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#1

Movers interfering with Controlinator!

Archive: 4 posts




Hey guys, I'm trying to put together this level where the player essentially orbits around different planets and such.

The main problem I'm having involves a mover overriding a controlinator on a sackbot. Basically what I want is the sackbot to move towards the planet so it seems like the planet has gravity and you can achieve this effect by lowering gravity to 0 and with tags and a mover, but as soon as the mover kicks in and causes the sackbot to move towards the planet I lose all control of the sackbot.

Its like the mover is overriding the controlinator. So I need the mover to cause the sackbot to move in a specified direction without the mover overriding the controlinator.

Any help would be great! Thanks much.
2011-05-28 17:09:00

Author:
Unknown User


have you tried a weak follower?2011-05-28 17:17:00

Author:
Unknown User


Thanks Babyface, the simplest solution is often the most correct.

Yes and that helped. The problem is the sackbot can't jump or run around once it's upside down on the planet. So what I'm thinking is that I could use an impact sensor so when the bot is touching the planet it essentially will let you jump off.

The mover and follower is still interfering with the controlinator though, so if there are any more suggestions lets hear'em. I still need help.. this didn't work well enough.
2011-05-28 17:26:00

Author:
Unknown User


you know what ...thats the problem itself. ingame sackboy cant jump while upside down i pretty sure so you will need some jump logic. there are quite a few tutorials out there. to personalize it 4 you use an impact sensore including touching to reset the setup2011-05-29 16:12:00

Author:
Unknown User


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