on the PSV won't be done and vice versa. Mainly because of the control scheme differences.
The PSV does not have R2 and L2 buttons and the PS3 does not have a touchpad.

I strongly believe that PSV will only play PSV levels.

My thoughts exactly. Not to mention the Move stuff for LBP2, which also obviously wouldn't work on PSV. Too many control differences for any levels to transfer over.

Also, anyone disappointed by the (unconfirmed) lack of backwards compatibility with LBP PSP - remember this game isn't LBP PSP 2. Not a sequel, a different game altogether on a different console.
2011-06-07 03:36:00

Author:
Nuclearfish
Posts: 927


Also, anyone disappointed by the (unconfirmed) lack of backwards compatibility with LBP PSP - remember this game isn't LBP PSP 2.

My thoughts exactly. Maybe they'll add it in, or maybe it wasn't mentioned. :/
2011-06-07 03:38:00

Author:
CyberSora
Posts: 5551


Seriously, you guys have got to stop lurking in that shell of yours and be more open to everyone.

And get overshadowed by the celebrity creators of the PS3 side. :/
2011-06-07 03:39:00

Author:
Silver39
Posts: 1703


If I get Vita, this will be my portable LBP2.

PS. I turned down the volume and watched it with Guile's Theme. Is there not something wrong with me?
2011-06-07 03:45:00

Author:
JspOt
Posts: 3607


Not really interested.

touch screen gameplay? That got old and boring in no time at all with The Nintendo DS.
i've owned one for years and while i love it. i hate the touch gameplay, and i've always have.

If we can't play the Levels and stuff created on LBP-Vita and trade it to LBP2 and back and forth anytime we want,
then i don't see a point for my self getting it as i love playing games on a big screen, and i almost never leave my house.
so not a lot going for me when it comes to handhelds besides from games we can't buy outside of them.

hmm... wonder if it'll have it's own story mode that's not on the LBP2?
kinda be sad if LBP-vita levels can't be played on LBP2 meaning if that's how it
ends up working we can't play vita's story mode on LBP2 if so. *mew

Man... i hope they upgrade LBP2 with a update when Vita comes out, it's not fair vita
get's a stinker editor and LBP2 don't. i mean i don't really need it at all for anything i create
as I'm good enough to know how to work my way around that just fine... but still.

it says LBP2 levels can be played on the vita... i hope they make it work the other way around too.
the touch screen controls will work just fine with the Move on LBP2... see where I'm going here with this?
*mew
2011-06-07 03:47:00

Author:
Lord-Dreamerz
Posts: 4261


Okay, I'm seeing some potential argument coming up soon (and posts are getting deleted), so Imma throw my 2 cents into this before it does.


My thoughts exactly. Not to mention the Move stuff for LBP2, which also obviously wouldn't work on PSV. Too many control differences for any levels to transfer over.

Also, anyone disappointed by the (unconfirmed) lack of backwards compatibility with LBP PSP - remember this game isn't LBP PSP 2. Not a sequel, a different game altogether on a different console.

Going back to this quote.

Like I said, maybe they didn't announce backwards compatibility. Maybe it'l be an update (a big one) later on. As for the "LBP2 can't be compatible with LBPV", I think that's true. However, I think they're going to do a "LBP2 backwards compatibility" move here. Basically, LBPV can play all LBP2 levels, but LBP2 can't play LBPV levels.


And get overshadowed by the celebrity creators of the PS3 side. :/

You do realize that the only reason why PS3 Creators overshadow PSP ones is because you guys hardly come out of the PSP section? True, lbp.me boosts the PS3 creators while PSP Creators are left behind, but they also get popular by talking amongst other people, something the PSP community has rarely done (posting in Forum Games does not count). It's the negative side of being part a small community: little spam, a lot of good creators, but serious lack of socializing with PS3 (and other) people.
2011-06-07 03:47:00

Author:
CyberSora
Posts: 5551


it says LBP2 levels can be played on the vita... i hope they make it work the other way around too.
the touch screen controls will work just fine with the Move on LBP2... see where I'm going here with this?
*mew

Not really, unless Sony gives a PSMove to everyone that owns LBP2 and builds R2 and L2 buttons for the PSV, and builds a rear PSMove. Then I don't see it.
2011-06-07 03:49:00

Author:
Silver39
Posts: 1703


Not really, unless Sony gives a PSMove to everyone that owns LBP2 and builds R2 and L2 buttons for the PSV, and builds a rear PSMove. Then I don't see it.

I'm sure they can work their way around that. no point in saying they can or can't till we get there Err?
*mew
2011-06-07 03:54:00

Author:
Lord-Dreamerz
Posts: 4261


About PS3 to PSV compatibilty. I think the line is drawn with the costumes.

I really think that playing PS3 levels on the PSV won't be done and vice versa. Mainly because of the control scheme differences.
The PSV does not have R2 and L2 buttons and the PS3 does not have a touchpad.

I strongly believe that PSV will only play PSV levels.

They show, join the community and shows LBP2 this looks opposite... or else how you explain it?
2011-06-07 03:55:00

Author:
Shadowriver
Posts: 3991


Not really, unless Sony gives a PSMove to everyone that owns LBP2 and builds R2 and L2 buttons for the PSV, and builds a rear PSMove. Then I don't see it.

@PS3 Users
Ever play a level with content you don't own, so it'll tell you that it's available to buy on the PS Store? Now, ever downloaded a level but require a content to edit/play it?

This is how it'll most likely be with LBPV compatibility to LBP2 Move levels.
2011-06-07 04:00:00

Author:
CyberSora
Posts: 5551


They show, join the community and shows LBP2 this looks opposite... or else how you explain it?

It shows LBP2, most likely because they wanted to showcase the handmade arcade idea, but didn't have a pool of community PSV levels to do so.
2011-06-07 04:01:00

Author:
Silver39
Posts: 1703


Looks pretty great! I'll most likely have to turn this one down though. I can't afford to buy something else that's over 200 bucks. It's a shame really, cause this all looks pretty cool. I'd love to see what people could come up with using this wonderful new device!2011-06-07 04:03:00

Author:
eagerneph
Posts: 1536


It shows LBP2, most likely because they wanted to showcase the handmade arcade idea, but didn't have a pool of community PSV levels to do so.

We will see
2011-06-07 04:07:00

Author:
Shadowriver
Posts: 3991


It shows LBP2, most likely because they wanted to showcase the handmade arcade idea, but didn't have a pool of community PSV levels to do so.

It's still new. What do you expect, a beta to be released before E3 already?
2011-06-07 04:09:00

Author:
CyberSora
Posts: 5551


@PS3 Users
Ever play a level with content you don't own, so it'll tell you that it's available to buy on the PS Store? Now, ever downloaded a level but require a content to edit/play it?

This is how it'll most likely be with LBPV compatibility to LBP2 Move levels.

Yeah IMO I think they'll find some way or thing for us to buy that'll let us play both on both~
and i still think Move will let this work. but we'll see when we get there. *mew
2011-06-07 04:10:00

Author:
Lord-Dreamerz
Posts: 4261


It's still new. What do you expect, a beta to be released before E3 already?

Hey, he asked for a possible reason and I gave him one!
2011-06-07 04:11:00

Author:
Silver39
Posts: 1703


http://www.youtube.com/watch?v=ixAyLhD5s0U&feature=player_detailpage#t=71s

Wonder if some DLC will be LBV exclusive. It would really be much better if they made PS3 versions first and then ported them to the LBV. Everyone gets their costumes, and they do half the work. Everyone's happy.
2011-06-07 04:11:00

Author:
Astrosimi
Posts: 2046


Hey, he asked for a possible reason and I gave him one!

You do realize that the PSV isn't even out yet?
2011-06-07 04:14:00

Author:
CyberSora
Posts: 5551


Wonder if some DLC will be LBV exclusive. It would really be much better if they made PS3 versions first and then ported them to the LBV. Everyone gets their costumes, and they do half the work. Everyone's happy.

I hope your right. i hate game specific version things... i just want everything in one place... is that so wrong? :S
2011-06-07 04:14:00

Author:
Lord-Dreamerz
Posts: 4261


Did anyone else notice the Resistance costume (At around 1:10)
May be just this: http://www.littlebigplanet.com/en/game_guide/ps3/downloadable_content/chimera_costume/
2011-06-07 04:15:00

Author:
warlord_evil
Posts: 4193


May be just this: http://www.littlebigplanet.com/en/game_guide/ps3/downloadable_content/chimera_costume/


Yeah, I had the feeling I'd seen it somewhere >_<
2011-06-07 04:21:00

Author:
Astrosimi
Posts: 2046


Did anyone else notice the Resistance costume (At around 1:10)

Boom, screencap.

http://img269.imageshack.us/img269/457/lbpvdlc.png

That's a lot of DLC, and considering that was just a reveal trailer, I say there's a LOT more to come. But what's interesting is the fact that it's already in the game before both its release and the PSV's release. Maybe it's included. Thoughts?
2011-06-07 04:22:00

Author:
CyberSora
Posts: 5551


My thoughts exactly. Not to mention the Move stuff for LBP2, which also obviously wouldn't work on PSV. Too many control differences for any levels to transfer over.

LBP2 hits exact same issue, what about users that dont have move at all? If LBPV is comaptible with LBP2, LBPV should obiesly react in same way as LBP2 without move, we still dont know how this is solved out.


Also, anyone disappointed by the (unconfirmed) lack of backwards compatibility with LBP PSP - remember this game isn't LBP PSP 2. Not a sequel, a different game altogether on a different console.

I think MM did mistake here giving LBP PSP to sperate developer and branch of compatibility imo, now we got problem like this when MM (if im right) takes developer seat here
2011-06-07 04:23:00

Author:
Shadowriver
Posts: 3991


You do realize that the PSV isn't even out yet?

How is that a response to my statement?
2011-06-07 04:25:00

Author:
Silver39
Posts: 1703


http://img269.imageshack.us/img269/457/lbpvdlc.png

Woah woah woah...wait a second, is that a rock in the background, and plants in the foreground? Could we have true implementation of the layer glitch here? I realize that Mm said they would think about it for LBP but this may be the first time we're seeing it.
2011-06-07 04:26:00

Author:
warlord_evil
Posts: 4193


Woah woah woah...wait a second, is that a rock in the background, and plants in the foreground? Could we have true implementation of the layer glitch here? I realize that Mm said they would think about it for LBP but this may be the first time we're seeing it.

I don't own LBP2 here, so I must ask: isn't foreground and background already official layers?
2011-06-07 04:29:00

Author:
CyberSora
Posts: 5551


Woah woah woah...wait a second, is that a rock in the background, and plants in the foreground? Could we have true implementation of the layer glitch here? I realize that Mm said they would think about it for LBP but this may be the first time we're seeing it.

IMO as so LBP2 won't become pointless when LBP-vita comes out...
I'm expecting a big update for LBP2 when Vita/Move hits... :0


I don't own LBP2 here, so I must ask: isn't foreground and background already official layers?
No. he means the other non 3 layers we can't by non bug means use.
2011-06-07 04:30:00

Author:
Lord-Dreamerz
Posts: 4261


Woah woah woah...wait a second, is that a rock in the background, and plants in the foreground? Could we have true implementation of the layer glitch here? I realize that Mm said they would think about it for LBP but this may be the first time we're seeing it.
Those look like decorations to me. :/
2011-06-07 04:31:00

Author:
Silver39
Posts: 1703


Woah woah woah...wait a second, is that a rock in the background, and plants in the foreground? Could we have true implementation of the layer glitch here? I realize that Mm said they would think about it for LBP but this may be the first time we're seeing it.

Umm... rock is in the back thick layer and plants in the front thin layer? I see no layer glitch here

EDIT: Oh wait... that rock... might be part of the background or stickered thin layer
2011-06-07 04:32:00

Author:
napero7
Posts: 1653


Those look like decorations to me. :/
Looking at it again, the rock looks like sticker put on some glass too...
2011-06-07 04:33:00

Author:
warlord_evil
Posts: 4193


Looking at it again, the rock looks like sticker put on some glass too...

Time for a new monocle?
2011-06-07 04:36:00

Author:
Silver39
Posts: 1703


Looking at it again, the rock looks like sticker put on some glass too...

Yeah true... sigh... well i hope they add it anyways tho... but i'm not gonna get my hopes up.
*mew
2011-06-07 04:36:00

Author:
Lord-Dreamerz
Posts: 4261


How is that a response to my statement?

You said there was no levels in the community for LBPV. I said LBPV is still new with no beta, so of course there's none. You said it was a response to someone else. That's where I come in and say PSV wasn't even released yet.

In layman's terms, you can't have a people making levels (beta) without the handheld being out first.
2011-06-07 04:37:00

Author:
CyberSora
Posts: 5551


You said there was no levels in the community for LBPV. I said LBPV is still new with no beta, so of course there's none. You said it was a response to someone else. That's where I come in and say PSV wasn't even released yet.

In layman's terms, you can't have a people making levels (beta) without the handheld being out first.

Sorry, next time I'll state the absolutely obvious when answering to somebody. Instead of leaving an answer that pretty much says the exact same thing.
2011-06-07 04:45:00

Author:
Silver39
Posts: 1703


Sorry, next time I'll state the absolutely obvious when answering to somebody. Instead of leaving an answer that pretty much says the exact same thing.

Your custom title fits your attitude perfectly.
2011-06-07 05:19:00

Author:
CyberSora
Posts: 5551


Your custom title fits your attitude perfectly.

Thanks, you wouldn't believe how many people think I have this title just for the lulz.
2011-06-07 05:26:00

Author:
Silver39
Posts: 1703


Day 1 purchase for me. See you guys soo...um, when this comes out =D2011-06-07 06:08:00

Author:
Xenon
Posts: 306


Dang it SONY!!! Now I'll be spending my whole summer wishing I had this! DX

Anyway, I almost crapped my pants when I saw this. All of the LBP2 content transferable also means that we get all of the LBP1 costumes. That's a s**t load of costumes if you ask me. I'm guessing that means we can transfer our moon also. Why couldn't we?

*Runs back through the video to find anything new*
2011-06-07 06:14:00

Author:
ConverseFox
Posts: 2333


I need it. I simply...... need this.2011-06-07 06:18:00

Author:
tomodon246
Posts: 624


Holy crap.

This is the best thing I have ever seen.
2011-06-07 06:24:00

Author:
Arkei
Posts: 1432


http://img269.imageshack.us/img269/457/lbpvdlc.png

See how they blurred out the title for the costume pieces on the bottom of poppit? You get a glimpse of some of the costume pieces during that scene as they are selecting costume pieces.
2011-06-07 06:31:00

Author:
ConverseFox
Posts: 2333


Seems very cool, though some of the multiplayer features seem to be completely irrelevent to LittleBigPlanet...2011-06-07 06:34:00

Author:
The-Questor
Posts: 1328


Seems very cool, though some of the multiplayer features seem to be completely irrelevent to LittleBigPlanet...

Let me be clear. You aint messing with my dougie.

I don't see what you mean.

EDIT: I'm expecting a new LBPVita section here in the LBPC forums now.

