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Toxic Ascent
Archive: 22 posts
Uh oh! Someone is pooring nasty green chemicals onto sackboy! Climb sackboy! CLIMB! Before the green goo gets in your stitching! http://i1230.photobucket.com/albums/ee489/Nick930930/Toxic%20Ascent/APhoto_3.jpg http://i1230.photobucket.com/albums/ee489/Nick930930/Toxic%20Ascent/APhoto_1.jpg http://i1230.photobucket.com/albums/ee489/Nick930930/Toxic%20Ascent/APhoto_4.jpg Enjoy http://lbp.me/v/0se55j | 2011-06-02 17:02:00 Author: Nick930930 Posts: 878 |
got any pictures? might help to attract people to play your level. It's really easy too. | 2011-06-02 17:45:00 Author: biorogue Posts: 8424 |
0_o... there's 3 pictures right there. I can see them fine lol | 2011-06-02 18:05:00 Author: Nick930930 Posts: 878 |
Absolutely loved it. Couldn't get to the end mind you, but it was pretty challenging. Music suited it, my only real complaint is about the platform that moves in and out, it's so fast, it catches me out most of the time. Like how the logo was basically BPs logo! If you have a few minutes could you play my level? It's called Technological Endeavours, it's a platformer with an engineering and electronics theme. http://lbp.me/v/0jx-87 | 2011-06-02 19:54:00 Author: Unknown User |
Yeah I was debating whether or not to slow it down. I might tweak it if I get any more complaints about it. But yeah I'll give your level a try | 2011-06-02 20:31:00 Author: Nick930930 Posts: 878 |
I loved your Bubble Bridge level, and by the looks of it I'm going to love this I'll tell you what I think of it after I've played it tomorrow. | 2011-06-02 22:00:00 Author: DaSpoony Posts: 191 |
Patch 1: The timing for the evil in/out mover has been tweaked to allow for more fluid gameplay. | 2011-06-03 01:25:00 Author: Nick930930 Posts: 878 |
I noticed a spawning bug when playing with 3 players last night. Going to work on fixing this today so that players can't swim to the surface XD | 2011-06-04 18:12:00 Author: Nick930930 Posts: 878 |
Very good level. Except the small lag that can be annoying during some jumps, it's really good, polished, fun, have a good replay value ! Loved it ! It was challenging but fun to try to go at the highest point. If you have the time to return F4F on my LittleBigMagnet level, the link is in my signature ! Thanks! | 2011-06-04 18:47:00 Author: Slurm Posts: 262 |
Another great level!! jus played bubble bridge the other day. This ones HARRRD but it might just be the lag from my internet making it harder for me. Level looks great visually and is definitely a good challenge to get to the top. Very cool little survival challenge a 10/10 on the fun status =] When you have sum extra time would you try my level heres the link- https://lbpcentral.lbp-hub.com/index.php?t=57325-Elysian-Fields | 2011-06-04 20:15:00 Author: K3NDRAKRAY Posts: 61 |
Yeah see the wierd thing is, when playing it in preview mode there's absolutely NO LAG at all. But when in actual play mode, there's lag. And I have no idea why. It must have to do with the actual water and the point bubble smoke effects. Really frustrating that the games engine holds us creators back so much But I'm glad you all enjoyed the level anyway Both of your levels are qued. | 2011-06-04 21:27:00 Author: Nick930930 Posts: 878 |
When I first saw the pics I thought this would be similar to bubble bridge when in fact its a totally different game altogether. Whereas Bridge was a bubble hunters bounce pad dream this is a frantic race against death. The pace and challenge is fantastic (hence my multiple plays today!) It has that essential factor where you think you can better your score each time, that combined with a short play time adds up to immense replay value. I will return to beat that score! The visuals and gaming devices were spot on, great level dude. F4F:https://lbpcentral.lbp-hub.com/index.php?t=57680-SNOW-WHITE-Noire | 2011-06-04 22:27:00 Author: EnochRoot Posts: 533 |
Patch 2: Fixed the strange and unexplaninable spawning bug. You should spawn at scoreboard if you die everytime now (even if you want to go swimming in that toxic goo ) -Added bounce pad to level to add another path to take. -Adjusted the height of a platform inbetween two sliding bounce pad platforms | 2011-06-05 05:34:00 Author: Nick930930 Posts: 878 |
Very fun and challenging, however, i think the slow frame rate really breaks the Action and makes it much harder. Considering how the level works It's understandable, however. It's quite addicting trying to' get a Good score too! Please give a look at my Balance of Nature - The Enchanted Forest level If you can! For F4F! | 2011-06-05 14:32:00 Author: Flame Dragon Posts: 312 |
