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Miserable Flying Weather: Back To The Future

Archive: 39 posts


http://lbp.me/v/yzhyj3

Hi All,

This is my first 'real' stage and it is based on a scene from Back To The Future II, when the DeLorean gets sent back to 1885, it uses a modified version of my DeLorean (https://lbpcentral.lbp-hub.com/index.php?t=54973-Temporal-Experiment-1-DeLorean-*updated*) I have posted in the object showcase.


http://img863.imageshack.us/img863/9066/45610809.jpg


I have been working on this level for quite some time, and is the only real stage I have ever really made. I learnt a lot from making it especially about the value on NOT locking yourself into a creative corner, as I was forced to re-start several times as everything got unwieldy to edit. Building this and my DeLorean were in a way learning tests for me. So now I hope to build smarter and faster!

The stage started out as a short survival challenge, but then I got interested in what happens AFTER the DeLorean gets struck by lightning... So it has a bit of a surprise third Act that I hope fans of BTTF like.

It would be great if anyone with time could offer any constructive criticism or feedback, I built it very modularly so ANY and ALL suggestions will be considered to make it better and learn from.

The photos came out a little dark... But it is at night. In a storm.


http://www.youtube.com/watch?v=kH6zcQxE0rE

http://img840.imageshack.us/img840/2252/aphoto8.jpg (http://imageshack.us/photo/my-images/840/aphoto8.jpg/)

http://img688.imageshack.us/img688/2019/aphoto13.jpg (http://imageshack.us/photo/my-images/688/aphoto13.jpg/)

http://img232.imageshack.us/img232/701/aphoto6.jpg (http://imageshack.us/photo/my-images/232/aphoto6.jpg/)

http://img571.imageshack.us/img571/1305/aphoto7.jpg (http://imageshack.us/photo/my-images/571/aphoto7.jpg/)

http://img560.imageshack.us/img560/576/aphoto5.jpg (http://imageshack.us/photo/my-images/560/aphoto5.jpg/)

http://img143.imageshack.us/img143/3933/aphoto4a.jpg (http://imageshack.us/photo/my-images/143/aphoto4a.jpg/)
http://lbp.me/v/http://lbp


Skippable Intro
Done Skip with 'O'
Fix tree barrier in ACT II - 1955 and make direction of play clearer
Done There is no option to jump on the tree and some noisy point bubbles should help.
Sackbot Checkpoint System No longer needed.
Slow down the tutorial text
Added 0.5 second to the entire help menu
Finish buildings in ACT III - 1885
Done No more white anti-matter place holders

Apart from discussions around building colour, which I am toning down slightly
More detail in the background of ACT I - 1955
More detail in the clouds of ACT II - 1955
Clearer Menu Select Colouring
2011-05-30 12:40:00

Author:
Mr_Fusion
Posts: 1799


Wow, I love the pictures. I tried to que this level and once more the PSN is down. I am going on a trip today, but when I get back I will check this level out. I really like the displays in the screne images though. Thanks tons for your feedback. I will also work on that when I get back. I thought about the sub levels, but I wanted the entire ship to be drivable, so that is why I have avoided that (it driving unlocks in the 7th mission and in the V.S. mode).2011-05-31 10:11:00

Author:
celsus
Posts: 822


Got a chance to play the level a few times last night. I love the intro, very nicely done, and a good feel. You may want to have some of it skippable for replays (as I had to replay it I noticed nothing could be skipped. The menu/help lloks very nice, but I could not tell which color was the selected color, perhaps if you added your nice burning tire marks animation to which ever is selected, it may fit well...but even a little dot or something would help. I liked the next intro, but once more I could not skip it on the replay. The help was also nicely done but one time by buttin mashing I managed to appear at the spwan point and could not see the menu (I have no clue how I did that).
So I started flying and it was a very good look. I wonder if a second layer of clouds behind the first to make a more 3D look would work, having them pass by slower or such. I liked thechallenge as you got further, niocely done. The issue I ran into was once I got zapped I could not figure out what to do, the first time I went left and got stuck under the tree, had to reset my guy, but then would not respawn to the bot...so I had to replay level. The next time I went back to the right and got the next scene. I really liked the idea there, I figure it is not how it is going to look, but I did like the town and the change in my guy...I figure that white anti-matter is not there to stay.
I am likeing how this level is going. I would just touch up on skippings, the menu to know which color is the select, and the figuring out what to do once you get zapped. Also what happens if I keep going? Does it just get harder?
2011-06-01 18:24:00

Author:
celsus
Posts: 822


Wow, thank you for this feedback. It address some of the things I was wondering about and brings up something I didn't think of. You sure do like trying to break my stuff though


Got a chance to play the level a few times last night. I love the intro, very nicely done, and a good feel. You may want to have some of it skippable for replays (as I had to replay it I noticed nothing could be skipped. The menu/help lloks very nice, but I could not tell which color was the selected color, perhaps if you added your nice burning tire marks animation to which ever is selected, it may fit well...but even a little dot or something would help. I liked the next intro, but once more I could not skip it on the replay. The help was also nicely done but one time by buttin mashing I managed to appear at the spwan point and could not see the menu (I have no clue how I did that).