EDIT 2: ALERT!!! New backgrounds at 0:30, 1:33, and 1:36!
2011-06-07 06:39:00

Author:
ConverseFox
Posts: 2333


Dang it SONY!!! Now I'll be spending my whole summer wishing I had this! DX

Anyway, I almost crapped my pants when I saw this. All of the LBP2 content transferable also means that we get all of the LBP1 costumes. That's a s**t load of costumes if you ask me. I'm guessing that means we can transfer our moon also. Why couldn't we?

*Runs back through the video to find anything new*

Because there's 3 layers as well as the rest of LBP2's tools.


Let me be clear. You aint messing with my dougie.

I don't see what you mean.

EDIT: I'm expecting a new LBPVita section here in the LBPC forums now.

EDIT 2: ALERT!!! New backgrounds at 0:30, 1:33, and 1:36!

Calm down before you have a heart attack buddy.

Besides, you have all summer to be excited, as well as the rest of the year.
2011-06-07 07:20:00

Author:
Silver39
Posts: 1703


Here’s a little fun game hopefully everyone should enjoy~
We now know LBP-Vita is coming out. But what kind of costumes and Deco will come with it?
*mew

---
PSV to PS3 integration, costumes will be synchronically
---

If that ends up being true and we can trade are stuff from game to game then... Win!~
Well we got a video to look at. Go give it a watch. Now lets start spotting the hidden gems <3


http://www.youtube.com/watch?v=HiTPX24uf68&feature=player_embedded

At 0:50 of the video you can see a sack with a bag on it’s head but look at his hand…
He has a … CHAINSAW!

At: 1:40 you see what looks to be a detective hat?

And here some Deco I saw. We may be able to port Deco from game to game too…
Jumping the gun little I know but.. I SURE HOPE WE CAN!

At: 0:23 you see what looks to be some brown leaf and cartoony plant Deco?.

At: 1:26 you see what looks to be green leaf Deco?

Plus a new way to move Bots?
At: 0:40 you see what looks to be sackbots sitting on the wall?

Well i saw some other stuff too maybe but. lets see what other stuff everyone can find.
2011-06-07 07:44:00

Author:
Lord-Dreamerz
Posts: 4261


MIND = BLOWN

that was awesome
2011-06-07 07:45:00

Author:
darcyh
Posts: 191


I'am a little worry about the game being split up three ways been PS3, them with Move, and them on Vita2011-06-07 07:56:00

Author:
jump_button
Posts: 1014


my god, that's AWESOME! not sure how much it'll cost, but i'm definitely going to buy it.2011-06-07 08:23:00

Author:
razalor
Posts: 23


Great news!

Best reason to by PSVita.

And very cool new features for editor and gameplay - touchscreen bring us so many new opportunities! WOW!
2011-06-07 08:39:00

Author:
Domik12
Posts: 838


Is there a confirmation of water in LBPV?2011-06-07 10:37:00

Author:
RougeSouldier579
Posts: 1


Fantastic news. Seems like the perfect LBP to me. Has the functionality and tools of LBP2, and the portability of PSP.2011-06-07 10:58:00

Author:
Fastbro
Posts: 1277


Fantastic, Vita looks so good with it's $250 price tag.

Although I'm not too sure about the touch controls, I can just see them getting old fast.
2011-06-07 11:19:00

Author:
MattAstr
Posts: 99


I'am a little worry about the game being split up three ways been PS3, them with Move, and them on Vita

It's already split up + Move wont move you away from LBP2... since it is LBP2
2011-06-07 12:02:00

Author:
Shadowriver
Posts: 3991


what was with the early worries of the psp and ps3 communities coming together sort of speak? As in the moment I can see a clear divide of users of the ps3 lbp and users of psp lbp. They are probably making it this way so that everyone can join in on the fun and not be left out in terms of what their prefaired way of playing is. It also makes the community whole, which in my opinion is a great idea.

The game itself looks really cool, the graphics look great for a hand held console.
2011-06-07 12:08:00

Author:
dbibby88
Posts: 378


OMG!!! That looks just AWESOME!!!!!! Day 1 buy!2011-06-07 13:11:00

Author:
himoks
Posts: 734


when MM (if im right) takes developer seat here

Assumptions are tricky.


See how they blurred out the title for the costume pieces on the bottom of poppit? You get a glimpse of some of the costume pieces during that scene as they are selecting costume pieces.

It you watch at 1:14, it appears to be Sonic the Hedgehog DLC (http://www.littlebigplanet.com/en/game_guide/ps3/downloadable_content/sonic_costume_kit/), but I'm not sure why they blurred it.
2011-06-07 13:33:00

Author:
comphermc
Posts: 5338


Haven't had time to read everything, so if anything I ask has been said already, I am sorry.

Is MediaMolecule the dev on this? I'm pretty sure they are, just wanna make sure.

I hear it isn't a launch title. 2012?

This game could make the app store gaming redundant, by creating it's own app store of sorts. I use my ipod touch for interesting motion touch innovative games like cut the rope and bumpy road, but these kinda games are possible now. I simply cannot wait.
2011-06-07 14:33:00

Author:
KQuinn94Z
Posts: 1758


Time for LBP PSP to be buried in a game graveyard... just like LBP1... they will be missed... lol

EDIT: @KQuin, yeah... makes me feel like I wasted my money buying an Ipod :/
2011-06-07 14:56:00

Author:
TheBlackKnight22
Posts: 695


I would not have any use for psvita, but i'd love to see a 7 inch or 10 inch accessory for input on the ps3, just a wireless screen with the front & rear multi touch for ?50 or so, we could then sculpt in 3d, draw with a stylus, in lbp or new software like art acadamy on ds, thats the most interesting thing i get from psvita.2011-06-07 15:15:00

Author:
PassTheRizla
Posts: 7


This game could make the app store gaming redundant, by creating it's own app store of sorts. I use my ipod touch for interesting motion touch innovative games like cut the rope and bumpy road, but these kinda games are possible now. I simply cannot wait.

You know i bet lot of levels there will be a lot better then what people make for app store to try sell it for 99C


I would not have any use for psvita, but i'd love to see a 7 inch or 10 inch accessory for input on the ps3, just a wireless screen with the front & rear multi touch for ?50 or so, we could then sculpt in 3d, draw with a stylus, in lbp or new software like art acadamy on ds, thats the most interesting thing i get from psvita.

You say you don't have any use of vita, yet you want it for PS3? It's exacly the same thing
2011-06-07 15:51:00

Author:
Shadowriver
Posts: 3991


We'll see! I'll get it at one point or another.2011-06-07 16:26:00

Author:
BasketSnake
Posts: 2391


I will definitley buy this if I buy a Vita, it's looking amazing. But seriously, why aren't they changing the name? Do really have to have 3 serperate games released within a few years in the same series with exactly the same name?2011-06-07 16:28:00

Author:
Veyneru
Posts: 115


me want :o2011-06-07 16:45:00

Author:
Alternative_sack
Posts: 409


what was with the early worries of the psp and ps3 communities coming together sort of speak? As in the moment I can see a clear divide of users of the ps3 lbp and users of psp lbp. They are probably making it this way so that everyone can join in on the fun and not be left out in terms of what their prefaired way of playing is. It also makes the community whole, which in my opinion is a great idea.

Most of the PSPers are used to a small and comfy community, like ones they've had in the past. But now the possibility of being thrown in with the rest of the LBP community is a tremendous shift.
2011-06-07 16:48:00

Author:
Silver39
Posts: 1703


I think I may end up getting a vita, but everyone knows there will be a Vita 2nd generation within 1-2 years.2011-06-07 17:28:00

Author:
kabirdsall14
Posts: 180


Most of the PSPers are used to a small and comfy community, like ones they've had in the past. But now the possibility of being thrown in with the rest of the LBP community is a tremendous shift.

But wouldn't that be a good thing in some ways? It would give them more coverage for the skills they've learned from the original psp and bring them to this new one, meaning that people who haven't purchased the psp version can now play them and realise what they have been missing out on?
2011-06-07 18:19:00

Author:
dbibby88
Posts: 378


Okay, that was epic. It's practically an evolved, portable LBP2 with touch screen and more functions STUFF!

I'm sold for the Vita
2011-06-07 18:26:00

Author:
Fang
Posts: 578


Epic win! Looks awesome! With tilt features this will be the biggest step for LBP!2011-06-07 18:48:00

Author:
Unknown User


But wouldn't that be a good thing in some ways? It would give them more coverage for the skills they've learned from the original psp and bring them to this new one, meaning that people who haven't purchased the psp version can now play them and realise what they have been missing out on?

Actually they can't, this is a competely different game from LBP PSP, multiple features that made the PSPers prefer the PSP (Static/Dynamic, Advanced Corner Editor) will dissappear.
If anything, the PSPers that don't have LBP2 (which is about 50% so it's not all bad news) will have to completely restart and completely forget the old one.

In other words, they have to forget the skills they learned on the PSP and start over.
2011-06-07 19:02:00

Author:
Silver39
Posts: 1703


I think LBPV will play LBP1&2 levels (possibly even Move levels), but LBP2 won't be able to play (well might be able to play, but not complete) levels that have LBPV features, kind of like whatever will happen when trying to access Move levels w/out the Move when that comes out. (Though there might be a chance that having Move could allow you to play/complete levels with Vita features).

Oh and btw, the rear touch pad is your L2/R2, just to let you know.
That gives the Vita all the buttons you need including the sixaxis. (Though maybe no rumble, but whatever.)
2011-06-07 19:04:00

Author:
Jgr9
Posts: 56


I think LBPV will play LBP1&2 levels (possibly even Move levels), but LBP2 won't be able to play (well might be able to play, but not complete) levels that have LBPV features, kind of like whatever will happen when trying to access Move levels w/out the Move. (Though there might be a chance that having Move could allow you to play/complete levels with Vita features).

Oh and btw, the rear touch pad is your L2/R2, just to let you know.

It's a touchpad, not a couple of buttons?
2011-06-07 19:05:00

Author:
Silver39
Posts: 1703


By my holy cookie, i'm quite hyped for this. 90% sure i'm getting the Vita, if nothing else, then just for LBP, because it just looks new and smooth in a very new and exciting way! Though, at IGN's website, they hinted that we're not going to see it before 2012, even though the Vita is hitting the shelves this summer, so i'm quite sure that i'm gonna wait it out until there's a release date on this bad boy! I feel really sorry for all the LBPSP community, i can't see why they wouldn't let it have some backwardscompatibility with the PSP game, as this new console is actually just a newer PSP. That said, i've never played LBPSP before, so i wouldn't know if there's something standing in the way for the backwardscompatibility. I'm a bit excited to see how backwardscompatibility with PlayStation Move games will work, even though i really don't care too much about PS Move, but how it translates into this device is another thing,

Here is the link for the IGN page that states LBP Vita will come out in 2012: [http://psp.ign.com/articles/117/1173464p1.html]


It's a touchpad, not a couple of buttons?
I think what he meant was that in the PS3 imported games, the right side of the rear touch screen will function as your R2, and the left side of the rear touch screen will function as your L2, but that's just my interpretation of what he meant anyway, and how i imagine it would be done best for the PS Vita.
2011-06-07 19:19:00

Author:
Unknown User


I feel really sorry for all the LBPSP community, i can't see why they wouldn't let it have some backwardscompatibility with the PSP game, as this new console is actually just a newer PSP.

The PSV is far from just a PSP2, this is a huge leap from the PSP.

Dual analog sticks (PSP only had 1)
2 Touchpads (PSP had none)
Built in wifi (PSP obviously had none)
Better at everything (technology, graphics, etc.)

And as for the actual game:
ALL of LBP2's tools (PSP had HALF of LBP1's tools)
Three layers (the PSP only had 2 layers)

PSV is not PSP2, its way better.
2011-06-07 19:26:00

Author:
Silver39
Posts: 1703


Actually they can't, this is a competely different game from LBP PSP, multiple features that made the PSPers prefer the PSP (Static/Dynamic, Advanced Corner Editor) will dissappear.
If anything, the PSPers that don't have LBP2 (which is about 50% so it's not all bad news) will have to completely restart and completely forget the old one.

In other words, they have to forget the skills they learned on the PSP and start over.

Over-exaggeration much?
It's still LBP. If you're a good creator on the PSP, you'll still be a good creator on Vita. And even PS3. You NEVER "forget" any skills, you only gain new ones to add to what you already know. Yes, it might be a big jump, but anyone unprepared to learn new things is a pretty lame creator in my opinion. You won't be at disadvantage either - you now to work with a handheld, and a lot of the features in this game will be new to those of us who play LBP2 anyway.

And again - this is not LBP PSP 2. It's not a sequel for the PSP gamers. It's a new game for the new generation of Vita gamers.
2011-06-07 19:33:00

Author:
Nuclearfish
Posts: 927


I still don't know how to feel about this. I think they've killed off everything good I found in LBP PSP to replace it with Mm's type of garbage. I'll still get the Vita... but I don't know if I'll try to create on this new game.

I do know this much: I will not react kindly to a larger, dumber community. You PS3ers stay right where you belong.

EDIT: And NFish, you're wrong. The PSP is incomparable to other versions of the game. The PS3 games focus on a clunky, technological editing, fit to those like Rtm and other logical creators. The PSP focused on creativity.

I think of PS3 creating as Web 2.0 tech: Cool, flashy features, that got everyone excited.

And were completely unneeded.
2011-06-07 19:37:00

Author:
Voltergeist
Posts: 1702


I still don't know how to feel about this. I think they've killed off everything good I found in LBP PSP to replace it with Mm's type of garbage. I'll still get the Vita... but I don't know if I'll try to create on this new game.

I do know this much: I will not react kindly to a larger, dumber community. You PS3ers stay right where you belong.

Wait, so you are calling what Mm makes is trash? And the PS3 community dumb?
lol wow...

You might as well try to create, and you probably will find it to be a wonderful experience.
2011-06-07 19:41:00

Author:
kabirdsall14
Posts: 180


I still don't know how to feel about this. I think they've killed off everything good I found in LBP PSP to replace it with Mm's type of garbage. I'll still get the Vita... but I don't know if I'll try to create on this new game.

I do know this much: I will not react kindly to a larger, dumber community. You PS3ers stay right where you belong.

Pretty much my opinion, in ruder words.
2011-06-07 19:42:00

Author:
Silver39
Posts: 1703


Wait, so you are calling what Mm makes is trash? And the PS3 community dumb?
lol wow...

You might as well try to create, and you probably will find it to be a wonderful experience.

Short answer: Yes.
Long answer: The PS3 games chose tech and flashy features over creativity and ease of use. I prefer the opposite.

And I have tried to create. LBP2's creating is clunky, hindered by menu upon menu, setting upon setting. It just doesn't work.
2011-06-07 19:43:00

Author:
Voltergeist
Posts: 1702


Short answer: Yes.
Long answer: The PS3 games chose tech and flashy features over creativity and ease of use. I prefer the opposite.

And I have tried to create. LBP2's creating is clunky, hindered by menu upon menu, setting upon setting. It just doesn't work.

Actually, those "tech and flashy" features are much more simple to use. They also add creativity. Maybe you just are not good at creating on the ps3. You don't try it, because it is not what you are used to. Maybe it is time to stepout of the bubble.

LBP2's create mode isn't "clunky", the menus make it easier to find things.

