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#1

Freezing Sackbots

Archive: 6 posts


Hi, i'm trying to make a cutscene like this.

You reach a point, then the cutscene starts, a Sackbot runs and jumps off a pit, and then the camera zooms on a miniboss.
The problem is, i don't know how to freeze to Sackbot to make him run only when you start the cutscene...
I tried connecting him to a sensor, but it doesn't work!
2011-06-01 15:29:00

Author:
Flame Dragon
Posts: 312


Okay, so put down another behavior chip onto the sackbot. Set the main one to idle, and the new one to Act, and whatever you want him to do. Then place a battery on the sequencer at the right time and connect the battery to the behavior chip. Done!

Hope I helped.
2011-06-01 15:31:00

Author:
nunsmasher
Posts: 247


Okay, so put down another behavior chip onto the sackbot. Set the main one to idle, and the new one to Act, and whatever you want him to do. Then place a battery on the sequencer at the right time and connect the battery to the behavior chip. Done!

Hope I helped.

That sounds... more complicated than it should be...
I throught i just needed to connect a Sackbot to a sensor to start him up when the player walks there...

But that works! Thanks.
2011-06-01 15:46:00

Author:
Flame Dragon
Posts: 312


Well, you don't have to use a sequencer, but since you're making a cutscene I assumed you have one.2011-06-01 23:14:00

Author:
nunsmasher
Posts: 247


Awesome, it worked!
Here's another question, how i can make a Sackbot talk when I activate a text mouth via sequencer?
2011-06-02 16:26:00

Author:
Flame Dragon
Posts: 312


Awesome, it worked!
Here's another question, how i can make a Sackbot talk when I activate a text mouth via sequencer?

Use the exact same thing, battery wired to a text mouth on the sackbot, just make sure you have it on the sackbot , (by on the sackbot I mean in his circuitboard)
2011-06-02 17:46:00

Author:
onaga666
Posts: 293


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