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2 Annoying Glitches...
Archive: 10 posts
My level was almost finished but it has been delayed for a while due to 2 glitches which make all my hard work look like nothing... So , my level is a zombie survival (but much more advanced and visually pleasing than those terrible ones on cool levels) and I have 4 sackbots (1 for each player) everything's fine, I emit them based on how many players enter the game, thats fine. But the problem starts when you give them a paintinator.... 1st Glitch It seems that each sackbot has a target on a specific tag or something, but there is no tag of that frequency nearby, they keep aiming at a specific spot and it is very annoying, you have to hold the right analogue stick in the position you want to aim, just to get them to aim that way. For example the sackbot aims right, until I reach this "invisble tag" he then starts to aim up and when I pass it he aims left. So I have checked that spot where the tag should be 1000 times but there is nothing, it is very very weird. 2nd Glitch Ok this one isn't as game breaking, but really undermines the work I put into the creatinators. For some reason it seems if you set a sackbot to "copy player X" costume and that player is in the game, that sackbot can't pickup the decorated version of a creatinator, as well as this the "on creation " sounds don't play when that player shoots the creatinator. When that players walks over the creatinator they just pick up the default look of the creatinator, even though the decorations are there. Perhaps it is because these creatinators are emitted? Probally not, because they work fine if "player x" isn't in the game. | 2011-05-29 13:15:00 Author: onaga666 Posts: 293 |
*Bump* nearly 3 days anyway... Does anyone know how to solve the creatinator glitch at least? | 2011-05-31 22:40:00 Author: onaga666 Posts: 293 |
Hi Onaga666, I don't understand why the Sackbot's in the second glitch do not get a decorated creatinator. To fix it, if it wouldn't mess with the level's theme, try to customize your Sackbots instead of setting it to "Player X", then possibly it would be able to pick up the decorated creatinator. If that doesn't work out, then I'm sorry I couldn't help, I'm out of ideas. | 2011-06-01 01:31:00 Author: Unknown User |
Yeah, I was thinking that myself tbh. But it was really a last resort... | 2011-06-01 16:30:00 Author: onaga666 Posts: 293 |
Oh. The glitch is internal. I bet if I do that too, it will end up with the same outcome... | 2011-06-02 02:46:00 Author: Unknown User |
Yeah I know, can you still report glitches to MM? Cause it would be nice to get this fixed. | 2011-06-02 16:39:00 Author: onaga666 Posts: 293 |
I'm sure there is a specific email for glitch reports, but I don't have it handy right now, I'll search it up and see what I can find. | 2011-06-03 22:21:00 Author: Unknown User |
Really stupid question.... but... are the sackbots set to look at player? Where are the players located once they spawn? | 2011-06-04 04:02:00 Author: Mr_Fusion Posts: 1799 |
Really stupid question.... but... are the sackbots set to look at player? Where are the players located once they spawn? Lol yes, very stupid question. There is nothing set on them at all. | 2011-06-04 16:55:00 Author: onaga666 Posts: 293 |
A good place to report glitches, is http://getsatisfaction.com/littlebigplanet/products/littlebigplanet_littlebigplanet_2 that's all I have found... | 2011-06-06 04:42:00 Author: Unknown User |
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