I was worried about no skipping for replays and my two options are a subtitle saying press and hold x to quick start, or a selection on the main menu that says skip the cut scenes. I didn't think that the select colour wouldn't be easy to tell but it's a great point. I'll have to try out some options and your suggestions. Not sure how you broke out of the cut scene. I'll have to look into that.


So I started flying and it was a very good look. I wonder if a second layer of clouds behind the first to make a more 3D look would work, having them pass by slower or such. I liked thechallenge as you got further, niocely done. The issue I ran into was once I got zapped I could not figure out what to do, the first time I went left and got stuck under the tree, had to reset my guy, but then would not respawn to the bot...so I had to replay level. The next time I went back to the right and got the next scene. I really liked the idea there, I figure it is not how it is going to look, but I did like the town and the change in my guy...I figure that white anti-matter is not there to stay.

"the car actually flew?"
"yeah we had a hover conversion done in the early 21st century"

I think I have room to get some more clouds up there. I'll check it out!
Stop breaking my Sackbot logic! Actually, I'll put a spawn gate up next to the tree to help with that. I tried to make the flaming tree safe and jump-on-able, but impassable. The idea here is meant to be a quick "now what moment". What will happen is the cut scene pulls out you regain control as it starts to rain. You're stuck in 1955... So in a way I'm glad you weren't sure! But I'll make sure that tree doesn't make it complicated.

There is alot of empty space in the town at the moment. I'll be adding a train station/hill valley sign and that antimatter will be a clothesline/bathhouse with some rustling noises.



I am likeing how this level is going. I would just touch up on skippings, the menu to know which color is the select, and the figuring out what to do once you get zapped. Also what happens if I keep going? Does it just get harder?

Hard to say if it gets harder, not sure how far you got. The clock does tick through three levels. Each level does have a faster point spawn, and a greater likelyhood of a lightning strike from more places and that also comes in from the sides. Stage 3 also makes the point bubbles be able to be struck. They will become balls of plasma for a few seconds after a strike getting one costs -100 and counts as a hit. It does become tricky but I guess you could go on forever if you're good. Do you think there should be something else?

Again thank you for this. It was really helpful!
2011-06-01 22:49:00

Author:
Mr_Fusion
Posts: 1799


did you try my 3D tank shooter multiplayer level yet? I wonder if a 3D BTTF level is possible?2011-06-02 05:04:00

Author:
TSFRJ
Posts: 249


Ok that is annoying. My post just vanished when I hit reply. Oh well. I was just saying that it may not be worth your time to place more in it, but adding a tornado or such may work. I had a bonus for beating the meteor storm, but no one has ever made it...adn now it is just bugs me. I think you should make the tree larger to avoid the invisible wall, so it still has the what now feel, but no invisible wall...also have him drop something back there so you have a reason to go back, and not just a random location for a start point.2011-06-02 21:31:00

Author:
celsus
Posts: 822


adding a tornado or such may work.

I was thinking of making the car get buffeted by winds so it becomes harder to control, but couldn't think of a way to show why it was happening... I think that the tornado is a good starting point though. The first iteration only let you get struck by lightning once. So a game could go for 20 seconds!


I think you should make the tree larger to avoid the invisible wall, so it still has the what now feel, but no invisible wall...also have him drop something back there so you have a reason to go back, and not just a random location for a start point.

I always liked the idea of the burning tree as the barrier, but was never really happy with how it behaves. I think that if I rebuild it larger and without bits to jump on, and have the cut scene end when you're right next to it with a spawn point there then have some point bubbles pop one at a time in the opposite direction it may work, maybe add a little camera tilt...

