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Up! - A Platformer, not a guy with a load of balloons...
Archive: 3 posts
Hey, this a Da-Vinci styled platformer. My aim is to get 500 plays, thanks... http://lbp.me/v/0nn4d1 | 2011-05-29 22:05:00 Author: Bang126 Posts: 157 |
Great titles, with a good music choice. Made me ready for some colourful hijinks. Quiet original titles actually, the more I think about it. The gameplay is fast and not overly complicated. So it has a good replayability. http://img853.imageshack.us/img853/1305/aphoto7.jpg (http://imageshack.us/photo/my-images/853/aphoto7.jpg/) http://img23.imageshack.us/img23/9323/aphoto5d.jpg (http://imageshack.us/photo/my-images/23/aphoto5d.jpg/) Your level already has a nice amount of plays, and people seem to like it, however I hope my feed back helps you! Not sure why there is a separate way at the start that doesn't really go any where. I thought that maybe there could be a race timer activation point up there or something. But the proper way starts with a great launch and a well timed layer switch and power up pick up. The first obstacle is quite diabolical, but good. I did manage to miss the powerup a few times on re-spawn as I was pushing right as soon as I appeared in the air. http://img21.imageshack.us/img21/7470/aphoto3k.jpg (http://imageshack.us/photo/my-images/21/aphoto3k.jpg/) The three in/out panels were good, but a little easy to block on the way up so I died a few times there, without it feeling 100% my fault. Maybe it was 80% my fault though. http://img577.imageshack.us/img577/1622/aphoto4.jpg (http://imageshack.us/photo/my-images/577/aphoto4.jpg/) To me, it did feel the weakest point of you level. Up the top I walked past the powerup without getting it. I had to jump. The camera angle of the 4 jump pad room seemed a little off to the left. It made it a smidge too hard to line up the jump. Maybe a slight nudge back around to the right? Also the alcove that you come from felt a little too long. I found myself jumping for the first pad but going back into the alcove and hitting the wall. http://img819.imageshack.us/img819/2261/aphoto2s.jpg (http://imageshack.us/photo/my-images/819/aphoto2s.jpg/) I like the bonus star thingys and the re-spawn from behind the wall was a nice little touch. The stars weren't too hard to grab though. http://img846.imageshack.us/img846/3083/aphoto1v.jpg (http://imageshack.us/photo/my-images/846/aphoto1v.jpg/) But the giant pink spinning thing seemed to always fling me into the floor from when I grabbed on, usually the apex of the bounced jump in front of it. http://img837.imageshack.us/img837/4601/aphotod.jpg (http://imageshack.us/photo/my-images/837/aphotod.jpg/) Great colour scheme and the shortness of the level really lends itself to replaying for a bigger score. The fact that your jumps are (bar a few) perfectly positioned makes this fun and never overly frustrating to play. It think a race mode could add to this and apart from the small issues with the three layer in the walls, it is a great little burst of fun! Check out my F4F Level - Miserable Flying Weather (https://lbpcentral.lbp-hub.com/index.php?t=57390-Miserable-Flying-Weather-My-First-quot-real-level) stage if you get a chance! | 2011-05-30 14:05:00 Author: Mr_Fusion Posts: 1799 |
Wow, thank you so much. I wasn't expecting such a detailed response. Illget round to doing yours sometime tonight | 2011-05-30 15:15:00 Author: Bang126 Posts: 157 |
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