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Metal Gear Trilogy
Archive: 11 posts
After messing about for over a year with FPS games in LBP and being side tracked by the 3D revolution, I'm back to my original plan, my own Metal Gear series (no Solid, that means 3D you know ). I've been planning this since last May, the first two are pretty much planned out, in terms of plot. Three is a bit more difficult, because of it's setting and time period. The story runs parallel with the Metal Gear story and uses many of the background characters...and of course, Mr Ever Present, Ocelot. And I'll be introducing a new lead character Gameplay wise, I'm trying to implement many of the features from the actual game. It will mainly use the usual LBP platform view, with elements of first person aiming and of course some 3D (if it survives). In the next week I'll get some pictures up and nearer the time a trailer or a gameplay taster It's in the very early stages, but I've made more in the last few days than I have in months, so I hope to progress nicely in the next month The first game is called Metal Gear: Project Mercury | 2011-05-28 23:46:00 Author: ballisticola Posts: 157 |
3? So Metal Gear Metal Gear 2: Solid Snake Then an original? | 2011-05-29 00:56:00 Author: Nurolight Posts: 918 |
3? So Metal Gear Metal Gear 2: Solid Snake Then an original? Funny you should say that, I woke up and thought "Shouldn't it actually be Metal Gear 3: Project Mercury?". Which in a why is very apt, because MGS3 was set in the earliest time period and so is this I'm taking it very seriously So it's actually:- Metal Gear 3: Project Mercury Metal Gear Metal Gear 2: Solid Snake I've made a real dent into the logic today, I thought I should do that first and build around it. Trying to get the player to crawl looks improbable, but my first thought was to use a first person view for that anyway. Using a Rotator to spin a Sackbot horizontally looks odd, especially when they try to move, because they want to put their feet flat on the ground | 2011-05-29 17:21:00 Author: ballisticola Posts: 157 |
Oh no, more competition! Nah, I look forward to some sneak peeks. I've been planning a Metal Gear level for a while now. I was also going for a MG2:SS feel, following on that game's events. Maybe mine can be a sequel to your series, Metal Gear 4. I should finish MGS4 first, though. | 2011-06-09 09:42:00 Author: Rogar Posts: 2284 |
Well, mine isn't really going to be like MG2 I did see your video though and made a mental note, not to try and copy Mine has alot in common with MGS3, that's the kind of feel I'm going for. Right down to the controls, which I literally just copied Although, I do have to change some of it...are you allowed Slit Throat and Snap Neck in LBP!? I have got one quite small thing that people might wonder "How's he done that!?" The whole Move DLC might slow me down, this new Sticker Material is just HUD!!! to me The hardest thing I'm debating is Voice Acting vs Text. I may be able to do a passable Zero accent The second game will be like MG1+2 and when I say "like" I mean, there will be a part that is an EXACT copy...and with the new tools it can be. I've got this whole "Wizard of Oz" moment (cryptic! ) planned. | 2011-06-11 23:57:00 Author: ballisticola Posts: 157 |
Unless someone's been sneaking into my moon and making videos, I don't think that one you saw was mine. Was it the top down one by Ash_uk1 maybe? I suppose it depends on your audience, but I think slitting thoats or snapping necks might get you a good grief or two. Maybe leave out the blood or bone-breaking sounds. | 2011-06-12 12:53:00 Author: Rogar Posts: 2284 |
Oh yeah! :blush: Even more - game upping - competition I suppose I could have a password, to turn the gore on and off I made this brilliant flying kick earlier Which isn't in MGS, but I can't really turn jump off can I, it fits quite nicely though Going to do a bit of story planning now. | 2011-06-12 16:32:00 Author: ballisticola Posts: 157 |
Assuming the player is controlling a sackbot, yes, you could very well turn off jumps. Not saying you should though. It's very old school when you are stopped by a two foot fence, but not very LBP. Anyway, in my opinion, the more good Metal Gear levels, the better. So, any word on those pictures you promised? | 2011-06-14 10:22:00 Author: Rogar Posts: 2284 |
Assuming the player is controlling a sackbot, yes, you could very well turn off jumps. Not saying you should though. It's very old school when you are stopped by a two foot fence, but not very LBP. Anyway, in my opinion, the more good Metal Gear levels, the better. So, any word on those pictures you promised? I thought you might think I meant that, I did just mean like you said, how can you take the jump out of LBP, it's not right I do use R1 a lot as well, but that's right anyway, it's usually the fire button (not in MGS3 though...or 1 or 2 ). What I've thought about doing, is having the difficulty make you play with the right controls and having you vault over two foot fences And having the camera zoomed in more. For me, there are only three good MGS levels:- Metal gear solid 2 : the tanker (part one) by ptwob (http://lbp.me/v/3t584) It's not as good as the other two, but I like the way he tries to copy MGS2. Metal Gear Solid: The Philanthropy Files Vol. 1 By Triple Tremelo (http://lbp.me/v/prcegt) It's a LBP1 level, but it's stylistically amazing. There's a part where you drop, it fades to black and you wake up in a prison, classic Metal Gear. And the passing of time part at the end is great Metal Gear Solid 4 - Act 1 (1-Player Only) v4.0 by Hovoth (http://lbp.me/v/zzm3ge) It has weapons other than a gun! Placing mines to progress and a controllable Metal Gear MK2. The end bit is good, with all the soldiers having fits, because Liqiud shuts down SOP (although, I don't remember there being gas everywhere? ). It worries me when I see these levels, because they don't seem to make any others. I hope I don't do that. And I don't want to make levels, I want to make games | 2011-06-15 00:26:00 Author: ballisticola Posts: 157 |
Played one, queued the others. I remember these being really good too: Shadow Moses: Site B (http://lbp.me/v/4temp) by Thegide Metal Gear Karas (http://lbp.me/v/2cktp) by Graygoose It was a long time ago though, they may have aged a bit. I've just beaten Screaming Mantis in MGS4 and I'm feeling the creative itch again. Maybe it's time to start a Metal Gear project thread of my own. Oops, I'm turning this thread into a chat box, sorry. You were saying about those pictures...? | 2011-06-15 09:40:00 Author: Rogar Posts: 2284 |
Oops, I'm turning this thread into a chat box, sorry. You were saying about those pictures...? Did I? What an idiot! I haven't really made anything other than the player logic...which was probably wise, but I can't wait to get building the actually buildings and forests. I've done one part as a test, just to run about on. My player control logic is coming along really well, I finalised the flying kick logic (because it only worked one way, if you were going right...going left and you would fly backwards ). I got the roll attack done ages ago and then there's my subtle secret I'm trying to work out if or how to do the FPS part, main problem being, how do you get a behind view of the enemy...without it looking stupid? | 2011-06-15 22:21:00 Author: ballisticola Posts: 157 |
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