I want to avoid a big flashing arrow. And if the fire is more present, with the sackbot in the corner of the screen it should sort of suggest NOT THIS WAY.
2011-06-03 13:16:00

Author:
Mr_Fusion
Posts: 1799


This is an amazing level. The cinematics were absolutely great, the transitions were fluid and there was a lot of variety in the camera angles which was nice as well as a ton of detail in the visuals. The character designs were well done also and the setting was very true to the movie and the dialogue was spot on, as far as recreating the movie goes I think you nailed it. The gameplay was simple but fun and well polished, I enjoyed it a lot

When it comes to suggestions I only really have 2 things to say:
1.) I'm not sure how feasible this is, but maybe add a checkpoint for the sackbots. After I crashed in the western setting, Doc got lodged between a barrell and trough and ended up getting squished to death, but I couldn't respawn.
2.) Make the intro skippable. After the death incident I replayed it but the intro is pretty lengthy and I wasn't crazy about having to watch it in its entirety after watching it just 5 minutes earlier.

Overall this is a great level, you did an amazing job on it

If you have the time I'd appreciate it if you could give my level a try: Enigmatic Music Pack (https://lbpcentral.lbp-hub.com/index.php?t=56614-Enigmatic-Music-Pack)
2011-06-03 20:11:00

Author:
roflwaffle
Posts: 69


Hi,

First off, thanks for playing my level and all the constructive feedback you wrote.

just gave your level a go, thought it was great! really clever in the way the cut scenes merged with the game play in addition to a nice amount of detail involved.
I particularly liked the way the delorean looked inside..

I wasn't really sure what to do or expect on the flying section but it became clear very quickly.
Thought it really worked well on the second part when doc appeared back in time to the wild west, the saloon style bars and buildings looked good.

let me know then the second part is ready!

Cheers.

*noticed your in Australia, lived in Eastwood NSW for years.. miss it like crazy!
2011-06-04 08:30:00

Author:
Flatbadger
Posts: 68


Mr_Fusion thanks for the feedback on my 40k level i've finally played yours and it was definately worth the wait.

Firstly i really liked the Universal title and the main menue they really set the mood for BTTF.

Really nice interior for the car it looked great though the cinemtic speech was a little fast and i couldn't read it all in time maybe you could make it a little slower. I do like the subtitles though its a pitty you can't easily add speeh sounds to them. I'm not sure if any of the voice sounds would really work though as when i read what the characters were saying i imagined the characters real voices as i read it and that felt good enough.

The cars flying controls were pretty much perfect and car looked great like in the demo. Also mart's hover board was a good touch.

I really liked the transition from getting struck by lightning as the Doc in the car to Marty calling him on the walky talky (Liked the walky talky by the way) When i first got hit i thought i failed then as this happened i was amazed to find the story continued.
As marty i ran backwards pass the Lion statues and a small cutscene kicked in then the setting changed as i found myself as the doc again transported into the wild west which i though was done really well. I liked the crash scene and the rock that fell down the cliff seconds later, the extra little touches you put into the details were marvelous.

Maybe when you walk marty to the end where the tree barrier is have him say something like the receptionfor the walky talky is bad and he better go back to the lion statues just so some people realise the map isn't bugged or broken.

Though as i ran forwards i found a square white wall and another Doc and when i went behind thw wall i found yet another doc dressed in a cowboy oufit and as i jumped and ran both docs mimiced my every move and followed me around the western town to the end where another western sackperson also followed me to the end of the level.
I'm pretty sure this wasn't supose to happen. Although when i played a second time my little doc character hanged into the cowboy outfit without any problems but still not sure why there was another doc standing next to the white clothes changing screen.

Overall a great looking level with some good logic and character transitioning. I though it played smoothly and there wasn't really anything much needed fixing. Great job and i really can't wait now for the next part to see your story progress.

I know this isn't much but i hope i helped.
2011-06-04 11:27:00

Author:
Lordwarblade
Posts: 761


*noticed your in Australia, lived in Eastwood NSW for years.. miss it like crazy!

Eastwood Ravine you say?



1.) I'm not sure how feasible this is, but maybe add a checkpoint for the sackbots. After I crashed in the western setting, Doc got lodged between a barrell and trough and ended up getting squished to death, but I couldn't respawn.

I actually tried to block off that area with invisible light matter and palsma-holo, but I worked out you managed to jump through a gap in the setup! I have been working on a sackbot spawn system to put a point near the flaming tree but I guess it'd also be a good idea to get one down there after the clothes swap.



2.) Make the intro skippable. After the death incident I replayed it but the intro is pretty lengthy and I wasn't crazy about having to watch it in its entirety after watching it just 5 minutes earlier.

Yeah... I realised that this was a priority when I was testing ACT 3, the re-entry into 1885, because I had to watch it every time . Now, the scenes are set up in a way to do this, but I'm not sure what'd be the best option...

