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#1

Expand/Shrink Switch.

Archive: 6 posts


Being able to expand and shrink objects by use of a switch would be pretty cool wouldn't it? I don't know if there would be issues, but I can't think of any off the top of my head.

You could place it on an object, and set the max and minimum size, the time it takes, pause, synch, everything every other switch has.

Seems pretty compatible to me, and it would be a good for top down cinematics ^^
2011-06-02 05:43:00

Author:
iKyle94
Posts: 60


Well they surly wont name it "switch" yea it's possible same resizing in create is, only issue i can see is physics, object are stale durning resize for a reason (but i'm not sure about it), other issue is materials, there expansion is not expansion of material but it's shape, which makes dynamic expanding less sence. There also might be issue with coroparation with other gadgets and objects, which also would make expansion less sence, for example sensor ranges would not increase due resize2011-06-02 20:43:00

Author:
Shadowriver
Posts: 3991


Yeah, those are all logical problems. I just thought maybe it could be done Haha. ^^2011-06-03 00:58:00

Author:
iKyle94
Posts: 60


Have you tried making an object emit itself slightly larger and destroy itself at the same time?2011-06-05 15:43:00

Author:
GameRoom
Posts: 200


This could be enabled for objects without physics properties (e.g. holo) and we should be allowed to disable physics of all sorts of objects, so we can program our own physics properties using basic logic.

If it is too much of a hassle, the resizing could be strictly cosmetic, so we can make wobble animations without stressing the engine.
2011-06-07 20:27:00

Author:
hesido
Posts: 166


It could be called the Resizer...2011-06-11 04:49:00

Author:
Green-Tomato
Posts: 140


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