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teleport help
Archive: 5 posts
so i notice when i use the DCS to teleport my character to a certain part of the level,IT KILLS EVERYONE ELSE!!!!! SO is there a way to may the DCS teleport me and not kill anybody else | 2011-05-29 19:24:00 Author: wait wtf Posts: 853 |
Are you needing to teleport everyone else as well, or have them stay where they're at? If everyone needs to go, perhaps you could use a sensor to determine number of players, and have it emit a teleporter for each player. I haven't experimented with teleporters much yet, I'm just theorizing. | 2011-05-29 21:22:00 Author: Brannayen Posts: 438 |
can someone tell me how the tele in DownTown Roleplay worked? | 2011-05-30 19:04:00 Author: wait wtf Posts: 853 |
so i notice when i use the DCS to teleport my character to a certain part of the level,IT KILLS EVERYONE ELSE!!!!! SO is there a way to may the DCS teleport me and not kill anybody else When you say kills everyone else, do you mean it kills them with the "5 second countdown" ? If so, then i believe making your level a versus fixes that, but I doubt you would want to do that. I actually haven't really experimented with teleporters myself either... so i'm not much help sorry. | 2011-05-30 21:28:00 Author: onaga666 Posts: 293 |
If your level is a coop level then there's not I'm afraid. If your sackboy is off screen for too long the count down timer zaps him. What you could do however as a work around perhaps is have the invisible holo stay on screen with the controlinator attached when you enter. When everyone in the level has entered the teleport, activate followers on the hollows to the area you wish to teleport the players, then eject them. It's not as elegant as a true teleporter, but it would get the job done if you don't want to make it a verses level. | 2011-05-31 02:03:00 Author: Xaif Posts: 365 |
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