As the Title screen loads it says 'HOLD X TO QUICK START' but people may jump ahead

An option on the menu screen that says skip intro

When you trigger the ending in ACT 3, before it drops you at the scoreboard it tells you about the skip option if you want to play again...


I know this isn't much but i hope i helped.
Any time spent helping each other is well worth it. Your feedback most definitely helped! Especially about the subtitle speed! I also wanted to make their mouths move with the subtitles, and it works as speech bubbles but I don't want the text over the game.


Maybe when you walk marty to the end where the tree barrier is have him say something like the receptionfor the walky talky is bad and he better go back to the lion statues just so some people realise the map isn't bugged or broken.

This is a really good idea, as this spot seems to be the main point of confusion for most people.



Though as i ran forwards i found a square white wall and another Doc and when i went behind thw wall i found yet another doc dressed in a cowboy oufit and as i jumped and ran both docs mimiced my every move and followed me around the western town to the end where another western sackperson also followed me to the end of the level.
I'm pretty sure this wasn't supose to happen. Although when i played a second time my little doc character hanged into the cowboy outfit without any problems but still not sure why there was another doc standing next to the white clothes changing screen.


Yeah, this is place holder stuff as I haven't finished the full town yet. As for the second Doc... well it seems like you may have opened some sort of paradox!

Actually, the extra Doc fell from the character select screen, I must've not locked him into place.
2011-06-04 12:19:00

Author:
Mr_Fusion
Posts: 1799


Hello there,

I've played your level twice, and I want to play more before giving you a propper feedback (cause it has a good replay value and I liked it for what i've seen).

But the first suggestion I can do (and I see that it's already mentionned above) is to make the cutscene skippable, as the level have a replay value.

I'll give you a more detailled feedback later !
2011-06-04 18:42:00

Author:
Slurm
Posts: 262


I'll queue this and eventually give some feedback2011-06-04 21:53:00

Author:
Willman4
Posts: 170


Great original level dude. Using the back to the future theme and merging it with lBP seems partners made for each other.
The scene at the start was a great for adding impetus to the levels gameplay. Flying the Delorean through the lightning would have been a great level just by itself, wonderfullly implemented. Then the icing on the cake with the switch to the old west at the end, really adds interest for the next part. Let me know when it's ready and I'll happily play it.
F4F: https://lbpcentral.lbp-hub.com/index.php?t=57680-SNOW-WHITE-Noire
2011-06-04 22:32:00

Author:
EnochRoot
Posts: 533


Hi Mr. Fusion

Your level is very cool and creative. Congratulations. Its very successfull to reproduce the movie's feeling.

Some points:
The logos at the begining are very nice.
I could use the popit cursor while in the initial menu and some other moments. Why dont you disable it?
I entered the help twice. After the second time, the level was totally glitched. You'll need to fix this issue.
I could not recharge the flying board with R1 button. It doesn't worked to me.
I think the 1955 scenery can be more detailed. Its a bit empty.
What are those white structures in 1885 scenery? The other buildings are amazing.

One question: How do you did to show the L2 button icon in the legend? Can I do this in a magic mouth?

Best regards!

DizaumBR.
2011-06-09 05:58:00

Author:
DizaumBR
Posts: 78


Great original level dude. Using the back to the future theme and merging it with lBP seems partners made for each other.
The scene at the start was a great for adding impetus to the levels gameplay. Flying the Delorean through the lightning would have been a great level just by itself, wonderfullly implemented. Then the icing on the cake with the switch to the old west at the end, really adds interest for the next part. Let me know when it's ready and I'll happily play it.
F4F: https://lbpcentral.lbp-hub.com/index.php?t=57680-SNOW-WHITE-Noire

Thank you, there a few more stages that are half built or in concept stage, but I am yet to finish this one. I spent a lot of time learnign while makeing this, and I sort of got sick of it! I wasn't sure if I was on the right track, Its great that people have responded so favourably to it. I'll stick with the original vision, and polish off the multiplayer component and go from their.


Hi Mr. Fusion

Your level is very cool and creative. Congratulations. Its very successfull to reproduce the movie's feeling.

Some points:
The logos at the begining are very nice.
I could use the popit cursor while in the initial menu and some other moments. Why dont you disable it?
I entered the help twice. After the second time, the level was totally glitched. You'll need to fix this issue.
I could not recharge the flying board with R1 button. It doesn't worked to me.
I think the 1955 scenery can be more detailed. Its a bit empty.
What are those white structures in 1885 scenery? The other buildings are amazing.