Maybe you just like to be disorganized and messy. LBP2 create does work, and is very well made.
2011-06-07 19:48:00

Author:
kabirdsall14
Posts: 180


...and ease of use.


I'm terribly sorry, but 'ease of use' is the last phrase I'd associate with LBP PSP. There are some bugs that have completely stopped me from creating on the PSP, such as the constant crashes, the piston bug and the turbo pack glitch. No offence to the PSPers, but I just prefer my trusty, reliable PS3 version over the PSP version.
2011-06-07 19:53:00

Author:
FlipMeister
Posts: 631


Actually, those "tech and flashy" features are much more simple to use. They also add creativity. Maybe you just are not good at creating on the ps3. You don't try it, because it is not what you are used to. Maybe it is time to stepout of the bubble.

LBP2's create mode isn't "clunky", the menus make it easier to find things.

Maybe you just like to be disorganized and messy. LBP2 create does work, and is very well made.

Yes they add more creativity. But it is far from simple. Using the actual tools takes a bit of trial and error to figure out what the tool does and how to utilize it in the way that you want it.

There's a weird learning curve is (what I think) what B3 is saying.

And it's hard to be disorganized if you don't have that many things to organize, there's only like 10 tools on the PSP.
2011-06-07 19:56:00

Author:
Silver39
Posts: 1703


I still don't know how to feel about this. I think they've killed off everything good I found in LBP PSP to replace it with Mm's type of garbage. I'll still get the Vita... but I don't know if I'll try to create on this new game.

I do know this much: I will not react kindly to a larger, dumber community. You PS3ers stay right where you belong.

EDIT: And NFish, you're wrong. The PSP is incomparable to other versions of the game. The PS3 games focus on a clunky, technological editing, fit to those like Rtm and other logical creators. The PSP focused on creativity.

I think of PS3 creating as Web 2.0 tech: Cool, flashy features, that got everyone excited.

And were completely unneeded.

Wow.

Sorry, but I literally cannot understand how you can think that. I can't even think of any way to respond.
2011-06-07 19:59:00

Author:
Nuclearfish
Posts: 927


Yes they add more creativity. But it is far from simple. Using the actual tools takes a bit of trial and error to figure out what the tool does and how to utilize it in the way that you want it.

There's a weird learning curve is (what I think) what B3 is saying.

And it's hard to be disorganized if you don't have that many things to organize, there's only like 10 tools on the PSP.

Actually, it is simple. although it may seem hard at first, you get used to them in an hour.

Also, wouldn't you want more tools to work with? That way you can expand the creativity, and the possibilities?
2011-06-07 20:04:00

Author:
kabirdsall14
Posts: 180


Actually, it is simple. although it may seem hard at first, you get used to them in an hour.

Also, wouldn't you want more tools to work with? That way you can expand the creativity, and the possibilities?

I already have, I've played LBP2 a lot for the past 4 months, and I really like using the tools, especially the music sequencer and cameras. It took me a few days to understand the tools though.

However, I've played LBP PSP a lot longer, (not to mention it was the first LBP I got) and so I'm naturally geared to like the PSP version.
And at the same time, you've played LBP2 more than PSP, and you prefer the PS3 version. So hopefully you can see why both sides of this debate think their LBP better.
2011-06-07 20:14:00

Author:
Silver39
Posts: 1703


And at the same time, you've played LBP2 more than PSP, and you prefer the PS3 version. So hopefully you can see why both sides of this debate think their LBP better.

I completely agree, which ever one the person started on, they will (most of the time) like that one more.

But maybe we can all agree that LBP for Vita, will be awesome
2011-06-07 20:17:00

Author:
kabirdsall14
Posts: 180


I still don't know how to feel about this. I think they've killed off everything good I found in LBP PSP to replace it with Mm's type of garbage. I'll still get the Vita... but I don't know if I'll try to create on this new game.

I do know this much: I will not react kindly to a larger, dumber community. You PS3ers stay right where you belong.

EDIT: And NFish, you're wrong. The PSP is incomparable to other versions of the game. The PS3 games focus on a clunky, technological editing, fit to those like Rtm and other logical creators. The PSP focused on creativity.

I think of PS3 creating as Web 2.0 tech: Cool, flashy features, that got everyone excited.

And were completely unneeded.

Amen Brotha!!!!

I can understand why PS3ers (some PSP ppl too..) are very excited about this. They get all their LBP2 tools to bring with them wherever they go. But me, as a PSPer, am not too excited. I think it's great and all that the PS3 people will be able to make all the crazy things loaded with detail and technological things. But with that going on, I know I'm probably not going to create as much. All the crazy details and such that make me feel inferior about my levels, will now corrupt the portable system.


Wow.

Sorry, but I literally cannot understand how you can think that. I can't even think of any way to respond.

Perfect example. No offense NF, your cool. But you're a perfect example of a PS3er. As said earlier, it's great that you're going to be able to carry around your LBP2 tools.

But all of us that started from the PSP will have to completely drop and forget..


The game we came to love
PSP create mode
All of our levels (I'm guessing they'll shut down the PSP servers when PSV/LBP comes out)
The passionate and friendly community we came to love


Try to think of it from your perspective. You've been playing your LBP game, but then it's announced that the create mode your used to is going to disappear, and the other game's create mode will take place.

I'm not saying all PSP people think this, but I'm sure I'm not the only one.
2011-06-07 20:18:00

Author:
anoken
Posts: 1654


Amen Brotha!!!!

Dang it val, we had this conflict resolved!
2011-06-07 20:18:00

Author:
Silver39
Posts: 1703


I completely agree, which ever one the person started on, they will (most of the time) like that one more.

But maybe we can all agree that LBP for Vita, will be awesome


That, or maybe everyone is gonna hate it?
2011-06-07 20:23:00

Author:
rtm223
Posts: 6497


can you take the touch off in create mod?2011-06-07 20:23:00

Author:
Unknown User


wait... so lbppsp is like tibet and lbp2 is communist china?2011-06-07 20:31:00

Author:
Deftmute
Posts: 730


Okay. I'm going to attempt a reply.


I still don't know how to feel about this. I think they've killed off everything good I found in LBP PSP to replace it with Mm's type of garbage.

"Everything good you found in LBP PSP" was because of Mm. They created LBP, without them LBP PSP wouldn't exist. Okay. I understand you prefer the PSP version, but calling Mm garbage is completely unecessary.


I'll still get the Vita... but I don't know if I'll try to create on this new game.

You don't know if you'll TRY? What happened to giving something a go before deciding if you like it or not?


I do know this much: I will not react kindly to a larger, dumber community.

Okay. Now I REALLY take offence at this. Dumber community? And yet we're the ones who aren't afraid to use the more complicated tools.


You PS3ers stay right where you belong.

What exactly have we done to deserve that attitude? I was looking forward to the posibilities Vita brought for the combining of PS3 and PSP LBPers. Now I'm not so sure. You know, I'd love for you guys to come and create awesome stuff on the PS3 versions. Yet we're not welcome on YOUR console?

You certainly seem like a super friendly community!! [/sarcasm]


EDIT: And NFish, you're wrong. The PSP is incomparable to other versions of the game. The PS3 games focus on a clunky, technological editing, fit to those like Rtm and other logical creators. The PSP focused on creativity.

So you're basically saying there is no creativity on PS3? Have you even seen any community levels?!?!?


I think of PS3 creating as Web 2.0 tech: Cool, flashy features, that got everyone excited.

And were completely unneeded.

Further evidence that you have no idea what you're talking about.


I really hope you're just in the minority and that not all the PSPers share this same attitude.
2011-06-07 20:39:00

Author:
Nuclearfish
Posts: 927


I got to say I understand both sides of the arguement here, it almost reminds of the lbp1-lbp2 cross that me and my friends experienced. We loved the simplicity of lbp1 ps3 because there were basic tools, everything looked like it was made out of junk, everything was just fun. When lbp2 came, although it added all these amazing tools, for people like me who dont have a clue about advanced logic, it basically just scared us off. there are so many tools that its just scary, unless you understand logic that is. the hand made feel of it feels lost with all the levels forcing you into playing as certain sackboys, with the environments made out of realistic materials and the lead cast being moving characters this time. I say pspers will probably get used to it if they give it the chance, and the new online modes will finally let you interact with each other properly.
Personally I think the psp levels will all be gone, its a new console, its a new game, it looks like it has three layers and has 4 player co-op. I doubt these will work with the old levels.
I'll be getting it day one tho. havent had the time to create with ps3 in a while, been to busy.
2011-06-07 20:45:00

Author:
Smudge228
Posts: 533


Yeah the PSP side is actually very friendly, most of us just feel like we got the short end of the stick with LBP PSP, and I think some people are just a bit upset about this. IDK if you've played it, but it has many issues, some of which were fixed but many of which went on unfixed. There was also just a huge lack of tools and features relative to the PS3.

Edit: To add a little more, I just feel that all the new features of LBP2 just make it seem completely overwhelming and make it much harder to stand out because you really need to create something amazing to get recognition. I guess we'll just have to find out whether these are good things or bad things.
2011-06-07 20:49:00

Author:
metsfan1025
Posts: 181


Everyone ignored my last post >.<

Well I'll emphasize it again.

All of us that started from the PSP will have to completely drop and forget..

-The game we came to love
-PSP create mode
-All of our levels (I'm guessing they'll shut down the PSP servers when PSV/LBP comes out)
-The passionate and friendly community we came to love

Try to think of it from your perspective. Imagine you've been playing your LBP game, but then it's announced that the create mode your used to is going to disappear with the, and the "newer release's" create mode will take place. Imagine all the levels you worked hard on would disappear.

It's frustrating.
2011-06-07 20:51:00

Author:
anoken
Posts: 1654


PS3er here, looking forward to dumbing down the PSP community; have fun playing my bomb survivals 2011-06-07 20:51:00

Author:
flamingemu
Posts: 1872


PS3er here, looking forward to dumbing down the PSP community; have fun playing my bomb survivals

Lol good try, but you haven't seen anything until you play the community hotel levels on the PSP . Outside of the LBPC PSP community, there is a large majority of younger kids that play the PSP version, and so nearly every "highest rated" level is from an LBPC'er.
2011-06-07 20:53:00

Author:
metsfan1025
Posts: 181


wow this could revive the PSN community! the game so far looks awesome, I bet 20$ that this will come out in the same time as that Mm post the new gadgets for the playstation move

I just hope the the items, sticker, decoration, and object also come to the PS3 aswell

Plus I have a feeling a new trend of annoying levels will come, how wants to play my "ULTIMATE, H4H, PLAY NOW, 25 PINS AND TROPHY THAT MOVES!!!!!!!!!!!!!!!!" :O
2011-06-07 20:54:00

Author:
Arnald23
Posts: 1843


Everyone ignored my last post >.<

Well I'll emphasize it again.

All of us that started from the PSP will have to completely drop and forget..

-The game we came to love
-PSP create mode
-All of our levels (I'm guessing they'll shut down the PSP servers when PSV/LBP comes out)
-The passionate and friendly community we came to love

Try to think of it from your perspective. Imagine you've been playing your LBP game, but then it's announced that the create mode your used to is going to disappear with the, and the "newer release's" create mode will take place. Imagine all the levels you worked hard on would disappear.

It's frustrating.

To be fair, that sounds like the move from LBP1 to LBP2.

- The game we loved changed significantly.

- Create mode changed a lot - particualrly the way logic was constructed. This took some getting used to.

- All of our old levels... I can't speak for everyone here, but since LBP2 was released I haven't cared at all about LBP1 levels. It's funny really, my main requirement for a sequel was it needed backwards compatibility, yet it's the thing I now realise wasn't at all needed. I along with many others have made (most of) my old levels LBP1 only, and not once since LBP2 was released have I wanted to go back and play them..

All of us PS3ers have been through this and managed just fine. I'm sure you can do the same.
2011-06-07 21:05:00

Author:
Nuclearfish
Posts: 927


Oh dear. It seems I have wet myself in excitement.2011-06-07 21:07:00

Author:
Plasmavore
Posts: 1913


Try to think of it from your perspective. Imagine you've been playing your LBP game, but then it's announced that the create mode your used to is going to disappear with the, and the "newer release's" create mode will take place. Imagine all the levels you worked hard on would disappear.

It's frustrating.

assuming a proportionate increase in features and such? gimme gimme!
2011-06-07 21:12:00

Author:
Deftmute
Posts: 730


Lots of quotes ahead everyone...

Over-exaggeration much?
It's still LBP. If you're a good creator on the PSP, you'll still be a good creator on Vita. And even PS3. You NEVER "forget" any skills, you only gain new ones to add to what you already know. Yes, it might be a big jump, but anyone unprepared to learn new things is a pretty lame creator in my opinion. You won't be at disadvantage either - you now to work with a handheld, and a lot of the features in this game will be new to those of us who play LBP2 anyway.

And again - this is not LBP PSP 2. It's not a sequel for the PSP gamers. It's a new game for the new generation of Vita gamers.

To be honest, it was an exaggeration, but he had a good point. The PSP Create Mode has many different features than LBP2. This can be seen by simply picking one up after the other and trying to select the goodies bag, naturally selecting the stickers since they're in different locations on the popit. Now that's a pretty weak example, but it's as plain as it can be put. As for knowing how to work with a handheld, that's a pretty weak argument for why PSPers won't be at a disadvantage. Personally, I don't mind switching back and forth between LBP PSP and LBP2, but the differences in create mode are more substantial than the difference in controller and system.


I'm terribly sorry, but 'ease of use' is the last phrase I'd associate with LBP PSP. There are some bugs that have completely stopped me from creating on the PSP, such as the constant crashes, the piston bug and the turbo pack glitch. No offence to the PSPers, but I just prefer my trusty, reliable PS3 version over the PSP version.

You had a bad experience with it. I assume you picked the PSP up awhile ago before the last patch that fixed most of everything was released. Yes, the turbo pack still remains an issue, but the makers of the game abandoned it so once we find out about the issues, we should do everything we can to not make them arise again. I understand why you trust your PS3 version more and would prefer to play it, but I don't think you gave the PSP version much of a chance for you to be making an argument.


Actually, it is simple. although it may seem hard at first, you get used to them in an hour.

Also, wouldn't you want more tools to work with? That way you can expand the creativity, and the possibilities?

An hour? Maybe if you read all of the descriptions of the tools. I wouldn't say after an hour you're able to know where every tool is by memory and can scroll to it easily. Technically there are more tools, however, like BlueBulletBill was saying, most of them were already around in piston/dissolve-based switch form. They only made things simpler, and barely expanded the ability to be creative.


I already have, I've played LBP2 a lot for the past 4 months, and I really like using the tools, especially the music sequencer and cameras. It took me a few days to understand the tools though.

However, I've played LBP PSP a lot longer, (not to mention it was the first LBP I got) and so I'm naturally geared to like the PSP version.
And at the same time, you've played LBP2 more than PSP, and you prefer the PS3 version. So hopefully you can see why both sides of this debate think their LBP better.