Yeah, I've been getting a lot of comments about framerate. There's just nothing I can do to fix it. The game just can't handle water online for some reason. Works fine in create mode. Good 30fps. But online, the more players you add, the lower the fps it seems. But its certainly not game breaking at all. I've never had a problem personally with the framerate interfering with the platforming aspect. | 2011-06-06 01:46:00 Author: Nick930930 Posts: 878 |
Who thinks they can beat my high score???? Great level Nick!! | 2011-06-06 02:19:00 Author: Alley_Cat_8633 Posts: 108 |
Thanks, glad you liked it | 2011-06-07 03:21:00 Author: Nick930930 Posts: 878 |
This is a super short super fun level. It is a little chunky but this has been mentioned, maybe it's zoomed out a little too far, or is it dealing with working out buoyancy as it fills? Have you tried making the entire thing out of light matter and seeing how it behaves online? It doesn't ruin the fun to be had, but I don't think I like to see what happens in mulitplayer. The only thing I didn't like were the platforms that moved in and out, the reason I didn't like them, is up until that point everything was based around a skilful jump when you reach them you need to wait for the game to let you keep going. Not a deal breaker but the only thing I can really offer feedback on! I did manage to break it once and the water lapped over my feet and I ended up swimming. I jumped out of the water after a little while and got killed when I went back in. It seems to happen if you are grabbing something when the water gets to you... I'm a little jealous as I sort of wanted my stage Miserable Flying Weather (https://lbpcentral.lbp-hub.com/index.php?t=57390-Miserable-Flying-Weather-My-First-quot-real-level) to be this addictive with a 'one more go' feeling. But then I got into making a cut scene, let me know if it has replay potential if you can drag yourself away from replaying you own stage! EDIT: WOOT TOP 20! | 2011-06-08 10:59:00 Author: Mr_Fusion Posts: 1799 |
Updated: Changed supporting material to something that will help reduce framerates. Let me know if it helped at all | 2011-06-12 17:09:00 Author: Nick930930 Posts: 878 |
I'm addicted and most likely will be until I can make it to the top! This is easily one of the best levels for replay value on LBP. You do a great job paying attention to the little details which I think really helps put your work a notch above most...even your badge was well done. In fact most of your badges are pretty darn good and I might have to take a course on badge creation from you. I thought the choices you made for materials and lighting were spot on. Your bubble placement was near perfect. It took many. many, many, many retries before I learned the best paths and timing to keep my bubble multiplier growing and I'm positive I can still improve. Even though I never made it to the top, I still managed to crack the top 10, bettering Nick's score!!!!...Yes!!! I'm coming for you next Alley Cat! Like others said, that one troublesome in out block was the one element that I wasn't keen on. In fact on my best run, it disappeared at the worst possible moment and in your level there really is no time to stop and sight see! What about making that block always jump out and save you? There are a few places where you kind of can get caught on a "nub" in the path or just the general incline where it stresses me out, once again that's because you've done a nice job with the rising toxic waste. I kept thinking the whole time that I wished you had slowed that down just a tad or gave us a small resting spot somewhere, but after awhile I think what you've done here is great for replay value. I'm sure most people will give up after just one or a few attempts...but for some of us, we'll ruin our whole night trying to get past this stinking level. Overall, this is one of my all time favorite levels. Nicely Done Nick. F4F Level Choices: Ka-Boom Basketball, Afro Troll, Golden Acorn | 2011-06-17 22:53:00 Author: peoriaspitfire Posts: 359 |
Oh yeah highly addictive tower of whoop style level. 1 Player I think is best. I openly challenge anyone to try and beat my score and comment on my earth when your done. Nick fantastic level. One of my favorites of all time and your quickly becoming a creator to be reckoned with. I've never seen any of your stuff from LBP1 but you are quickly becoming one of my favorite new creators. Keep up the great work and please post some feedback for my level Act 2-1: Groves of Gadaron. | 2011-06-18 00:24:00 Author: Alley_Cat_8633 Posts: 108 |
PATCH: Lag has been significantly reduced. Background had to be removed for this change to go into effect. Gameplay has been improved significantly. Now you can play wiht multiple players and really boost those high scores | 2012-06-12 20:55:00 Author: Nick930930 Posts: 878 |
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