#1
What's the deal with Water??
Archive: 10 posts
Hello LBPC citizens: I've been going through all the threads and I noticed how many people want the water in LBP to have new tweaks or to just be a placeable material. I say we should do something about it rather than just sit on our lazy butts and post like crazy about all the problems. We should brainstorm together and get people who want water to be new and more adaptable for the LBP people to send MM letters and emails to get MM to try to fix it. I can't do this alone. If I send them a letter they will probably just ignore it. But if we all send them letters they will actually look into the subject and fix it with a soon to come update. Thanks and I hope you guys will help everybody get their voices out there. P.S. - We don't just have to talk about water, we can talk about switches and tags and other stuff that would make our lives easier. Sincerely, Klak_334 | 2011-06-06 17:34:00 Author: Klak_334 ![]() Posts: 59 |
Good news for you ![]() | 2011-06-09 15:27:00 Author: Shadowriver ![]() Posts: 3991 |
Good news for you ![]() It's just an animated texture on a material. | 2011-06-09 15:39:00 Author: rtm223 ![]() Posts: 6497 |
It's just an animated texture on a material Nooo but we already have that. | 2011-06-09 20:33:00 Author: craigmond ![]() Posts: 2426 |
It is probably something nicer than what we have now. | 2011-06-09 20:57:00 Author: poorjack ![]() Posts: 1806 |
Animating real water would be really hard and probably it would just take really much from thermo using water that should act like real water. Of course i would hope too that I could get water to glass or to some other things like that and sackboy could swim in that. But i would be happy too if sackbots could use more things than just grabinator, paintinator and creatinator. But the truth is that everything just isn't possible in LBP when you would hope that in such a creative game. | 2011-06-09 22:05:00 Author: Lakera-13 ![]() Posts: 85 |
It's just an animated texture on a material. yea i got tweeted about it ![]() Animating real water would be really hard and probably it would just take really much from thermo using water that should act like real water. Of course i would hope too that I could get water to glass or to some other things like that and sackboy could swim in that. But i would be happy too if sackbots could use more things than just grabinator, paintinator and creatinator. But the truth is that everything just isn't possible in LBP when you would hope that in such a creative game. They dont need to do full physics for water, it can be normal material, that act like holo and everything that come inside it will act like it was in water ![]() And one more thing, thermo is assigned thing, so something won't take lot of thermo as long it's been made to take it, even with low thermo taken you can enforce PS3 to sweat if oyu want to, for example zooming out camera in complex area. | 2011-06-10 14:21:00 Author: Shadowriver ![]() Posts: 3991 |
And one more thing, thermo is assigned thing, so something won't take lot of thermo as long it's been made to take it, even with low thermo taken you can enforce PS3 to sweat if oyu want to, for example zooming out camera in complex area. Yea, but wouldn't Mm make it to take lot of thermo if it is lagging a lot and loading that level would take really long? And if there is not real physics of water, wouldn't it be almost like water is now, animated texture (maybe just swimable)? | 2011-06-10 14:52:00 Author: Lakera-13 ![]() Posts: 85 |
using the walk-through glitch on animated texture water material works close to what you are asking. but would be nice if MM gave us a swimable one~ *mew | 2011-06-10 15:03:00 Author: Lord-Dreamerz ![]() Posts: 4261 |
Yea, but wouldn't Mm make it to take lot of thermo if it is lagging a lot and loading that level would take really long? And if there is not real physics of water, wouldn't it be almost like water is now, animated texture (maybe just swimable)? Well, not exacly ![]() | 2011-06-10 17:38:00 Author: Shadowriver ![]() Posts: 3991 |
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