I also have had LBP PSP a lot longer, however, I find myself playing LBP2 a lot more recently due to its more expansive create mode. I started off on LBP1, borrowing it from a friend for short periods of time and that's what got me into LBP on PSP. I had done research while LBP2 was still kept quiet about in the shadows and heard that the sequel was going to be released when it was. Picking up LBP for PSP helped me wait it out, and influenced my love for LBP's create mode. As for my opinion, I like each version for different reasons, and enjoy creating on both. I'm not planning on buying the PSVita, however, due to its inevitable high price and its lack of support for all of my levels I've created and am working on.


I completely agree, which ever one the person started on, they will (most of the time) like that one more.

But maybe we can all agree that LBP for Vita, will be awesome


Of course it will. I also think it's kind of redundant, however, being that LBP2 already does pretty much everything the Vita version will be able to do. It's a portable version, but it's also like paying for the same game twice. No, it is like paying for the same game twice.


Amen Brotha!!!!

I can understand why PS3ers (some PSP ppl too..) are very excited about this. They get all their LBP2 tools to bring with them wherever they go. But me, as a PSPer, am not too excited. I think it's great and all that the PS3 people will be able to make all the crazy things loaded with detail and technological things. But with that going on, I know I'm probably not going to create as much. All the crazy details and such that make me feel inferior about my levels, will now corrupt the portable system.



Perfect example. No offense NF, your cool. But you're a perfect example of a PS3er. As said earlier, it's great that you're going to be able to carry around your LBP2 tools.

But all of us that started from the PSP will have to completely drop and forget..


The game we came to love
PSP create mode
All of our levels (I'm guessing they'll shut down the PSP servers when PSV/LBP comes out)
The passionate and friendly community we came to love


Try to think of it from your perspective. You've been playing your LBP game, but then it's announced that the create mode your used to is going to disappear, and the other game's create mode will take place.

I'm not saying all PSP people think this, but I'm sure I'm not the only one.

Exactly. Think of it from a PSP creator's perspective as if it were your situation. All of your levels that you've created, all of your long hours spent creating works in progress and putting on those final touches, gone. Even if LBP PSP's servers aren't shut down with the PSVita's launch, knowing that none of your hardwork will be carried over would be enough to at least upset you and want change.


PS3er here, looking forward to dumbing down the PSP community; have fun playing my bomb survivals

That's some pretty lame sarcasm.


To be fair, that sounds like the move from LBP1 to LBP2.

- The game we loved changed significantly.

- Create mode changed a lot - particualrly the way logic was constructed. This took some getting used to.

- All of our old levels... I can't speak for everyone here, but since LBP2 was released I haven't cared at all about LBP1 levels. It's funny really, my main requirement for a sequel was it needed backwards compatibility, yet it's the thing I now realise wasn't at all needed. I along with many others have made (most of) my old levels LBP1 only, and not once since LBP2 was released have I wanted to go back and play them..

All of us PS3ers have been through this and managed just fine. I'm sure you can do the same.

Except yours didn't deal with dishing out an extra $200+ for the new game that you were going to buy regardless. This switch would involve PSP creators buying the new system and not even having the option of sending over their old levels. I see your point, but it is a much more different situation than what you describe.

EDIT:
assuming a proportionate increase in features and such? gimme gimme!

You just completely missed Val's point there. Try and show some respect instead of these joking one sentence remarks about how it doesn't affect you. Gracias.
2011-06-07 21:14:00

Author:
WoodburyRaider
Posts: 1651


@Silver39, B3, and Val
Why do you hate change so much? Sure, you'll "lose" your creations, but you'll also gain new ones. Creativity is everywhere, and just because the tools are "flashy" doesn't mean you can't make something different and unique out of it.

Ironic that guys are hating this new transition into LBPV. I remember everybody getting their hopes up for a LBP PSP2 over at the PSP section. Now you don't want a new LBP game?
2011-06-07 21:16:00

Author:
CyberSora
Posts: 5551


The PSV is far from just a PSP2, this is a huge leap from the PSP.

Dual analog sticks (PSP only had 1)
2 Touchpads (PSP had none)
Built in wifi (PSP obviously had none)
Better at everything (technology, graphics, etc.)

And as for the actual game:
ALL of LBP2's tools (PSP had HALF of LBP1's tools)
Three layers (the PSP only had 2 layers)

PSV is not PSP2, its way better.
Oh, yeah, what i meant was that it's role is like PSP's role, and that it resembled teh PSP in a great many ways.
As mentioned, i never played the LBPSP, so i didn't know about any of the features. And yes, half of LBP1 features
and only two layers seems like it's distinct enough from LBP2 and LBPV to justify no backwards compatibility.
And yeah, i do realize what buttons this badboy is packing, i've been staring at everything Vita since the announcement!
2011-06-07 21:17:00

Author:
Unknown User


To be fair, that sounds like the move from LBP1 to LBP2.

- The game we loved changed significantly.

- Create mode changed a lot - particualrly the way logic was constructed. This took some getting used to.

- All of our old levels... I can't speak for everyone here, but since LBP2 was released I haven't cared at all about LBP1 levels. It's funny really, my main requirement for a sequel was it needed backwards compatibility, yet it's the thing I now realise wasn't at all needed. I along with many others have made (most of) my old levels LBP1 only, and not once since LBP2 was released have I wanted to go back to play any old levels.

About create mode...

Sure, create mode changed a lot, I give you that. But you're still able to create the same way you did in LBP1 in LBP2. There's just more options of switches, logic, and such. However, the switch from PSP to PSV is extremely different than LBP to LBP2. This is a whole new console we're talking about. It will most definitely eradicate some things we've come to love.

If you've played PSP, you'd notice it has the Dynamic/Static option. This is pretty much the best thing invented since pizza. But when it says LBP2 tools are coming, we can expect this great feature to disappear and be replaced with dark matter and annoying anti-gravity apples. That's one of the many things that will be gone.

About old levels..

You've made it clear you prefer LBP2, but you still can go back to LBP1 and make levels if you want. We, cannot go back when the time comes. I highly doubt they'll be able to do backwards compatibility, or they'll keep the PSP servers up. And even if you make all your oldies LBP1 only, that still doesn't take away the fact that they're still playable by others. I'm sure hundreds of people play your levels on LBP1 daily. Sure, that wouldn't be the case for me and my old levels on PSP, but still, nobody will be able to play them. I'll say it again, I'm quite confident the servers will be shutdown.


All of us PS3ers have benn through this and managed just fine. I'm sure you can do the same.

Was that really necessary? I respect that you have your opinion, you should try doing the same.


Ironic that guys are hating this new transition into LBPV. I remember everybody getting their hopes up for a LBP PSP2 over at the PSP section. Now you don't want a new LBP game?

I was the one who made that thread thank you. I believe it was called "NGP: My Worries about LBP PSP's Future." In that thread (https://lbpcentral.lbp-hub.com/index.php?t=50869-NGP-My-Worries-about-LBP-PSP-s-Future) I predicted some things that could happen. I'm pretty much repeating them now, but PS3ers are taking them out of context. They don't understand it from my point of view. Oh and you also thanked the post I made there, are you saying you don't agree now..?


Exactly. Think of it from a PSP creator's perspective as if it were your situation. All of your levels that you've created, all of your long hours spent creating works in progress and putting on those final touches, gone. Even if LBP PSP's servers aren't shut down with the PSVita's launch, knowing that none of your hardwork will be carried over would be enough to at least upset you and want change.

You just completely missed Val's point there. Try and show some respect instead of these joking one sentence remarks about how it doesn't affect you. Gracias.

Glad to see someone has been reading the posts.
2011-06-07 21:21:00

Author:
anoken
Posts: 1654


@Silver39, B3, and Val
Why do you hate change so much? Sure, you'll "lose" your creations, but you'll also gain new ones. Creativity is everywhere, and just because the tools are "flashy" doesn't mean you can't make something different and unique out of it.

Ironic that guys are hating this new transition into LBPV. I remember everybody getting their hopes up for a LBP PSP2 over at the PSP section. Now you don't want a new LBP game?

Not as many as you think were actually excited for it. Also, this was before the news of (more than likely) no PSP Backwards Compatibility. It was brought up that it might not be included, but at least there was still hope that it could be. I assume most if not all of the PSP side's views have changed, at least regarding their initial interest in LBP for PSVita. I myself was never truly interested in the Vita since I have LBP2 on PS3 and the PSP version. The PSVita is just a new version of a game that's already out there with little to no new features, none that make it worth buying except for its portability.


About create mode...

Sure, create mode changed a lot, I give you that. But you're still able to create the same way you did in LBP1 in LBP2. There's just more options of switches, logic, and such. However, the switch from PSP to PSV is extremely different than LBP to LBP2. This is a whole new console we're talking about. It will most definitely eradicate some things we've come to love.

If you've played PSP, you'd notice it has the Dynamic/Static option. This is pretty much the best thing invented since pizza. But when it says LBP2 tools are coming, we can expect this great feature to disappear and be replaced with dark matter and annoying anti-gravity apples. That's one of the many things that will be gone.

About old levels..

You've made it clear you prefer LBP2, but you still can go back to LBP1 and make levels if you want. We, cannot go back when the time comes. I highly doubt they'll be able to do backwards compatibility, or they'll keep the PSP servers up. And even if you make all your oldies LBP1 only, that still doesn't take away the fact that they're still playable by others. I'm sure hundreds of people play your levels on LBP1 daily. Sure, that wouldn't be the case for me and my old levels on PSP, but still, nobody will be able to play them. I'll say it again, I'm quite confident the servers will be shutdown.



I was the one who made that thread thank you. I believe it was called "NGP: My Worries about LBP PSP's Future."

Exactly. Take a look at my post on the last page (Page 8) where I touched on this a little as well.
2011-06-07 21:28:00

Author:
WoodburyRaider
Posts: 1651


People need to stop getting annoyed that this will replace LBP PSP.

When I first saw Vita, I thought of it immediately as a completely new platform, it is almost completely different to the PSP, or else they would have called it the PSP2.

And anyway, Sony hasn't even said if PSP levels will be carried over, so until they confirm or deny this, stop worrying, no one's forcing you to switch..
2011-06-07 21:36:00

Author:
Plasmavore
Posts: 1913


People need to stop getting annoyed that this will replace LBP PSP.

When I first saw Vita, I thought of it immediately as a completely new platform, it is almost completely different to the PSP, or else they would have called it the PSP2.

And anyway, Sony hasn't even said if PSP levels will be carried over, so until they confirm or deny this, stop worrying, no one's forcing you to switch..

It's not about"People need to stop getting annoyed that this will replace LBP PSP," it's about "Sony hasn't even said if PSP levels will be carried over, so until they confirm or deny this, stop worrying, no one's forcing you to switch."

Again, think about it from our perspective. That's a good point that it's a completely different console, but that doesn't change the fact that we're losing all of our hardwork (if that last quoted part ends up becoming true). The point is it's a different situation that PS3 don't seem to understand completely.
2011-06-07 21:42:00

Author:
WoodburyRaider
Posts: 1651


And to think that people made thread about LBP2 having crappy LBP1 BC and should not done to begin with 2011-06-07 21:44:00

Author:
Shadowriver
Posts: 3991


i tried to look at if from your perspective, but when i did, i came to a different conclusion (based on my own personal opinions oddly enough) and that was apparently disrespectful.2011-06-07 21:46:00

Author:
Deftmute
Posts: 730


Posted awhile back:


Whoa whoa whoa. Why so negative? If anything, this could boost our community by a lot.

The PSP community thrives in keeping pesky spammers and annoying trends out. While the reasons for this are obviously clear *cough* Trophies *cough* the reality is that we, the players, keep the community as it is. Honestly, if you ever go to the Community Moon on the PSP, it's littered with "PETITION FOR [x]" and "H4H scorpionz".

You can't assume we and the PS3 won't get along. Once PSP levels that are compatible with PS3 ones reach other, the community will not only get stronger, but ideas, creativity, and originality will grow too as the bond between both platforms increase. That's why our community is way different than the CoD, Halo, and other ones: they can't grow and stay together like LBP can.

Seriously, you guys have got to stop lurking in that shell of yours and be more open to everyone. We're only here to have fun.

I've been slowly working my way into the rest of the forums. I haven't posted in many of the LBP2 level showcases since it's pretty much unnecessary for me, not having any levels out on LBP2 and all. I've been working on getting my first level out on LBP2 to show that the PSP side can handle LBP2's controls. I'm even making it logic-heavy!
2011-06-07 21:50:00

Author:
WoodburyRaider
Posts: 1651


I'm really looking forward to what creators can do with this new PSP. Especially with the touchscreen and touchpad. I also love how you'll be able to play LBP2 levels and transfer costumes.2011-06-07 21:54:00

Author:
ADS_LEGEND
Posts: 140


i tried to look at if from your perspective, but when i did, i came to a different conclusion (based on my own personal opinions oddly enough) and that was apparently disrespectful.

Disrespectful? No. If you're talking about the post I quoted, you can't say that's you looking at it from our perspective. Sure it's true that PSP creators would like the added features, but our point was that we mainly see it as losing all of our hardwork. Sorry if I sounded rude at all, I was just trying to get my point across.
2011-06-07 21:55:00

Author:
WoodburyRaider
Posts: 1651


The way i see it, people like the creator modes for different things. The LBPSP likes their creator mode for simplicity, and if you do good with the few tools you have, you can make some good levels, and that forces some kind of creativity, and don't want the massive amounts of additional tools, that i know can be a bit confusing, i've personally spent many many hours in the creator mode, but i really don't know how to use all of them, and i guess that's what is scaring away the LBPSP users.
In my opinion, that's one of the things i really like, how i know that if i want to master this game, and if i want to make the best levels, i'll have to go through a long learning curve, but i'll gradually make better and cooler things. As an example, i recently got really thrilled when i made my first elevator, and i was just tihnking of ways to use it, and it was really satisfying to know that i just got that bit better. It's like another sense of progression, that i rarely get in games these days because most developers want it all to be really simply, and easy to master games.

I feel the same way in some other games, i've played quite a bit of MMO's in my time, and every time i played a new one, i always felt like something was left behind from the previous MMO, that i would've liked to carry with me, as i worked so many hours to get it.

That aside, i really just got a bad picture of the PSP community in this thread, i've not been on these forums long, but honestly, most of the PSP players comes out as rude, generalizing the PS3 community by calling them dumb, keeping total distance from LBP2 and not wanting to mess around with those "outsiders" that plays on a bigger screen and with 3 layers instead of 2. Those things, and a general super negative attitude is not what i thought the "friendly" PSP community you speak of would be. It's annoying when you feel that your game is left in the dust, but still, try to be nice. But hey, maybe you guys are just having a bad day, atleast i hope this is just a bad day, because if not you're making a very poor image of the PSP community, and that's a pretty awful timing as these communities are about to come together whether you want it or not, so you might aswell just make the best out of it, instead of giving your community a bad rap.
2011-06-07 21:57:00

Author:
Unknown User


[QUOTE=BlueBulletBill;864517]

I do know this much: I will not react kindly to a larger, dumber community. You PS3ers stay right where you belong.

QUOTE]

The way you said that, sounds like the community of the psp version of lbp are GODLIKE in the way they make their levels, never made a peice of ruubish, everything works without bugs, BRILLIANT/ORIGINAL ideas, every level is rated 10/10 by everyone. I highly doubt this, so I'd get off my high horse.

