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Puzzles in games are too easy...

Archive: 14 posts


I made this comment in another thread recently...


Was anyone else annoyed in MGS4 when you are following the footprints using your heat vision... and you get to that bit where the girls foot prints disappear, Otagon tells you what must have happened and what you have to do before you even have a chance to figure it out for yourself... man that annoyed me. whats the point of a puzzle if you are told the answer straight away?

I think too many games these days hold your hand too much when it comes to puzzles. What do you think?
2008-12-09 05:25:00

Author:
chillum007
Posts: 228


I made this comment in another thread recently...



I think too many games these days hold your hand to much when it comes to puzzles. What do you think?

I totally agree that you should be given a chance to figure things out for yourself. Funny though, in the game I am playing right now (Prince of Persia) pehaps the only part that doesn't hold your hand is the puzzles! If only the rest of the game was so rewarding. But in general as well, hand holding in games is becoming a problem, as I was mentioning, this is what I don't like about PoP, the fights seem pointless, you can't die! Takes all the flavour out of the fights.

Anyway I know that was half on- half off-topic, but that's my 2 cents on the subject
2008-12-09 06:22:00

Author:
KAPBAM
Posts: 1348


Yeah, I find this happen a lot in games. Games should have you try out stuff for a while, then after so long let you press a button for a hint on the situation.

I quite liked Professor Layton in how the hints were useful but not too revealing.
Another game I like is Hoshi Saga. It's a flash game where in each level your aim is to find a star, but you have to do so in really abstract and unique ways, and it lends you no help. You just experiment until you figure out what you are to do.
2008-12-09 17:11:00

Author:
LFF
Posts: 434


I quite liked Professor Layton in how the hints were useful but not too revealing.
You just gained cool points. That game was sweet and satisfying when you figured the puzzles out.
2008-12-09 17:21:00

Author:
Voltiare
Posts: 646


You just gained cool points. That game was sweet and satisfying when you figured the puzzles out.

Like ICO!! One of the greatest puzzle-platforms ever created
2008-12-09 17:45:00

Author:
DaSaintFan
Posts: 136


I miss games like Grim Fandango where i used to spend ages trying to figure out what i was supposed to do next. I hate being given a puzzle, then being given the answer right away, totally kills the purpose of a puzzle!2008-12-09 18:02:00

Author:
Crusha_aa
Posts: 48


I have heard many good things about Grim Fandango, but never played it, although I loved some of the other old Lucasarts adventures - Monkey Island, Zak McKraken and the Alien Mindbenders etc...

I might have to have a look around and see if I can find a copy of Grim Fandango..... although I suppose it wont work on modern PCs now... shame...
2008-12-09 21:11:00

Author:
chillum007
Posts: 228


Well Zelda is definatly not what were talking about!

i dont know i dont find this too much. Today i was playing far cry 2 and i got no help with diamond finding
2008-12-10 00:23:00

Author:
Snrm
Posts: 6419


Well Zelda is a proper puzzler imo, it lets you figure the answer out yourself and is so much more satisfying for it.

As for diamond finding in Far Cry 2, well, that's not really a puzzle is it? You don't have to use your brain to try and deduce where people would hide diamonds, or follow clues, in fact if you did that you would probably never find any - I mean who hides a diamond on a rock by the side of a road?!?! But don't get me started on the idiocy of Far Cry 2.... Besides, you do get help finding the diamonds in FC2 - the green light on your GPS guides you.
2008-12-10 00:43:00

Author:
chillum007
Posts: 228


Well Zelda is a proper puzzler imo, it lets you figure the answer out yourself and is so much more satisfying for it.

As for diamond finding in Far Cry 2, well, that's not really a puzzle is it? You don't have to use your brain to try and deduce where people would hide diamonds, or follow clues, in fact if you did that you would probably never find any - I mean who hides a diamond on a rock by the side of a road?!?! But don't get me started on the idiocy of Far Cry 2.... Besides, you do get help finding the diamonds in FC2 - the green light on your GPS guides you.

well the first diamond was really hard for me >.<
but it kinda is a puzzle since you have to use a tracker and map
2008-12-10 00:44:00

Author:
Snrm
Posts: 6419


Layton was pretty awesome, can't wait til the other titles reach state-side.
I loved the old school puzzler games like Zak McKraken and Loom, but at points their logic was pretty insane (like the spitting contest in MI:II). I'm an RPG fan, so it's usually customary that puzzles are in every dungeon.

It a bit crummy, but I think the more manly a game is inversly proportional the puzzle difficulty is. The saving grace is God of War.
2008-12-10 21:20:00

Author:
MrGlass
Posts: 21


Would you say that Prince of Persia: Sands of Time was too easy of puzzles? I thought they were good but I was so young lol.2008-12-10 22:24:00

Author:
PhatCakes
Posts: 22


I don't know about that one - I only played it for a few minutes at a mates house. Didn't see any puzzles.2008-12-11 04:56:00

Author:
chillum007
Posts: 228


The problem is a lack of actual puzzle games. Action games with puzzles in are fine, but if they are so hard that it stops people getting any further for too long, people will get frustrated and give up, as, in most cases, it isn't what they wanted out of the game. If they have it as a side-puzzle, some will give it up as it's not important, so the game designers will have spent a long time creating puzzles that few will attempt.

I miss proper puzzle games like Monkey Island, the Dig, Sam and Max, and, well, anything by Lucas Arts!
2008-12-11 11:49:00

Author:
flakmagnet
Posts: 1084


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