One question: How do you did to show the L2 button icon in the legend? Can I do this in a magic mouth?

Best regards!

DizaumBR.

Hmmm, the popit should be disabled, I'll have to look into that one. As for the sever glitch, is there any more information you can give to help me re-create it? Or was it as simple as doing the help screen twice?

The hoverboard recharge is for the multiplayer component and is disabled for this test. I will reactivate it soon as it's the next stage of testing!

I'm guessing you mean the land in the background of 1955, I have some earth mover equipment to drop in which should add to the depth.

The white squares are place holder buildings I dropped in to get the right scale. The level is only about 80% done and while I was testing the final Act (1885) I started to feel that maybe the level wasn't very fun and the cut scene were too much, so I wanted some feedback to see if I was on the right track, and apart from a LBP troll booing me and saying I copied this, I seem to be on the right track!

As for the icons, you can put the text in a magic mouth, and there is a great discussion on the wiki (http://wiki.lbpcentral.com/Community:Text_symbols) about this. It's a little tricky to get right the first time because you have to write it exactly and you jump all over the PS3 keyboard.

the L2 button would be 

the L Stick is E00A but with &#x in front and ; at the end.

The stuff in bold HAS to slot around the number you want to use, then it puts a huge space in your text, you just click in to edit the magic mouth again and exit without doing anything and it'll look right!
2011-06-09 11:15:00

Author:
Mr_Fusion
Posts: 1799


Wow, I thought it was just a minigame and was already enjoying it, then i realized it wasn't over! I like those moments in games where you play through sequences that you fail, and it is actually a part of the story. I loved how the characters looked, and their alternate costumes were perfect. The DeLorean looks incredible, and your cutscenes are great. I like how you jump back and forth between characters, as well.

The architecture in the old west looks really nice so far. If there's one thing I can suggest fixing, it's the green paint on the one building. I probably never would have thought of it, but buildings like that did have some random bright colors here and there
Buuut it seems like TOO bright of green. Maybe make it look more faded either by placing some dirt stickers over it, or make a big green wall somewhere and change the lighting in your level to make it look like a faded green, then take a snapshot of it and use that color.

Other than that, everything is fantastic! I can't wait to see more of this!
2011-06-12 17:45:00

Author:
Unknown User


I just played this level and it is certainly like the "Back To The Future" movies.

VISUALS:
The cinematic really does relive the moment at the close end of Part 2. The lightning effects is awesome, too. However, the light matter material objects with notes at the start of the western part are off topic, but the rest of the level's detail is nicely done.

SOUND:
Good music usage in this level.

GAMEPLAY:
The controls of the time car is well done. Although it's a little hard to predict when will the lightning strike, the survival challenge is pretty fun.

OVERALL:
It's a fun level that takes you in a stormy ride for survival. A yay.

F4F Cybernetic Adventures Gamma or Delta
2011-06-12 23:18:00

Author:
JustinArt
Posts: 1314


When you said you hope to do a good BTTF3 train. Im sure you will make a great train. This was all i could come up with so im sure you will do better than i did.

http://www.youtube.com/watch?v=BoIGk5YYvJs
time car in video made by mccarter101.
Video is not a level just a quick top dowm BTTF3 ending i tried to make in 5hrs time
2011-06-13 03:01:00

Author:
TSFRJ
Posts: 249


The into text was well done. I liked the character representations and the wardrobe change in the western part was nice. I think you have the car and characters down. I would still try and add a little more detail to the level here and there if you have time. I think you could block off that far right side a little cleaner with either another building or bigger fire. The West had some real nice buildings and detail, but like someone else said, I might tone down the green a bit. The walk from the car to the first building might have been a tad too far, which reminds me I really liked your crash sequence at the start of this part of your level. Overall, your off to a great start and it sounds like you know where to look for ideas and inspiration...