Their is a lot of rubbish out of there, I've probably made my fair share. But I wouldn't call other people 'dumb' for trying. It does take quite awhile to get into the creation side of things.

So for that reason I still don't get why people are getting annoyed over tools that will make your levels a whole lot better.

They aren't anywhere near releasing the game are they? Nobody knows everything MM are preparing to do with the game, so they might be making it that EVERYTHING gets imported on to this new game, (ps3 and psp levels). After all, it still is a psp handheld.
2011-06-07 22:04:00

Author:
dbibby88
Posts: 378


The LBPSP likes their creator mode for simplicity, and if you do good with the few tools you have, you can make some good levels, and that forces some kind of creativity, and don't want the massive amounts of additional tools, that i know can be a bit confusing, i've personally spent many many hours in the creator mode, but i really don't know how to use all of them, and i guess that's what is scaring away the LBPSP users.

I have both LBP2 and PSP, but I prefer PSP for the simplicity. I'm not scared of LBP2, I'm just a little upset that the "PSP Upgrade" will not have the simplicity I love.


That aside, i really just got a bad picture of the PSP community in this thread, i've not been on these forums long, but honestly, most of the PSP players comes out as rude, generalizing the PS3 community by calling them dumb, keeping total distance from LBP2 and not wanting to mess around with those "outsiders" that plays on a bigger screen and with 3 layers instead of 2. Those things, and a general super negative attitude is not what i thought the "friendly" PSP community you speak of would be. It's annoying when you feel that your game is left in the dust, but still, try to be nice. But hey, maybe you guys are just having a bad day, atleast i hope this is just a bad day, because if not you're making a very poor image of the PSP community, and that's a pretty awful timing as these communities are about to come together whether you want it or not, so you might aswell just make the best out of it, instead of giving your community a bad rap.

You do make a fair point. If you could point out anything I've said that's rude, I'd be happy to apologize. I'm just voicing my opinion. If I recall correctly, there has been many PS3 users being rude to us as well. I've counted 3 PS3 user being rude right to us. Do I classify them as the whole PS3 community? No.

See the post below me, direct sarcasm and twisting words I've never even said. Yet, it will probably be thanked by many because they find it rude, yet funny because they agree with him out of context.

Only one PSP user has been rude. But if you knew him well enough, you'd just know that's his character XD It'd be nice if you don't classify one user as the entire PSP community.

If this was reversed, if the PS3 side had a new console coming with completely new things, I'm sure a lot of PS3 people wouldn't be the happiest in the world.

__

I'll repeat my point in another way. Imagine the PS3 side is getting a new console and game with completely new tools from the PSP, deletion of their old levels, and eradicated features from their current game. Imagine us PSP people, who aren't as educated about PS3 than they are, come in and say "Woahh look at all those new features!! It looks awesome!!" A lot of PS3 people aren't very happy about the features that are going to be deleted, they really like them. But still, the uneducated PSPers continue to say how cool it will be in rebuttal to how the PS3ers are disappointed. One PS3 user is rude and straight up to the PSPers, so in rebuttal, the PSPers classify him as the entire PS3 community. True, this'll never happen, but this is what is happening right here the other way around.
2011-06-07 22:09:00

Author:
anoken
Posts: 1654


Come on guys, if you don't like it don't buy it. Just stay with your perfect, friendly, creative and intelligent PSP community. And we'll all go and play with the dumb, uncreative PS3 community on the Vita.

2011-06-07 22:11:00

Author:
Doopz
Posts: 5592


It's not about"People need to stop getting annoyed that this will replace LBP PSP," it's about "Sony hasn't even said if PSP levels will be carried over, so until they confirm or deny this, stop worrying, no one's forcing you to switch."

Again, think about it from our perspective. That's a good point that it's a completely different console, but that doesn't change the fact that we're losing all of our hardwork (if that last quoted part ends up becoming true). The point is it's a different situation that PS3 don't seem to understand completely.

I'm a PS3'er since '07, I owned LBP since '08, and I can tell you that I completely understand what you mean, because I not only owned a PSP since '06, but I owned LBP PSP since launch ('09). You're basically saying that everything we worked for, the frustrations we endured trying to figure out Create Mode along with our attempts to bypass the glitches and bugs in the game will be all gone, correct? Well, I disagree with your argument.

The PSP side does in fact thrive in creativity and originality because it NEEDS to be creative and original to stay alive, or else all the lazy and terrible creators would have spammed the Community Moon to death. However, you claim that because the possibility of no backwards compatibility, the community will die. Well, let me take a shot at debunking some theories:


About create mode...

Sure, create mode changed a lot, I give you that. But you're still able to create the same way you did in LBP1 in LBP2. There's just more options of switches, logic, and such. However, the switch from PSP to PSV is extremely different than LBP to LBP2. This is a whole new console we're talking about. It will most definitely eradicate some things we've come to love.

True, but it'll also bring more things to the table. People with PSP will stay in LBP PSP, while people with PSV stay in LBPV. The community will not die, but rather create a sub-group in it.


If you've played PSP, you'd notice it has the Dynamic/Static option. This is pretty much the best thing invented since pizza. But when it says LBP2 tools are coming, we can expect this great feature to disappear and be replaced with dark matter and annoying anti-gravity apples. That's one of the many things that will be gone.

But didn't we have bugs because of this? Not only that, but while you might see this as annoying, this is actually a subliminal way to get PS3ers onto the PSP/PSV side. PS3ers admitted it: they had problems with LBP PSP. It was too new to them, so LBPV is taking both LBP PSP and LBP2 and implementing both styles so the PS3ers can be happy while the PSPers still have their handheld LBP to play with.


About old levels..

You've made it clear you prefer LBP2, but you still can go back to LBP1 and make levels if you want. We, cannot go back when the time comes. I highly doubt they'll be able to do backwards compatibility, or they'll keep the PSP servers up. And even if you make all your oldies LBP1 only, that still doesn't take away the fact that they're still playable by others. I'm sure hundreds of people play your levels on LBP1 daily. Sure, that wouldn't be the case for me and my old levels on PSP, but still, nobody will be able to play them. I'll say it again, I'm quite confident the servers will be shutdown.

You cannot assume you know everything there is to know about LBP (PS3). The serves did not shut down for them, even when LBP2 came out. You said it yourself, it's a new console, new game. It'll be pointless to shut down a server for an entirely new one with an entirely different game. The servers will not only remain up, but the people who actually insist on staying with LBP PSP (like you, by your tone) will still Play, Create, and Share on it.


I was the one who made that thread thank you. I believe it was called "NGP: My Worries about LBP PSP's Future." In that thread (https://lbpcentral.lbp-hub.com/index.php?t=50869-NGP-My-Worries-about-LBP-PSP-s-Future) I predicted some things that could happen. I'm pretty much repeating them now, but PS3ers are taking them out of context.

And you (along with everybody else) hasn't done the same? Both sides aren't exactly filled with knowledge about the other's game (I hardly know what LBP2's tools are).


They don't understand it from my point of view. Oh and you also thanked the post I made there, are you saying you don't agree now..?

No, I agreed with you OP because it showed that people actually cared about the community. I also liked the fact that some of the PSPers were determined to make more levels afterwards. What I disagree on is your over-exaggerated argument, and how you seem to be implying that it's more of a fact and not an opinion.[/QUOTE]


[/COLOR][/B]

Not as many as you think were actually excited for it. Also, this was before the news of (more than likely) no PSP Backwards Compatibility. It was brought up that it might not be included, but at least there was still hope that it could be.

It was a rumor. A LOT of rumors happened before, and a LOT were false.


I assume most if not all of the PSP side's views have changed, at least regarding their initial interest in LBP for PSVita.

You shouldn't assume in life. It'll get you nowhere.


I myself was never truly interested in the Vita since I have LBP2 on PS3 and the PSP version. The PSVita is just a new version of a game that's already out there with little to no new features, none that make it worth buying except for its portability.

And LBP2 is not a new version of LBP? LBPV has touchscreen gameplay, along with more options never available before for LBP PSP (i.e. 4 Player Online). Of course it's a new version of an old game, unless you want the developers to do the very same thing you guys are arguing about and add more tools, change the style of Creating, and consider it LBP3?

I honestly have no idea why you guys are even worrying about this. The PSP community is NOT the PSV community. Both are different systems, and both have different games. If you really want to keep the PSP together and running, then just keep Creating in LBP PSP and have fun as usual. Bashing on another game will not accomplish anything but earn you another community that sees you as hostile people.
2011-06-07 22:15:00

Author:
CyberSora
Posts: 5551


2 Nominations for IGN's "Best of E3 (http://games.ign.com/articles/116/1165247p1.html)", based upon the playable demos 2011-06-07 22:17:00

Author:
rtm223
Posts: 6497


I have both LBP2 and PSP, but I prefer PSP for the simplicity. I'm not scared of LBP2, I'm just a little upset that the "PSP Upgrade" will not have the simplicity I love.



You do make a fair point. If you could point out anything I've said that's rude, I'd be happy to apologize. I'm just voicing my opinion. If I recall correctly, there has been many PS3 users being rude to us as well. I've counted 3 PS3 user being rude right to us. Do I classify them as the whole PS3 community? No.

Only one PSP user has been rude. But if you knew him well enough, you'd just know that's his character XD It'd be nice if you don't classify one user as the entire PSP community.

If this was reversed, if the PS3 side had a new console coming with completely new things, I'm sure a lot of PS3 people wouldn't be the happiest in the world.

__

I'll repeat my point in another way. Imagine the PS3 side is getting a new console and game with completely new tools from the PSP, deletion of their old levels, and eradicated features from their current game. Imagine us PSP people, who aren't as educated about PS3 than they are, come in and say "Woahh look at all those new features!! It looks awesome!!" A lot of PS3 people aren't very happy about the features that are going to be deleted, they really like them. But still, the uneducated PSPers continue to say how cool it will be in rebuttal to how the PS3ers are disappointed. One PS3 user is rude and straight up to the PSPers, so in rebuttal, the PSPers classify him as the entire PS3 community. True, this'll never happen, but this is what is happening right here the other way around.



I geuss you have a point there, but if it's out of your hands then their isn't much you can do about it. You could always meet new friends on the newer system and take them back to the old system to show them how things used to be.

For me, I don't think that I'd care if my levels got deleted, one of the main reasons is that I don't really have any good ones. But I'll guarantee that your hearts,likes,dislikes will still be available for all to see? So in that respect you wouldn't have lost anything. If people saw that you have plenty of hearts, then it might make them more incline to try your new levels that you make on the vita version? It's not the end of the world.
2011-06-07 22:19:00

Author:
dbibby88
Posts: 378


I have both LBP2 and PSP, but I prefer PSP for the simplicity. I'm not scared of LBP2, I'm just a little upset that the "PSP Upgrade" will not have the simplicity I love.

You do make a fair point. If you could point out anything I've said that's rude, I'd be happy to apologize. I'm just voicing my opinion. If I recall correctly, there has been many PS3 users being rude to us as well. I've counted 3 PS3 user being rude right to us. Do I classify them as the whole PS3 community? No.

Only one PSP user has been rude. But if you knew him well enough, you'd just know that's his character XD It'd be nice if you don't classify one user as the entire PSP community.

If this was reversed, if the PS3 side had a new console coming with completely new things, I'm sure a lot of PS3 people wouldn't be the happiest in the world.

__

I'll repeat my point in another way. Imagine the PS3 side is getting a new console and game with completely new tools from the PSP, deletion of their old levels, and eradicated features from their current game. Imagine us PSP people, who aren't as educated about PS3 than they are, come in and say "Woahh look at all those new features!! It looks awesome!!" A lot of PS3 people aren't very happy about the features that are going to be deleted, they really like them. But still, the uneducated PSPers continue to say how cool it will be in rebuttal to how the PS3ers are disappointed. One PS3 user is rude and straight up to the PSPers, so in rebuttal, the PSPers classify him as the entire PS3 community. True, this'll never happen, but this is what is happening right here the other way around.

What he said. I know you (Stalell) weren't trying to be rude with your post, but calling others so when it was only one member of the community who was actually being rude is unfair. I put a lot of thought into what I say, and the one thing I don't want is exactly what you (Stalell) thought in your post. B3 (BlueBulletBill) also has both games (as far as I can remember) and has been away from the PSP Community (at least posting-wise) for some time now. Although I don't respect the way he speaks sometimes, I understand that this is how he gets his point across.


Come on guys, if you don't like it don't buy it. Just stay with your perfect, friendly, creative and intelligent PSP community. And we'll all go and play with the dumb, uncreative PS3 community on the Vita.



Read Val's post right above yours.


I geuss you have a point there, but if it's out of your hands then their isn't much you can do about it. You could always meet new friends on the newer system and take them back to the old system to show them how things used to be.

For me, I don't think that I'd care if my levels got deleted, one of the main reasons is that I don't really have any good ones. But I'll guarantee that your hearts,likes,dislikes will still be available for all to see? So in that respect you wouldn't have lost anything. If people saw that you have plenty of hearts, then it might make them more incline to try your new levels that you make on the vita version? It's not the end of the world.

First of all, they more than likely will shut down the PSP servers with this release so all of our hearts and plays won't be there for others to see sadly. Even more so, LBP for PSP doesn't have an LBP.me feature that shows our hearts and levels. Notice how my avatar only shows my 5 creator hearts and 0 levels. It doesn't show my accomplishments from the PSP version and doesn't garner the same respect that having those plays and hearts displayed does.

Lastly, @CyberSora -

I just wanted to make sure you knew that you were quoting two people (myself and Val) in your most recent post. I read through the whole thing and can see what you mean. I wasn't trying to get at that the PSP Community will die when the PSVita version comes out, just more the fact that we're all going to lose our hardwork on our levels and any recognition that comes with it.
2011-06-07 22:19:00

Author:
WoodburyRaider
Posts: 1651


@Val: The PS3ers are only being rude because B3 crossed the line with his first post. It's a natural response, I guess.

If anything, he caused all this. So maybe we can stop debating against each other and start going after B3?
2011-06-07 22:24:00

Author:
Silver39
Posts: 1703


@ Cybersora, you really do make good points. The main thing I'd like to say is that I never said I absolutely was SURE the servers would go down, or anything like that.


I'm quite confident the servers will be shutdown.

@dbibby, thanks for actually reading the post I really like the points you have there and I can't say I don't agree. Let's just hope all the PSP creations & data aren't deleted.


@Val: The PS3ers are only being rude because B3 crossed the line with his first post. It's a natural response, I guess.

If anything, he caused all this. So maybe we can stop debating against each other and start going after B3?

