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3D layers + thin layer = FAIL

Archive: 9 posts


Hey people... lol I'm RoombelinaUK - I'm sure most of you have heard that name before haha... Anyways, I've been working alone since last June (yes, a whole year) on this huge project called ArabesQue which is 55% complete... Its visuals aren't like anything you've ever seen before and its gameplay is realistic-ish. Ummm, oh! I'm currently on my 5th level link and I'm having this major problem concerning 3D. I have a moving object that takes up all 4 layers including the last thin one. Apparently, my 3D star background has issues with that thin layer & when I un-pause and the object starts moving, it starts breaking apart. Any ideas how this could be resolved? I heard there's a glitch that makes materials act like holo (walk-through glitch I think) I'm not sure how to recreate the glitch and whether or not It works on 3D materials... If anyone who's willing to help wants to give the problem a look, I'll be online in about 32 hours XD lol I can always ask my current friends, but they themselves know I like making new friends So hit me up if you're a) interested and actually willing to help or b) if you're hot 2011-05-31 17:39:00

Author:
Unknown User


I have a moving object that takes up all 4 layers including the last thin one. Apparently, my 3D star background has issues with that thin layer & when I un-pause and the object starts moving, it starts breaking apart. Any ideas how this could be resolved? I heard there's a glitch that makes materials act like holo (walk-through glitch I think) I'm not sure how to recreate the glitch and whether or not It works on 3D materials...

So the object you are talking about takes up all "4" layers, meaning the three thick layers and the one thin background layer?

If that's the case, the back thin layer will interfere with anything in the back 3D layers since the game considers them all to be in the same layer. There's no conventional way around that.
2011-05-31 19:09:00

Author:
shane_danger
Posts: 283


So the object you are talking about takes up all "4" layers, meaning the three thick layers and the one thin background layer?

If that's the case, the back thin layer will interfere with anything in the back 3D layers since the game considers them all to be in the same layer. There's no conventional way around that.

What about if I glitch the material to make it walk-through (not sure how) then emit it into the background? I'm guessing it could work..
2011-05-31 19:29:00

Author:
Unknown User


Yeah there is a way to glitch objects or material on any layer so other things can pass through them. That floating object is moving around so it looks like it's gravity is inverted and swinging on the chains. The other material in the background has been glitched so that floating building can move around freely. This glitch is awesome. It makes anything possible. http://i651.photobucket.com/albums/uu231/MonsterTPipkin/APhoto_2.jpg?t=13068669382011-05-31 19:41:00

Author:
Monster
Posts: 180


only problem is that the walkthrough glitch actually destroys the object...heres what i mean it is no longer recognizable by the game and its immovable. you could however as a workaround make it out of holo material then deco the entire object2011-05-31 19:41:00

Author:
Unknown User


I have a moving object that takes up all 4 layers including the last thin one. Apparently, my 3D star background has issues with that thin layer & when I un-pause and the object starts moving, it starts breaking apart. Any ideas how this could be resolved?

The rear thin layer shares its physics with all background layers. The walk-thru-walls glitch won't help you here - it won't allow one material to pass through another.

However, using the following glitch on the objects in the background will allow moving objects in the rear thin layer to pass through them...


There's a similar glitch where you can not only make the object 'walkthrough' (while avoiding the ducking stance), but also allow other objects to pass through it...

Place the object where you want it (you won't be able to move it afterwards).
Create a square of either DM or LM, and glue it to the object.
Select the DM/LM with Corner Editor, pick up any corner and move it to intersect the corner diagonally opposite.
If you did it right, the DM/LM should completely vanish, and you're left with an object with no physics at all.

...which might be preferable in some instances.
2011-05-31 20:00:00

Author:
Aya042
Posts: 2870


The rear thin layer shares its physics with all background layers. The walk-thru-walls glitch won't help you here - it won't allow one material to pass through another.

However, using the following glitch on the objects in the background will allow moving objects in the rear thin layer to pass through them...

Thanks a bunch You lbpc folk are quite resourceful... might have to take advantage of your glitch expertise more often... XD So all I have to do is place the star material into the 7th layer, glue DM/LM onto it, then corner edit to the opposite diagonal? I'm definitely trying this when I get back online...
2011-05-31 20:10:00

Author:
Unknown User


So all I have to do is place the star material into the 7th layer, glue DM/LM onto it, then corner edit to the opposite diagonal?

Pretty much. Given your background object is where you want it, it should suffice to create the DM in the rear thin layer. When doing the corner editing, the corner you're dragging the diagonal to must be one which touches the background object IIRC.

Others have suggested that the material you glue on doesn't have to be DM/LM, but can be any material. I haven't tested this tho'.
2011-05-31 20:21:00

Author:
Aya042
Posts: 2870


@Monster - Those pictures look tasty! Make sure you let us know when your level is out so i can queue it up!2011-06-01 07:52:00

Author:
thespacemonkey187
Posts: 318


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