When you get time, please give my Ka-Boom Basketball or Afro Troll lvl in my sig some feedback.
2011-06-14 04:15:00

Author:
peoriaspitfire
Posts: 359


Just tried your level its very good! I like the intro it sets up the cinematic atmosphere of the level. There were a couple things i noticed though, the menu looked great but I was a little unsure which color was the selector. The subtitles were very fast in the help menu towards the end maybe you could slow them down by a couple seconds. Nice cutscenes in the game the dialogue and scenery were very reminiscent of BTTF. The scenes of doc in the car looked great very detailed.
The thunder part is hardd, after the point bubbles started turning into plasma balls I didnt get very far =) The controls were easy to use and handled well but I did think it could have used a lil extra speed. After I was electrocuted and my Dolorian crashed in the desert I climbed doc bot up the wall on the left. I thought there might be another secret hidden up there but once i got over i was stuck. So i retried in the pop it menu and was sent back to the entrance in the beginning of the level. I uploaded some pix of where i was sent. You could just add another invisible wall there to make sure no one gets over. The western themed set in the end is great, its a nice scenic walk to the scoreboard. Overall I thought the level was a really cool concept that was nicely executed.
If you get a chance please try my level and leave feedback
heres the link : https://lbpcentral.lbp-hub.com/index.php?t=57325-Elysian-Fields
2011-06-14 07:57:00

Author:
K3NDRAKRAY
Posts: 61


A few weeks past... but I have now Tweaked/de-bugged/and polished up pretty much everything that has been mentioned. I dumped multiplayer as it lags terribly online with all the moving bits and the speed at which the people could move. I'm not done with this but I have moved into production of the next in the (loose) series. But always need to learn from my mistakes so point out anything that still doesn't seem right!


Just tried your level its very good! I like the intro it sets up the cinematic atmosphere of the level. There were a couple things i noticed though, the menu looked great but I was a little unsure which color was the selector.

This has finally been addressed. Now there is a jump to a high score page... just in time as all the scores are now frozen!


The subtitles were very fast in the help menu towards the end maybe you could slow them down by a couple seconds. Nice cutscenes in the game the dialogue and scenery were very reminiscent of BTTF. The scenes of doc in the car looked great very detailed.
I added .5 seconds to the help page. This should help with this I hope


The thunder part is hard, after the point bubbles started turning into plasma balls I didnt get very far =)
Yeah... it's pretty evil. I cant survive for long as I end up getting greedy and trying to keep the multiplier.


The controls were easy to use and handled well but I did think it could have used a lil extra speed. After I was electrocuted and my Dolorian crashed in the desert I climbed doc bot up the wall on the left. The western themed set in the end is great, its a nice scenic walk to the scoreboard. Overall I thought the level was a really cool concept that was nicely executed.

Thanks for breaking this. I have put some barriers up to stop intrepid sackfolk. As for the speed, I can't boost it much more as weird stuff starts to happen. I now know why, and have to re-build:
a)The DeLorean from scratch.
b)The entire stage from scratch.

I am rebuilding the DeLorean and maybe can re-tro fit it later.


I think you could block off that far right side a little cleaner with either another building or bigger fire. The West had some real nice buildings and detail, but like someone else said, I might tone down the green a bit. The walk from the car to the first building might have been a tad too far, which reminds me I really liked your crash sequence at the start of this part of your level. Overall, your off to a great start and it sounds like you know where to look for ideas and inspiration...

When you get time, please give my Ka-Boom Basketball or Afro Troll lvl in my sig some feedback.

I planned to put in a small platformer in that part, but while building it realised that maybe it was better to 'finish' the stage and start on another part (also I suck at platform building at the moment, need to learn more)

I haven't forgotten about your feedback either. I will play all of your stages and leave feedback as a way to make up for the delay.


I just played this level and it is certainly like the "Back To The Future" movies.
However, the light matter material objects with notes at the start of the western part are off topic, but the rest of the level's detail is nicely done.


I have updated the town and placed all of the elements I originally wanted in there, and it has some small exploration fun.

I also haven't forgotten about your feedback either. I have played the first 3 stages of your series and should have feedback soon!
2011-06-26 10:07:00

Author:
Mr_Fusion
Posts: 1799


Great to see its basicly finished. After the hard work you've put into it i can't wait to play it again.2011-06-26 10:32:00

Author:
Lordwarblade
Posts: 761


There is some little prizes in there now, one of them you may find familiar, my holo-bounding box and flying logic.2011-06-26 10:42:00

Author:
Mr_Fusion
Posts: 1799


Hey there thanks for the feedback on my Castle defence level.

Like before great level. I liked the addition of the score board in the title menu and the fact you can now skip through it.
The part with the Delorean was great but i noticed that you have removed some of the little bits and pieces from the hud where the clock is. Is this due to thermo as i did like those useless numbers and things?
The western town was really amazing it looked great. I would love to see some cowboys and cowgirls around the place.
One thing i also wanted to suggest is the big building with green supports, i am thinking it would be really cool to be able to jump into the black doorway on the second floor and end up falling to the first floor doorway with the two gate doors opening and the player falling out as if kicked out. Maybe even hear a female screaming as you enter. Just a thought.
Also i liked the addition of prizes throughout the level.

