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Interactive Music Sequencer

Archive: 10 posts


I'm trying to make my music sequencer interactive, but I have no idea how. When I place it with the tracks at different volumes, it just restarts the song. It's apparently possible according to this trailer.
http://www.youtube.com/watch?v=dsIWGzKF8zU
But what are those buttons connected to? The only input option is to make it start playing. Was this removed or something?
2011-05-26 00:48:00

Author:
lemurboy12
Posts: 842


I would love to know this. I tried to get this to work and have seen threads in another forum about it. I'm pretty sure this cant be done, but I would like to see is anyone has a workaround.2011-05-26 01:49:00

Author:
shane_danger
Posts: 283


so I haven't played around with the music sequencer much but you could place the sequencer on a MC and make multiple versions of the song. then place the input(s) to start playing forward.2011-05-26 03:50:00

Author:
Unknown User


It sounds to me like the buttons in that video are wired up to the certain instrument "chips" on the sequencer...not the sequencer itself. I haven't messed around with the music sequencer much, but it might just be a matter of wiring the button up to all the drum "chips" in the sequencer so they only play when the button is pressed. I'll take a closer look tomorrow.2011-05-26 05:10:00

Author:
anthman852
Posts: 66


It sounds to me like the buttons in that video are wired up to the certain instrument "chips" on the sequencer...not the sequencer itself.

This was some good thinking, but unfortunately, the instruments don't accept any input at all.
If you try to attach wiring to them, they make the low two-tone noise that either means you're attempting an illegal action, or the action has been claimed by another input somewhere.

I gotta hand it to LemurBoy for pointing out that video in the first place. I'd never seen it before.
Being a recent music tinkerer myself, I felt this kind of thing must be possible, but all the obvious methods of doing so just don't work.

I just went and experimented with the thing... It's a trivial matter to cause several input leads to enter the sequencer: put any logic object with inputs into a track, and then run an external output to the internal input. Bingo! Wires running into the sequencer. But as was already established, they don't do anything.

Scratch that. They do *one* thing. If the inputs are allowed to align themselves to tracks, then the one that aligns itself to Track 1 will act as a stop button. The other ones act as play buttons. This makes no sense to me.
2011-05-26 05:47:00

Author:
The Manx Turtle
Posts: 50


Hmm...if you can put logic stuff on the sequencer could you put a microchip on as well? You might be able to put each instrument on a microchip which is turned off/on with a button.2011-05-26 06:22:00

Author:
anthman852
Posts: 66


Hmm...if you can put logic stuff on the sequencer could you put a microchip on as well? You might be able to put each instrument on a microchip which is turned off/on with a button.

Also a great idea, but "they thought of this one too" and squished it:

When you place an instrument anywhere but inside a music sequencer, the icon on the instrument turns into a linked pair of quarter notes with a slash through it. This is a visual cue that the instrument is perma-muted, until such time as it gets relocated into a music sequencer. And that means *directly* into a music sequencer.

The thing I find funny about that is, Media Molecule could have just as easily made it so that placement of an instrument outside a music sequencer is considered an illegal action. The game could just prevent you from doing it - and yet it doesn't. Why?

Here are a few more observations I've made while researching this issue:

- Baiyon's two examples, provided in the same category as the Music Sequencer, behave the exact same way as the Music Sequencer ... because they're Music Sequencers. Stands to reason, really.
- Interactive Music Samples, provided in other categories, but on the same Tools Page as the Music Sequencer, behave differently: If you switch power from one Interactive Music sample to another, as long as they are the same sample, the newly powered one picks up where the formerly powered one leaves off. This begs the question ... Is there something that can be done to Music Sequencers, to make them "more like" Interactive Music?
- Giving a Music Sequencer a unique name does not make it behave differently.
- Giving a Music Sequencer's instruments all unique names does not make the Sequencer behave differently.
- Placement of stickers on a Music Sequencer does not make it behave differently.
- Separating instruments into distinct Tracks, then copying the Music Sequencer, then emptying Tracks selectively between the copies do not make any of the Music Sequencer copies to behave differently.
- Capturing the Music Sequencer as one of My Objects, then giving it a Category, does not make it behave differently.
- Emitting one source Music Sequencer into two clone Music Sequencers does not make the clones, nor the source, behave differently.
2011-05-26 06:58:00

Author:
The Manx Turtle
Posts: 50


I found this post on LBP workshop by slop98

Maybe someone can take what he is saying and make it work. Here's the post.

The music sequencer is still a sequencer, it does everything a normal sequencer does, plus the music notes. All you have to do is create your song, then pretend the music isn't there, and put batteries, AND gates, XOR gates, whatever floats your boat, on the music sequencer, then wire it all up just like a normal sequencer, and voila, everything works! Think of the "music" bit as a tiny add-on, you can still use all the logic gates on the music sequencer, I mean, how'd you think Fyshokid pulled off Stereo/Mono 2? (Or Stereo/Mono, the BETA level) It's all very simple actually, hope this solves your question!
2011-05-26 08:05:00

Author:
METALPUNKS
Posts: 306


You know, I'd heard of this level by reputation, but your video link gave me my first viewing of it.
It's fully worth the hype.

That settles the question for me, then. I suspect the transitions appear to be seamless because Fyshokid has put decision logic in the music where natural pauses occur. That way, it's less evident that one sequencer is being forced to end while another starts up. Cunning. It's not as good as real track manipulation, but if the end result sounds as good as this, who cares? Thanks, MetalPunks.
2011-05-26 10:09:00

Author:
The Manx Turtle
Posts: 50


I also want to point out that whenever I read or hear something regarding the teacher pack I always here the word 'interactive' being thrown around. I can see how a 'interactive' music sequencer may help with teaching kids about music.

After watching the YouTube video posted here I can now see that the music sequencer was obviously meant to do more. I saw a video a while back where a developer was talking about how the music sequencer and the sequencer were exactly alike. I don't think they are exactly alike because you can't use music notes on the regular sequencer, in fact music chips are disabled anywhere but the music sequencer, that is the problem. If music would work on the regular sequencer then it would be more likely to make music interactive.

Also I'm almost 100% sure that it has something to do with the volume sliders. It's almost like the actual glowing volume line that corresponds with the instrument should have an input by the edge of the music sequencers circuit board, enabiling and disabling that line of instruments. I would haved loved to see the circuit board of the music sequencer in the video when it's hooked up to the three buttons.

Maybe soon we will have this feature or maybe we do and nobody has figured out how to get it working. Personally I know the music sequencer like the back of my hand and I have tried everything I can think of. At this point I just think the feature has been disabled for now. Also adding an input on to each instrument would not make any sense, it would get to cluttered and confusing. It has more of something to do with the volume sliders.

Hopefully this will be explained very soon and we can solve this once and for all. Think of the stuff we can do if interactive music is or will be possible. I always thought that Media Molecule should have more in depth tutorials on their website for a reference in using the great tools they offer to us.
2011-05-26 15:41:00

Author:
METALPUNKS
Posts: 306


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