Well said. Well. Said. lol
2011-06-07 22:27:00

Author:
anoken
Posts: 1654


Man~ as much i am looking forward to this
(the stuff that'll come on the LBPV that hopefully we can port over to LBP2)
(that's right I'm only looking forward to it's stuff so i can add it to my LBP2 inventory)
but it makes me think. oh man i can't wait for PS4 and the LBP that'll surely come with it~
*mew
2011-06-07 22:27:00

Author:
Lord-Dreamerz
Posts: 4261


2 Nominations for IGN's "Best of E3 (http://games.ign.com/articles/116/1165247p1.html)", based upon the playable demos

*Clicks link.*

*Sees the Best Overall Game.*

Tomb Raider. I should have known.
2011-06-07 22:30:00

Author:
CyberSora
Posts: 5551


don't classify one user as the entire PSP community.[/B]

Well, first off. I've never been talking to YOU as a person. I've only been talking to the PSP representatives in this thread. And as you point out, there have only been one person saying RUDE things in this thread, but there seemed to be no one taking distance from it, so i just thought that as you had a handful of psp players in here but no one really seemed to object, that it was the general way of thinking in your community, maybe i got that wrong? Guess i did.
But my point about you all (again all of you in this thread, not your entire community) seemed really negative, and closed minded, even though the game have only just been announced earlier today. How you guys draw the conclusion that the game will likely be full of morons and with no room for creativity at all just seemed dumb to me. Again this is not offense ONLY against you, and neither is it an offense towards YOUR COMMUNITY, it's a wakeup call for the negative and rude mind in this thread that can't seem to find anything positive to say, turning this into a big gloomy thread that was supposed to discuss the LBP Vita, but it have turned into some kind of PS3 versus PSP fight. Reminds me of the Xbox versus PS3 fight, and it's really just dumb, as it all comes down to preferences, not which one is the better game. What we've seen so far of this game, is that they focused more on making it feel like the PS3 game than teh PSP game, but honestly, it's a new game, it's not a successor to any of these consoles. I see why you you feel left out, but you gotta remember: This game is not LBP3, it's not LBPSP2, and it's not even for PSP or PS3. It's for a new gaming console, that nobody owns yet. It's not that much more of a PSP than it is a PS3, it's new and different controls, and it's new hardware. Yes, both teh PSP and the PSV are portable devices, but i don't see either a right analog stick or a rear touchpad on the PSP.

Also, i can't see any way 3 layers are less creative than 2, and making two versions of the same game with respectfully 3 and 2 layers would just seem silly to me, sorry to say. I do think though, that PSP owners should get their previously earned outfits on the PS Vita, and i do not understand of this will not be added, as the PSP community should atleast get some kind of respect from the creators.

Sorry if some of this comes out as a negative post towards the PSP community, as i don't mean to upset anyone, and as i hardly even know the PS3 community yet, but you don't need any LBP knowledge to see how the representatives of the PSP community came out with their message in this thread. We're here to have fun, not to point fingers at the other guys.

Peace, and i hope you have fun in whatever game you're playing, be it PSP, PS3 or even PSV in the future.
2011-06-07 22:46:00

Author:
Unknown User


oh man i can't wait for PS4 and the LBP that'll surely come with it~
*mew

i was thinking the same thing but i didnt want to anger anyone by saying so.
2011-06-07 22:56:00

Author:
Deftmute
Posts: 730


Errr... I hate to just butt in with my biased opinion, but for all you LBP PSPers out there, don't forget we had to get used to our tools also, and even then, LBP2 has only been out for a few months. Also, people have been complaining about the simplicity. Sure, you'll have to change the ways you do a few things, but other than that, you still can create with the same simple nature of the PSP version. So, in all practicality, nothing is being taken away from you guys, only a few things will be slightly different! All in all, this is nothing but possibilities, for both the PSP and PS3 sides...2011-06-07 23:01:00

Author:
Super_Clone
Posts: 849


I don't know why you guys attack "PS3ers" they wont be part of Vita, they not give PSVita with LBP2, i bet Vita will be smaller community as PSP is, so i don't know why you guys are worried about PS3er.

I understand that lack of BC is sad for you guys, but i bet that PSP server will be up for longer time, since it's most likely HTTP servers that are cheaper to mantain since it's just level downloading, besides there no sign of such plan, specially that they open flood gate of people on welcome bac, they need those servers.

Imo unification of LBP portable to working on original LBP servers is what they needed, so everyone will benifit with LBP.me. As i said before MM did mistake to branch off LBP so stricly, now we got 2 communities that one seems to not like another.... which is sad thing
2011-06-07 23:06:00

Author:
Shadowriver
Posts: 3991


i was thinking the same thing but i didnt want to anger anyone by saying so.

Yeah we all know there will be drama when it comes out too.
even more so when it most likely won't support levels from the past games,
i think PS4's LBP will just be to much of a upgrade. new graphics, new logic, new... well everything I'm sure.
so chances are, once it's out we'll have to forget are LBP2 levels coming over... and to be honest I'm ok with that
long as that means it lets the PS4's LBP be less limited and held back.
tho i do hope they let costumes and and deco able to port over even if the game does have super new graphics...
and i hope it does. getting kinda bored with the 2007 graphics LBP has. *mew
2011-06-07 23:06:00

Author:
Lord-Dreamerz
Posts: 4261


Im reading this same phrase from many posts, I just want some clarification, are psp levels/ features being deleted?2011-06-07 23:17:00

Author:
Littlebigdude805
Posts: 1924


The idea of taking high-quality photos on the Vita and getting a matted sticker is almost enough to justify the purchase for me. Imagine if this game included the first official 3D layer tool...I bet that would sell a lot of Vitas. 2011-06-07 23:45:00

Author:
Chazprime
Posts: 587


Im reading this same phrase from many posts, I just want some clarification, are psp levels/ features being deleted?

I've said that I expect it to happen. Not for sure.
2011-06-07 23:45:00

Author:
anoken
Posts: 1654


I really have no wish to further comment, but just want to clarify: I did not mean to be rude. I feel I should have said "the stupid features of the PS3 community", because I don't have a problem with the community all together, just some aspects. Like H4H, P4P, bad trophy lists, people who whine too much about elitism, people who ignore elitism where it does exist, people who complain about stolen ideas, people who actually steal ideas... well, maybe more than some aspects.

Overall, though, no problem with the majority of PS3 users. But if the good PS3 users come over... well, when it rains, it pours.

inb4 a mod sees my posts here and uses it as a chance to get rid of me once and for all, and this is my final post on LBPC
2011-06-08 00:44:00

Author:
Voltergeist
Posts: 1702


Some gameplay from engadget
http://www.viddler.com/explore/engadget/videos/2850/
2011-06-08 01:12:00

Author:
Zmathue
Posts: 62


By the way, I think when one of the PSP'ers suggested that the PS3 community is less creative, what I think they meant is that it takes more creativity to create a PSP level at the caliber of a PS3 level due to the lack of features, not as an insult. It's just that those who are creative on the PS3 make levels that blow any PSP level out of the water, since there is no possible way to replicate certain things done on the PS3 version.

For example (and for a little bit of shameless self-promotion ), I wanted to create a section in a level where the power goes out. With global lighting on the PS3, you do not need to be creative to do this. But on the PSP, I had to emit a dark colored gas on the front thick layer, and utilize a glitch where thin front layer glass allows you to see through gas, so using yellow glass I attempted to create the visual effect of spotlights in darkness. This also limited me to only having one playable layer for the section, and caused a bit of lag.

So basically, it's not that the PS3 community is less creative, it's just that less creativity goes a longer way on the PS3.
2011-06-08 02:12:00

Author:
metsfan1025
Posts: 181


By the way, I think when one of the PSP'ers suggested that the PS3 community is less creative, what I think they meant is that it takes more creativity to create a PSP level at the caliber of a PS3 level due to the lack of features, not as an insult. It's just that those who are creative on the PS3 make levels that blow any PSP level out of the water, since there is no possible way to replicate certain things done on the PS3 version.

Thank you!!!
2011-06-08 02:36:00

Author:
anoken
Posts: 1654


I'm so stoked for this. Can't wait to get my hands on the touch-related create tools!2011-06-08 03:08:00

Author:
Unknown User


I had some hands on time with it today, albeit short since I tried it out before closing at the SCEE booth, but I'll drop a couple gameplay impressions from the demo in a bit since I'm getting home pretty soon.2011-06-08 03:52:00

Author:
gevurah22
Posts: 1476


Man~ as much i am looking forward to this
(the stuff that'll come on the LBPV that hopefully we can port over to LBP2)
(that's right I'm only looking forward to it's stuff so i can add it to my LBP2 inventory)
but it makes me think. oh man i can't wait for PS4 and the LBP that'll surely come with it~
*mew


I'm not sure if that's the way it works.

I think LBP2 levels and costumes will be play/ use-able in LBPV.

Other than that, I think nothing will be transferred. They wouldn't make such a huge deal about costumes in the opening trailer if it wasn't one of the best things.


I also am fairly sure that it will be one way again: LBP2 stuff will go to LBPV, but not the other way. I think that you will not be able to get the cool new stuff in LBPV on LBP2 simply because it is a different game altogether.




But, I may be wrong. I suppose hoping for something great is better than giving up hope so long before its release.















What annoys me is how long before release they announce things.
Now I have too wait til 2012 to get this!
2011-06-08 05:25:00

Author:
tomodon246
Posts: 624


So, LBP Vita or whatever it will be called is a great looking game on the Vita screen. Crisp visuals and it currently has a smooth sheen to it, giving it a rather distinct look in comparison to its PS3 big brother. It might change later on though, so we'll see. The demo I tried for a little bit made you use the touch controls right from the outset by having me pull open these curtains to start the level, showcasing the multitouch off of the Vita. There were several materials that required me to grab the materials with my finger on the touchscreen, using them to help me get to an elevated area or holding open a gate while I step on a button that kept it open. Essentially, this is where I can see Move-like materials (or if you've played Prehistoric Moves) being stuff being transplanted over simply because of this feature, but we'll see.

The other part that was interesting to mess with was the touchpad in the back. There was a small puzzle section that required you to push in and out blocks that again helped you get to another elevated section. When you tap the touchpad to push out a block, a little fingerprint indicator will stay on the screen showing where you pressed until you tap again. As I was still getting the hang of the system, this was really nice little touch. After pushing in blocks back and forth, I finally got myself passed that section and eventually ended the game. It's classing LBP platforming with a rather powerful new tool that I'm sure many of you guys will love to mess around with. I'll try to get more time with it with the SCEE guys tomorrow.
2011-06-08 06:15:00

Author:
gevurah22
Posts: 1476


Interesting.
The push/pull - in/out dynamic is pretty cool.

Portable LBP2 + more features.
What's not to love?
2011-06-08 07:01:00

Author:
midnight_heist
Posts: 2513


Interesting.
Portable LBP2 + more features.
What's not to love?

Exactly!
2011-06-08 07:18:00

Author:
kabirdsall14
Posts: 180


I found some new images from the game.

http://pspmedia.ign.com/psp/image/article/117/1173292/littlebigplanet-vita-20110606080410835_640w.jpg

http://pspmedia.ign.com/psp/image/article/117/1173292/littlebigplanet-vita-20110606080438053_640w.jpg

http://pspmedia.ign.com/psp/image/article/117/1173292/littlebigplanet-vita-20110606080440975_640w.jpg

http://pspmedia.ign.com/psp/image/article/117/1173292/littlebigplanet-vita-20110606080443553_640w.jpg

http://pspmedia.ign.com/psp/image/article/117/1173292/littlebigplanet-vita-20110606080450740_640w.jpg

Source. (http://uk.psp.ign.com/dor/objects/98907/littlebigplanet-vita/images/littlebigplanet-vita-20110606080410835.html;jsessionid=3v7hqpppf5tsd)
2011-06-08 07:25:00

Author:
FlipMeister
Posts: 631


I'm not sure if that's the way it works.

I think LBP2 levels and costumes will be play/ use-able in LBPV.

Other than that, I think nothing will be transferred. They wouldn't make such a huge deal about costumes in the opening trailer if it wasn't one of the best things.

I also am fairly sure that it will be one way again: LBP2 stuff will go to LBPV, but not the other way. I think that you will not be able to get the cool new stuff in LBPV on LBP2 simply because it is a different game altogether.

But, I may be wrong. I suppose hoping for something great is better than giving up hope so long before its release.
!

Neh... unless they plan on giving up on LBP2 once this is out i don't think they'll limit it to that.
remember this is not LBP PSP2... this is more or less LBP2 with some small upgrades.
and in the video it even shows you can play LBP2 levels on LBPV... I'm thinking maybe we'll even be able to join
others while on one or the other... that way it really be helping keep everyone together *mew

I mean I don't see why they not let us use the LBPV costumes on LBP2,... (>.>)
But We'll have to wait and see and besides they said this if i remember right.
PSV to PS3 integration, costumes will be synchronizable.
if i read that right it means both will work on both least when it comes to costumes. *mew
2011-06-08 07:48:00

Author:
Lord-Dreamerz
Posts: 4261


OHMYWEEEEEOW!!!!

It's official, I am getting this.
It looks fantastic!! Would still like some things confirmed though, such as multiplayer create and the ability to create your own music.

BUT WOW!!!
I am blown away
2011-06-08 09:40:00

Author:
Alismuffin
Posts: 1328


Ecstatic for this news. Everything i was wishing for(multiplayer FTW) AND MORE! those complaining about console lbp creators stealing ur thunder im sorry but seriously, GROW UP. Nothing is preventing you from achieving the same amount of fame that they have when this is released. Cant wait to play lbp2+Vita levels and create on the go. Any information on whether this game will be retaining the "dowloading levels and playing them without wifi" feature? I mean, its still a portable system and i dont think everybody will be buying the 3g version...


OHMYWEEEEEOW!!!!

It's official, I am getting this.
It looks fantastic!! Would still like some things confirmed though, such as multiplayer create and the ability to create your own music.

BUT WOW!!!
I am blown away

They showed mp create in the trailer.
2011-06-08 10:26:00

Author:
spok22
Posts: 206


Omg they did too! I forgot about that. Is the price really going to be $250 only?2011-06-08 10:28:00

Author:
Alismuffin
Posts: 1328


and the ability to create your own music.


They said it will have all of LBP2 tools. so i think your fine to go~
*mew
2011-06-08 10:31:00

Author:
Lord-Dreamerz
Posts: 4261


And go I shall!!!
Unless it comes out as $500 >...<
2011-06-08 10:42:00

Author:
Alismuffin
Posts: 1328


That's a lot of DLC, and considering that was just a reveal trailer, I say there's a LOT more to come. But what's interesting is the fact that it's already in the game before both its release and the PSV's release. Maybe it's included. Thoughts?

It'll be done like LBP 2, existing DLC will be part of the gamedata but you'll still have to pay to use it.
2011-06-08 11:28:00

Author:
Rabid-Coot
Posts: 6728


More gameplay (though it's basically the same as before, but with chainsaw sackboy this time)




http://www.youtube.com/watch?v=fl2CUUY6trw&feature=feedu
http://www.youtube.com/watch?v=fl2CUUY6trw&feature=feedu
2011-06-08 12:44:00

Author:
rtm223
Posts: 6497


I just want to point out something to all of the people who are worried about the PSP servers being shut down: The old Ratchet & Clank multiplayer servers are still up for the PS2 even though only 30 people still play online anymore. I really don't think that the server is going to be shut down anytime soon.2011-06-08 12:49:00

Author:
Darth J464
Posts: 343


More gameplay (though it's basically the same as before, but with chainsaw sackboy this time)




http://www.youtube.com/watch?v=fl2CUUY6trw&feature=feedu
http://www.youtube.com/watch?v=fl2CUUY6trw&feature=feedu

For all that is good in the world i just hope we can use all the costumes and hopefully deco too
forum Vita and use them on LBP2 also... i really need that costume for some things :kz:
*mew
2011-06-08 12:50:00

Author:
Lord-Dreamerz
Posts: 4261


I just want to point out something to all of the people who are worried about the PSP servers being shut down: The old Ratchet & Clank multiplayer servers are still up for the PS2 even though only 30 people still play online anymore. I really don't think that the server is going to be shut down anytime soon.