I noticed some small changes in the beginning though i hate to say it but as i played i found some new issues with the level.

First up when marty got lowered to where the lion statues are he got stuck on the one on the left and there for wasn't in the next few cutscenes talking to Doc over the radio. This may be fixable by just placing the sequencer and camera used in those scenes on martys micro chip that way if anything strange happens or he gets stuck somewhere else the scene should just play from wherever he is.

When i was the Doc after the crash i accidently jumped into the hood of the car and it killed me. As there is no respawn i had to restart the level. Maybe you could add a respawn point just incase these strange thing happen in other places.
I don't know if it would mess up the story idea or not but it may be interesting if once you die and respawn the doc says something like "My future self died i should be more careful" or something better as that was awful.

Other than those few issues i had no other problems and really enjoyed the level with its new features. I really can't wait for the second part
2011-06-26 13:33:00

Author:
Lordwarblade
Posts: 761


Thanks for breaking this (again)

The Lion Statue thing is interesting and a byproduct of my awesome wireless remote controlinator. I think I will share and call the Fusionator.

I have to do some more testing but I think it works even if you select disable controlinators on movie cutscenes. So perfect for some widescreen platforming.

Anyway, if you pressed triangle to go out of the highscore menu it actually gave you momentary control of the DeLorean in the cutscene which mean that Marty could end up landing in the wrong spot because you were messing with the sticks

I have fixed this, but need to investigate this quirk.

The other thing with the bonnet crushing you makes sense as to why it happens but it's a little out of my control now as I stupidly live captured that whole re-entry sequence and didn't save the original. So I can't really fix it with out trying to reverse animate the destruction.

BUT I did drop in a triple flash sackbot respawn that I have been working on for the next instalment. So try and squish yourself again... and GREAT SCOTT! You flash back into existence.

Also in regards to more plays; well... I'm happy with the statistics: 100 plays now so 1 for every hour I spent making the car and the stage, a rough 50% Yay rating and a 20% Heart is pretty satisfying for my 'first' stage.

So... to any one yet to play this; Play it, there is a strong chance you will like it
2011-06-29 11:15:00

Author:
Mr_Fusion
Posts: 1799


Nice improvements for sure. The skip intro was nicely done. I really liked the dashboard in the flying view, and the clock moving. Sadly I did not make it super far in the thrid stage like I did the time before, I was caught between two bolts and was finished off. I like the tree blocking the way, very good, almost wanted a second tree past that one just because one tree seemed sparse. The next area was looking very nice, the straight point of just score bubbles at the start was a little empty, perhaps adding a little something there. Othe than that I loved the city, wished I could enter the buildings (but I figure that is to be added). I also liked the score board area. Amazing work thus far. If I could suggest anything it would be an extra tree or two, a something more at the western start, and one thing that you could do is make the western part 3D instead of on the floor, just because it reminds me a bit of the other levels that use that back-drop...but I don't think you need that at all, because in your level it works well.
So spot on so far, great improvements, and thanks for all the help too.
2011-06-29 16:29:00

Author:
celsus
Posts: 822


nice work dude. good to see a different perspective on the back to the future series. one of my fav movies so nicely done. but i wanted to see more the delorean looked wicked and the controls were smooth and accurate. all in all its a simple level but it works and is effective. well done2011-07-19 17:38:00

Author:
wolfy_616
Posts: 202


Dude, your level is really nice. I really don't have to say anything negative about it. It was amusing, cool etc. It only was a pitty that it's only for one player. But yeah, that's your choice for the level of course.2011-08-07 08:17:00

Author:
Cpt Yanni
Posts: 36


Not much to say that hasn't already been said. Awesome story telling! The game play itself is pretty basic, but this is more about the story than the game. I didn't run into any glitches, probably because you've fixed most, if not all of them. I definitely can't wait to see the next installment, if there will be one. I always love it when people re-enact actual scenes from movies.2011-09-08 02:34:00

Author:
Brannayen
Posts: 438


Cool level based on one of my favourite 80s movies. A great blend of platforming and survival challenge using the delorian. Some great attention to detail like the flags that drop on the ground. Is this all done from memory or did you revisit the movie several times? Everything seems to be in perfect place. The cut scenes are also very well done. My only suggestion is to use the soft pan option on the scene when you first cut to inside the delorian. It might make it a bit easier on the eye. Smiley faced and hearted.2011-10-29 02:13:00

