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How to create a One-Off Switch effect?
Archive: 3 posts
In my level I have a windmill that has to be activated when a player activates a specific player sensor switch, but the windmill needs to stay active after he leaves the radius of the switch. How would I create this effect, which is similar to the one-off switch effect in LBP1 that I don't see anymore? I thought that the batter logic would be used for this purpose, however I am unable to give the player sensor as an input for the battery to start working on the windmill. So what should I do? | 2011-06-01 21:47:00 Author: Unknown User |
Player sensor -> counter 0/1 -> Windmill When player enters range, counter will permanently activate windmill. Can also be stopped by resetting counter (and then reactivated by entering range again). | 2011-06-01 21:57:00 Author: SSTAGG1 Posts: 1136 |
Player sensor -> counter 0/1 -> Windmill When player enters range, counter will permanently activate windmill. Can also be stopped by resetting counter (and then reactivated by entering range again). Thanks a lot! I didn't think of that, but I now I can move forward with the level, thanks! | 2011-06-01 22:02:00 Author: Unknown User |
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