THEY ARE!?!?!?!?!?! thats exciting! Is it R&C: Up your arsenal?
2011-06-08 14:28:00

Author:
kabirdsall14
Posts: 180


THEY ARE!?!?!?!?!?! thats exciting! Is it R&C: Up your arsenal?

Yes, and Deadlocked too.

I hope LBP Vita will be at Comic Con when I go there this summer.
2011-06-08 14:55:00

Author:
Darth J464
Posts: 343


I'm really excited about the whole touch screen thing, because that was just one thing that lbp2 could never have (even with crappy move); but i'm a little dubious as to people making levels entirely touch based and relying on it, and if we'll see any good old platforming anymore. Also, in reference to rtm's video post, did it annoy anyone else how he didn't put the last purple block into place?

also, does anyone know how much lbp will be?
i know the console is $300 (the good one)
2011-06-08 16:55:00

Author:
flamingemu
Posts: 1872


I'm really excited about the whole touch screen thing, because that was just one thing that lbp2 could never have (even with crappy move); but i'm a little dubious as to people making levels entirely touch based and relying on it, and if we'll see any good old platforming anymore. Also, in reference to rtm's video post, did it annoy anyone else how he didn't put the last purple block into place?

also, does anyone know how much lbp will be?
i know the console is $300 (the good one)

Yeah for everyone who doesn't already know, they stated that the 3G version of the PSVita will only be $299 US. The Wi-fi only version will be $249 US. Why you wouldn't spend $50 more for a console to get virtually unlimited internet is beyond me. Maybe it's for those uptight parents who don't want their kids playing on the scary Worldwide Web. I don't know how much LBP on the system will cost, but I assume they'll be pricing at or around the PS3 game pricing range of $59.99 US.

EDITED OUT
2011-06-08 17:02:00

Author:
WoodburyRaider
Posts: 1651


Why you wouldn't spend $50 more for a console to get virtually unlimited internet is beyond me. Maybe it's for those uptight parents who don't want their kids playing on the scary Worldwide Web.
Chances are that to get the 3g version you will need a contract for a set amount of time with at&t that locks you into playing a 20$ monthly fee to use 3g
2011-06-08 17:14:00

Author:
Zmathue
Posts: 62


Chances are that to get the 3g version you will need a contract for a set amount of time with at&t that locks you into playing a 20$ monthly fee to use 3g

Ah yeah I forgot to bring that up too... The way they put it made it sound like there wasn't an additional fee, which would be just awesome, but I assume it was all about presentation and dragging people in before they reveal that there will be an additional cost.
2011-06-08 17:17:00

Author:
WoodburyRaider
Posts: 1651


EDITED OUT

If I deleted it from my post, can you delete it from your quote please?
2011-06-08 17:29:00

Author:
flamingemu
Posts: 1872


[QUOTE=WoodburyRaider;865245]Yeah for everyone who doesn't already know, they stated that the 3G version of the PSVita will only be $299 US. The Wi-fi only version will be $249 US. Why you wouldn't spend $50 more for a console to get virtually unlimited internet is beyond me. Maybe it's for those uptight parents who don't want their kids playing on the scary Worldwide Web. [QUOTE]

But will there be a monthly fee?I hope it is like the Kindle, no monthly feel. if there is a fee I am getting Wifi, if not I will get 3G version.
2011-06-08 17:32:00

Author:
kabirdsall14
Posts: 180


Let's be honest, unlimited internet on the go for a one off payment of $50?
I don't think so

I do wonder what improvements the browser has
2011-06-08 18:43:00

Author:
Alismuffin
Posts: 1328


wow... dat touch controls

So this basically is LBP2 + touch controls? ANy confirms on controlinators and powerups such as the grapple hook? SO many ideas flooding my head!

And like it or not LBP PSP community, but some PS3 people actually like LBPV and are definately coming over for a visit. At least you'll have the rest of 2011 to give your beloved LBP PSP some proper goodbeys.
2011-06-08 18:54:00

Author:
Unknown User


But will there be a monthly fee?I hope it is like the Kindle, no monthly feel. if there is a fee I am getting Wifi, if not I will get 3G version.

Probably a fee for 3G..if you have an iPhone and get a 3G iPad, AT&T charges you for two plans
2011-06-08 19:29:00

Author:
Chazprime
Posts: 587


This seems too good to be true-a new PSP priced at $250 (I honestly would have guessed around $400), LBP is confirmed and supposedly has everything LBP2 has with more to add due to touch screens, and it should be coming out in 2011.

I feel like somethings got to be wrong wrong here... I'm expecting that there is no water or something like that. I'm skeptical about them being able to put all of LBP2 onto a portable device.
2011-06-08 20:23:00

Author:
metsfan1025
Posts: 181


Holy crap. I had no idea I would see a hand-held console game look this good in my life.2011-06-08 20:28:00

Author:
Snicklin
Posts: 83


@metsfan,
LBP for Vita, most likely, will not come out in 2011. I read that on Kotaku (game website).They said it will, most likely, come out in 2012
2011-06-08 20:50:00

Author:
kabirdsall14
Posts: 180


@metsfan,
LBP for Vita, most likely, will not come out in 2011. I read that on Kotaku (game website).They said it will, most likely, come out in 2012

Aww ... Well hopefully that will be my only disappointment. Thanks for clearing that up.
2011-06-08 21:49:00

Author:
metsfan1025
Posts: 181


They are playing it live nao:

http://blog.us.playstation.com/2011/06/08/playstation-e3-livestream-day-2-starts-10am-pacific/



... and you missed it... Will have to see if that Vid becomes available later.
2011-06-08 22:10:00

Author:
rtm223
Posts: 6497


If I deleted it from my post, can you delete it from your quote please?

Done.
Filler words to fit the requirement. XD
2011-06-09 00:05:00

Author:
WoodburyRaider
Posts: 1651


Moar video, shows the same platforming level and an air hockey style top-down game:



http://www.youtube.com/watch?v=aRvwEa6_GKc
http://www.youtube.com/watch?v=aRvwEa6_GKc
2011-06-09 11:07:00

Author:
rtm223
Posts: 6497


In LBPV how are they making the SackBots able to Stand/Sit on the Walls without a DCS???
I hope they add that same kind of thing to LBP2 when it's out *mew
2011-06-09 11:25:00

Author:
Lord-Dreamerz
Posts: 4261


Moar video, shows the same platforming level and an air hockey style top-down game:



http://www.youtube.com/watch?v=aRvwEa6_GKc
http://www.youtube.com/watch?v=aRvwEa6_GKc

Isn't this star aprriing on piles are that sticker material from move pack?
2011-06-09 15:39:00

Author:
Shadowriver
Posts: 3991


I wonder if there'll be enough computational room for motion blur (http://en.wikipedia.org/wiki/Motion_blur) or any of that technical goodness (http://en.wikipedia.org/wiki/Radiosity_%283D_computer_graphics%29)?2011-06-09 15:42:00

Author:
Snicklin
Posts: 83


Let's be honest, unlimited internet on the go for a one off payment of $50?
I don't think so

I do wonder what improvements the browser has

I know Sony is experimenting with WebKit engine, if they use it web page rendering should be Chrome and Safari quality But new versions NetFront, does not sux as one on PSP and PS3, so they might use it too.... but i would love for them to use WebKit
2011-06-09 15:46:00

Author:
Shadowriver
Posts: 3991


now that we know a new lbp will come we need to say what we want in it! post an idea here: https://lbpcentral.lbp-hub.com/index.php?t=56952-Ideas-for-lbp-ngp/page22011-06-09 17:44:00

Author:
Unknown User


This is awesome Im thinking of getting it when the price is right

Also For the people that haven't seen this here you go

http://www.youtube.com/watch?v=WExBJJIiJrk


If only Mm was in E3 XD
2011-06-09 19:28:00

Author:
Arnald23
Posts: 1843


You're Vita questions answered:
http://www.gameinformer.com/b/news/archive/2011/06/09/sony-answers-your-questions-about-playstation-vita.aspx

One part reads that the Vita can play PSP games, but it can't play UMD discs/whatever they're called (as far as we know), so I'm guessing that it only means downloaded PSP games.
2011-06-09 23:36:00

Author:
warlord_evil
Posts: 4193


1 question (BTW I'm super excited for lbpv)

Why does the vid depict spikes as having fire properties? Is that a glitch?
2011-06-09 23:55:00

Author:
a_mailbox
Posts: 416


F%#$ YES!!! I hope it functions better than the PSP version, though. I could NOT use that. XD2011-06-10 00:17:00

Author:
LBNinja
Posts: 204


F%#$ YES!!! I hope it functions better than the PSP version, though. I could NOT use that. XD

cosidering it has touch create, all lbp2 logic (ALL), and extra stuffs to help out, I'd say your fine

Can't wait to see what I can do w/ touch controls, as well as the other new tools
2011-06-10 04:19:00

Author:
a_mailbox
Posts: 416


I loved the PSP version (and still do). This looks completely great though! I haven't been this excited for a game since LBP2 ^^2011-06-10 04:25:00

Author:
Phalaina
Posts: 181


Sorry if this has been posted before, I didn't see it in the threads....

so if you haven't seen this

Watch



http://www.youtube.com/watch?v=xOu0dbuVsGs&feature=player_embedded
2011-06-10 12:32:00

Author:
Strangepom
Posts: 445


Sorry if this has been posted before, I didn't see it in the threads....

so if you haven't seen this

Watch



http://www.youtube.com/watch?v=xOu0dbuVsGs&feature=player_embedded

I actually think fumetsusozo (and others as well?) have linked it on the previous pages of this thred, but the video is still fun to watch

Is it me, or does the lighting engine (when it comes to shadows) look even better in this game than the one in LBP2?

EDIT:
If you like the video, I know that it is also available for download in 720p on the European PSN store, and I'm guessing it is the case for the other territories as well
2011-06-10 12:58:00

Author:
Slaeden-Bob
Posts: 605


I love that squashing of the planet and the moving of those decorations on the planet itself from the trailer, really hope that will be in the final game, it's a great effect and looks like flicking springy decorations around and spinning the planet could be really fun and addictive! 2011-06-10 13:35:00

Author:
Plasmavore
Posts: 1913


I may have to start saving up for the PSVita. Amazing little piece of hardware, and LBP looks awesome on it. Just hope it's not just E3 hype2011-06-10 14:02:00

Author:
biorogue
Posts: 8424


Wow.
Looks like I know my Christmas present this year.
Between LBP, Uncharted, Wipeout, Stardust, Gravity Daze, and SFxT, this is a must-buy. Especially at the competitive price of $250. I definitely thought it'd be a lot higher than that.

I wasn't a fan of LBP PSP because it just didn't have that LBP charm to it. It was just a platformer and, for the most part, the create mode was pretty eehhhhh.
This seems like so much more. With the dual analog sticks, touch screen, rear touch pad, and tilt, it almost seems like a whole new game. This is a great addition to the already great LBP formula.
Oh, and sharing costumes is amazing
2011-06-10 16:15:00

Author:
Sack-Jake
Posts: 1153


I do wonder, will there be a Beta?
And will there be a contest to win a PSPvita and LBP

I sure hope so >D
2011-06-10 17:12:00

Author:
Alismuffin
Posts: 1328


I know what I'm getting with my graduation money.2011-06-10 21:15:00

Author:
Darth J464
Posts: 343


I do wonder, will there be a Beta?
And will there be a contest to win a PSPvita and LBP

I sure hope so >D

The PSVita is still under development, along with LBPV. If anything, they'll both be released almost at the same time. Having LBPV to kick off the PSV as a launch title will gain more costumers like that, so I don't see a beta being released any time soon.
2011-06-12 00:02:00

Author:
CyberSora
Posts: 5551


The PSVita is still under development, along with LBPV. If anything, they'll both be released almost at the same time. Having LBPV to kick off the PSV as a launch title will gain more costumers like that, so I don't see a beta being released any time soon.


I Saw in an interview that the Pete guy said they're targeting 2012.
OH THE GRUELING INHUMANITY - OF WAITING! ;[ - cry.......

PS:
Ummmm.... so when is LBPCentral getting an LBP PSVita Forum? Like the LBP2 one we had before it was released.
2011-06-12 01:50:00

Author:
pilsburydoughboy55
Posts: 236


PS:
Ummmm.... so when is LBPCentral getting an LBP PSVita Forum? Like the LBP2 one we had before it was released.

I'm not a mod or anything, but right now since the only thing of Vita info we have are those vids and such, likely not until we get an LBPV release date and the day nears that confirmed date, as there's really not too much to discuss of it at the moment not covered in this thread...
2011-06-12 02:50:00

Author:
Fang
Posts: 578


But LBP2 Got ASAP when the announcement trailer was released2011-06-12 03:13:00

Author:
pilsburydoughboy55
Posts: 236


But LBP2 Got ASAP when the announcement trailer was released

Well, that was different. Back then, LBP2 came as a pretty big blast of excitement for many people who loved LBP (I cried watching the first trailer admidly lol), and it expanded so much of the actual game and creation, it was like an Industrial Revolution of create tools evolving levels to full blown games.

Now, LBPV doesn't really expand much from LBP2 besides touch controls and portability from what it seems (see any new tools?), and by now we already know Sony wants to knock as much money with LBP as possible now (LBP3 lulz), so I think really the hype isn't quite as much as LBP2. And again, what is not covered in this thread that we know already?
2011-06-12 03:32:00

Author:
Fang
Posts: 578


Well, I believe it deserves it. Well.... what's next?
Comic Con? Hope to see create and maybe some story mode
2011-06-12 04:17:00

Author:
pilsburydoughboy55
Posts: 236


3 thing please?
1)This will simply be awesome. period.
2) This will MORE than likely bring pspers and ps3ers together AT LAST!
3)I just had a nerdgasm...
2011-06-12 07:33:00

Author:
sackboy7789
Posts: 280


PSPV deserves as much respect as the PS3.
The PSPV version is revolutionary as well, if not more than the PS3 one.
I say it should have a forum.
2011-06-12 08:15:00

Author:
Alismuffin
Posts: 1328


Yeah I think we should wait until we have a bit more information until we get a Vita section of the forum. Maybe when there's a full gameplay demo released.
I'm pretty sure Sony will have some kind of event when they will reveal the release date of the Vita and demo a ton of launch titles for it, LBP included.


Well, that was different. Back then, LBP2 came as a pretty big blast of excitement for many people who loved LBP (I cried watching the first trailer admidly lol)

ohmygodsoadorable
2011-06-12 08:50:00

Author:
Plasmavore
Posts: 1913


I don't know, but I think a forum for LBP Vita would be great. There seems to be a lot to be excited for. Even just the touch screen opens so many possibilities. Not to mention, we get to integrate the Vita's gyroscope as well. There may not be as many new tools as there were in LBP2 but still a lot of completely different new levels could be created from those.

