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SNX Sorrow

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Hello my name skona0 and I have just recently joined LBPcentral and was wondering if anyone would love to try out my level called SNX Sorrow. If theres any ideas you have or what would you do differently to make this map better I would be happy accept any help from you and put your name in the credits. What this level is pretty much about is you came to Maple City to find any surviviors after a ninja clan thats called Enigma that just recently attacked the village but instead of finding any surviviors death is at every corner and you are only one that can put a stop to Enigma's Killing spree. Not only must you fight Enigma but must also fight those who you love that were infected with the Ninth Fox virus. Please if you have any time to try my level I will happy that you did also please give your honest opinion about it and what would you do to make it better.Please note that this level is on LBP 2 only.
http://lbp.me/v/skona0
2011-05-30 15:41:00

Author:
skona0
Posts: 2


Your introduction is good as it sets the scene, didn't like how close that firs burning tree is the the startpoint, maybe because it's also obscured it makes it hard to work out what layer you are on and I walked straight into the flames.

The body parts have some good effects as you walk over them, but I did get caught up on them and it sort of broke me out of the theme you were setting up.

Jumping up stairs also broke the theme.

Same thing with the pile of bodies, you set up a dark cutscene and I then end up with a pile of torsos I'm pushing around. I also walked back and it re-triggered the cutscene.

The ninja text should read "… He's here …" Wasn't sure where to go at this point as there was a big lump of dark matter across the path with a interesting looking bike on the other side. I ran back the way that I came and it re-triggered both cut scenes again.

Also the bots set to follow don't seem to hold any danger… wasn't sure if they were, trying to maybe slap me into the ground, but that would have been interesting…

I then realised that I was expected to grab them, and things got a little nuts. Pretty funny over the top gore. I liked it and I got covered in blood as well. The only suggestion her is that it could spray more like a fountain, I think you emit velocity is a little high.

A good little cut scene with the bike jump, but it promptly flips on the other side, if this is what you want maybe add some breaking sounds?

More stairs, have you tried laying invisible dark matter over them so that sackboy will walk up them?

I killed these next ninjas more easily, but I found that it was easy to grab body parts, as the stage got a little cluttered.

I jumped over the way to go, but it was empty level. Block this off or put some points or a bonus at the end.

Good lighting as I went down the stairway

"… what have the turned you into?…"

The tracking electricity on the boss was good, but it needs some noise to signify when it is about tho fire, so you can jump away.

This battle also has a gap in your stage… where you spawn from to the waterfall. It looks like you may have moved a join point. I gave up trying to kill this boss and jumped over him.

Not a fan of the super fast spinning wheel that you can grab for no reason.

"… you will only be a faint memory…"

Hard to see the grabinators, the respawn point glass cage jumps up and down quite a lot.

This boss battle goes on a little too long and it's hard to tell if you are actually doing damage. I was pretty close to giving up on finishing, but I threw him onto the stairs and this block the emit of his fire ball, so I threw him up the stair way and killed him.

It looks like I am the only person to actually finish this so this is a problem.

Your level isn't outstanding and it seems like you got a little over designing it toward the end. I think you have an interesting concept and theme, but it does need some more development time and testing before you upload it again. It really feels like quiet an early beta but could do with a lot of polish.

Please keep in mind I sat down and played this, stuck with it to finish it and then wrote this, so it is well intentioned. I hope that you can polish this some more and present it again in the future in a much cleaner state.
2011-05-31 10:03:00

Author:
Mr_Fusion
Posts: 1799


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