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Photography Sensor

Archive: 2 posts


The Photography Sensor would have no inputs and three outputs.

When the Photography Sensor is not within the area of a photograph being taken, all outputs would be logical false, analog 0, no players.

When a player is selecting the area to be photographed, while the photography sensor is in that area:

The first output is logical true, analog +100, identity of player taking photograph.
The second output is logical false, analog 0, no players.
The third output is logical false, analog 0, no players.

During the countdown, while the photography sensor is in the area of the photograph:

The first output is logical true, analog +100, identity of player taking photograph.
The second output is logical true, analog rising from 0 to +100, identity of player taking photograph.
The third output is logical false, analog 0, no players.

When the photograph is taken:

The first output reverts to logical false, analog 0, no players.
The second output reverts to logical false, analog 0, no players.
The third output emits a pulse of logical true, analog +100, identity of player taking photograph.

Photo Booths would also be able to trigger Photography Sensors in the same manner as player photographs, except that the player identity components of the output signals would always be no players.

All photographs would have zero or more labels. A Photography Sensor may have one label, and when a photograph is taken, its labels are the labels of all included Photography Sensors. A Sticker Switch may also have a label, which would allow it to be activated by any photograph with that label, instead of ome specific sticker.
2011-06-06 07:16:00

Author:
TheBeardyMan
Posts: 26


I think this is a cool idea, or something similar, could make some interesting level designs like clues or switches that are only shown in photographs, or somthing in the style of Fatal Frame2011-06-12 22:41:00

Author:
gigglecrab
Posts: 232


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