It would be really nice to have a forum to discuss it, compile new articles (there seem to be quite a few even now) or start planning levels. We're probably going to need one eventually, anyway. =)

Also, it's great that it won Best Motion-Controlled Game at E3 ^^
2011-06-12 13:16:00

Author:
Phalaina
Posts: 181


Here are some pictures. Sorry if they have already been posted.

http://i51.tinypic.com/10fuwwk.png

http://i51.tinypic.com/163q7q.png

http://i55.tinypic.com/25fsjmq.png
2011-06-12 16:15:00

Author:
AbdiHMA
Posts: 86


Ummm. Wheres R2 and L2 on PSVita? On Modnation, it said R1, and interview for LBPV, Pete guy said, "grab with R1", then i've seen plenty of times, Sackboys moving limbs on LBPV. So yeah ....... WHERES R2 & L2? Kinda a burnin' Q for meh.....

EDIT:
You can squeeze the planet!

http://www.youtube.com/watch?v=uGaPHOFM8nw
2011-06-12 17:27:00

Author:
pilsburydoughboy55
Posts: 236


Ummm. Wheres R2 and L2 on PSVita?

There is no R2, L2, R3 or L3 on the Vita, it just has one set of shoulder buttons like on the PSP and the analogue sticks can't be pressed in. Remember though, that for stuff like Modnation that has been ported from the PS3, it's really easy for the prompts to be slightly off as it's not the most high priority thing, especially when the games are so far from release.
2011-06-12 22:24:00

Author:
rtm223
Posts: 6497


Guys I never said LBPV doesn't deserve a forum.... :|

I do think LBPV is very epic, yes, but at the moment I kinda think for now we should keep LBPV in this thread since there isn't, like, a huge talk about diverse and cluttered stuff, per say for example, new features. (LBP2 had me scratching my head on new content, but this is a little more predictible this time around...) Though whether or not this story is just an LBP2 remake, idk...

But it should get a forum... soon...
2011-06-13 04:55:00

Author:
Fang
Posts: 578


Guys I never said LBPV doesn't deserve a forum.... :|

I know you didn't mean it that way ^^.

It's just that fifteen pages is a quite long (though, of course, not as long as the LBP2 anticipation threads used to be) and it's a bit hard to keep track of things. Also, I've seen a few LBPV related threads popping up in random places here. Anyway, I kind of agree that it doesn't have to be right now that it gets a forum. It just would be rather nice =)
2011-06-13 05:11:00

Author:
Phalaina
Posts: 181


They're not ports - Modnation, AND LBPV were built from scratch2011-06-13 15:41:00

Author:
pilsburydoughboy55
Posts: 236


They're not ports - Modnation, AND LBPV were built from scratch

you know this how?
have you looked at LBPV closely? it has the 100% same graphics as LBP2.
same tools. and it will even unless they change it, will be able to play LBP2 levels. while it's not a 100% port.
as they've added some tools and will most likely have a different story mode.
it's still besides from them points a port.

and i can't say anything about Modnation, as i know next to nothing about the game.
*mew
2011-06-13 15:51:00

Author:
Lord-Dreamerz
Posts: 4261


Modnation, at E3 was said to not be a port2011-06-13 17:51:00

Author:
pilsburydoughboy55
Posts: 236


Oh, so it was, so I guess that the use of R1 was just a bit of UI fail 2011-06-13 18:22:00

Author:
rtm223
Posts: 6497


3. Levels from LBP2 will be accessible.


The Vita doesn't have R2, L2, R3 or L3 right?? Then how exactly could PS3 levels be played on it, if the controls of a level can be set by the creator himself using the Direct control seat?

I mean the compability between the two consoles could be amazing, and probably the main reason why i would buy it.. But yeah.. how will levels using buttons such as R3 be playable?

Also.. I know Vita levels would probably not be playable on the PS3 but it could be cool if you could like.. For example if you're working on a level on the PS3.. and you have to go to holydays or whatever.. if you could import the level on the Vita and then continue to work on it.. And then later import it back on the PS3, as long as the level doesn't contain any touch screen tools and stuff..
2011-06-13 18:48:00

Author:
thi766
Posts: 135


W8.... how does sackboy move his limbs!!!???2011-06-13 23:13:00

Author:
pilsburydoughboy55
Posts: 236


Here's some gameplay from Kotaku.

http://kotaku.com/5811525/see-sackboys-new-touchscreen-tricks-in-littlebigplanet-for-playstation-vita

Didn't know if this was posted or not, hadn't yet seen it so decided to send you guys a link.

Excellent example of some of the new features of the Vita.
2011-06-13 23:36:00

Author:
schm0
Posts: 1239


W8.... how does sackboy move his limbs!!!???

Touch controls, probably.
2011-06-14 00:51:00

Author:
Unknown User


maybe rear touch?
Argh. Touch his limbs looks hard. Look @ meh username and you kno why ....

EDIT:
You guys can head over to Trasier Studios Official Blog, they're going to post developer diaries, trailers, and all such:
http://tarsier.se/?page_id=315
2011-06-14 00:53:00

Author:
pilsburydoughboy55
Posts: 236


I found a video on youtube that shows us the new menu. The music from the trailer will also be available in-game. (They recorded in-game audio directly to their camera)

Unfortunately the guy is speaking spanish, but most of the time all he is saying is how awesome he thinks it is.

Here it is:

http://www.youtube.com/watch?v=WExBJJIiJrk
2011-06-14 06:57:00

Author:
ConverseFox
Posts: 2333


Also.. I know Vita levels would probably not be playable on the PS3 but it could be cool if you could like.. For example if you're working on a level on the PS3.. and you have to go to holydays or whatever.. if you could import the level on the Vita and then continue to work on it.. And then later import it back on the PS3, as long as the level doesn't contain any touch screen tools and stuff..

Yeah, that's what I was hoping for. Ideally, they would use the same source code so new stuff is automatically available for both versions. All levels should go on one server and levels that use Vita specific stuff would get an icon on their badge. Unfortunately, the Kotaku article says you can't access PS3 LBP2 levels, only import costumes. We'll have to wait and see...
2011-06-14 10:01:00

Author:
Rogar
Posts: 2284


My thoughts exactly. Not to mention the Move stuff for LBP2, which also obviously wouldn't work on PSV. Too many control differences for any levels to transfer over.

Also, anyone disappointed by the (unconfirmed) lack of backwards compatibility with LBP PSP - remember this game isn't LBP PSP 2. Not a sequel, a different game altogether on a different console.

Not to mention there are no R2 L2 shoulder buttons, and I highly doubt there would be an L3 either...
2011-06-14 14:26:00

Author:
Weretigr
Posts: 2105


Is it me or is sackboy's head proportionally much bigger in lbp vita?2011-06-14 15:25:00

Author:
KQuinn94Z
Posts: 1758


I've noticed it is.

Also, posted today on Kotaku:
http://kotaku.com/5811943/three-more-neat-playstation-vita-tricks-from-the-new-portable-littlebigplanet/gallery/1
2011-06-14 15:34:00

Author:
pilsburydoughboy55
Posts: 236


And another article and vid:

http://blog.us.playstation.com/2011/06/15/e3-replay-littlebigplanet-for-ps-vita
2011-06-16 04:34:00

Author:
schm0
Posts: 1239


.... *cricket chirps*

Ok, is nobody, like, excited for this?
2011-06-23 03:36:00

Author:
pilsburydoughboy55
Posts: 236


The Vita doesn't have R2, L2, R3 or L3 right?? Then how exactly could PS3 levels be played on it, if the controls of a level can be set by the creator himself using the Direct control seat?

I mean the compability between the two consoles could be amazing, and probably the main reason why i would buy it.. But yeah.. how will levels using buttons such as R3 be playable?

Also.. I know Vita levels would probably not be playable on the PS3 but it could be cool if you could like.. For example if you're working on a level on the PS3.. and you have to go to holydays or whatever.. if you could import the level on the Vita and then continue to work on it.. And then later import it back on the PS3, as long as the level doesn't contain any touch screen tools and stuff..
VITA has R3 and L3 but no R2 or L2...
2011-06-23 07:50:00

Author:
OJJ09874
Posts: 58


Here's some gameplay from Kotaku.

http://kotaku.com/5811525/see-sackboys-new-touchscreen-tricks-in-littlebigplanet-for-playstation-vita

Didn't know if this was posted or not, hadn't yet seen it so decided to send you guys a link.

Excellent example of some of the new features of the Vita.

I have to say this doesn't show it in the best light, the guy palying seems kinda confused by the touch and tilt controls, people making levels with this stuff without signposting it may get odd. I'm sure we'll get used to it though.

On the other hand, it'll make me feel like I have a PS Move...In my finger! Awesome.

Also, I keep hearing 'Vita' as 'Beta' and start getting excited >.<
2011-06-23 17:14:00

Author:
kirbyman62
Posts: 1893


Which dosent make sence2011-06-23 17:17:00

Author:
OJJ09874
Posts: 58


Will LBP Vita be connected with the PS3 version's servers? I mean, will I be able to start building a level at home on my PS3, publish it to the servers, then continue building that level with my PSVita while I'm on a break at work?2011-06-26 18:55:00

Author:
Ungreth
Posts: 2130


Will LBP Vita be connected with the PS3 version's servers? I mean, will I be able to start building a level at home on my PS3, publish it to the servers, then continue building that level with my PSVita while I'm on a break at work?

Unless they figure out away around the lack of L2, R2, L3 and R3, no.
2011-06-26 19:13:00

Author:
Doopz
Posts: 5592


Unless they figure out away around the lack of L2, R2, L3 and R3, no.

Yeah, I would think not... As far as I know LBP Vita is being developed by a 3rd party, much like the PSP version. And you can't play PSP levels on your PS3. In addition, there's touch screen functionality that simply wouldn't be compatible with the PS3 versions.
2011-06-26 20:07:00

Author:
schm0
Posts: 1239


Well vita is being developed by "Tarsier," a studio that has been making costumes and other 3d models for Lbp for mm for some time now. But yeah it's not mm.2011-06-26 22:47:00

Author:
Lockstitch
Posts: 415


Unless they figure out away around the lack of L2, R2, L3 and R3, no.


Yeah, I would think not... As far as I know LBP Vita is being developed by a 3rd party, much like the PSP version. And you can't play PSP levels on your PS3. In addition, there's touch screen functionality that simply wouldn't be compatible with the PS3 versions.

Maybe the reason the PSP version didn't connect to the PS3 servers is that it wasn't powerful enough. Or maybe they'll realise they made the wrong decision back then. Precedence is no reason to have a separate server.

And the lack of buttons isn't either. The Move doesn't have R3, it doesn't even have a right analog stick. It's just a matter of mapping the controls. There's an entire touchpad on the front and the back that isn't on the DualShock. Don't tell me it isn't possible to solve this. But we'll have to wait and see.

Ideally, all levels would be on one server and the level would just say it uses touchpad functionality or generic pointer device functionality (compatible with Move and Vita touchscreen), just like it tells us it's LBP1, LBP2 or Move.
2011-06-27 12:25:00

Author:
Rogar
Posts: 2284


.

I 100% agree with you.
I think they can get it all to work if they want to no problem.
Everyone wants to think the worse. now while I do see their point.
but they are being to set in stone about the idea.

I really do think this is like you said. this is a wait and see thing.
as anything else is just rumors and opinion guessing. *mew
2011-06-27 12:45:00

Author:
Lord-Dreamerz
Posts: 4261


...Don't tell me it isn't possible to solve this. But we'll have to wait and see.

Ideally, all levels would be on one server and the level would just say it uses touchpad functionality or generic pointer device functionality (compatible with Move and Vita touchscreen), just like it tells us it's LBP1, LBP2 or Move.

Possible, yes. Practical, no. (IMO)

The level of detail, power and control you have on the PS3 version of LBP is simply superior to anything that can be reproduced in a handheld. I'm sure most of the PSP users here would tell you the vast differences between using the corner editor on their handheld vs. the PS3. Or how playing a PSOne Classic on their PSP is almost laughable when those same pixels are blown up on a 52" screen (one of the reasons why the PSP classics are being re-rendered in HD, even though their low polygon counts still appear blocky.) Small details on the Vita will be blown up to bigger proportions on your TV, showing off glaring visual errors that would be otherwise invisible on Vita due to the way engine will be optimized and rendered. To me, this signals that levels for Vita will only be editable and playable on Vita.

In addition, a level designed for Vita with an innovative use of rear (or front) touch simply wouldn't have the same effect as moving your Move controller through the air, or selecting with an online cursor and "dragging" with the analog sticks. Move and touchscreen are significantly different in the way they "feel" and furthermore, how the player interacts with those input devices. Again: possible, but not practical.

In essence, the Vita experience is unique in that it will provide a new way of playing LBP, but in a way designed specifically for that medium. Sure, I'm speculating... I mean, I suppose it could happen. But the fact that this product is being developed by a third party should be writing on the wall.

I do, at the very least, believe that Vita will finally bring LBP.me functionality to a handheld Sony device. The device is being marketed as 3G capable, and you'll be they'll be trying to add networking features galore to all the launch titles. And while you might not be able to play Vita levels on your PS3, I would assume that you should be able to queue them up on LBP.me for your appropriate device and have them filtered in-game, whether that's on your PS3 (PS3 only) or on your Vita (Vita only).



I really do think this is like you said. this is a wait and see thing.
as anything else is just rumors and opinion guessing. *mew

Agreed. I also think people shouldn't get their hopes up for "this function" or "that content" when there's considerable speculation out there. And now that I've been through a major title launch on this site, I've seen my fair share of speculation.
2011-06-28 20:53:00

Author:
schm0
Posts: 1239


I've played and created in the PSP version, but it's not really relevant, this is a new chapter. The difference in resolution is a good point, it hadn't occurred to me. Still, the Vita should be a lot closer to the PS3 than the PSP in performance, there have been huge advances in mobile technology. And it's mostly a visual issue, not affecting gameplay. It couldn't be much worse than the difference in the lighting between LBP1 and LBP2 (going by some forum members, I haven't published anything).

I don't suggest that all Vita levels should be playable with Move or vice versa, I just see a lot of similar game play that could be played with either, like the "grab this bit here and move it around to let your sackperson progress" stuff as seen in Prehistoric Moves. And there will still be plenty of people that build platformers, arcade games, RPGs's and whatnot, requiring neither Move nor touchpad, perfectly playable on either platform.

I guess I'm just saying IMHO the downsides of compatibility don't seem so big to outweigh the incredible coolness of taking your PS3 create mode work on the road! Of course, it's not up to me, so like I said, I'll wait and see.
2011-06-28 22:30:00

Author:
Rogar
Posts: 2284


http://www.itnewsafrica.com/2011/06/new-studio-working-on-littlebigplanet-for-ps-vita/

Apparently, Double 11 is making LBPV. Not Trasier Studios!
2011-06-29 04:04:00

Author:
pilsburydoughboy55
Posts: 236


Double 11 and tarsier are working on it.2011-06-29 22:44:00

Author:
Lockstitch
Posts: 415


Boom, says it right here. (http://www.mediamolecule.com/blog/category/littlebigplanet/)2011-06-30 04:57:00

Author:
Random
Posts: 673



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