Author:
MicGorbachev
Posts: 372


Great intro, I like the little details like having Doc's hair blowing in the wind. The side scrolling part with the car is well done, but I think could start out going faster to match the maneuverability of the Delorean. The electrified score bubbles are a nice touch, and the difficulty ramps up as a good pace.
When we're playing as Marty, sometimes can see under the floor. Just make that foreground layer of concrete extend down a bit. Using foreground layers can make the camera tend to pull downward.
In the second area, playing as Doc, it does feel like we're just getting started and then the game is over. But, to be continued. Also, that portion may be a tad over-reliant on the ingame background. Although it's fitting for a recreation of the movie, I think it needs more of your own additions. I love Doc putting on the hat, but on my third play it glitched and I ended up spawning as myself in an area you never meant for players to see. I think it's under the side scrolling portion. Only happened the one time, probably never happen again.
Overall, it's a very nice level, but does feel like just the intro to a saga, as it's more scenic than gameplay. Leaves me wanting more!
2011-11-04 22:11:00

Author:
Pookachoo
Posts: 838


Wow! What a level! I cannot believe that this is your first level. You did a fantastic job! This was a very fun level, it was easy to control, the visuals were stunning, and it really felt like a Back to the Future level from a level kit MM would make!

I now understand your complaints about the text and movie cameras in my level... you are very good with the movie camera's and subtitles. Not if that kind of subtitling would work in my level, but I would love some pointers on how to execute them in the manner you are able to pull off.

I am a huge fan of the Back to the Future movies and for that I am a bit critical on other people's take on the franchise, however with that said, you pulled it off brilliantly and kudos to you for maintaining as much likeness as I think you possibly could. I also checked out the "gallery" levels and I must say that you have an eye for making things come to life in LBP.

This level is easily worth 4.5 stars! It's not perfect, but when it comes to a Back to the Future themed level, this one comes pretty dang close!

Great Job!
2012-01-19 17:31:00

Author:
xiSiCx
Posts: 125


Great level!!! Great level design, and I love doc's hair...lol. I would only change 1 thing. The DeLorean's handling a little too stiff. I would suggest lowering the deceleration on the mover just a little bit so if feels a little more like your flying. Other than that it's awesome and gets my <3 2012-02-28 22:51:00

Author:
shady0420
Posts: 37


FIFTY THOUSAND JIGGERWATS!!
Great level dude!
The flying delorean felt real nice, great controls, though couldn't work out how to know where and when the lightning would strike?
Loved the bit where Doc came out from behind the building with his cowboy hat on, nice touch!
Nice use of the 3d layer tool/glitch (nicely understated)......Why oh WHY havent you continued with this?
Great start, such a shame you haven't done more to it!

(So sorry for my late F4F,

Shade
2012-03-20 19:11:00

Author:
Shade_seeker
Posts: 328


Great mini game (actually much more than that!).

I can only mirror what's already said.

The lightning effect inspired a weapon i am creating on another project. So thanks for that!

When i thought it was over, i was pleasantly surprised at the continuation of the level.

Very polished and well made. My only gripe was that the text, at the time of my play, went too quickly. Any other gripe would be personal preference such as the fact i mostly dislike levels based on existing media or mini game oriented levels.....but you know i'm in the minority so you have nothing to worry about!
2012-03-22 19:19:00

Author:
Lotus_Flow3r
Posts: 165


Thanks for playing my level and for the smile. I played this level over a week ago. Sorry it took so long to respond. The site was down and I was bussy.
First let me say that I played the demo a long time ago. I liked the car and the time travel effects alot. That was all carried through. I liked the look of the intro movie ( I do think it was too quiet. Not that you need voices, perhaps some sound effects to make things more dramatic.) I liked flying the car. It controlled flawlessly. I did not know if I was supposed to avoid the lightning or not. It looked like I was charging the flux capacitor. Made it to the old west, where I ran into a camera issue. Is it a game cam on an invisible follower? In certian spots the cam would jump back and forth. I've run into this in my levels.
This level is very good. From reading all the replies above I can tell you are working very hard on this. Nice job and good luck with this project.
2012-05-08 01:28:00

Author:
one-mad-bunny
Posts: 334


I play this one earlier today and I was surprised with this one. It was not what I was expecting. The DeLorian handled well. I did not encounter any thing that was truly off putting. I typical see something some where that I think needs to be changed some where But this was a very consistent well made level. The skip option was a nice surprise.2012-05-13 00:46:00

Author:
Unknown User


looks well made. will give it a shot2012-05-25 20:21:00

Author:
Unknown User


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